Sn00

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Posts posted by Sn00


  1. On 04/12/2023 at 20:25, Karrde said:

    Have a scabbard/sheathe that fits on belt or back, then sheathe to that. Shield would go to back. Unsure if having backpack gone should be an option, or attach weapons and shield to the pack as an optional sheathe.

     

    Loops for mauls, and etc.

    yeee


  2. On 9/10/2022 at 1:29 PM, Snoo said:

    Hi Theodein aka Snoo

     

    Yes it sux when things like this happen, really its been 6 years? holy hell time flies. I know I bought it and resold it to you 4 years ago so I guess alot of works been done.

     

    I once had too msg Rolf after an update cause my chain boot now weighed 7kg instead of 0.7kg and his response was - whoops.

     

    I feel your pain.

     

    GL on Snoo awesome name!

     

    Haha yeah, it really does doesn't it? 

     

    I got my final answer and it's a no go.

    My Prayer is reset and It was according to devs, very intended.

     

    Plain and utter bs if you ask me.


  3. On 8/7/2022 at 8:18 PM, CIRAY said:

    Also, if I'm not mistaken, other champs who lost prayer as a result of this forced dechamp had their skill fixed, so it seems rather strange that Snoo's case is being tossed aside. 

     

    If this is true. Then this is really ###### and I'm just being excluded on a personal level.

    Nice game


  4. 3 hours ago, Pandalet said:

    Please keep this civil - asking for clarification is fine, but turning this into a bashing fest will result in the thread being closed.

     

    Pandalet (LFM)

     

    You right, we are not gonna bash anyone. 

    Also, I'm very happy that @Darklordscame in here and fully explained this, so much cred there.

     

    1 hour ago, Gumbert said:

    Grind Prayer to 70, feel sense of achievement. 🥳

    has Prayer reset to 30. 🤬💩☠️

     

    Grind Prayer to 90, feel sense of achievement. 🥳

    has Prayer reset to 40. 🤬💩☠️

     

     

    It's just awful having the grind that I put in so many hours in nuked like this.

    Keep in mind, I was 80 Prayer before the change, meaning I did all of this when it was a lot harder than it is now.

     

    One more question.

     

    I was dechamped when the champs were removed just like everybody else. I do hear from some people that the other champs got their skills fixed. Is this just a rumor or is there some truth in this?

     

    Regarding the link to the wiki and the reset to 30, it does actually in fact NOT reset your faith to 30, it removes it by 50, since I'm 40 prayer now. (Are you gonna nuke 10 skill more of me just because it's intended)

    Also, its is NOT CLEAR that this is an intended feature before champing up and is REALLY demoralizing. 

    How can you as a player expect keep the morale up and continue playing after this? It's like a 3m thorn in the side.

     


  5. Hello.

     

    I need to bring this to attention to the community in order to get some more opinions on this subject.

    I have been a champion a few times. Two of these times my prayer skill have been quite high, around 76 the first time and 90 the second time.

     

    First time after I got dechamped my prayer went negative 50, and put it below the skill I previously had and it was upgraded by GM's again.

     

    This time, the same BUG happened and my prayer was set to 40. I opened a ticket but got told again and again that this is intented behavior and not a bug?

    I can't believe that 6 years of grinding prayer should be wasted upon this and this being intended.

     

    Naturally, I have openend the case again to further discuss the issue. 

    In the meantime. 

     

    What to you guys think about this?

     


  6. On 4/29/2022 at 12:37 AM, elentari said:

    Or just remove full loot pvp. Really that's the elephant in the room and it's always been the main reason people avoid it. Just ask people about why they avoid it and most of them will point that out. 

     

    Been talking to a lot of people from freedom for the  past two years about why they don't pvp and the majority of them invoke these reasons (not all of them at once) 

     

    1. I don't know how to pvp and wouldn't know where to start. 

    2. I worked for my stuff or bought it with RL earned money and don't want to lose it. 

    3. What do I even win in pvp that I can't get on freedom? The risk is too high vs the time investment. 

     

    #1 could probably be solved by having a dedicated pvp tutorial, probably the best chance we'd have is having a player made one or some videos on youtube in that direction. 

     

    #2 and #3 refer to items, skill & affinities. People simply don't want to lose their work and it's an unreasonable and unrealistic chance to expect the vast majority of wurmians to ever change that attitude. Wurm is a game about item/skill longevity and permanence. Full loot pvp is the total opposite of that concept. Wurm has simply 2 conflicting design stances that simply cannot synergize. People get lucky and get affinities and earn some good skills or outright buy them from the marks shop with RL money. They won't risk a RL money investment for something they don't understand due to #1. 

     

    Been watching a lot of design theory videos on video games for the past few months and the general conclusion is : hardcore pvp sandbox games are a NICHE within the MMO genre and full loot PVP are a niche within that niche of games. There's a reason Chaos / Epic/ Defiance have the low population they have compared to the majority of wurmians. This will never absolutely change. 

