Agememnon

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About Agememnon

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  1. Attention Harvestmoon citizens

    Yep chill bud, we were worried when no contact for so long, but all good on the northern front
  2. Just setup myself up to run modern renderer, turned GLSL back to Core from Disabled, and FBO to Core from disabled and got this below. It said I found a bug and to report this. Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Agememnon.log Time is Mon Sep 03 19:44:52 PDT 2018 Running client version 4.0.58 client build# ed5c0d156ea9ee14cfc7a5d47abb29b57377d2ce client build time 2018-08-27 02:44 === System information === Executing from C:\Users\USERNAME\Desktop\Games\ Operating system: Windows 10 (arch: x86, version: 10.0) Java version: 1.8.0_181 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.181-b13 (Oracle Corporation) [Java HotSpot(TM) Client VM] Available CPUs: 2 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 0 censor_chat = false collada_animations = 1 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1600:900:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = false enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 55 fps_limit_background = 20 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 7 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = false hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 0 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 0 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 0 reflections = 0 remember_password = true render_bloom = false render_distant_terrain = false render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = true screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 0 sound_al_gain = 0 sound_buzzlevel = 0 sound_cache_enabled = false sound_doppler_enabled = false sound_engine = 1 sound_footstepslevel = 0 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = false sound_play_buzz = false sound_play_combat = false sound_play_door = false sound_play_emotes = false sound_play_footsteps = false sound_play_music = false sound_play_weather = false sound_play_work = false structure_render_distance = 0 submit_client_data = 1 terrain_res = 0 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 3 use_antialiasing = 2 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = false use_weather_particles = false vbo_enabled = 1 viewport_bob = true water_detail = 0 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\All LOW\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Experimental direct buffer cleaner init successful Word filter loaded: 23 Starting global job manager with 2 worker threads Using LWJGL display 1600:900:0:0 (false) Setting up Sonar Sound Engine === OpenGL information === LWJGL version: 2.9.1 Adapter info: nvd3dum (21.21.13.4201) OpenGL vendor: NVIDIA Corporation OpenGL renderer: Quadro FX 1800/PCIe/SSE2 OpenGL version: 3.3.0 OpenGL extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 3.30 NVIDIA via Cg compiler GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 60 (60) GLSL max lights: 7 (8) GLSL defines (3.3): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 384MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 256 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\USERNAME\wurm\players\Agememnon\windows_1600x900.txt Loading props file C:\Users\USERNAME\wurm\players\Agememnon\windows_1600x900.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Agememnon\logs\_Event.2018-09.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Agememnon\logs\Alliance.2018-09.txt Writing to C:\Users\USERNAME\wurm\players\Agememnon\logs\Village.2018-09.txt Writing to C:\Users\USERNAME\wurm\players\Agememnon\logs\CA_HELP.2018-09.txt Writing to C:\Users\USERNAME\wurm\players\Agememnon\logs\GL-Freedom.2018-09.txt Writing to C:\Users\USERNAME\wurm\players\Agememnon\logs\Freedom.2018-09.txt Writing to C:\Users\USERNAME\wurm\players\Agememnon\logs\Trade.2018-09.txt Login successful Executing C:\Users\USERNAME\wurm\configs\All LOW\autorun.txt Starting update of login splash image... Initializing font texture for SansSerif (12). Texture Size: 128 Initializing font texture for Cry Uncial (16). Texture Size: 256 Saving window positions to C:\Users\USERNAME\wurm\players\Agememnon\windows_1600x900.txt Saving props file C:\Users\USERNAME\wurm\players\Agememnon\windows_1600x900.txt Loading window positions from C:\Users\USERNAME\wurm\players\Agememnon\windows_1600x837.txt Loading props file C:\Users\USERNAME\wurm\players\Agememnon\windows_1600x837.txt Water reflection offscreen size 256x256 Could not complete GBuffer FBO turned incomplete: 36054 (0x8cd6) Could not bind GBuffer Execution aborted at connection 1, iteration 2 Run time 2s, local time Mon Sep 03 19:45:18 PDT 2018 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.fgtPPuD8uC: FBO not bound. at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:63) at class.QfeUX7dGdb.XwhlvVTrl(SourceFile:209) at class.QfeUX7dGdb.mMV5oPkCW(SourceFile:168) at class.Dbupj67nuE.FZOk5L6Gfy(SourceFile:540) at class.Dbupj67nuE.FZOk5L6Gfy(SourceFile:4524) at class.EPsVafdUz7.iHOS3zg1KL(SourceFile:28648) at class.EPsVafdUz7.mMV5oPkCW(SourceFile:1155) at com.wurmonline.client.WurmClientBase.fgtPPuD8uC(SourceFile:14492) at com.wurmonline.client.WurmClientBase.run(SourceFile:38301) at java.lang.Thread.run(Unknown Source)
  3. I have a highway going down the length of a bridge and a structure running perpendicular to the bridge. On the West wall of this sturcture I could build windows, on the East side I could not. Idunn unplanted the catseye on teh East side to allow me to build the window, then replanted. She wanted me to post this as a bug She also stated, once she replanted the catsye that the highway system should go green again in a few minutes. It still hasnt hours later, that leg of the highway remains under construction. I even replaced a waystone with a catseye, then the catseye with the waystone again, didnt help.
  4. You fully realize that was because it was coded improperly right, both the exploit and its appearance.
  5. I can build fences on non-flat ground, why shouldnt I be able to start a structure on non-flat ground. I would think it would just be a visual change on how the tile would look once complete. Or, just let it be built into the dirt(up to a certain amount of slope based off either digging or something).
  6. Wrong place.

