AgentQwarty

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About AgentQwarty

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  1. A N G E R Y

    Thanks for taking the time to do this on Xanadu!
  2. I have 604 recipes. I'm missing the new coffee recipes. I tried "Expand All". Got a blue swirly as my computer tried mightily to obey. Task Manager reports the GPU is spending up to 99.8% of it's time on that client. It's been 14 minutes with no further apparent action. Going for the "force close" solution.
  3. I know not of either of those landmarks. I went north from the bay to Waymeet Barrow (where the road turns east/west).
  4. Is the deed name on the highway system? Can I get a little more detailed instructions on finding it?
  5. I keep hearing that caffeine was meant to help the casual (let's say, "time-constrained") user. I missed that memo, and clearly the programmers did also. The first version required a pretty heavy up-front time investment (forage for starter beans, either grow or forage more, make brewing device(s), either improve several skills or make a lot more product, etc.). But at least with a 1g sip, the pay-off was there eventually. The 'improved' version requires 200x as much liquid for the same pay-off, which takes 200x as much time to assemble. This 'fix' is an inconvenience for the power (let's say "time-invested") user, but is nearly prohibitive for a person with a limited amount of play time. If you wanted a program to enhance the time-constrained user's play without rewarding the time-invested player, copy the Meditation model -- only allow caffeine use for a limited # of uses per day. The fatigue de-buff mostly accomplishes that, (the exceptions being a very few fatigue-free skills, which opens a couple avenues for exploitation by the time-invested player). I'm glad all the individual sips can be consumed in one go, refilling a measuring jug or pen 16 times was pretty annoying (even for this time-invested player, much worse if you are time-constrained). I'm not unhappy with the timer/power/ql/volume issue. Low ql food gives a shorter affinity timer, same as low ql caffeine drinks. I don't particularly like the dependence of power on volume for caffeine, but it's much better than the near lack of dependence of affinity timer on volume of food consumed. Also, why does drinking a low ql caffeine source immediately after a high ql caffeine source drop your timer? Drinking low ql alcohol when drunk does NOT reset you to 'Tipsy'. I really DESPISE that WURM encourages bulimia as the top choice for balancing ccfp/food/affinities. I used to be able to avoid bulimia by gaining some affinities through beverages, utilizing both food and water bars. Now, the fixed version of caffeine makes this problem even worse, making it extremely difficult to get to full power caffeine boost before your water bar is maxed out. One more thing: How about using the server uptime clock for the 10 min SB gain for your first sip? That way, whenever something unfortunate happens at the server level, you will automatically be giving us all a tiny apology gift.
  6. I'm so glad to see this event again this year. It's a great opportunity for fun, fellowship, food, festivities, and fine gear! A big thank you to Vooch and Thicket for putting in the work to put on the show!
  7. Easter Dragon

    Nice maps!!! I think I can find that spot.
  8. I started a crate rack and it dropped into a pile of items on the floor. When I click on the crate rack it does not provide the menu choice to "Add to Crafting Window"". Taking into inventory also doesn't work as "You may only use that item while it is on the floor."
  9. Priests need another journal page or 6. If there were more pages, those who did 70 prayer under the old system could get credit for some later page related goal (perhaps change the current 70+ skill to 90+ skill and making 90 a higher journal page goal???). In that way, no one would feel like their achievement was devalued and the newer players wouldn't be penalized. Maybe someone can improve this suggestion?
  10. Please reserve a room for Agentqwarty. Edit the Staff list #8 to be Agentqwarty ("a", not "e"). See you in a few hours!
  11. According to my almanac, apple harvest on Release should have started a few hours ago. However, no apples can be found on any apple trees. This seems to have glitched because the apple harvest started DURING the server migration. Please reset the apple harvest!
  12. Thank you for the clarity, Muse! My frustration has been dissipated by your grace.
  13. Grape seedlings were replaced by grapewood sprouts and, according to the wiki ( https://www.wurmpedia.com/index.php/Historical:Grape_seedling ) the seedlings " can be used in the same ways as a sprout of the corresponding plant type." This is no longer true. I sold 100 seedlings to someone who wanted to plant them, but no Plant option shows up. Now I'm out the price of the sprouts/seedlings as well as the CoD cost to replace the non-functioning seedlings. Could you please restore the functionality of the Grape Seedings (or replace them in my storage)? A refund of my mailing costs would be nice.
  14. Same problem. Picking up meditation rug and it's invisible in inventory until re-logging. Happened twice today, but not this last time when the rug had damage on it. Maybe that's a clue??