Prophetears

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Prophetears last won the day on June 24 2018

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  1. minor artifact change

    show the enchants on artifacts - pretty self explanatory so its not having to be told to people who have never used them before.
  2. Any Interest?

    not many people can put in much longer than that my dude.
  3. The State of Raiding

    Uh... Scale and drake is more common than ever, its cheaper than it was a year ago. Moonmetal is more common than ever, and continues to become more and more common. Valrei tomes were introduced, and become more and more common every day. Rare prices are steadily dropping, you can pretty much get anything you want for 2s, because again, more and more common. By common, i mean, more and more are being produced every day, and we get maybe 1 new player a month, if that who may not have those items. The second is pretty much fact, i'm not real sure how you would possibly dispute that
  4. The State of Raiding

    just some points id like to make clear that some people overlook. gear now is less valuable than its been in a long time current raid mechanics encourage more destruction than necessary because in most cases it is necessary to proceed. (e.x. destroying 40 house walls instead of 2 to be able to lower the dirtwall to a sufficient enough point to proceed.) also @whereami, we own no older, existing deeds in the south outside of two. One is a random one that none of us understand the point of that was dropped by someone who then went to freedom and hasn't come back since, and the other we simply used to found the PMK originally and we haven't put any upkeep in since. I'm not really sure what you're talking about, as none of us ever even go down there, and most of us haven't even seen those deeds since we founded. Look at our living areas south of HOTA.
  5. The State of Raiding

    That was removed, don't really care if its in the game or not. I'm talking about repairing through mines. This was patched out, but, house walls were left out by mistake according to the developer who put it in. Which means its a bug. And your post about it being easier to raid is really wrong man, none of the deeds MR touched are like the deeds now, not a single one. Dirtwalls aren't the issue. Buildings aren't the issue. Its dirtwalls and buildings used in conjunction with 100's of mines, and the biggest problem is mines. MR raided very poorly built deeds, I would also know because the ones I redesigned (that are also still out of meta) you guys never touched again. like Kingslayer Harbor, which still had no mines because of the water level. JK Deeds didn't even have token pits man, or I cant remember any having one before we came over full time. I also can't remember you guys raiding anything after we came over full time. (Edit: I even asked in the discords of three existing kingdoms, and not a single person can think of a single instance of MR touching a deed once it was properly built) Many of the ones you raided were just two walls to the token... like waterworks. Sparta was literally built like five years before your kingdom was founded, and used nothing remotely modern in its design. You again, have no idea what you're talking about.
  6. The State of Raiding

    Pretty much none of this is correct. We raided the deed once, the rest of the time we were just trebbing to cause trouble because we were bored. We literally made no advances towards the deed beyond that for several days. We left the raid because of an exploit being used against us (not that they were aware of it, so i'm not going to fault them for it.) I've been frustrated with every raid since 2012 because it is staggeringly unfair and difficult, and it has been nothing but increasingly moreso. The base mechanics of defending haven't changed a bit, and you would know that had you actively participated in something like over the course of time. The reason people don't defend properly is because they usually have 1 or 2 people doing something useful, and the rest gatehopping. Thats just fact, and we can provide recordings to demonstrate this too. And in terms of experience, with the PvP side of the game in general, including defense, i am probably the -most- experienced player playing the game right now and theres likely not anyone on a PvP server that would deny that claim. Right now, it is impossible for any small scale group to raid anything anymore, compared to old JKH days, because making insane deeds is much easier than those days. It's near impossible to raid a well built capitol deed now, even if you had the luxury of 50 people. It has been made easier to defend with the current design system, and i've offered to prove this to you, and everyone else here in my previous post and in another thread with a standing reward of 1200 euros in scale. The people who have never raided always say the raiding mechanics should not be changed, nobody in this thread knows how difficult it is and thats an actual fact. You then ask them why they don't raid, and they say it takes too long. I wonder why? It takes longer now than it ever has. Nobody has even said remotely anything backed by anything of substance to dismiss my claims of the effort it takes to raid something. I HAVEN'T EVEN SEEN ANY OF THESE PEOPLE ATTEND A RAID AND I'VE BEEN ACTIVELY PLAYING SINCE 2006. And sure you're right about that, it doesn't dismiss the issue of a core part of the game being incredibly imbalanced. In your eyes its just for ourselves and selfish reasons, but its the equivalent of someone doing level-locked dungeons in an MMO, and asking for balance changes, and you or someone else saying no to those changes despite not participating in that content. If you want further proof that this isn't just our opinion, talk to any of the WU, or VD guys. WU actually had players QUIT after experiencing their first offensive raid because it is so painstaking clunky, broken, buggy, difficult, and time consuming. VD hates its for the same reasons as WU, and us. That only further solidifies my opinion that most of the people here don't have the slightest clue what they're talking about if people can raid one time and literally share our opinion almost exactly, it sucks the majority of one of them is forum banned.
  7. Minor Changes Round 4