  7. Imping PAS

  8. Imping PAS

    So does metal type have any factor? Say Steel imps slower than Iron etc. A friend of mine just cuz he liked teh look wanted me to make him a set of Copper plate. Same example as before most pieces were 45ish, from 45-55 seemed like a like a norml imp session. 55-60 seemed to take more than twice as long, and IM 70 PAS, so minus 10-15 my level, but this was Copper.
  9. Imping PAS

  10. Imping PAS

    Is PAS a skill where you cant imp fairly easily 5+ over your PAS skill? BS I can Carp I can probably many others, but it seems PAS slows down much much slower, like 10-15 pointes before even. Just wondering if there are skills like that
  11. But I cant plant them on a fence. The tile center is exposed just the same, but no plant option displays Looks like not through the fence option portculis
  12. Wurm Assistant - Enrich Your Wurm Experience

    NVM figured it out,,had Debug on in game for something. Was trying to add a new horse with Granger and get the following message Cant process creature.....Server or AH skill unknown for me. I didnt notice WA seeing to load all logs when I start it, which I never noticed before. [22:12:57] > Info > GrangerFeature > smile cond: You smile at the adolescent fat Kiatear. [22:12:57] > Info > GrangerFeature > attempting to start processing creature due to line: You smile at the adolescent fat Kiatear. [22:12:57] > Info > GrangerFeature > extracting object name [22:12:57] > Info > GrangerFeature > object assumed to be a creature [22:12:57] > Info > GrangerFeature > processing creature cancelled, AH skill or server group unknown for player Agememnon (skill: ; server: Name: Release, WebStatsUrl: http://freedom006.game.wurmonline.com/battles/stats.html, ServerGroup: FREEDOM
  13. When I can get in, I get in for hours at a time,,then an occassional crash. Stable test server works fine on default settings.
  14. Ok, this is getting stuipd now. Uninstalled the game, reinstalled, same with Java updated video driver again. Now its even worse.
  15. Friendship Bay Summer Impalong (Friend-A-Long)!

    I, Agememnon shall attend, and help out with Plate smithing 70, but I will find lower ql stuff to imp for anything forge related to help out the big boys. Will also assist with Carpentry related imps as well, anything really my meager skills can handle to help out.