Enlightened_One

Members
  • Content count

    42
  • Joined

  • Last visited

Community Reputation

9 Neutral

About Enlightened_One

  • Rank
    Villager

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Xanadu map gone?

    Hey, all. What happened to the Xanadu map at http://wurmonlinemaps.com/Maps/Xanadu? Is it gone? If so, is there another Xanadu map online?
  2. Crafting window - 3rd box

    Hey, all. The crafting window has two boxes, usually one box is for a tool being used and the other box is for items being worked on (example: when making kindling - you have a hatchet in one box and a log in another). But the 2-box layout is very limited and just plain strange when crafting larger items. For example, when building a bulk storage bin, no tools are required at all. Just the starting bsb item in one box and nails or planks in the second box. That's pretty weird to be able to build a large bin without the use of any tools. Maybe the crafting window could use a 3rd box which is used only when required. 1st box: The first box would always be a tool (a tool of some kind would thus always be required, whether it's a hammer, saw, chisel, knife, or just your own hand; no more bsb's being build without any tools). 2nd box: The 2nd box would be for the item being worked on. For example, when building a bsb, the bsb unit would be in the 2nd box with materials being added to it step by step. In other cases, such as when making kindling, a log would be in the 2nd box, since the log is being worked on to produce the kindling. Thus, the 2nd box would be for the item being worked on (sometimes materials are being taken away from the item like kindling from a log, other times materials are being added to the item, like a bsb). 3rd box: The 3rd box would be used only when something is being added to the item in box #2. This 3rd box would hold nails, planks, etc, which are being added to the item in box #2. However, this 3rd box would be empty and not used when nothing is being added to the item in box #2. There is, of course, another way of using the existing 2-box layout another way. The 1st box would always be a tool. The 2nd box would always be the item worked on (be it a log when making kindling, or a bsb unit that is being built). But instead of a 3rd box for materials being added to the item in box #2, the materials would simply be taken from our carried inventory automatically. Either way is fine... to have a 3-box layout (tool / item worked / materials being added if something is being added), or to keep the 2-box layout (tool / item worked / have any materials being added taken out of inventory automatically)... as long as there is always a tool being used for everything, even if it is just our hand. So no more large building projects without tools.
  3. White stones for own settlements

    Yup. I was thinking about a glowy dye as well. Maybe some kind of paint with silver dust that gives off a bright whitish glow, or with gold dust to give off a bright golden glow. Something to use as a way of seeing where you're walking at night that doesn't require fuel. It wouldn't be as bright a lamps, but maybe half as bright. That way we won't have to fumble around just trying to find our gates and doors and such.
  4. White stones for own settlements

    Hey, all. I'd like to see the ability to paint stone shards white and lay down lines of them on tile borders on our own deeded land only. This would help us mark certain pathways to guide us at night. I know there are lamps we could build, but lines of white stones would make much easier pathways, and they don't need fuel, they just reflect the moon and starlight. These lines of white stones would be movable by picking up and planting down from one tile border to another.
  5. Crossing server borders

    Awesome! Thanks, folks. I'm just trying to pick the best place on the coast of Xanadu to build my bulk goods market, so that it is the most convenient for buyers coming from different servers. By the sound of what's been described above, then, the best place to setup shop on the west coast of Xanadu would be somewhere around grid "L-17", so that anyone sailing from Ind, Del, Ex, and Cel could just sail off their "L-32" grid in the middle of their eastern edge and would arrive at Xanadu "L-0" grid, and from there quickly reach my western shop at Xanadu "L-17". And the best place to set up shop on the east coast of Xanadu would be around grid "L-26", so that anyone sailing from Pristine and Release could just depart near their "L-0" on the west edge of their maps and would arrive at Xanadu "L-32", and from there quickly reach my eastern shop at Xanadu "L-26". OK. Now we're rolling. Whew! Thanks, folks. Much appreciated.
  6. Crossing server borders

    Thanks, but no one has been able to answer my question. Let me rephrase it. ______________________ ______________________________ | | | | | | A A | | | | | | E | Celebration | B B | Xanadu | E | | | | | | C C | | | | D | | ______________________ ______________________________ 3 people depart from Celebration to Xanadu from Celebration points A, B, and C. Does the "A" guy arrive in Xanadu at point A? And does the "B" guy arrive in Xanadu at point B? And does the "C" guy arrive in Xanadu at point C? Or do they all arrive at point D because Xanadu is located NE of Celebration? And if someone departs Celebration from E heading to Xanadu, where in Xanadu does he arrive? At point E? If so, then the "E" guy would be sailing west around the world and would arrive at the other side of Xanadu. Correct?
  7. Crossing server borders

    Thanks, that's helpful. I'll just have to make a few hops over the boundaries to see how it all works. So, then, just to make sure I understand... If someone departs Exodus in the middle of the eastern border, they will arrive in Xanadu in the middle of its western border. And if they depart Exodus in the northern part of the eastern border, they will arrive in Xanadu in the northern part of its western border. And if they depart Exodus in the southern part of the eastern border, they will arrive in Xanadu at the southern part of its western border. The place where they arrive in Xanadu is always at the same north-south latitude as their departure from Exodus. Correct?
  8. Crossing server borders