    youve been wasting your time by doing that buddy haha. its much more efficient to retame
  8. Any Interest?

    A small idea was proposed, to prove a point. We would copy our deed from WO onto WU. We would let teams of 20-30 attempt a raid with a 5-8 hour time limit. Only five of us would defend. The first team to drain and breach one of the token safemines, we would reward them with several scale sets in WO Is there any interest in this? If there is significant interest, we will have a talk about it and if everything goes well we will continue.
  9. The State of Raiding

    You aren't wrong. It is our own agenda, but we are the people to raid. We are also the only people that have done high profile raids since MRC disbanded, and the only people that raided capitols routinely for years before that. Half of the things that slides in favor of the defenders are bugs, that stack with things that aren't bugs, that stack further with things that both attackers and defenders have access to. The way deeds are currently design encourage unnecessary damage, and make it near impossible. Nobody who has ever played the game can raid a couple of the deeds on Chaos right now, i'd easily wager my life savings on that. So i can really understand this post and where its coming from, and 14 hours is an underestimate. Its 30-40 to clear a well-built deed these days, and thats with luck on disintegrates. With old mechanics, like just Zerus, it was 10-14 hours. Nobody here has the time to put 30-40 hours in continuously, and if you want something gone, you can pretty much never leave. But whatever, people are really against changes that are better for balance of the game overall. I just wanted to explain this. In current mechanics, I am 100% certain nobody that has viewed this thread would be able to raid any of the deeds we live in, or get beyond one layer, regardless of the people they have without investing more than 15 hours. I just think thats really unreasonable. Its literally more effort to raid a deed in Wurm than it is for anything in EVE online, and nobody has issues with that. People just don't see the problem here until theyre the ones attempting it, and, in a situation like this, the truth of the matter is nobody will ever attempt to raid anyone until theyre top dog. I'm waiting for the day another kingdom attempts it, the best raid prep in the game for the two most well designed deeds in the game is quite literally a loaded revolver (for yourself). A newer kingdom tried raiding recently and a lot of them quit over how clunky, buggy, and difficult it was. Its incredibly stressful for us and we have the most seasoned people on the server. If it was as easy as everyone says it was, more than us would do it, and we certainly wouldnt be prepping for 3-4 days, and then STRUGGLING regardless of deed size to make progress. I'll even make a thread. Five of us will defend a deed, any number of you can try to raid it. If you get a drain and the loot from a single safemine within 8 hours, we will give the winning team five scale sets. How does that sound? (On WU, since people wouldn't attempt this on chaos, with the reward on WO) You aren't wrong. It is our own agenda, but we are the people to raid. We are also the only people that have done high profile raids since MRC disbanded, and the only people that raided capitols routinely for years before that. Half of the things that slides in favor of the defenders are bugs, that stack with things that aren't bugs, that stack further with things that both attackers and defenders have access to. The way deeds are currently design encourage unnecessary damage, and make it near impossible. Nobody who has ever played the game can raid a couple of the deeds on Chaos right now, i'd easily wager my life savings on that. So i can really understand this post and where its coming from, and 14 hours is an underestimate. Its 30-40 to clear a well-built deed these days, and thats with luck on disintegrates. With old mechanics, like just Zerus, it was 10-14 hours. Nobody here has the time to put 30-40 hours in continuously, and if you want something gone, you can pretty much never leave. But whatever, people are really against changes that are better for balance of the game overall. I just wanted to explain this. In current mechanics, I am 100% certain nobody that has viewed this thread would be able to raid any of the deeds we live in, or get beyond one layer, regardless of the people they have without investing more than 15 hours. I just think thats really unreasonable. Its literally more effort to raid a deed in Wurm than it is for anything in EVE online, and nobody has issues with that. People just don't see the problem here until theyre the ones attempting it, and, in a situation like this, the truth of the matter is nobody will ever attempt to raid anyone until theyre top dog. I'm waiting for the day another kingdom attempts it, the best raid prep in the game for the two most well designed deeds in the game is quite literally a loaded revolver (for yourself). A newer kingdom tried raiding recently and a lot of them quit over how clunky, buggy, and difficult it was. Its incredibly stressful for us and we have the most seasoned people on the server, we also have to set aside two days of time and rotate people out. If it was as easy as everyone says it was, more than us would do it, and we certainly wouldnt be prepping for 3-4 days, and then STRUGGLING regardless of deed size to make progress. I'll even make a thread. Five of us will defend a deed, any number of you can try to raid it. If you get a drain and clean one safemine within 5 hours, we will give the winning team five scale sets. How does that sound? (On WU, since people wouldn't attempt this on chaos, with the reward on WO). I honestly haven't even seen anyone else in the current PvP climate attempt raiding even the smallest, generic, wardeed. I don't blame them, even that is an all day affair. And i got the replies i expected from this thread, and I know for certain all of you base your raiding experience off of us raiding you/people who don't know how to defend, and us making it look "easy". I also find it incredibly entertaining that people are saying they dont raid because it takes too long, in response to me saying raiding takes too long, and using that as a reason to not change raiding.
  10. The State of Raiding

