Caroc

Members
  • Content Count

    73
  • Joined

  • Last visited

Posts posted by Caroc


  1. A low ql rare map wasn't very hard just riding around and repeatedly hitting examine and adjusting direction as the message changes. Feels like that is a bit lame as is, perhaps the map should gradually take damage which reduces by up to half the radius of the proximity messages. To balance that give an initial clue to the location like a one time direction from where the map is first read.

     

    One map clue was very helpful as it had a highway and was obviously in steppe, but the other map clue I had was in forest and was unrecognizable even when I was at the spot.

     

    Reward was underwhelming even for the time to find a low ql treasure. Wouldn't go so far as to put items from uniques in but chances for rare resources, tool or weapon heads, archae items, rift resources, runes, skins and perhaps very rarely moon metals or metallic liquid.Will there ever be any more use of the jackal wood textures? A very rare chance of a jackal wood plank or shaft that cannot be gotten any other way would be a great reason to do the exploration.


  2. A half measure might be to allow creation of a token replica which can be placed anywhere on your deed and allows access to the token menu. If you have a market and the real token not in good place for players to access the bank just pop a token replica by your market.


  3. 13 hours ago, Kelody said:

    Mayor only has to be on the same server. Mayor can rename animals from anywhere in the the manage animals window. 

    Good to know that, could be useful if away from deed. Although if my alt is branding and standing right in front of the bison it would be more convenient he could also name.


  4. Hopefully still being worked on, that and the xanalag would be my top two things to improve at the moment. Maybe the North should still have the most spawns as people deeded there for that reason, but increase the spawns South to some extent. And reduce the spawn rate of hyenas, they are almost as numerous as unicorns were before that was fixed.


  5. I am loving this fix, there are actually mobs in central xan now and have to pay attention on deed when I'm on alts. Hyenas are way too many and could use a big reduction in spawn rate to let more interesting critters spawn.


  6. When I'm dragging items to a container or shelf I've noticed if I'm not careful I tend to sometimes drop into the one below - feels like the snap point of the drag icon is a little low. Maybe i just need to get used to it if it's down to my scale and resolution.

     

    Also undocked the skills and fight chats to place on a separate part of the screen so that i can see Event and whichever of those I want together. But I need to do this every time I relog, so unless I'm missing how to store this layout I probably won't bother, too fiddly doing every time.


  7. I like this, I find the text much easier to read no more mistaking WTB and WTS in trade I hope. Some suggestions

    • Have the quantity of a pile come up in the tool tip - at reasonable window width sometimes I can't see the quantity say on a stack of logs in a crate. Should at least see it if I mouse over e.g. Logs x31
    • Have the name/label come up in the tooltip - it's also a pity there isn't an option to display the name first. I know I have crates in my crate racks it's the QL or Wood labeling I really need to see.
    • For those of using Wurm Assist smile and examine it's more clumsy clicking icons. Add an icon which does smile+examine or give us option to put these back to menus. Can i set a bind on smile anyway? Tried it by holding key down on menu but didn't work.
    • F was my farm key kind of disappointed with a rake active i don't get Farm as default F action. If I look at a ripe field it could default Harvest, checking on scythe equipped if grains.
    • Like others pointed out the R option is kind of strange - i could repeat harvesting but as soon as i sowed a field sow was stuck there even when i harvested again. As said don't show actions aren't valid.
    • Be nice if we could finally fix selecting the next seed in a satchel when one is sown.
    • Having a text scale and a UI item scale separately might be good as Whane suggested. I like the text size but other things I would perhaps scale down.
    • Searching on all storage windows would be great (BSB, FSB, BCU, chests, large storage, crate racks, etc)
    • Give toolbelt the same look as the windows and second the comment for a middle size - the small size is tiny on my resolution
    • Also noticed the bug dragging multiple items from an open inventory group to an FSB is fixed thank you!
    • I didn't really think on it before but when reading Muse's post what is the need for R if you can just hit F again? Maybe if the R action is same then it could offer an alternative action. For example when holding a rope F would offer Lead, if I am already leading one horse R could offer Breed.

    All in all though I like it and won't be using the previous client again so thumbs up :)