Hypatia

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Everything posted by Hypatia

  1. I'm very excited for these changes/additions! I'm particularly happy to hear about the portals, character updates and Auction house. As a shy person, this last one will help me immensely. Thank you for your continued hard work!
  2. Nature and Landscape: I have a lot of prettier nature screenshots, but this one is the most unique. A meteorite, a hawk, a rainbow and Haven. An Encounter with an Avatar: Honestly not sure what to categorize this one as. Treasure! Again I can't categorize this. But please feel free to use these images regardless. There are so many neat things to find and see in Wurm. Life in Wurm, Villages & Constructs: An incredible structure I came across on Xanadu.
  3. This is a very nice sentiment and post and I wholly agree, in principle. But honestly the idea that my stuff could be looted, if I lapsed from the game too long, never really bothered me. The game is very generous with it's warnings and time given to recover things (email warning when settlement funds are low and the protection of intact buildings). Personally, I prefer the idea of someone getting or using (or selling for someone else to use) my stuff rather than having it decay and be lost forever. The thing that would bother me more is the idea of losing a nice location. Stuff can be remade or repurchased, but that perfect location cannot be recovered/shaped so easily. But maybe my priorities are different. Full disclosure, I'm an opportunistic looter, when I even bother to venture from my settlement at all, these days. But if I'm exploring I love finding ruins because they are so interesting. I love imagining what the settlement was like and who lived there. Usually by the time I find an abandoned place the hardcore looters have come and gone, but I've picked up items I need, and found an item or two that I've truly treasured. Like everything, it's not really a black and white issue. I'm sure even the hardcore looters have some reverence for some items they find.
  4. As I said, I checked that already. Checked and double checked inside and out of game. It's checked. I just logged into the game again and now the visuals are there. I'm not sure what happened. I nothing changed since earlier today except time. And yes, I quit and relaunched the game a couple of times after making sure I have Event Visuals checked this morning. Oh well, at least it's working now.
  5. No Halloween visuals? Or am I not getting them for some reason? I made sure that event visuals is selected in settings.
  6. I did, thank you. I still don't like it, but if it makes other people happy I can live with it.
  7. Some of us have no fighting skill because that's not why we play. This will make exploration a lot more difficult, for some. I explore to see things. Fighting anything is an inconvenience and annoying and just gets in the way of exploring. How can you look at the views when you have to watch your back?
  8. It's an interesting idea, but I'm not sure how it ties into the Exploration theme.... It's more of a pilgrimage thing that mostly benefits those it spawns near IF they worship that god. No doubt it will be exciting to find out in the world, but honestly it doesn't make me want to go out and explore when I already get benefits from my altars at home. I don't know though, maybe it will feel differently in the game, but it's missing the Exploration mark for me. Something that would make sense as an Exploration feature (to me, at least), would be to designate "landmarks" that people could seek out. Like you could "designate" that amazing temple or castle you built and are so proud of, as a "landmark." Something that works more like a tourism boost where the adventurer gets some sort of bonus for finding a "designated" (built) or "natural" (randomly spawning) "landmark." It doesn't have to be grand, just a little serotonin kick from finding one. Personally, I'd love to see something like that. I've made a few Exploration suggestion posts over the years, so I'm very interested in seeing more of this idea! I made a post ages ago where the idea was to get people out visiting each others deeds. We all put so much work into our deeds, it's nice for that hard work to be seen. (Well ok, my original, original idea was to get skill gains from exploring but holes were poked in that idea immediately!) FYI, I would absolutely volunteer my time to this! (I used to be a professional level designer, if that helps.) I do appreciate all of your hard work all the same, and I do really look forward to seeing this new addition in the game. It is really cool! ...But it's just not fulfilling the "exploration" itch, in my personal view at least.
  9. Ooo, I am excited to try Cartography! And I look forward to what else is in store for us explorers. Thank you for you continued hard work on this!
  10. I love having a reason to explore, and sometimes it has been to find a new spot for a deed, wild farm animals, or to find a market to purchase needed items. But sometimes I simply feel the urge to explore but there is no reward for my hours of wandering to that mountain in the distance. I have an idea for an exploration mechanic that could be used any time that could be fun, challenging and rewarding. We could have a token that could be built on a deed that is either automatically active for all citizens or can be activated before setting out to explore. Then while exploring you can find either these tokens on other deeds and/OR (if people hate the idea of strangers on their deed) there could be landmark status or "landmark tokens" placed on deeds to show off a statue or something the deed owner is proud of. There can be rewards upon finding these tokens for wanderers/explorers. There could also be random tokens that spawn in the wilds off deeds, that move or crumble after use, like source fountains. I'm not sure what the rewards would be, but whatever the devs found fitting. Any little buff/item/reward trophy or all of the above, just something as a reward for finding a token. Anyway, just an idea that I thought might be fun and a way to draw more people to your amazing creations.
