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Everything posted by Xikk

  1. Yep, we are back in force! - Unique hunts every Sunday, which have been tuned down just a bit to not require 20+ players to take them down... More mini pets have been sighted in game too, with eggs dropping from the Goblin Leader a couple weeks back. Someone has a tiny cow which is ADORABLE!
  2. Not trying to necro... but I found this weird graphical thing when I logged in today- the "bralet" looks intended, with the little fastening at the back - could this be on its way to implementation?
  3. Still looking to buy meats! Because animals are delicious.
  4. I am looking to buy the following at 60+QL, can be filleted or not. (assuming all is 0.30 weight from bulk storage) ~100 each of bear, beef, canine, feline, game, insect, lamb, pork, seafood. Delivery preferred, I'm at i-22. Can pick up from coastal areas on Harmony on a weekend. May be interested in larger quantities! Open to negotiate on price.
  5. Updated - now selling CCFP food! And a price drop.
  6. Bump, added loyalty discounts for returning customers
  7. Thanks for the positive comments! Back open for business in time for the weekend - if you're planning your grinding sessions, get your extra 10% skill to go with it
  8. Hi Anarres, Since the server conveniently just fell over, I have tested as you asked - the longer affinity timer on new food (post 'ingredient fixing') is still fine, those that were shorter than expected are still the same way. I am all experimented out, but since I originally transferred chopped things into an fsb where there was none (thereby causing the bug), and putting 'broken' chopped things on top of a fresh chopped one sorted it out, I would reason that putting a fresh chopped one in an empty fsb and then transferring chopped on top of it from another fsb may have the same effect - and a solution on older servers. Given past reports, I expect this can be reproduced and tested if others have more resources available and don't mind spending a little time on it. I really hope this can be at least documented as a known issue, if not fixed entirely. Thank you!
  9. I found a solution! Only a minor faff to sort your chopped ingredients out if you're suffering from this - edited original post with fix info.
  10. It would be really handy to have this in the known issues list! I just hope I can fix it...
  11. I'd question the "pre-chopped" FSB-stored ingredient thing, as I fry all of my chopped things before adding them into a meal anyway. I've not done extensive research into whether chop+fry = higher complexity than unprocessed+fry or if the game "remembers" the previous state of an ingredient at all; I mainly chop to increase QL. Having said that, I think I did transfer ingredients between FSBs just before this problem cropped up. Have I somehow ruined all of my ingredients? I'll test it later pulling things in and out of the FSB, and with some freshly chopped ingredients too. EDIT: I also just found this: Which, thinking hard about it, I might have done with some of my chopped stuff -> pans this morning. Maybe that's it.
  12. Interesting. I'd be really interested to know if you've found the same thing if you've cooked today on the new servers? (assuming you're doing cooking there) I could handle it if it's a one-off bug, but after cooking 4 5 meals with the problem I don't want to take a chance on wasting more, already scarce, ingredients.
  13. Evening - can you clarify - has this been happening as a random thing, or consistently for you?
  14. I'm super glad it's not just me. My affinity foods come out in the 50-54 QL range currently, for reference, if needed. ~62 HFC currently. I also pre-chop things in batches and store them in an FSB, nothing's changed between cooking "correct" timer food and cooking this new failfood.
  15. This has been identified (thanks for the help from others) as a problem with transferring chopped things between FSBs. If you always keep your chopped things in the same FSB and always have, it's not an issue. However, after a few rounds of experimentation (I won't bore you with the details) I found a fix if you've broken your chopped ingredients. Pull everything chopped out of your FSB, into your inventory or other non-bulk container. Freshly chop a non-chopped item of each, and put it into the FSB that has been emptied of chopped things. Now drop your chopped things back in on top. Timers should be back to normal. I have checked this three times and it seems to work. [Putting new chopped things on top of a "broken" stack does not work, FSB has to be empty of "chopped" things and receive a freshly chopped thing to reset it - no, I don't understand this but I'm sure somehow it makes sense in the code] Original post: So, I've been making affinity foods on Harmony for a couple weeks now (having done it for years in WU). My recent recipe combination generally gives between 4-6 hours of affinity time on a 0.03kg bite. As well as testing them myself, I have several clients who have confirmed this in the thread here: https://forum.wurmonline.com/index.php?/topic/177822-alistas-kitchen-affinity-food-closed-temporarily/ This morning I cooked two meals that were fine (4+ hour timers), and then at some point, around 10am BST I think, something changed. Two more meals I cooked, using the same general recipe (differing by herbs), came out with ~1.5 hours instead. I thought it might have been using fried meat from a SMC. Tested with one using fresh minced/fried meat and one using fried meat from SMC, exactly the same recipe (all components identical), both came out ~1.5 hours. Then I thought, I wonder if it's a few particular recipe combos that were off. So I found a previous recipe that definitely gave 4h+, cooked it fresh, and it's also giving ~1.5 hours. I expect some variance in timers (i.e. if it was 3.5 hours instead of 4, it would be the herb changes, no big deal) but this range of recipes have been coming out at between 4 and 6 hours. To drop down to 1.5, it feels like something is wrong. Unfortunately I don't have a large enough amount of ingredients to be able to test much more extensively. I hope someone can look into this. Thank you
  16. Thanks guys for the reviews Back open, taking orders again!
  17. Thanks everyone for your orders! All filled up til now. Kitchen will be briefly closed for a day or so, some friends got flooded so I'll need to go help them clean up. Probably back Sunday!
  18. Good to hear we're up to 100% CCFP now, thanks for the feedback Dona! Hard to test myself Disclaimer: Still getting variance on affinity timers, don't expect them all to be 5h+!
  19. Haha, thank you Calthaza! Today's orders done up til now. Still accepting orders overnight but probably not doing any more cooking until tomorrow morning EU
  20. I've been doing weaponsmithing with affinity food for a while. Nothing makes it better....
  21. All orders now dispatched, hopefully those pesky courier spirits can find your houses! Maybe I should add a delivery instructions box on the form.... ^^