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About Gorefiend

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  1. How about music?

    I'm thinking about possibility to create and write down custom music in Wurm. We can start from the simplest things, like a classic flute, where at one moment we can have only one note of a certain pitch and duration. Idea is the following: 1. create a flute (QL of the flute will determine the amount of available notes) 2. create a blank paper (QL of the paper determines how much notes can be recorded) 3. use a flute (the most tricky part, we will need smth like an editor where we can set up the sequence of notes specifying their pitch and duration) 4. after playing - record it (just like with almanac after studying the plants), on a paper, using a pen. 5. compose the recorded melodies in some sort of a music book. 6. Recorded melodies can be played by using a flute on a paper with notes (if the quality of the flute allows to reproduce all sounds recorded) it's a very draft idea, of course, but if this will seem to be interesting - we can work on details alltogether. Thanks!
  2. Welcome aboard, @Chapadao! and... BUMP!
  3. [Bug] Bridges and carts

    ty, Alectrys. as always
  4. [Bug] Bridges and carts

    i have a 20 slope bridge ended up with mountain. on mountaing there is a building with a gates in front of the bridge. it looks like this: The large cart can't pass through that gates. with a help of @Njorun we found out, that if the floor is destroyed - the cart can pass, when we have a floor - it can't. it looks like there is a very specific glitch, when you're crossing the edge beetwen a bridge and a building with a floor. maybe because of the gates, or because of 20 slope, or existing floor, or alltogether. another thing, when cart is stuck at that position and i'm disembarking from it - i'm falling through the bridge. atm problem is solved by removing the floor, but ughm. not the best solution obviously.
  5. Well, if this is not an issue related to change of seasons (as I thought), I would suggest just to catch an error (as was already offered before) and keep querying the server until valid data is received (it's a simple check, no? is XML valid or not. if not - let's repeat and wait for the valid one). without falling down into windows exceptions. Maybe some sort of indication on the clock could be useful for the most curious guys, like an additional icon with mouseover tip: "Thank you, Oracle, for keeping us busy". just to indicate to the user that something is not right. but system error messages - not a good style anyway. Program must detect errors itself. and handle this errors, without scaring beautiful ladies with system messages (i'm not talking here about ugly guys, 'cause basically, we're just admiring system messages). Just a thoughts
  6. Same here: It happened right after: [23:28:43] It is 00:47:33 on Wrath day in week 1 of the starfall of Omens in the year of 1078. I have a feeling, that this maybe related But no crush happened, clock is still working. P.S. great tool, keep it up, Yaga thanks.
  7. Bridges and carpets

    P.S. sorry, guys - wrong forum. Can anyone please move this to Wurm Online? My bad.
  8. connect by IP

    maybe, I don't really understand what you're trying to do. but if the goal is to connect not by dns name, but by ip-address, there can be a workaround by windows means. you can add a line in hosts. file, like 'server ip' and system will not query dns-server, it will use static ip from your hosts. file. and connecting in a normal way, like pressing "play" in fact will connect you directly by ip. sorry, if I misunderstood the problem.
  9. Bridges and carpets

    Current behaviour: When carpet is placed on the bridge, it will "disappear". But in fact, it will be placed on the ground below the bridge on the same tile. Other items (string of cloth, dioptra, kindling and a lot of other crap tested) works fine. Situation can be reproduced with small colourful carpet and meditation rug. I was unable to test other carpets, so probably they are bugged as well. It seems to be only carpet problem. Expected behaviour: either placed item should stay on the bridge where it was placed, or placing this item on a bridge should be prohibited at all. UPD. - dropping items on a bridge works correctly (so only placing from inventory is a problem) - same weird behaviour noticed for unfinished cloth tapestries (all carpets are doomed here, lol). Finished cloth tapestry sometimes stay placed, sometimes - falls through, no idea why. Workaround: - Item can be placed on adjacent (non-bridge) tile and successfully pushed to the bridge afterwards.
  10. Ship Building Legend Title

    How about Flying Dutchman ? ;)
  11. Gone, but not forgotten

    Hey, all! Intro. All of you have seen the situation, when returning players are looking for their wagons, ships, etc. My place, when i deeded it, was abandoned like a year ago, and there are still some stuff from previous owner(s). I like this place very much, i decided to keep it's former name, and somehow i don't want just to burn in lava the things, which belonged to previous owner. Actually, i'm going to make a memorial of all that crap Suggestion. To make up a cross-server list for "abandoned" things, just for a case if previous owners will ever return and start looking for it. In my case it will look like that: Expected results. I guess, everyone of us sometimes encounters abandoned items on our deeds or nearby. But i also guess, that not only me is a crazy guy who does not want just to destroy someone's stuff. And i think, if we will maintain such kind of a list, even if it will help only to one and only returning player - it's already worth it. Thanks for your time! P.S. Maybe, there is already implemented somewhere somehow - well, sorry, i didn't found it P.P.S. Hey, man
  12. it's "server-wide" across Xan, you're not restricted to any particular coords
  13. https://www.wurmpedia.com/index.php/Gold_lump Linked page https://www.wurmpedia.com/index.php/Metal_properties#Gold_Properties has no one word about the gold. "Missing" part can be taken from here: https://www.wurmpedia.com/index.php/Metal_lumps#Gold
  14. In-game mails

    Gladiator, yup. it's not needed. from first point - it's an idea for fun. Is anybody here for some other reasons? yup, i would like to send message to my friends with birds. for that sort of pleasure - me, personally - will agree to catch them, tame them, build them a cage, and et cetera. i mean birds, not the friends. from another point, let's say - strategical point - the idea of birds, which can be tamed - it's just amazing. i want a parrot, who i will be able to teach bad words. why not to dream?
  15. In-game mails

    Thank you. would you like to explain? for me it ill be much more interesting, then simple "no".