Vaelir

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Posts posted by Vaelir


  1. Looking to buy a rare saddle, paying 5s for blank any ql, see below "modifiers" to add to the 4s if you have enchants/improved :) 

     

    Enchants:

    +80c for 90+ woa

    +1.2s for 95+ woa

    +2s for 100+ woa

     

    Quality:

    +1s for a 90ql

    +1.5s for 93ql

    +3s for 95ql

     

    Message me in forums or in game before mailing in case I found one!

     

    Thanks,

    V


  2. On 2/6/2019 at 8:54 PM, Toecutter said:

    I hope it was not sold to you ,i always told people who brought dyes off me and wanted large amounts of white that it will not work.

     

     

    Was sold to me by the OP lol :) Lesson Learnt and no hard feelings!


  3. I would support this if it was capped at 50 or 70, but even if so I would also want a refund for the 1 year subscription I have. 

    (Since all my skills are under 70 I would simply continue playing for "free" after a one time fee). 

     

    Already, I can see this is flawed as I have paid at least 2 years subscription already.

     

    There is no way I would pay £80 for 70 cap on my skills, especially if they were then reduced skill gain for not being prem. 

    If they are not reduced by not being prem then there is no reason for the vast majority of people to go prem to build deeds etc.. (70 skill is enough) so the game will lose out in the long run. 

     

    My question is though... if you're not premium what do you want to do with your time in wurm? Do you really need 70 skill to do those things?

    The kind of situation this seems to address, in my opinion, is what Wurm Unlimited is there for. 

     

    The "price" you would need to set this to get the community to accept it, would be more than a years subscription, so if a player "won't pay £10" to continue playing after a month, why would they fork this out?

     

     

    I agree that the game is almost not worth playing without premium, but its really not that expensive, especially when you can pay in game.

    (If you're at 20 skill to care about this thread you can easily make the silver in game).

     

    Besides, I'm fairly sure the "non-prem" option is meant as a trial period/try before you buy. Not as a long term "stick around and play for free". 


  4. 19 hours ago, Roccandil said:

     

    Already re-upped. For a year. :P

     

     

    Easy mode? Detract from work put in? Do it on Epic; leave Freedom as-is.

     

     

    Why should players pay to keep playing after their 1-month 2s prem runs out? Wurm is needy: it basically says, to really play without wasting your time, you've got to pay up, and if you pay up, you better be only playing me to get your money's worth.

     

    That loses you players.

     

    On the other hand, giving players the option of paying a decent amount of money for a decent start isn't anything new, the only difference is that the sale benefits the developers directly. Also, the skill cap increase means players don't feel like they have to stop playing if prem runs out.

     

    Bottom line: a player still in Wurm is more likely to spend money on Wurm than one who isn't. The existing system pushes people who might otherwise play out the door.

    15 hours ago, Roccandil said:

     

    Even if we're discussing Freedom, even if 30 skill is too much, is that really that much of a shortcut to the level of a decade old account?

     

    Now, your thinking is constricted: let's widen it a little. All these decade-old accounts you speak of, that are afraid of the idea of people able to buy a 30-skill account, so greedy they're afraid to give new players a chance to catch up a tiny bit in a very old game: has it ever occurred to you that those same new players would buy from you all? Would start populating villages that are empty? Start providing enough content and population to attract even more people?

     

    If Wurm indeed dies, the contribution will not be insignificant from short-sighted people like you. You may be a big fish in a small pond, but the pond is draining. :(

     

    You've gone from "Make it only on Epic" if freedom don't agree to discussing Freedom when Epic don't agree.

    Basically every response has been negative, and your posts throughout have always been trying to defend the idea. 

     

    Ultimately I think this suggestion is a lost cause.

     

    1 vote "for" (yours) and the rest "against" isn't worth taking further. 


