Gorefiend

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Everything posted by Gorefiend

  1. ah, then this could be ignored, i guess. ty.
  2. Launched the wurm low-memory client, right after that launched second copy of it by accident. First copy still lives, the second one crashed with: not sure what can be the source of the problem. the only clue is that i have fixed swap-file size, not system managed, so maybe second copy just was unable to allocate memory needed.
  3. I'm thinking about possibility to create and write down custom music in Wurm. We can start from the simplest things, like a classic flute, where at one moment we can have only one note of a certain pitch and duration. Idea is the following: 1. create a flute (QL of the flute will determine the amount of available notes) 2. create a blank paper (QL of the paper determines how much notes can be recorded) 3. use a flute (the most tricky part, we will need smth like an editor where we can set up the sequence of notes specifying their pitch and duration) 4. after playing - record it (just like with almanac after studying the plants), on a paper, using a pen. 5. compose the recorded melodies in some sort of a music book. 6. Recorded melodies can be played by using a flute on a paper with notes (if the quality of the flute allows to reproduce all sounds recorded) it's a very draft idea, of course, but if this will seem to be interesting - we can work on details alltogether. Thanks!
  4. i have a 20 slope bridge ended up with mountain. on mountaing there is a building with a gates in front of the bridge. it looks like this: The large cart can't pass through that gates. with a help of @Njorun we found out, that if the floor is destroyed - the cart can pass, when we have a floor - it can't. it looks like there is a very specific glitch, when you're crossing the edge beetwen a bridge and a building with a floor. maybe because of the gates, or because of 20 slope, or existing floor, or alltogether. another thing, when cart is stuck at that position and i'm disembarking from it - i'm falling through the bridge. atm problem is solved by removing the floor, but ughm. not the best solution obviously.
  5. Well, if this is not an issue related to change of seasons (as I thought), I would suggest just to catch an error (as was already offered before) and keep querying the server until valid data is received (it's a simple check, no? is XML valid or not. if not - let's repeat and wait for the valid one). without falling down into windows exceptions. Maybe some sort of indication on the clock could be useful for the most curious guys, like an additional icon with mouseover tip: "Thank you, Oracle, for keeping us busy". just to indicate to the user that something is not right. but system error messages - not a good style anyway. Program must detect errors itself. and handle this errors, without scaring beautiful ladies with system messages (i'm not talking here about ugly guys, 'cause basically, we're just admiring system messages). Just a thoughts
  6. Same here: It happened right after: [23:28:43] It is 00:47:33 on Wrath day in week 1 of the starfall of Omens in the year of 1078. I have a feeling, that this maybe related But no crush happened, clock is still working. P.S. great tool, keep it up, Yaga thanks.
  7. P.S. sorry, guys - wrong forum. Can anyone please move this to Wurm Online? My bad.
  8. maybe, I don't really understand what you're trying to do. but if the goal is to connect not by dns name, but by ip-address, there can be a workaround by windows means. you can add a line in hosts. file, like 'server ip' and system will not query dns-server, it will use static ip from your hosts. file. and connecting in a normal way, like pressing "play" in fact will connect you directly by ip. sorry, if I misunderstood the problem.
  9. Current behaviour: When carpet is placed on the bridge, it will "disappear". But in fact, it will be placed on the ground below the bridge on the same tile. Other items (string of cloth, dioptra, kindling and a lot of other crap tested) works fine. Situation can be reproduced with small colourful carpet and meditation rug. I was unable to test other carpets, so probably they are bugged as well. It seems to be only carpet problem. Expected behaviour: either placed item should stay on the bridge where it was placed, or placing this item on a bridge should be prohibited at all. UPD. - dropping items on a bridge works correctly (so only placing from inventory is a problem) - same weird behaviour noticed for unfinished cloth tapestries (all carpets are doomed here, lol). Finished cloth tapestry sometimes stay placed, sometimes - falls through, no idea why. Workaround: - Item can be placed on adjacent (non-bridge) tile and successfully pushed to the bridge afterwards.
