Ekcin

Members
  • Content Count

    3,596
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by Ekcin

  1. Cared creatures can be attacked if not branded.
  2. For every reasonable player in PvE, other players are neighbours, allies, or friends, with only a handful of unfriendly players. I would count those who consider all fellow players enemies like Darnok clearly among those unfriendly, unreasonable, and paranoic players. Control about resources obtained by deed ownership gives chances to share with others, to create friendship and cooperation, or at least trade. That way, one can establish win-win circumstances. Only idiots strive for zero sum.
  3. Nonsense. You even may care for blue whales, dolphins, octopus, any peaceful creature. Saddling a hen?
  4. Deed it or lose it is not meaningless. It is a warning that your private rights end on the limits of your deed. your inventory, and your locked vehicles' hold. About everything beyond you have to communicate, to negotiate, to strive for consent. That is not a bad thing, but the most pleasant if wisely used. The transmutation rod allows you to create a ql99 resource tile of your wishing, best in your deed mine .
  5. Just to mention, a rod of transmutation costs 25.000 marks, or 40 silver.
  6. Obviously, Viceren did not read, or intentionally ignored what I wrote about the "deed it or lose it" mantra. Also, it is wrong that " It's the most simple way to solve all problems." It may as well be the cause of troubles and problems in some situations. Curiously, even the campaigners for that mantra mention a couple of them. There is always more undeeded than deeded ground on Wurm, fortunately. And players have to deal with other players, with resource sharing, different tastes about how to terraform, build roads and other infrastructure. Most of those problems are not solved, some of them even created by that mantra, especially when it is intentionally weaponized. Of course, ownership is the simplest way to resolve conflicts to the own favour. It certainly is not the solution for all troubles, may even create some when abused or exaggerated.
  7. My respect to Blueheart and Redheart for their polite and restrained reactions. It seems to me that Darnok yet has a lot to learn. As to mailboxes, it is an old tradition to abduct them when on open ground. I myself took one once belonging to Mello's former "Mine" and brought it over 120 tiles to my deed. At that time, a runed power 91 mailbox was quite valuable for me. The most famous mailbox abduction to my knowledge was Malena's she documented in a video, pushing a rare mailbox many hundred tiles, most of them over deep sea ground, to her deed "Misty Rock Mountain". Btw., I dislike the "deed it or lose it" other than a stern warning not to count on resources outside your deed, it is too often abused for ruthless conduct. In this case, it was nothing like the further. I admire Blue and Red's calmness, I would certainly have reacted in a more snarky and cynical way. That said, there is indeed a problem on Cadence by her overpopulation. The server regularly has 2-2.5 times more players than the four times larger Xanadu, and 3-4 times more than the equally sized Independence. It is no wonder therefore that territorial and/or resource conflicts occur.
  8. -1 There are already means to prevent unwelcome deeding. And griefing (not felt "griefing", but griefing according to the rules) is dealt with by the GM. Creating a deed is not griefing.
  9. +1 Absolutely. At least a title, and a random drop.
  10. I agree, they need to be strengthened. Even bardings (leather, chain) give only limited protection. Also, horses should be more combat able. I sometimes thought about a battle mouth bit, dealing piercing or slashing damage, able to be imbued for poison or so, and of course, combat horse shoes, able to deal either pierce, slash, or blunt, on cost of speed. That way, creating real battle horses, possibly accumulating their own FS.
  11. I walked around my area and the mine as a noob dragging my small cart at speed 7.6km/h circa. Not few laughed at that when watching me. But it allowed to overcome both weight and 100 item restrictions, and allowed to carry quite some tools. Leading with a hitched animal would be a great help. When under attack, I had to stop dragging first before running.
  12. So what is the point to denigrate the proposal, and slander the OP? If you are against, leave a -1 and possibly a sensible argument, why not. Lockpicking is bit better off than Yoyo and Puppeteering which certainly are not "PvP skills". I like the idea to have containers you either break by bashing, with some loss of contents, or lockpick, retrieving everything. It needs not to be all loot on gob camps, and could be extended.
  13. Teresa, a call for summon in Freedom might have done it too. With luck even close to the place of your accident.
  14. Lockpicking is a skill, not a "PvP skill". It is more useful and more widely usable on PvP, sure. By giving it more utility on PvE it is a "PvE skill" more than now where it mainly is a fun skill. Btw., puppeteering, and mainly toy making, are fun skills too. I am undecided about the proposal. It could indeed be felt discriminating if good loot would be kept behind better lockpicking skills, advantaging the few who grinded it for fun, and the more who did it for their PvP gameplay. Personally (non PvPer) I have no qualms with, but some obviously and certainly will have.