    It's not a bug by any means, i've already confirmed via developer. It's just something that takes along time to deal with and i'd rather not see people abusing it.
  11. [Fixed] Bashing mine doors 3-4tiles away

    You can do this with other actions too, I don't know off the top of my head but ill make additional threads as i run across them too.
  12. The State of Raiding

    The way raiding enemy deeds currently work is the most difficult it has ever been, and it is the least rewarding it has ever been. It's also easier than ever to repair them, and build them. Defenders get pretty much every single advantage in the book, and are only limited by RL income, the only one attackers get is time, and population, and depending on circumstances maybe not even those. I'm going to list off the bonuses defenders get. Homefield Advantage (You have hops as in houses, minedoors, gates and resources to spare to get them.) CR Buff in relation to how many attackers are on your deed Templars get stronger and start spawning faster the longer an attacker is on your deed. Minedoors are twice as hard to bash when they are on a deed You can repair and bash from inside of caves. Enemies have to manually bash all second story or more of cave dwellings (i'm not going to publicly detail how you can properly abuse this, but you can ponder about that for now.) You can respawn at your deed instantly. (When used in conjunction with alts...) You get the benefits of deed ownership, such as expansion over enemy owned minedoors/offdeed platforms after they are off-deed for five minutes. Merchants for safe storage of anything you don't want to lose, negating reward. (For those who don't know, an enemy can't see whats on a merchant or has any way to access it. Can't even buy it.) You can replace certain things like minedoors that take hours to bash in 10 seconds, negating sometimes a day or two of progress in a few minutes when someone notices. Your building's cant be removed if they have anything planned. (Plain stone wall plan has no model, 1 mortar, 1 brick, 2.8 seconds to construct, very easy to spam this to prevent an enemy from demolishing your building, preventing them from accessing your dirtwall. Picture this in conjunction with 8 story buildings that just have random plans everywhere that the attacker has to find) Mine Malleability (You can add/remove reinforcements at your leisure under siege, and minedoors ofc.) More defenders can teleport in with resources and well, just more defenders. With modern design, usually permanent height advantage. You can refound a deed to stop rolling drains. This is just a few, we can keep going with this. Attackers get the ability to deal splash damage, at most in a 2x3 with a catapult and a trebuchet, usually numbers. The splash damage from war machines is significant, but the most important part of a deed these days is a mine. Your siege machines have no impact on whats impeding your progression without the ability to also remove the mines impeding your progression. The building prevents you from terraforming the dirtwall. The dirtwall prevents you from climbing in. The mine prevents you from terraforming the dirtwall if you see where im going with this? People layer this too, sometimes three or four times a deed. I wrote a bunch here, but, i just cut it out and went with the below instead as I think it will get my point across more. Lets make a hypothetical situation where you're raiding one of our deeds from its weakest side. You have to completely remove three longhouses. You have to bash 18 80ql metal minedoors You have to gain entry to the tokenhouse This is just for the drain, so lets put some numbers in here and pretend that NOBODY is defending this deed. You need to remove at a minimum, 160 walls give or take 1 or 2 for the odd shape. 