  10. Hey, all! Intro. All of you have seen the situation, when returning players are looking for their wagons, ships, etc. My place, when i deeded it, was abandoned like a year ago, and there are still some stuff from previous owner(s). I like this place very much, i decided to keep it's former name, and somehow i don't want just to burn in lava the things, which belonged to previous owner. Actually, i'm going to make a memorial of all that crap Suggestion. To make up a cross-server list for "abandoned" things, just for a case if previous owners will ever return and start looking for it. In my case it will look like that: Expected results. I guess, everyone of us sometimes encounters abandoned items on our deeds or nearby. But i also guess, that not only me is a crazy guy who does not want just to destroy someone's stuff. And i think, if we will maintain such kind of a list, even if it will help only to one and only returning player - it's already worth it. Thanks for your time! P.S. Maybe, there is already implemented somewhere somehow - well, sorry, i didn't found it P.P.S. Hey, man
  11. it's "server-wide" across Xan, you're not restricted to any particular coords
  12. https://www.wurmpedia.com/index.php/Gold_lump Linked page https://www.wurmpedia.com/index.php/Metal_properties#Gold_Properties has no one word about the gold. "Missing" part can be taken from here: https://www.wurmpedia.com/index.php/Metal_lumps#Gold
  13. Gladiator, yup. it's not needed. from first point - it's an idea for fun. Is anybody here for some other reasons? yup, i would like to send message to my friends with birds. for that sort of pleasure - me, personally - will agree to catch them, tame them, build them a cage, and et cetera. i mean birds, not the friends. from another point, let's say - strategical point - the idea of birds, which can be tamed - it's just amazing. i want a parrot, who i will be able to teach bad words. why not to dream?
  14. Thank you. would you like to explain? for me it ill be much more interesting, then simple "no".
  15. The idea in itself is very simple: to be able to send messages with birds. just like it supposed to be in "medieval ages". If you want to be able to send a message to your friend, you will have to: 1. Tame an appropriate bird /* dove for a "light" side, or "raven" for a "black" side */ 2. Build and appropriate cage to settle it down /* QL of cage affects the delivery speed */ 3. Train it /* the bird must be trained within the deed, where you'd like to be able to send a messages. birds cannot fly to the deed, where they never have been - "no route to host" (c) */ 4. Create ink, papyrus, bla-bla-bla. quality of ink and papirus should somehow affect the max possible length of the message. 5. Create a message on papyrus, link it to the bird (with a string of cloth, i suppose?), sent it to fly. Some lyrics will follow. Current system, of spirits, allows the same. you can write a message on papyrus and sent it. But, basically, this is weird. I would like to suggest to separate those two things: delivering of goods (by CoD or whatever, basically this does not require any additional messaging), and a possibility just to drop few words to your friend. Even when the're offline. Spirits will still remain an only way for goods delivery (a bird cannot deliver a Egyptian Pyramids). But if you would like to send a message - tamed birds is the only way. This idea is very raw, and, for sure, needs a rough discussion. But, it opens a sea of possibilities: - to train a raven you will need a high QL leather gloves - to train a dove you will need a high QL wheet - ravens die when become untamed - doves die when out of food and so on, so on, so on. both are really exciting creatures, and here can be a really nice roleplay. ravens are predators, doves are a symbol of peace, black & white, dark & light, and so on. Your deity may bless you, if you're using "her's" birds. But if a "light" guy is using "black" ravens, "black" gods may grant him sort of damage absorbtion from "black" spells. so, speaking roughfly, you can use birds of your deity to increase your spells, or use a birds from an opposite deity to weaken his spells. that's just for ex. it could be very interesting, imho. a lot of possibilities, and very interesting way for further development. Well. I have a lot of minds regarding this, but for now - i want just to share (and discuss) an idea, of alternative "mail-system", bird's system. for messaging. good's delivery - still up for spirits, as it is. An email to offline friend - for tamed birds. Actually, me, personally, like an idea of taming birds. flying birds. Imagine a parrot, who is sitting on your shoulder. And mumbling randomly swear words regarding "CA-HELP" ("those guys will teach me, how to incubate the eggs, hah!"). But this is a a very future, which can come from an idea of taming birds. for now, this can be a very first steps - taming birds just for delivering the messages. Thank you for your time, and don't hesitate to share your minds about it.
  16. https://www.wurmpedia.com/index.php/Charcoal_pile nope, it will not. it it uses 1.5 of kindling just like with lightening.