WittleBunnBun

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Everything posted by WittleBunnBun

  1. The numbers they are saying they are losing is not even that many horses to me. The faster breeding is crazy as it is. I would have 400 horses atm if i just had the room.
  2. Faster breeding is already here. Now they wanna make it mega fast because they keep killing their horses and not having dedicated breeders to resupply in a reliable manner. No, breeding is not the issue here. Maybe pvp tactics are, maybe not. What about rethinking horse armour or even the tough bugger and fighting fiercely traits? Protect the horses instead of ###### over breeders and changing their gameplay.
  3. If you are not even playing on defiance, and are not even a breeder. Then why are you even trying to change mechanics that are not even going to effect you? If this gets changed, it effects breeders hard and defiance.
  4. I find it odd, that I am saying I am a breeder that is up for a challenge to stock horses, that I have a surplus of horses, yet no one has approached me about horses at all. I even have horses to donate for free, not even gunna charge. But ppl still just crying on this thread...
  5. Yea and they all had to be bred there as well. Just have people focus on breeding here in pvp and all is fine. Where is the problem ? There are a ton of ppl in each kingdom. You talk about how horses are such a great tool, blah blah. Well, then get some ppl dedicated to that trade like ppl are to other vital trades like mining, smithing, leatherworking.
  6. Breeders with say 5 breeding pairs can EACH pop out 5 babies easily in 1 day. If you get a cycle going, thats 25 fresh horses in 1 day, giving them enough time to get to young stage, etc. Sure some will have bad traits, but ppl already are saying they can or soon can cast genesis. Thats a huge horse supply just from 1 breeder.
  7. I will always have a surplus of horses with the rate mothers give birth. I actually had to slow down because I am running out of room with how fast mothers are giving birth. Players that don't have a dedicated breeder should just reach out. I have heard 0 asking in MR atm for horses, so I never offered because I thought they were doing alright on horse supplies. This statement you made is kinda just saying "everyone that doesn't want to play like me, go to PvE" .. Thats not how you are going to keep defiance alive. People are already trying to tap into the PvE playerbase and try and persuade them to make the jump to PvP.
  8. I don't see how its an issue. I am a breeder and I started breeding about a week after the server launched and I have over 40 horses with just 2 breeding parents. I have like 6 wild horse pairs and now starting 7 second gen horse breeding pairs. The only non-rideable horses are the fresh babies from this morning practically. People in pvp just have to ask their breeders for horses if there is a shortage.
  9. Don’t skip the foal stage, just speed it up a bit instead horses are super easy to breed now and can be ridden at young which is Great. I have like a surplus of horses ready to be ridden cuz legit horses are popping babies out every hour.
  10. I'm pretty said the preist change isn't going through. I was going to dual my Fo priest and AH skills on both maps 😧
  11. A player tried to destroy Tundra with digging and got this event notice: [20:03:01] The frozen soil is too hard to dig effectively. They could only successfully remove tundra via packing it, not digging. These two wiki locations need to be updated: https://www.wurmpedia.com/index.php/Tundra https://www.wurmpedia.com/index.php/Terrain:Tundra
  12. Golden Bay & Golden Bay Castle Market G9/10 Looking to join an active alliance ! - Leave a message below, or DM ingame /t Bunbunn
  13. I got too excited and put pottery, but now I am thinking gardening shoulda been my vote 🤔 can't wait for the next poll!
  14. Imma horse breeder and Sounds really cool. +1
  15. No, i am more asking about deedin on the starter islands / in your own kingdom influence But ty for the input ! Thats also good to know
  16. This is the most reliable thing I found so far on perimeter, but cant seem to find anything about PvP .
  17. Is it written somewhere and I just missed it? But what is the mandatory tile space between two PvP deeds? I heard 50 times from perimeter to perimeter but I want to validate this info.
  18. Some other adjustments I think should be made -- I think there are elements from the old UI that were taken out that should be put back in. 1. Revert and Bring back the old chat tab notification flash New UI Old UI Reason: The new tabs have 3 colors, dark brown for open, light brown for no new messages & closed, and then dark blue for new messages; These colors are not catching to the eye for alerts because they are all passive and close in hue. I recommend bringing the red color back to the notification alert as it was in the old UI instead of dark blue. I would not change the dark brown & brown tabs because these are easily distinguishable what is the open tab (unlike the old UI). However, I really suggest making the dark blue a different color or even if it was made neon / brighter it would be better, but at this point, my eyes miss new messages all the time due to the passive color. 2. Make the top UI elements merge-able again & bring back the archery icon New UI Old UI Reason: Maybe I am OCD, but I always had my UI elements at top stacked together in a neat and orderly way. Now this is impossible with the new UI because all the elements are sized differently. Please make them in away so they can all fit together again. Also, the ranged icon in the old UI is more intuitive that the one in the old UI. I had no idea what that hand thing was, it looked like it was grabbing some gold. I also suggest reverting this. EDIT: 3. Please change the default action for a vehicle, not to be "embark" but to "open"; also can we get a "F" to "close" button Reason: Though embarking is a great thing, all the other default actions are "open" and its confusing when I am on my cart and I wanna open it i click "F" which then proceeds to yeet me off my cart at the worst times. I have heard similar stories of this. So, I recommend to keep all default actions similar, changing "F" to "open" instead of "embark". Also, after we "F" to "open" something, can we get a default "F'" to "close". That would be really hand. 4. I cannot disable the old quickbar after I enabled it I have relogged multiple times and even tried to disable it via launcher before launching the full game. It seems to have glued itself there and its annoying when the new menu comes down
  19. I suggest removing the tool tip that happens on hover in inventory/items or severely reduce its solid color and size. I like the new UI, but due to this tooltip it is making cooking and shuffling ingredients near impossible because the tooltip hides the items under the thing I have hovered. When I am cooking, I don't need this info it is showing me and it makes it hard / impossible to see what I have in my inventory when I have my cursor in there, so I have to switch back to the old UI. EX of it covering items It has soooo much space in the middle it can be easily sized down and also give the choice of reducing the info in the tool tip. Like no ql DMG, or WT since that is redundant info that can easily be seen already. EDIT: I have look to see if I can disable it but have not found anything to do so, if someone knows how to disable this tooltip, please let me know. I don't wanna stop using the new UI just because of this, but I am sadly because its just a huge pain with all the cooking I do. edit: I was just thinking too you could make the hover populate the tooltip more to the left or right as to not cover the items
  20. Great work ! Ty for the constant fixes and hardwork !
  21. Our kingdom towers are only giving out around 20 tiles of influence .... I thought on the starter island they were suppose to give out 130. Something doesnt seem right here