• Content Count

  • Joined

  • Last visited

Community Reputation

48 Decent

About Kamiraa

  • Rank

Recent Profile Visitors

1475 profile views
  1. Adding some basic info on your server settings would be nice when you get the chance, i.e. exp/action timers, religion settings, crop timers, deed cost/upkeep, starting characteristics and skills, etc. Thanks!
  2. I wanted to post the workaround someone suggested that did the trick for me I logged into a server running the weapons mod and other graphic mods (Sleepy Gaming) and my client downloaded them without issue. I can now see them on my main server where they will not download. Yay!
  3. There are a lot of animals/mobs out there, but personally I like that. They may just have the server set that way intentionally. However I have seen a lot of landsharks, and some land octopus which I am sure is not intentional. The initial problems with item piles seems to have been resolved. One player reported that an iron vein was depleted in around 50 hits in the starter mine which is not as it should be, but I am not sure if that was a one time issue. I have also been on servers that ended up removing one tile mining due to bugs, but I know diddly squat about server mods so cannot comment on that end of things So far I am enjoying the server and really hope it remains stable this time around. Darkelf, there is a black light alter on the map, I can see the pillar of light from my deed.
  4. Well now my client isn't loading ANY of the custom graphics. Tried fresh downloads of the mod loader and serverpacks, ran patcher.bat again. Checked for weird files in the packs folder again. Verified files through Steam. Someone on my server told me to rename client.jar to client-old.jar and rename client-patched.jar to client.jar. That didn't change anything either LOL. So, I seem to be making things worse Most other players on the server can see the custom weapons just fine. Could it still be a problem on the server side then? I wasn't getting these errors before, but now I have a string of messages like the one below in my F1 console: SEVERE: Unexpected end of file from server java.net.SocketException: Unexpected end of file from server at sun.net.www.http.HttpClient.parseHTTPHeader(HttpClient.java:851) at sun.net.www.http.HttpClient.parseHTTP(HttpClient.java:678) at sun.net.www.http.HttpClient.parseHTTPHeader(HttpClient.java:848) at sun.net.www.http.HttpClient.parseHTTP(HttpClient.java:678) at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1587) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1492) at java.net.URL.openStream(URL.java:1045) at org.gotti.wurmonline.clientmods.serverpacks.PackDownloader.run(PackDownloader.java:33) at java.lang.Thread.run(Thread.java:748) Initializing font texture for SansSerif (15, bold). Texture Size: 256 Missing texture data requested: graphics.jar:texture/terrain/slab_n.dds Initializing font texture for Monospaced (15). Texture Size: 256
  5. I had 6 of those weird .jars and deleted them, but am still not able to see the custom weapons in game. I appreciate the suggestion, thanks!!
  6. Been running around a bit and found some pretty flat areas without venturing very far yet. Its worth taking a look in game
  7. I am playing on a server which runs the custom weapons mod containing the Headsplitter Axe as well as others. My serverpacks is up and running fine and I can see other custom graphics such as hitching posts. However, all of the custom weapons show as the placeholder question mark bags. Quite annoying as my deed-mates are both dual-wielding these bags all the time! I have tried wiping all mods, re-downloading them, verifying files through Steam, loading the game using ONLY the serverpacks mod, running patcher.bat each time, etc. Not sure what I am doing wrong. Any suggestions?
  8. From what I see its a vanilla server with zero mods, so I would assume priest restrictions are in effect
  9. Sklotopolis - PVE

    If I remember right its Czech Republic, he has a lovely little server and I believe that was mentioned Its been quite awhile though.
  10. Its definitely a creative idea! All of Kiama's ideas are creative I will mess around with the generator and see what I come up with. Good to know you can travel around and settle where you want though. I will definitely be checking the server out on launch and follow along in the meantime. I did enter my votes already.
  11. Can you play here without making your own map? Are the player made maps private domains? I have no idea how to use those programs you mentioned and really don't want to lol. I can use basic map generators that's it.
  12. You obviously put a lot of work into this and came up with a challenging and creative server! For me personally a few of the settings would take away the fun-factor, but I wish you a great launch and a lengthy run. IMHO we have too few servers to choose from nowadays and I truly appreciate those of you who put in the effort to create new options for the rest of us!
  13. Hi Aarathok - I love this idea and will definitely sign up, as long as some of the basic QoL mods are going to be active. I agree the map shouldn't be TOO small but am not familiar with how that affects actually running a server. I just play on them Personally I like slow timers on servers and 1x 2x is fine by me. You may want to think about 2x 3x since the player base is small nowadays and it takes a certain limited type to enjoy 1x. I look forward to seeing this idea develop!
  14. Thanks for the clarification! I understand all about wild west after playing UO for 5+ years after launch. Guess I got my fill of death then lol.
  15. If I am reading this correctly, those who want to "live a peaceful trading/farming/crafting life" must reside at Empath Abby correct? If so, how does that work with land ownership for farming, building etc.? I do love Ultima but do not love PvP so wondering how all this works for a more support type player Thanks.