Wulvarik

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Everything posted by Wulvarik

  1. Right, but what about non-general terms? There is a message in the game specifically for when the catapult hits an item.
  2. What differentiates the items that can be hit with a catapult from those that can't?
  3. (Possibly pointless WU code extrapolation below) Interestingly, the increaseFat() function is only called both when their hunger is low, and when their nutrition is above 10%. I don't know what nutrition level grass gives but maybe they somehow fell below that value and grass isn't bringing it back above? You could try picking a test animal and feeding it a meal that would give a player high nutrition, see if that kicks it in gear to get fat again. I've been having animals go 'fat' myself, so I don't think fattening is broken in general.
  4. If you head to Elevation, roughly 3780, 970 (judging from the pixels on an old map dump, but I could be off a bit. Use your godly powers to fly up and look for a firing line made of sand) there's a catapult pointing at a bear den. I was completely unable to hit the bear den with the catapult. Repeated shots would hit my previous shots and give the message that I hit an item, but with only the bear den there it says I hit nothing. Is this intentional behaviour?
  5. I butchered together some decompiled WU code into a horse speed calculator to see how much of an effect the various factors (traits, weight, gear QL) can have. To use it, go to the link below: https://pastebin.com/5DAbyiwy Copy the code presented there, then go to this link: https://www.jdoodle.com/online-java-compiler Erase anything in the box, and paste the code you copied. Click Execute at the bottom to make sure it gives some output. That'll be for an untraited, ungeared horse, being ridden by somebody carrying 50 Kg of gear. Even if it's not being factored in for the speed boost, the horse's weight value still has saddle/shoes added in since I assumed that would be the most likely thing tested. Set mountCarriedWeight to 0 for a true reading of an ungeared horse. (My comments say that unicorns are exempt from soul strength checks, but don't take that as a hard truth.) Set the values in the first little bit to whatever you'd like to see, then Execute. Make sure to set isSaddled, isShoed to true to see those values have an effect. Based on the creature's soul strength the traits will flip on and off at random, so in-game you can expect the actual speed to fluctuate anywhere between the min and max values. Feedback and reports of any inaccuracies are appreciated. Disclaimer: This comes from WU code, who the hell knows what WO code really says, but they're usually pretty similar.
  6. If you level the roof of a cave the timer will be set based on your swing timer with your current stamina. As you use stamina, you swing slower, so the timer will never be accurate (or even close). I'm not sure of the proper solution (short of simulating the entire leveling action ahead of time, then giving that as the timer result) but as it is the timer is just misleading.
  7. Huh, neat. According to the WU code, champion condition multiplies their battle rating by 6. So yeah, that'd be a lot of misses.
  8. You had what, 8 CR? 9? Base whale CR is 30. Does anybody know the exact modifier Champion gives? Let's just say double, though I'd guess (from limited champ experience, granted) that champion creatures are more than twice as difficult than base. With no focus, that'd give you 9 / 69 hit chance. Let's round that to a 1/7 hit chance. For the brief period at level 5 focus, it would round very roughly to 1/4 hit chance. You'll notice you did 'land' a hit, but it glanced off his armor. I think we've all got Wurm stories of failing those odds that many times in a row, and that's assuming champ didn't make it even worse odds, and that nothing weird was lowering your CR at the time. I wonder if champ whale size is enough to give him height advantage as well...
  9. bind ctrl+1 "resize 1920 1080" bind ctrl+1 "resize maximized" bind ctrl+1 "resize maximized 1920 1080" ? If any of those have any effect, adjust as needed.
  10. Winkey+Up should re-fullscreen it on the 2nd monitor. Not a fix, but maybe enough to get you by.
  11. It would make pets/tamed mounts easier to manage if we could dedicate a section of the screen to their health bar instead of losing it every time we click on something else.
  12. For clarity, I'm referring to the 4x BSB container. The "Volume" column is named "Weight" but shows the proper volume. I was quite concerned when my 1 kg seryll displayed as 0.05 kg seryll.
  13. Does it respond to Winkey+Shift+RightArrow to switch monitors?
  14. What are your skill timers for freedom vs epic?
  15. I have some dumped in a bsb. Is the loss happening on retrieval, or the moment it's dumped in?
  16. You don't convince anybody that the dice are rigged by saying that you didn't roll a 6.
  17. Some people have done an amazing amount of work showing all the stats involved and how the numbers play out. Your 4 foals are not a statisticslly significant example of this, however.
  18. I think we're all glossing over the fact that I, Grand Prince of JK, single-handedly won the Hunt of the Ancients last night. Astride my mighty steed I rode valiantly into the savage wilderness, with naught but the axe in my hand and steel in my heart. Neither troll nor scorpion nor endless searching could stay me from my righteous glory as the gods themselves proclaimed me the greatest warrior of all that were awake at 5 AM. A monument was erected to my greatness, forever immortalizing my deeds in statue form. My children's children's children shall gaze upon the dragon statue and know that within their veins courses the blood of a legend. I mean, we don't have to focus on that. Your topic's good too. I guess. Whatever.
  19. It's cool guys. Sorry it took so long, but I'm giving this my +1. That should get things moving.
  20. I notice this the most when i crash or lose conn, then have 0 skill gains shown after logging back in. Sometimes i like to set a goal for myself like gaining a full point in a certain skill before moving onto something else. Or it might be interesting to see how much skill I've gained in a day without actually staying logged in all day. Having it write the starting values to a txt file that gets updated via right click menu would make it more useful in a few different situations. Low priority compared to other things, but theoretically an easy addition.
  21. Lockpicks

    None of the code should care about metal type for breaking. I believe it was just a QL comparison. Unless its copper. The higher difficulty might increase breaking, i forget how that part worked. Is this a commonly known issue that I'd never heard of?
  22. I've been losing the front 2 animals on my wagon consistently to a variation of this bug. If you park the hitched animal underground slightly touching a wall, at some point it'll teleport to the surface layer and be open to killing.
  23. Yeah, I tend to forget that people run around with things of actual value on their horses. -1 accepted.