  15. I think that forum auctions will still have their place and utility. But the number of players not familiar with or just not liking forums seems to be a good order of magnitude higher than that of the forum users. At peak times, there are seldom more than 60-70 members, 5-10 anonymous, and 120-140 guests. None of those needs to be ingame, maybe half of them is at any time if at all. As I have 2-3 computers running regularly, and do not necessarily log in on all of them after boot, I may be present as member as well as as guest. The notebook is rarely restarted, mainly hybernated, so I am nearly 24/7 "online". There are between 300 players logged in even in off peak times every day, peak numbers outside special events around 1000. Weekly unique logins are reported over 5000 by MRTG (whatever everyone may think about). That means that ingame auctions are addressing dramatically more users.
  16. Btw., it is not that I have no experience in auctions because I do/did not participate as a bidder. I am following auctions started by friends regularly. So far I did not find things interesting me on auctions. You may have a point that the lasting documentation contributes to honesty, better than policing by GM/moderators would. And maybe auction house will be riskier. But that is a different discussion, best brought up in jaytoo's thread in suggestions.
  17. To the best of my knowledge and experience in PvE, you cannot lockpick others' boats, carts, wagons, bsb etc., none of them. Even locks of deed or alliance mates are blocked, and there is no way to allow it other than transferring ownership. Gate locks and small chests seem to be an exception by reasons unknown to me. That may be a trap to catch a warning or even a ban for unsuspecting lockpickers. That is why I am for either removing those exceptions for both or at least the chest, or allow lockpicking at least on gates where it makes sense as an alternative to destruction.
  18. Honestly, if I ever were to bid in an auction (never did so far), I would look for item and price, nothing else. I would not allow me to be carried away by bidding contests, rigged or not. Of course, it the auctioner would announce that no private slayers (while so far I never participated but cannot exclude to do so in the future, and don't know whether alliance slayings on Epic count as private), no PvPers, no male characters, or those starting be 'E' were allowed I would abstain.
  19. I doubt. If the offer is ok, why not trying. If one is a private slayer, there are alts 😎. And I see three clowns here at minimum, the starter of this clownish thread included. Maybe tens of them with all of us participating ..
  20. This tells me that you do not read forum rules, where it is explicitly stated that the team takes no responsibilities for auctions, and the auction starter should care for her reputation. The whole drama here is as ridiculous as Bipolarbear's crusade against private slayers.
  21. Wurm is a sandbox game, and not the private property of PvP users. Lockpicking is fun, I love to pick my own locks for skill grind (though I am lazy), and no PvPer or "Deed it or lose it" thug has the right to take it away.
  22. -1 and for the other proposal. It won't harm to legalize already technically possible picking of gate locks, as an alternative to bashing or catapulting gates and fences. Small chests, I am not sure, best exclude them if technically feasible. Under all circumstances, the "ban" should be enforced by game mechanics.
  23. Frankly, I am undecided about and not really interested in the auction house feature, but just let's see. But I am categorically against restricting or removing forum auctions. I agree that forum auctions are but a small niche, an interesting one though. I feel that the auction house feature as intended rather adresses the players, mostly newer ones, used to ingame auction features from other games, many of them never visiting forums. It may be sensible to offer them such an institution. Yet I would warn from overly "taxing" those auctions if at all. That may rather disincentivize usage of the feature instead evading to "normal trade" in most cases. As a cash grab it will most prolly be a failure.
  24. When portaling Freedom-Epic or vice versa, the toolbelt settings as set are not transferred, a toolbelt previously filled with entries will appear empty. But when entering new items to the slots, and saving them, the toolbelt on the other server will be wiped on return. Either entries should transfer, or be stored separately. Edit: The problem existed on Jackal, too.#
  25. It is annoying that toolbelt settings will be overwritten when changing them after portaling to Epic or (once) Jackal. With portals between NFI and SFI (and start server) the problem may arise too. Toolbelt settings are stored in client. There should be a file to save them with a default name or another one, and an option to load them from the ../wurm/players/PLAYERNAME directory/folder.