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  1. [RELEASED] Client mod loader

    Need a litle help here As i can see its the live map. have tryed the 8.0 vers too Vertex/index buffer memory limit: 1024MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from PlayerFiles\players\Danielle\windows_1920x1080.txt Loading props file PlayerFiles\players\Danielle\windows_1920x1080.txt Gui initialized Execution aborted at connection 0, iteration 0 Run time 0s, local time Fri May 04 23:16:45 CEST 2018 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing org.gotti.wurmunlimited.modloader.classhooks.HookException: java.lang.RuntimeException: java.lang.NoSuchMethodException: preprocessImage at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:354) at com.wurmonline.client.renderer.gui.HeadsUpDisplay.init(HeadsUpDisplay.java) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:280) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1621) at java.lang.Thread.run(Thread.java:745) Caused by: java.lang.RuntimeException: java.lang.NoSuchMethodException: preprocessImage at org.gotti.wurmonline.clientmods.livehudmap.LiveMap.<init>(LiveMap.java:54) at com.wurmonline.client.renderer.gui.LiveMapWindow.<init>(LiveMapWindow.java:37) at org.gotti.wurmonline.clientmods.livehudmap.LiveHudMapMod$2.run(LiveHudMapMod.java:89) at org.gotti.wurmonline.clientmods.livehudmap.LiveHudMapMod.initLiveMap(LiveHudMapMod.java:105) at org.gotti.wurmonline.clientmods.livehudmap.LiveHudMapMod.access$000(LiveHudMapMod.java:29) at org.gotti.wurmonline.clientmods.livehudmap.LiveHudMapMod$1$1.invoke(LiveHudMapMod.java:69) at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:344) ... 4 more Caused by: java.lang.NoSuchMethodException: preprocessImage at org.gotti.wurmunlimited.modloader.ReflectionUtil.getMethod(ReflectionUtil.java:58) at org.gotti.wurmonline.clientmods.livehudmap.LiveMap.<init>(LiveMap.java:52) ... 10 more
  2. Then try to get a map the right way (Not by spawn) It dosnt spawn any maps in any settings on all my 3 servers. Uniques with 100% chance does even not get one.
  3. Hi. Im serching for a guy (or girl) who's able to help out on a some small jobs. #1 Have tried to figure out how to get live map to work, but it seems like im to stupid for it. #2 Setup the server for traveling to another world. (that world needs livemap too) Basic thats the work i need done, so please feel free to contact me with an price if you can solve those issues.
  4. Damn. is it not somehow possible to config the mod so it gives you a chance to spawn a chest og the same tile as you stand on ?
  5. I cant figure out what im doing wrong here. i want it to drop a chest on the same spot where i am. i have disabled all reasons for creating a chest exept for hunting. i got 0 in min tiles and 5 in max but gets : [12:29:59] Treasuremap creation failed, probably couldn't find a suitable spot within 100 tries. Try again. If i make max to 25 it will drop the chest as the normal hunt mod
  6. You are simply the best.... Thanks for your great work.
  7. Searching for a PAYED modder

    Yeah. i have solved that one now. It was me that have done it totally wrong and did help with a fresh mod and a remake. Then there is only 2 "issue's" left
  8. Searching for a PAYED modder

    Thnxxx Governor. i have probartly looked on the wrong stablemaster mod then
  9. Searching for a PAYED modder

    I thinks its an easy job for any who knows how 1 i want a mo´d like the loot table or treasure chest hunt mod. The mod shall drop a chest on the spot where u are right now. It shall only be hunting that will create a chance for spawning a chest and you should be able to config what type of animals that creates that chance. 2 this i guess leads to 2 mods. i want a stablemaster mod configged so it wil cost money to use him. again it should be able to config the cost. the tokens should be able to be traded in a personal merchant. 3 and the most stupid i need help to set up the online map have tried to figure out how but it dosnt work at all for me. Give me a price on it all if its something you can handle
  10. Searching for a PAYED modder

    i have comed to a point where i must admit that my knowlegde aint big enough and therefor i search for a modder to help. If you are a modder then give me a pm and see if we can make my ideas real
  11. Treasure chest VS ESP mod request

    Yeah was thinking of that idea too (Frya's mod) but did look a litle on it and could really not find out how to code it
  12. Treasure chest VS ESP mod request

    Searching for a mod to replace the normal spawn of treasure chests. when you go for hunting on mobs and only mobs you should have a chance for "spawning" a chest on the spot where the mob is killed. I know that the Zeneath server has been running with that mod but i cant find it somewhere at all. Can any help here ? In basic, i dont want anybody to have any benefits from using the esp mod.