Roccandil

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Roccandil last won the day on February 14

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About Roccandil

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  1. A New Elevation

    And champs! If nothing else, it's a good opportunity to get the "let's disable everything!" meme out of everyone's systems, and maybe the developers will get some good data.
  2. A New Elevation

    Not according to the developers.
  3. A New Elevation

    I've -got- Truestrike. (And Continuum, and 70+ strength, and so on....)
  4. A New Elevation

    Home servers should be a good place for new players to start. Some will migrate to Elevation, and some won't. Trying to force the population that would prefer home server gameplay to instead play on Elevation isn't going to work, though. As to a skill reset, if we keep our skills, I'll probably give the new Ele a shot. If not, I'll probably pass.
  5. A New Elevation

    Could always just temporarily disable the creation of sorcery staffs on the new Elevation.
  6. A New Elevation

    Steel mine doors are now a pain to make. If an alt had one of those, that simply means there was a significant amount of prep work done first, which, as far as I'm concerned, counts towards making the deed. A quick-made rock mine door, on the other hand, isn't too hard to bash down with a handful of players. In either case, you can't hide the token with a mine door: you'll be able to easily drain it. Honestly, sounds like a bigger issue is the initial cost of dropping a deed in PvP: perhaps that should get more expensive depending on distance from chain, proximity to enemy deeds, and other factors?
  7. A New Elevation

    So, I saw this in the poll: Is this referring to Smoke from Sol? If so, that a huge change that actually reverses the desirability of the tome pair: I'd rather have the Red Cherry -without- Smoke from Sol in that case (extra resistance to fall damage is almost meaningless in PvP, but extra poison resistance can help). I don't mind see Smoke nerfed, but if that's a permanent change, I'd want the option to pull Smoke off my toon.
  8. A New Elevation

    Picking fortress doors just seems OP silly to me! Also, saying it should be easy to break into fortifications that take many man-hours to make also seems silly to me. (There's a reason fortresses were usually sieged, not assaulted.) I don't have a problem at all with mine doors being as tough as they are, I just hate dirtwalls being essential to a fortress. I'd rather dirtwalls were impossible to make (max slope 40), the portcullis gate was impossible to pick, and fortresses were built around piles of masonry, not piles of dirt. I'd love to see tougher, more expensive walls, perhaps based on material type. At that, I'd also love to see traps, archery towers, and turrets actually be dangerous, plus defensive siege emplacements and additional guards to represent offline players. The whole "let's raid while players are offline" mechanic is silly too; as it stands now, mine doors give defenders a chance to show up before the raid's over. I wanna see this on a new map: Dirtwalls just wreck the landscape.
  9. A New Elevation

    I dunno, starting completely naked with a good toon could be interesting. :)
  10. A New Elevation

    I'm still hoping the dirtwall meta will be entirely obliterated at some point, which would make mine door spam for dirtwall anchoring irrelevant.
  11. A New Elevation

    In my case, I'm completely burned out on Wurm skilling; I just can't go there again.
  12. A New Elevation

    I'd support that for a new Elevation. I'd also support the following: - Disable priests - Disable meditation - Disable moonmetal/drake/scale - Disable uniques - Disable transmutation - Disable dirtwalls (40 slope max terraforming for dirt and rock) - Disable item transfer from home servers - Disable Freedom and home server skills (locked flat 50 for everyone, except fight) - Disable Valrei missions - Disable mounts entirely (make a smaller map to compensate!)
  13. A New Elevation

    On skills resets, there's no way I'm grinding a toon again anywhere in Wurm; it's too painful now. The only way I see a skill reset working for me is if all prem toons that access Elevation (whether from Freedom, from home servers, or brand new toons) get flat 50 in all stats/skills (plus whatever curves), maybe 70 fight, with skillgain locked. -Maybe- make fight skill losable/gainable, but that's it. That would make Elevation all about building/fighting, and not about an arcane, frustrating skilling system.
  14. A New Elevation

    I really want to see dirtwalls nerfed to the ground (pun maliciously intended! ), so I'm going to harp on it a bit more: The reason mine doors are so powerful is that they anchor the dirtwall and prevent ramps from being made. If, however, the max slope of the dirtwall were 40 per tile, the mine door ramp-resistant meta becomes irrelevant, since the ramp is already there. That's a huge nerf to mine doors, without the potential bugginess of changing mine door mechanics. Mine doors would no longer delay draining deeds, and thus might not need direct nerfing at all. Additionally, make, say, portcullises unpickable, and you wouldn't even need rock layer to build a deed. (Mine doors really shouldn't be the only safe way in and out of a deed!)
  15. A New Elevation

    Another crazy idea: remove current uniques and unique spawns from home servers. I still see them as newbie-eaters and disruptors, not treasure troves. The long-term health of Epic would likely be improved if new players on home servers could play without getting chased across the map by hatchlings. I realize limiting uniques to Elevation could cause a snowball effect, in which case I'd say remove them from Elevation as well until uniques on Epic can be sorted better.