  11. I don't know... I'm kind of disappointed that just getting the maps is based on random chance while essentially grinding -- something I don't do unless I need something done. I set out tasks and do those, I don't grind anything without a purpose, if I can help it. I don't grind skills, skills come to me because I happen to need to do a thing a lot Some are big and require a lot of work, others are more simple, especially now that my house is done. I do get rare rolls once in a blue moon while doing my daily tasks --- but it's rare and if there is only a chance of getting a map, I'm not likely to see one for a long time. I do not see this system as promoting exploration at all, anyway. Finding a treasure isn't exploration. Exploration would be wandering to see or find certain things. What I originally envisioned was something you could find while out exploring to make it even more worth the time spent, or a skill gain or something that make the urge to go out and explore count toward something in the game. As far as I'm concerned treasure maps are a footnote on Archaeology. It's fine, but not something I'll probably get to do much, and I'm an actual explorer. Also, I don't like if you have to fight mobs for the treasure. I'm not much of a fighter. Maybe I just don't play Wurm like most people, though. 😕
  12. Southern Pastures 1935, 3638 Mayor Tazee
  13. I'm so excited!! Thank you Wurm team for this exciting expansion, I think it will be a lot of fun! Also, if some people use AI to find the treasure locations without "exploring" more power to them. If that's how they enjoy playing, I don't have a problem with it personally. I fully intend on exploring because that's what I enjoy.
  14. I've found one on Xanadu with over a 1l, so I think it will be fine. I think they probably have to be "unfound" for long enough to accumulate much. The one I found was really hard to get to. (I explore difficult places.)
  15. Thank you for the info! I do think it's largely too late for the Cadence meadows, but it is good to know regardless.
  16. Nice! Since that was released after I checked for a setting, I do feel a little less stupid. But I guess I need to do more than occasionally skim patch notes! xD
  17. LOL! I was not! xD I looked for a place to turn it off and tried to find out briefly via Google but the internet was not forthcoming. I'm a hermit, but I guess I should have asked in the general/help chat. But I decided to just endure knowing it was a temporary effect anyway. Where was the switch? *Edit Ok thank you Dokhida . Sadly I guess I overlooked that when I was trying to find an effect switch. Silly me! No biggie, I was ok enough with it, but only realized how deeply I missed my horses when I saw them today.
  18. I am so happy to see my horses again. As a horse breeder I have a lot and recognize them by their colors as well as their names. These past weeks I have felt like my horses went on vacation --- but I still had to look after them! xD Listen, Wurm staff, the skeletal horses were REALLY well done and it was awesome, but maybe next time could we just have the skeletal look on saddled horses? Or at least an option to turn the effect on and off? It was oddly disorienting dealing with my herd with this effect. Anyway, thanks for the awesome skeletal horses, but boy I am happier than I even thought I'd be to have my herd back from "vacation."
  19. Not so good, and it would be more work than keeping the plains that exist clear in the first place. My opinion, anyway...
  20. Xanadu has some minor lag, that's just how it is. It's just too big. Of course, that doesn't stop me (and others) from loving it and playing on it for years. Anyway, that is why all the new servers are no bigger than Indy. Also, the new servers are understandably priority right now. If it's really bad lag, have you considered it could be a problem with your setup? I haven't noticed anything unusual there lately...
  21. -100 Seriously dude??? First, they aren't charging anything for it. It's all stuff that was too high level (rifts) for new servers, or known to be problematic (favor, source fountains). Also, this isn't WoW. It's a very small team working on a game with lots of moving parts, on new servers, with hordes of new players poking at all the old issues. Plus we are only a couple of months in. Plus who knows what may be on the table for future development, but it's way too early to talk about yet because they are still dealing with all the new players poking at old issues. Honestly...
  22. Ahh, ok it was on the old servers, and since 2017! Well that certainly tells us something! Now we have confirmation that this is an option. I'm sticking with yearly cutting for now, as I think it looks nicer, and keeps the beauty of Cadence intact, but it's good to have more options.
  23. Thank you for your input! I'm curious to know how long you have had the deed set up this way? If it's a new deed then give us an update after a Wurm year, or if a sprout ever makes the leap, but it sounds promising. Personally I've started cutting the saplings along field edges, a bit, and am finding it to be pretty low effort and even enjoyable. I think doing this once a Wurm year might be plenty to keep trees at bay. I'm planning to spend winters doing this. But if I ever get sick of doing it, then I'll consider a more permanent method. My personal preferred method is to have a minimal impact on the appearance and beauty of the landscape, which is what I personally want to preserve. This is great to hear! Let us know how it goes, or if it ever becomes overwhelming or tedious. This is totally understandable. We are all busy, myself included. I'm not going to take anything on in earnest until Wurm winter. Hopefully by then I'll have my deed in a better state. Also, Cadence has a lot of enormous grasslands that are far from being threatened. This is only worth doing if it's not absolutely inconvenient and chore-like for people to undertake.
  24. Hmm, I do see what you mean, but what if it's not a distance thing? What if it's just looking for an empty tile? What if having fewer tiles to choose from doesn't mean anything because if it's going to drop a sprout it will just find the nearest available tile, even if it's the other side of a desert, but just looks at the closest tiles first? You are probably right, though. Are you interested in finding a spot to test this idea out? Personally, I'd like to start hacking at trees and see how that goes. Obviously any idea is going to take months to reveal if it's effective and practical. Maybe we could each try out our favorite idea locally, and post the outcome here, after a Wurm year or two, and compare notes.
  25. Hello! I love your enthusiasm! Just out of curiosity, how wide is the sand area at your place? Regardless, I think that with a little cutting of the youngest trees alone, we could easily keep the trees at bay. But only if we have enough people cutting locally/regionally. I'm a bit NW of Sonata h15-ish. I could take g and h 15/16/17 for now, and see how much I can realistically handle. We should really post this in the Steam forums, but I'm still considering if this is a viable idea or not. I guess the only way to be sure is to go out and actually try it.