     

    Want more players to play pvp? Remove the barriers of conflicting game design choices for pvp to actually happen. Use systems like :

     

    1. When dying items suffer a 10% ql loss (not damage but ql). 

    2. Instead of forcing skill / affinity loss , give players killed in pvp a resurrection debuff. You get a CR / combat penalty for a short time but at the bonus of getting shortened imping timers in order to repair your gear. 

    3. Instead of incentivizing players by killing players for loot, give players PVP points they can earn to spend for a variety of short term buffs (they can even be in the form of potions) : eg. temporary affinity potion, last 1 hr, stacks with food affinities (give pve people a reason to PVP), archery potion (first 5 arrows have higher chance to connect to a target), and hear me out here on this crazy idea.....actually being able to buy dragon scales / hide with PvP points. This would actually give many people from freedom a reason to come to chaos in the hopes of earning a set of dragon armour. 

     

    These are just design suggestions but let's face it folks....NO amount of tweaks to pvp, champs, spells, gear, weapons, meditation, karma spells, will ever fix the elephant in the room , which is the conflicting design concepts between a game promoting longevity of items  / skills vs pvp which is the loss of items and skills. 

     

    I know this will fall on deaf ears but think about this image...

     

    200 people coming to chaos knowing they don't have to fear losing their hard work, bashing each other with axes, mauls, swords and whatever branch they find and actually having non-toxic fun. When was pvp last non toxic and fun? 

     

    Game devs....at least try this idea, for a year...see what happens. At this low population for pvp, really what's there to lose at his point? 

     

    I like full loot pvp, it's one of the pillars of wurm.


  7. 11 minutes ago, Finnn said:

    You're friend of the ENEMY!!?!?!?!?1111/  😱

    The ENEMY is your friend!?!?!?… 😁

    Eh, I guess, you do play together.

     

    Ofc. I'm friends with most players I fight against. "CAUSE PVP IS SUCH A TOXIC PLACE IN WURM"


  8. On 2/13/2022 at 1:44 PM, Tristanc said:

    You'd have to wonder if you're truly setting a list of friends or strangers that you follow to try to monitor when they're online, then.

     

     

    I have very good friends across kingdom. Makes sense to hide that I'm online when we are pvping against eachother.


  9. 16 hours ago, Tedzogh said:

    Not permanen, but untill the capital bug was fixed, still don't change the fact that he deamed it a legit swap of the deed.

     

    If he created permanent towers, that in of itself would be a large issue.
    I actually didn't know that enki was helping you fix that issue, I also agree that the rules regarding these things needs to be clear.


  10. 8 minutes ago, Tedzogh said:

    How is it a nobrainer?

    It have been in the game forever!

    Last time we fliped a deed that way we even had ENki himself there helping with dropping towers in between becaus it didn't work to set the new deed as capital.

    So if the HEAD GAMEMASTER found it legit, how come it isn't now?

     

    Are you saying Enki spawned permanent towers for you? I really does hope that's not the case.


  11. 8 minutes ago, Tedzogh said:

    So this is the second time you changed the rules and called it a bugfix.. how are we supposed to know what we can and can not do?

     

    You can raise this argument over several things in the past. But this one is a nobrainer dude.

    Looks like you are just throwing ###### for sake of throwing ######.


  12. Both Mag Champs. Both PoP.

     

    Idk the tomes of the other toon, but I have everything but Red Cherry.

    Climbing didn't work either via keybind or pressing it manually.

     

    14 minutes ago, Cipacadrinho said:

    Maybe game does not fully read the path of power stam? And server thought you two were out of stam so could not toggle climb while on your screens you had the stam?

     

    That is actually a pretty good suggestion.

    Regarding if it's OP or not should be in it's own thread.


  13. During PvP yesterday climbing toggle stopped working for the account Silakka and myself at the same time.

    A relog fixed it but it can be quite a dangerous bug to encounter at the wrong time.

     

    I've tried to nail some parameters down but I can't find any as of yet. UPDATE FURTHER DOWN


  14. On 9/13/2021 at 1:35 PM, brattygirl said:

    Another alternative is making a random skin purchase. Kind of like how you can buy a random jackal skin. Have it cost the same amount of marks and you get one of the previous monthly skins at random. 

     

    Yes! Because this game defo needs more RNG! No thank you.
    Just make the items craftable from the start, stop this microtransaction thing.


  15. 7 hours ago, Archaed said:

    It's a balance of diminishing returns, if you can spend 2x the time grinding, you get more efficient use, if you can't, then you can balance it with SB inefficiency 

     

    min maxers can focus on grinding 2x as long for better sb consumption, more casual players can grind faster at the cost of more SB 

     

    Doesn't matter. It's too punishing compared to the current one, it's also plain boring.

    Just have it stop at the cap and regain after 10 hours or and not depend on your sleep.