enricodandolo

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enricodandolo last won the day on May 27 2018

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About enricodandolo

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  1. i have 40,000 shares of micron just bought it today did i do good
  2. nice this'll revive the game !
  3. yea big +1 from me games dead anyway lmfao
  4. Heres the Zehive patented method for making pvp not suck: time machine
  5. This is interesting, however I think we should know that this modifier works hand in hand with items as well. It's been widely reported that using gather runes/rares and harvesting things that are 100ql and crafting with them makes crafting difficult. The rolls seem to be floating in the 50s for creation off 100ql items and improving fails more than it succeeds at high qualities with these items as well. This seems like an oversight in the mathematics of the game and really should be altered.
  6. I wish I could quit wurm but I can't. The myriad of problems affecting this game struggle to overcome it's possibilities and freedom. The crafting is intense, ownership and storage is real, pvp matters, wars matter, raids are open and complex. Animals, boats, armors. It's all a fantastically woven mesh of systems creating a game with so many possibilities which doesn't hold you back from going and doing it. Its just a shame for the rest of it. To expand "a bit", I have always been a pvper. To me, thats where the real music of Wurm is. You take all these interwoven systems... terraforming, mining, crafting, vehicles, animals... you give it some stakes, you put different factions in and you set the players loose. The interactions and impromptu social contracts that spontaneously form and are broken are downright artful. Perhaps thats why so many pvp elitists (myself included) turn their nose up at "Freedomers" who are afraid of pvp because they just dont get it. Wurm is a game where I can drop in, make a deed, do my crafting and then... I have choices to make. I have neighbors, are they in my kingdom? How do I treat them? If theyre unorthodox and don't follow the same Wurm social conventions as I do, will we be able to coexist? Can I fight them? Should I? Will they fight me? Do I think they can be trusted, will they stab me in the back? Will they aid another kingdom, will they all convert and come for me? What are the weaknesses of my kingdom, what are its strengths? What can me and my friends reasonably do? How can I gain an upper hand? How can I help the kingdom succeed, are there people in the kingdom that we're better off without or need their minds changed? How many people here don't like us? How many people here are pretending to like us? What are the champions like, is the king a lame duck? How are the other kingdoms, how are they politically? Can I find out information, how can we use that? Where are they weakest? Where are they strongest? How can we fight them? Where do we need to fight them, where will they attack us? Is the kingdom able to handle that, on an individual level how well prepared is everyone for a fight? How can we make it better? What is the plan and individual steps needed to get us from where we are to where we want to be? All these questions change and some become irrelevant and others become prominent as groups change and people come and go from the game or the kingdom, as conflicts occur as everyone is trying to answer these questions in the best ways they can. It's really incredible, and it all pans out from the perspective of an individual character with nothing, finding different methods and gear to affect the game on a macroscopic level. Combat is just the culmination of all of this, where the fortunes and perception of whole kingdoms and groups can be changed. Yeah the combat is weird and text based and a bit strange, theres tons of odd rules and ways to fiddle with it and yes it's a rush to get into a fight because theres so much on the line. This game really brings out the best and worst in people in a special way. Some other games have tried to steal away the same feeling, but nobody ever makes it happen as meaningfully as wurm does. It's really too bad, theres something really beautiful here and I just feel its getting neglected.
  7. How long is a game community expected to survive on word of mouth alone?
  8. WU but without hacks. Which really at this point is what the pvp community really wants. Theyve kind of lost faith in the dev team to give them what they really want.
  9. To compete with Fortnite wurm needs to add a dab emote
  10. I think most people want a fresh pvp experience, which means new serv. Marketing isn't gonna save a stale server where new people only have a chance of not getting rolled because all the top accounts got bored and quit/changed servers. Everyone on chaos right now are for the most part epic refugees who quit after the server died... in fact I think its surprising how pro-wipe the population is considering that the majority of people who really believe in a wipe largely gave up trying years ago..
  11. My bad, I mean it's kind of difficult to have a proper conversation when the same 5-6 people are the only ones that visit the forum. Unfortunately its endemic to situations like this that a small minority of forum/board/irc/page/twitter/X-Interactivity ends up being the vocal representative of the whole. I know for a fact that the devs have the power to involve the entire pvp playerbase in this conversation via server-wide message blasts. IIRC theyve done it before for polling or getting players involved in a discussion. Even if the result was a resounding "No please we like playing freedom with faster skillgain" at least it'd show they care.
  12. I play on epic, I haven't heard any epic players except you not be supportive of a wipe. Friendly reminder even chaos players aren't happy with how pvp is and more would support a wipe of chaos than wouldn't.