  5. 16 hours ago, Ayes said:

    A fair number of players have played and paid to play this game for 8-12 years on their main account. They have not purchased these accounts but have worked for all these skills themselves. This time and money involvement equals in effect Characters that have *earned* whatever benefits that these skills and experiences provide. Why should these earned Skills and the opportunities that they provide be taken away from them? Why would they want to voluntarily want to give them up? Why should newer players be provided with some types of shortcuts to these ends? This is not rational thinking but rather wanting the fast road regardless of what efforts others have put forth before their arrival.

     

    The game reflects real life outside of it in respect to earning things and growing character over time to advance in whatever path the individual chooses to pursue. Not really hard to grasp this basic concept yet strangely some newer players discard it in their envy of those who have progressed much farther than them. Perhaps they will never "catch up" but that is the advantage that earning something over a longer period of time provides. Even then some newer players will circumvent this whole learning process by purchasing highly skilled accounts and then speak as if they know what the game is all about. I dare say that they have skipped over the heart of it and then attempt to change it to fit their minimal experience. Yes indeed, a sad story, for them anyway.

     

    =Ayes=

     

     

    Note that I did start the somewhat long sentence with "if something needs to be done for Epic".

    I completely agree with you & likewise do not want anything that takes away from the hard effort people have put in over the years. 


  6. This is a -1 from me, for all aspects, if something needs to be done for Epic I still don't believe it should be a "pay to win" fixed by "pay someone else to win".

    Something along the lines of huge stat losses upon death (% of skill, so higher skills risk more by fighting), would help somewhat to bring some balance. 

    But of course the current elite would never support a fix/update which diminishes their current power status.

     

    The only ideas I get sparked from this thread which I could somewhat agree to would be paying a 1 time (maybe hefty) fee to increase cap from 20 for non-prem.

    For those who can't afford to stay prem, or play sporadically. Say £20 per 10 level increase on the cap, upto 70. (For all characters on the account). Total would be £100 to increase personal cap, but would also be something people can buy 1 step at a time (say when they get their skills up and see how far they want to go/play).

     

    If there is a real desire for buying stats, one could consider a "unique" item which can be bought from the store (non-tradeable) which allows the player to select one skill to increase to 70.

    However, I would be against the idea as it is really pay-to-win, but at the same time, would prefer that money go to the devs, whereas today I can buy silver from a player and grind 70 in most skills pretty easily with pizza. (Somewhat pay to win). 

     

    An alternative could be to allow players to "buy" Affinity Ranks, with rank 2 and 3 becoming more and more expensive. 

    Or perhaps have an item which can be found and used in game to select an affinity (Tome of Knowledge or something?)

     

    How to address the issues that new players face on Epic should not be a pay to win solution. If that is all this suggestion has going for it then its a big -1 from me. 

     

    Anyhow, I got sidetracked with other ideas, sorry...


  7. Does this mean I need to move further inland on Xanadu to avoid being looted? "The Coast is no longer safe".

     

     

    Whilst I agree this could be fun for some, there are many on Freedom who don't train FS much and just enjoy playing wurm, I would hate to see this abused and ruin someone's deed / hard work all in one weekend. If it's PvP (combat) only then maybe... 

     

    (My understanding of the Purge movie includes all the looting/chaos etc.. which you may or may not have intended to suggest)


  8. Apologies if I mistook your suggestion for "Being more like rifts" to include other things rather than just the proximity element (including timers on niarja).

     

    That said, I doubt it would be difficult for devs to "secure" the corpse to allow all participants to butcher (and only those in local when it died). 


  9. 10 hours ago, LordLouis said:

    I personally can't see anything changing. Seeing how a lot of staff help pen and attend private slayings. If the devs change the way scale and drake drops that may be an incentive for some. It is entirely possible to form a group that hunts uniques to make them public, I imagine those interested could easily match the number that prefer private slays. Saying , they find them so quick whats the point is a defeatist attitude, Zor and I never give up hope and we still find some from time to time even though far outnumbered. 

     

    If the staff are truly in on the monopoly then it is true, there is likely zero chance of bringing the updates the majority would like to see implemented.

     

    I would prefer a system where the Uniques behave exactly as they do today but don't move location from their spawn (within a set distance/perimeter), hunting parties can still form and slay once they find it, but can't hoard it in a cave.