VentureCo

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Everything posted by VentureCo

  1. Considering all the familiar names i saw on a Wurm Unlimited server and also myself being there instead of in Wurm Online i'd guess that, as predictable as it is, WU lured some people away from WO. But that shouldn't be a worry to anyone. Wurm is Rolfs Baby, so as long as we have Rolf, we have Wurm. So we just have to keep him healthy and happy.
  2. Heyhey, so good to see you guys back. Finally some quality entertainment again when i make bricks and mortar. :] Should you still be on Xan and need some inspirations for a new plan, visit my cloud palace, because you totally should build a huge deed on a mountain top with lots of bridges and tunnels. Oh yeah. Edit: As for the topic of returning and starting new (Or even just returning to the same project) after a lot of time has passed; This is something i actually love about WO. The world is actually in motion and changes over time, not some pre-mapped static "scene". For example i started again like half a year ago after about two years of absence, and the whole area infront of my place changed from a desert to a forest, that's just damn cool.
  3. Now there you go doing it completely right after doing it fairly wrong. And that makes the impact of doing it right even bigger. You are good. Maybe even a littlebit too good *squints eye* Nah, well done and thanks for the champagne! A toast on crazy svensk people and on ten more years! :]
  4. I'm sorry, but making RNG presents where 0.1% get a really awesome item and 99,9% get rubbish is such a stupid idea. Because of course you'll end up with 99,9% of the people feeling shafted. Did nobody at Code Club ever hear about psychology? So while i do appreciate the sentiment (And the free sleeping powder...sort of), this was overall not a very smart move from the devs.
  5. I like how PVP and the combat mechanics are one of the worst i have seen in a MMO (Or non MMO), yet there are people getting super serious with this. It's just weird to me lol. Then again i'm sure you can find a game (Or game-mode) that i love to play despite everyone shaking their head. So as long as it's fun for the player, fine with me. Just maybe don't let ###### escalate to EVE-like levels of dickishness. Someone told me this is a video game after all.
  6. I think much of this has to do with Wurm being Rolfs "Baby" so to speak. He would probably rather cut off a leg than to shut this game down. If some dweebs like Daybreak Gaming or EA were running this show servers would have been shut down a long time ago. Hooray for crazy swedish semi-indie development!
  7. Was it that tax thing? I remember something hazy there involving "price adjusting" and eu taxes... I actually played A Tale in the Desert a looong time ago but couldn't really get into it. It had some payment barrier aswell if i recall right (Sub with free trial or something), If it's still around it definetely is doing something right though considering i tried it in like 2002 or something. And the same goes for Wurm basically. It's a niche game with a fairly dedicated audience that can't get this experience elsewhere. And i think Rolf and gang are playing this niche card fairly well, no out-of-place additions to attract the average joe-gamer-brodude, a F2P model coflicting with the game mechanics, or other nastyness like that. And since it's a niche game i also think the pricing is generally much less of an issue when it comes to player retention.
  8. The shop needs to sell different spoilers and neon lights for carts. And perhaps sunglasses for your character. Also: AHAHAHAHA
  9. This game has been running for what, ten years? with a fairly low population pretty much all the time, and it managed to survive just fine. With that in mind, is it really time for a "rescue plan" for these guys as posted here? How many paid accounts does Rolf/CC need for Wurm to survive? I have no idea, and i doubt the OP has. So i'm not really sure where this panic vibe i'm getting from this thread is coming from.
  10. Yeah, you might not wanna start a thread about personal opinions with "You are out of line". It sounds quite douchy. ;p That being said i never met someone complaining about the pricing, is this actually a widespread reason for people not playing wurm?
  11. God i wish we could properly script these bastards. :L So far the only entertaining thing i could accomplish with them was to build an arena and watch them fight to the death with rare weaponry. Yeah, lame. I still think giving us a way to create our own customized NPCs should be "the" goal for the development of WU as i think the "world-building" aspect is its standout feature. ...or i'm just a sucker for building virtual worlds. Both is equally possible.
  12. A squirrel congratulating itself for its birthday on a game forum. Ah sure, why not. Happy birthday internet squirrel, have a wonderful day!
  13. You got this all wrong, it's a waste of time unless you use high ql tools with WOA on them. ...well actually it's not really a waste of time; The point was more that there are more goals to have in WO than to grind skills, like building stuff, or...building stuff. Hmm. Maybe breeding animals and farming? Definetely building stuff though. :J
  14. Yeah, what Ayes wrote is pretty much the translation from my angry-hobo-rant into more sophisticated words. I mean the thing with maintenance is, i can see that it is needed for stuff to decay, but why does it have to take so freaking long? If nobody is there to repair things (Water plants etc.), they will decay. And if someone is there it will be repaired. Simple as that. The length of that process is irrelevant (Unless you plan on people becoming sick of it and leaving when calculating how/when nature should claim urban land back). So for PVE atleast, keep the decay, just cut the stupid timer.
  15. The glow went all into my old deed...and probably has decayed by now.
  16. Those look nice! Allthough some, while being made well, are a tad too "leifeld-ish" or "world-of-warcraft-y" to me. Just personal taste.
  17. Xanadu Map