    Thanks for the replies. That is actually the map I was looking at. My question is regarding where all these points meet in Xanadu. For example, according to the map, the lines leading to Xanadu from Independence, Deliverance, Exodus and Celebration all seem to meet at the same place in the middle of the western edge of Xanadu. Is this where we actually arrive when sailing from Ind., Del, Ex, and Cel to Xanadu? Do they all take you to the middle of the western edge of Xanadu? And on the eastern side of Xanadu, if we sail from Pristine or Release to Xanadu, do both routes arrive at the same point in the middle part of the eastern edge of Xanadu? Are the lines on this map the actual routes those journeys take? There's one more way I can describe it... If someone is sails from Exodus to Xanadu, where exactly will he be when he arrives on Xanadu's server? What part of Xanadu exactly will he be in? Where in Xanadu does he arrive? Is it exactly where the dotted line on the map shows? Are the dotted lines the exact paths taken? So then someone sailing from Independence to Xanadu is going to enter Xanadu close to Glass Hollow? And someone who sails from Celebration to Xanadu is going to enter Xanadu close to Newspring?
  9. Crossing server borders

    Oh, I think I understand it now. Someone tell me if I'm right or wrong. Say I want to sail from Xanadu to Exodus. I select Exodus as the destination from my "Plot course" menu option. Then, if I sail north out of Xanadu (crossing Xanadu's northern border), I will arrive at Exodus' southern border. If I sail south out of Xanadu (crossing Xanadu's southern border), I will arrive at Exodus' northern border. If I sail east out of Xanadu, I will arrive at the western edge of Exodus. And if I sail west out of Xanadu, I will arrive at the eastern edge of Exodus. Is that right? So sailing back from Exodus to Xanadu, if I sail east out of Exodus, I will arrive at the western edge of Xanadu. If I sail west out of Exodus, I will arrive at the eastern edge of Xanadu. If I sail north out of Exodus, I will arrive at the southern edge of Xanadu. And if I sail south out of Exodus, I will arrive at the northern edge of Xanadu. Correct? That would mean each island isn't really on the same planet. But they are each sort of independently floating on a different plane of existence. Or am I the one on a different plane of existence?
  10. Crossing server borders

    But where in Xanadu do you arrive? When sailing from Cluster 1 to Xanadu, do all four routes arrive at the same place on the western part of Xanadu? And when sailing from Cluster 2 to Xanadu, do both routes arrive at the same place on the eastern part of Xanadu?
  11. Crossing server borders

    Hey, all. Question about where we enter a new server when sailing across borders. Here I reference the main map in Wurmpedia (with Cluster 1 servers to the west, Cluster 2 servers to the east, and Xanadu in the middle). Sailing From Xanadu Starting at Xanadu, sailing west we get to Deliverance only. Correct? And sailing east from Xanadu leads to Release only. Correct? Sailing To Xanadu Going to Xanadu, each of Cluster 1 servers (except for Chaos) has direct access to Xanadu, and each of Cluster 2 servers has direct access to Xanadu. Correct? OK. What I need to know is...when sailing from any of Cluster 1 servers to Xanadu, do all Cluster 1 servers reach Xanadu at the same place? In the middle of the western edge of Xanadu? And when sailing from either of Cluster 2's two servers to Xanadu, do both Cluster 2 servers reach Xanadu at the same point? In the middle of the eastern edge of Xanadu?
  12. Back button on crafting recipes

    Hey, all. It would be very helpful to have a back button on the crafting recipes window. That way, when we click down through a crafting tree to its individual parts, we could easily return back through the tree to the main item once again, and then click forward down through another branch of that item's crafting tree. Without a back button, the only way to get back to the main item we are researching is to start a brand new search for that item all over again. A back button would allow us to move backward through the tree one step at a time so we could more easily switch branches and move forward again down a different branch without losing our place in the main item we are researching.
  13. Serious note: Allow dams

    On a serious note, this time. It would be great to be able to build dams that hold back water, and then be able to pump water out of an area down to a certain depth, say maybe 200 dirts. We would build wooden wall sections which would have to be coated with something waterproof, like tar or hardened clay or something else. We could then plant these barriers in water, forming a long wall that water cannot pass through. If we build a wall across a lagoon, we could then pump out the water in the lagoon and get some land which we could build on or even mine for clay and such. We could even make a dry passageway from one island to another without needing to build bridges. In some cases bridges would still be quicker to build than a dammed up passageway. But in other cases, damming up the water would allow us to expand a settlement into what is currently underwater.
  14. Bears at a distance

    Why do bears have pointy backs?
  15. Display percentage to glowing

    Hey, all. I was just thinking it would be convenient to see a percentage of the level of heat of items in a furnace. I know that hovering the mouse over the item will tell us if it's warm, hot, searing and glowing. But it would be nice if it also showed a scale of 0-100%, where 0% is cold, warm is >25%, hot is >50%, searing is >75%, and glowing is 100%. This way we would know how much longer to wait until it finally hits glowing. Just a thought.