Hypatia

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  1. Not so good, and it would be more work than keeping the plains that exist clear in the first place. My opinion, anyway...
  2. Xanadu has some minor lag, that's just how it is. It's just too big. Of course, that doesn't stop me (and others) from loving it and playing on it for years. Anyway, that is why all the new servers are no bigger than Indy. Also, the new servers are understandably priority right now. If it's really bad lag, have you considered it could be a problem with your setup? I haven't noticed anything unusual there lately...
  3. -100 Seriously dude??? First, they aren't charging anything for it. It's all stuff that was too high level (rifts) for new servers, or known to be problematic (favor, source fountains). Also, this isn't WoW. It's a very small team working on a game with lots of moving parts, on new servers, with hordes of new players poking at all the old issues. Plus we are only a couple of months in. Plus who knows what may be on the table for future development, but it's way too early to talk about yet because they are still dealing with all the new players poking at old issues. Honestly...
  4. Ahh, ok it was on the old servers, and since 2017! Well that certainly tells us something! Now we have confirmation that this is an option. I'm sticking with yearly cutting for now, as I think it looks nicer, and keeps the beauty of Cadence intact, but it's good to have more options.
  5. Thank you for your input! I'm curious to know how long you have had the deed set up this way? If it's a new deed then give us an update after a Wurm year, or if a sprout ever makes the leap, but it sounds promising. Personally I've started cutting the saplings along field edges, a bit, and am finding it to be pretty low effort and even enjoyable. I think doing this once a Wurm year might be plenty to keep trees at bay. I'm planning to spend winters doing this. But if I ever get sick of doing it, then I'll consider a more permanent method. My personal preferred method is to have a minimal impact on the appearance and beauty of the landscape, which is what I personally want to preserve. This is great to hear! Let us know how it goes, or if it ever becomes overwhelming or tedious. This is totally understandable. We are all busy, myself included. I'm not going to take anything on in earnest until Wurm winter. Hopefully by then I'll have my deed in a better state. Also, Cadence has a lot of enormous grasslands that are far from being threatened. This is only worth doing if it's not absolutely inconvenient and chore-like for people to undertake.
  6. Hmm, I do see what you mean, but what if it's not a distance thing? What if it's just looking for an empty tile? What if having fewer tiles to choose from doesn't mean anything because if it's going to drop a sprout it will just find the nearest available tile, even if it's the other side of a desert, but just looks at the closest tiles first? You are probably right, though. Are you interested in finding a spot to test this idea out? Personally, I'd like to start hacking at trees and see how that goes. Obviously any idea is going to take months to reveal if it's effective and practical. Maybe we could each try out our favorite idea locally, and post the outcome here, after a Wurm year or two, and compare notes.
  7. Hello! I love your enthusiasm! Just out of curiosity, how wide is the sand area at your place? Regardless, I think that with a little cutting of the youngest trees alone, we could easily keep the trees at bay. But only if we have enough people cutting locally/regionally. I'm a bit NW of Sonata h15-ish. I could take g and h 15/16/17 for now, and see how much I can realistically handle. We should really post this in the Steam forums, but I'm still considering if this is a viable idea or not. I guess the only way to be sure is to go out and actually try it.
  8. Sorry, aesthetics aside, my actual main concern is would it even make a difference at all to sprout spread? If not, than it's a lot of work for no gain. I suppose we could try it experimentally on a small field to see how effective it is before committing to the idea.
  9. Honestly, I'm really unsure about the idea of having paving breaking up the scenery. Also, I'd argue that it's really easy to see the encroaching trees since the newly sprouted areas are much sparser, so you can just cut back until it's thicker, or simply focus on only the newest trees sprouting at the edges (best option that will wear out fewer axes ) However, you are totally right about less work later, for the highway idea ...but that's only if it makes a difference at all.
  10. Ok, after looking through old forum posts it doesn't seem like creating a border wouldn't help as trees have been observed sprouting out several tiles, so it would be a wasted effort. Unless a dev could clarify a more precise spread width, oak planting and physically cutting back trees seem like the best and only options. That said is there anyone willing to do this other than me? LOL I understand that we are all busy on our deeds, and building Cadence infrastructure. I personally wouldn't start working on this until I have a better handle on my deed projects. We may lose some of the smaller meadows fairly soon, but if we can at least reasonably hold back tree encroachment from the larger grassland I don't think that is too unreasonable. It may well turn out that this is too huge a task, and I understand that. I just felt that we should at least discuss it and try.
  11. I was just going to suggest oaks. But yeah steppe does also make sense. I was afraid that it would spread over grass, but if it doesn't than that is a very good option, that isn't to visually jarring. Aesthetically oak would be the nicest option, plus the added benefit of making that wood more commonly available. Perhaps a combination of these ideas could be used, just to add variety. Combined with maybe encouraging anyone wanting to grind woodcutting to try and focus on trees at the edge of grasslands?
  12. This post misses the point. First of all, not all fields and meadows are even near steppe, and second, the grasslands have a different look and feel than the steppes. Personally, I'd hate if it all turned into steppe. The grasslands are new and unique to Cadence and part of what makes it beautiful....at least to me. I wanted to see if anyone else felt the same, and troubleshoot if it seemed at all plausible that we could slow the growth of trees over grasslands. (Providing not deeded, of course.) I think we have a year or so of real time before they are significantly diminished, but better to think about it early. And The Trickster, I don't think there is any way to stop the spread of trees (other than cutting them down) since they spread to nearby tiles not just the next tile over like marsh or steppe. Though I suppose a wide margin of moss could work without looking too weird (as sand would). But that would be more trouble than simply cutting down the trees as they come up. So far the best I could think of is organizing people to watch over local grasslands and cutting the trees while they are young... At least every once in a while. Enough perhaps to slow the spread of forest over grassland. It may be inevitable eventually, but I would miss those grasslands and would like to try and keep them for as long as possible.
  13. I can't believe I am even suggesting this, since in real life I'm very pro-tree, pro-forest, but is anyone else concerned that one unique feature of Cadence --- it's rolling meadows and grasslands --- will one day become forest? The grasslands are one of my favorite things about Cadence, both aesthetically and for the extra animal spawns it offers. Does anyone else feel the same? Do you think it's feasible to try and preserve them by periodically cutting back the trees on the edges?
  14. That's a really good point. It could be that there is no really good way to measure if you are exploring rather than just moving. ...Unless there was something added to the environment in random locations. Like source fountains but instead exploration trackers. Something you can find and interact with as a way of confirming "I was here."
  15. I like this idea. This is more in line with what I was thinking as when I go out to explore I tend to ignore or run from mobs, if I can reasonably. Killing stuff slows the flow and peace of exploration for me....