    Some more stuff to update: At the corner of E/F and 22/23: - The Cloud Palace and Cliff Tunnel (Incase you also add Landtunnels) are new (Tunnel can be traversed with a cart and is in the process of becoming reinforced) - Pohjoisen Laulu and Hermit's Haven no longer exist Also updating the map would earn all our gratitude, so whoever is in charge of updating it, it's not a duty, it's a privilege!
  18. This is pretty much the big problem i allways have, ###### is (still) taking way too long and is wasted on pointless stuff. Don't get me wrong, i love this game and things have gotten better ("Moving" items on deed for example), but one of two things usually does me in after a while each time; Either a dull and frankly unnecessary maintenance duty like the one described in this thread, or part of what i want to create (Usually the most boring part) takes an insanely ridiculous amount of time. Want a nice lit up tunnel? Have fun repairing, imping and putting tar in dozens of lamps all the freaking time. Want to replace walls on your deed? Yeah go nuts with a stupid 30 second timer wailing on stuff. Want a 3x3 2 story stone house? Just get 500+ bricks and mortar, but ah, ah, you also want some walls inside? And a roof, floors, maybe a stairwell? Yeah, go get 500 more. Also make sure you not only have the skill to boot, but also proper tools or else it will still take ages. Erch... And for the most part, the reasoning behind these things doesn't make any sense to me. If watering plants has to take so long because otherwise it would be "abused" for skillgain...why the f- not just lower skillgain from this then? Why do some actions, for no sane reasoning whatsoever, take like two or three times as long as some other actions (E.g.: Woodcutting vs. Mining)? Why are action timers in general so punishing for low skills or tools? Why do a lot of actions have a fail-chance ONTOP of slow timers - but others dont? Sooo, long rambling story short, there is no reason for "gameplay" to be such a offensively dull thing - maintenance or not. The devs should examine the crap that's just boring. Look at timers and actions in general, remember why you made certain actions take so long to accomplish, and then try to rework them so that they still accomplish or prevent what they were ment to do without actively annoying the players.
  19. You can set up shop near my deed "The Cloud Palace" if you're up for a challenge. I'm living on the cliff of the huge mountain you see when looking north from summerholt. No easy access to water and clay and a TON of mobs - but also a guard tower on my deed you can kite to. I dont plan on expanding and i wouldn't mind some company in the complete barrens that is NE xan. If you're interested just give "Greenishtroll" a hola when you're on for directions.
  20. You have one dude with a giant axe and a flour sack on his head, another with a rag cloth and assless chaps - and you are complaining??? Those guys look amazing, i would pay to look that ridiculous. I also haven't seen a crown in the five years i'm playing wurm, so i kinda lean towards the "this is not that much of an issue" side aswell. However, that being said it's perfectly fine to expect a placeholder being replaced with the real thing after four years lol. So i'd say go for it art team. Atleast paint that rag cloth red.
  21. Now here's a blurb for the box; This game has the most immersive and complete virtual world i have ever seen. Seriously, i don't know a single MMO that manages to simulate an actual living, breathing and changing world like Wurm.
  22. Lmao, that might explain the "child" actor that you can spawn (Just a black texture default model). And yeah, the npc "humans" are quite hilarious. I'm so gonna quote them next time i'm on WO.
  23. So i found out you can spawn "human" npcs who are surprisingly chatty and active. I couldn't find any details on them however, so does anyone have an idea how they work? 1) Do they respawn? Can i set them to respawn? Or are they just gone when they die? 2) Can i set their "faction"/kingdom (Basically being able to create NPC kingdoms that way)? 3) Can i change their appearance and equipment? 4) What are they doing exactly? Just running around and chatting? 5) Anything else interesting you can do with these guys out of the gates? They seem like a really awesome basis for much more complex stuff...Wurm RTS anyone? ^^
  24. Wurm 2016

    Personally i could see myself playing (And thus paying) more if things would get sped up a bit. I would assume there are more people like me who treat wurm like a social online map editor with crafting and a few survival elements. And the glacial pace is allways what eventually makes me stop playing, often before finishing what i envisioned. Then i come back a year later or so and start over. So yeah, if it would take me only 6 months to build a project instead of 10 or more, that would greatly increase my staying/paying time. That's just my 2 cents though.
  25. This is a cool map. And perfect for experimenting around due to its size and topography.