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Everything posted by Proseedda

  1. Will take the 4 mining potions if available, COD Proseedda
  2. thats why this is a info grab plus im human i made opp's its 70 . i got some people that pm me info some of the info is old. No problem, was just confused and wondered if this worked differently than the ready to groom and ready to gather resources. I am now 70.07 AH and can finally see it. Thank you.
  3. Where did this get tested? 69.51 AH and I still cannot see this.
  4. Need more testing but I've noticed somethings. Medium height, tall grass and wild don't seem to effect yield at all. Needs to be at least medium to turn into drying tile and they all seem to give same yield. Pitchfork gives better yield when harvesting. If examine says yields 20 hay on a dried tile you will get 20 hay if you activate anything but a pitchfork. With a pitchfork activated you get a random amount above that number.
  5. Not really sure what you want as far as data is concerned. Might be useful if you clarify that part. That said, the only anecdotal observation I can add to Ekcin is that tedding an untedded tile increasing the estimated yield of hay from the tile. With 77.60 farming skill this seems to follow a pattern. Before Tedding Yield -> After Tedding Yield 15 -> 17 17 -> 18 18 -> 20 20 -> 21 21 -> 23 23 -> 25 So not exactly an increase of 1, probably some rounding going on in the background. Admittedly I stopped checking all tiles after a little over a week but this mechanic never deviates from this pattern for my toon. I also noticed that when harvesting early for mixed grass I usually get the exact number it estimates, if I harvest the hay tile while dry it seems to be a random amount of hay that is often higher than the estimated yield.
  6. They did technically mention in the patch notes that hay drying tiles are seasonal: New: Added new Animal Feeding System New farm tile: Hay Drying Tile can be made using a scythe on grass. Tile productivity is affected by weather and seasons. Harvesting will produce either hay or mixed grass. Yield can be increased by using a pitchfork. on the tile
  7. I build almost exclusively thatched roofs. Admittedly it might be because they remind me of the roof back when it just auto-appeared when you finished your house walls.
  8. As the title says aggressive animals are attacking through fences underground. This occasionally also occurs through house walls. When approached from the none-gate side the attack window opens and the attacks are often blocked by the fence, though sometimes the mobs still land hits even if you cannot hit back. When approached from the gate side the attacks are not blocked and the fight commences with blows exchanged successfully. Will also attacked through fences that are a floor above the gate. This seems to happen more frequently when approaching from a diagonal so might be related to the corners of fences. I have thus far only had this issue underground but it does make an underground zoo I've been building quite a bit more hazardous than intended (and difficult to build when combat keeps preventing build actions).
  9. Agree, until I just saw all these replies I would have guessed the problem was on my side. An error window would have been nice to see.
  10. When I run the Wurm Launcher it gets up to the point where a dialog box opens which says "Launching Wurm Online..." with a loading bar and then it immediately disappears. I was only able to read the dialog box by recording the screen and pausing, it disappears as soon as it appears. I installed the launcher into a different directory but that did not solve the problem. If it helps I played as recently as last night and have not had any computer updates since then.
  11. At least I died in style
  12. Bump, get same issue as MinorArchitect. Also tried running from desktop as suggested a couple comments earlier but nothing happens. -EDIT: Discovered I can run it from the cmd prompt if that helps anyone else with the issue of it not loading
  13. hey Ultra, glad to here you are doing well. Soak up all the farming action lol. Nothing much happened while you were away, though there was a dragon slaying u missed (but not on release anyway). Be good to have you back around.
  14. Supreme Billy Sheep Gruff Stew Recipe CoD: Proseedda
  15. I should be able to finish goals before February so I am very fortunate in those regards as I know some people who have been diligently working on goals when they have time that will not be able to do so. My only real gripe with the announced ETA is that it is such a short window. I personally only restarted playing a couple months before it was announced the system would be canned so I didn't even bother with the goals (I figured they'd be gone in a couple months), it was only around September that I realized this was something I could achieve. Again I almost didn't go for it because of the looming spector of their disappearance and all that work being for naught (who really wants to make 5000 litre of wine if not for a reward). The one thing that kept me going though was that in the Valrei International 061, Retrograde stated, "As previously mentioned, there are plans for a completely new system to replace this one, though there is no ETA on it, so get in and get that title before it goes away!" I assumed that when the ETA was finally mentioned it would be a reasonable window. Instead we were left in the dark and the rug was abruptly pulled out from under us. That seems like pretty poor planning and not very respectful of the effort that players were making.
  16. Comcast here, same problem. Using a VPN fixes it though.
  17. If there are spaces available can you assign a room to Proseedda
  18. Hard to say without seeing the other clues from the tombs. But I suspect that there is a theme here of actions to be done to sigils which have to be performed in a specific order as outlined in the clues.
  19. So people found sigils that are based on signs of the zodiac. Seems to me that the goal is to perform a tracking action on the top of the left horn of the sigil which depicts the ram (Aries). However these sigils must be done in a particular order, as in the sigil related to the artisan needs the action performed there before the archeaologist and the sigil related to the jester needs the action performed after. So what are the other clues from the tombs? Does anyone have the clue for the artisan or the clue for the jester?
  20. COD: Proseedda hammer, 71 ql, 80 coc, 80 c pelt, mountain lion, 83 ql, 68 coc, 25 c whetstone, 85 ql, 64 coc, 25 c Thank you in advance