160 walls is 5 shots per 3, so thats 266 shots ignoring any misses (and you will, as i miss a fair bit with 100.0 treb.), counterweights, and we are pretending nobody is defending. For those who don't know, one shot is four ore so thats 1,064 ore. You need to remove these walls in order to modify the dirt to gain access to the token. This is also assuming there is only one story on the building and you know the exact angle/counterweight per shot. an 80ql metal minedoor takes roughly 3 hours to bash with 23 people last we timed it, if its not being imped while you're bashing it, guards aren't interrupting you, and nor are players interrupting you. So thats 54 hours of bashing with a 23 man raidforce (this is assuming you had to do that. Usually, after the first couple fall, defenders give up and you can just climb around freely. But lets just say you're doing it properly, so 54 hours in order to allow you to make a ramp.) Even when MRC was around, we would ignore the mines on undefended deeds that we knew nobody would ever come at, and just deed over them later to gain access to the doors, which is ridiculous. I am too lazy to do the math on this, but, our deed is entirely rock for the most part, so you'd need to source all the dirt yourself to scale across 380 slope, then up 900 slope, then down 1200 slope. (or bash even more minedoors to let you grief our rock layer, which would take much longer than this.) And then you need to either manually bash or line up a difficult trebuchet shot to gain entrance to the token., which is pretty simple overall. And thats just for the drain, but, heres the best part, once you get here, you're greeted with this. So you know now, the only thing you're going to get is bulk mats, and usually not enough to reward you for your effort. As an added bonus, the deed itself rewards the 30 hours you and your boys spent with a SINGLE SILVER COIN for a larger deed, so that way you can walk away gleefully knowing you're a moron for spending that much time for such a reward. If you want to disband the deed, you need to get the drain usually 10-15 or more times if its something people care about. If you want to check other mines for loot, you have a 2% chance to disintegrate for an hour only after a drain, or you need to spend 3 hours per minedoor that could have a reinforced wall behind it so you need to disintegrate it anyway. Now try doing all of this, with people who can repair walls, build once per tile to stop you from removing an entire house, hopping in/out to prevent you from bashing, templars spawning that prevent you from bashing, the pvp part, repairing walls from inside of minedoors where you can't interrupt them, imping minedoors to undo an hours worth of damage in a single action, walling off/flattening the ramps your building behind you via adjacent mines. Shooting the horses/bison off your wagons with 10k bt bows. How anyone thinks this is fair is beyond me, really, it is. Sure its meant to be difficult, but nobody can stay that long for a single event that can be undone in 1/4th the time. The worst part of it all is, the game has gotten to a point where this is so encouraged its the meta. The current meta promotes building deeds like this, which promote unnecessary destruction which is discouraging to the defenders, and way more time consuming than necessary to the attackers. At this point, I really just don't understand the direction of the game in this department. I would be very surprised to see any high profile raids conducted again until a lot of this stuff is changed, and I expect nothing to change as a result of this post, only posts from those who have never experienced the difficulty firsthand saying "It should be difficult!" and leaving it at that, so I will not be replying to this thread outside of posts asking for clarification. I just hope mechanics like this are looked into, sooner rather than later. Thank you. Added note: (Which is also useless, because, these only help with the building aspect of raids and not the majority of the ordeal, but still.) The battering ram is useless in its current state. It is more effective to simply handbash a wall, both in a mine and on the surface than to use it, even with 90+ war machines (which is now near impossible to raise to that level.) Ballistae are completely useless.
  13. Pillars don't go through unfinished walls

    This instance was in house walls