Yawen

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About Yawen

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  1. not so sure about the bulk selling part, but having a large barn and/or silo for a bit different uses would be nice. I was thinking on the inside you would have different modular hard points where you could whip out your hammer and select what kind of storage unit you would want to build there, and finishing it would attach it to the wall or something depending on what storage you decided to build. Now on the market side of things they could link up the personal merchants in a sense. So instead of getting a merchant contract you that you use to put a character in a stall you could buy a "Trade and service agreement" from the newly formed {insert some trading guild name that would be chosen}. I figured there might be 4 versions of this the standard fine goods, and the large fine goods. Fine goods would be like weapons armor maybe furniture or potions. The difference between those 2 is the number of items you are able to list at the guild. Then you have the standard and large bulk goods which is simillar to the other ones, but it deals with mostly materials and things with large stacks. The number of listings would be counted by the number of stacks not by the individual items. Then in the major cities there would be 3 or so NPCs representing the guild that you talk to and see all the items plays on the current server have listed as well as buylistings. If you don't have an agreement it would charge you like 15i to put one in. You would get charged 5i on each listing for Stocking and sales insurance which would be returned on sucessful sale. You would also have the option to have a member on your deed for however a month however items posted through him won't be available until the next wumr day for others to buy and purchases made wouldn't be able to be picked up at the agent until the next day as well.
  2. Just a couple things here, you only want one rooster per chicken coop since they regularly fight for dominance and can get pretty hurt (that varies a bit). Hens naturally lay eggs on a semi daily basis;, as long as they are healthy and getting a large number of hours of sunlight daily (had a light in the roost area so the production through the fall and winter wouldn't drop as much. Maybe set up some kinda light in the fall winter to reduction in production from less daylight. Less eggs are laid as they get older. So when hatching eggs a "brooding" hen will almost never leave the clutch of eggs to constantly keep them warm only leaving for a short time to eat drink poop. They stop laying eggs when nesting as well. So you would probably have a feeding trough that you could fill with seeds or grains they would eat.Then you could have nesting box slots, for however many hens you had. and putting in a fertilized egg in a nesting box slot/container would reduce egg production by however much hen was worth. you would have to shovel out the ###### every so often and put in new hay or maybe thatch since it's wurm.
  3. I know there is plenty of wogic in this game, but as kid that grew up with chickens I can say they churn out eggs like crazy rooster or not. What might work out well is if the current egg hatching chick mechanic was removed and egg production just had to do with taking care or the hens however that would be determined then once a rooster was added you could occasionally get a "fertilized" egg that you could let decay and hatch or just use normally if you didn't want another chicken.
  4. I felt the need to interject something only pseudo related, but having Bicorns would be cool. I haven't seen them used other than in Shin Megami Tensei games, but they are the demonic counter part to unicorns. Hell horses are neat in their own right, but Bicorns are still elegant, but mostly black with large curved horns. ?