Kiama

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Posts posted by Kiama


  1. We now have a magic system! But, this being the Endless Isles, you have a bit of learning to do.

     

    To cast magic, you will need to craft a wizard wand from using a carving knife on a shaft. You then need to attach a gem to it. Presently there are 17 spells that require an emerald gem and 1 that requires a ruby gem. More spells will be added in the future.

     

    The spell that the wand can cast is determined by its wood type and its gem type. I will tell you that you can cast Lv. 1 spells with a birchwood wand. I will also tell you that there is a spell called Bounty of Flowers that requires a birchwood wand with a ruby gem attached. The rest you can figure out yourself.

     

    The spells you are allowed to cast are determined by your Wizardry level. To begin with you can only cast Lv. 1 spells because you are Wizardry Lv. 1. To cast Wizardry Lv. 2 spells, you need to master any single Wizardry level 1 spell.

     

    You master spells by finding their correct flower configuration. This is a symmetrical pattern around you, including the tile you are on. Low level spells require particular flowers planted in each tile in a 3x3 area around you. Higher level spells require 5x5 areas and 7x7 areas. As this pattern is mirror-symmetrical and there are only 7 flower types, this isn't as difficult to figure out as you might expect and the wand will tell you how many tiles you have correct to cast its spell. When you accomplish this with a Lv. 1 spell, your Wizardry increases to Lv. 2.

     

    Some spells will require you to set an output with your wand. For example, with Make Dirt, you need to activate the wand and right click a bulk container, then choose "Set Output".

     

    If you set the output to paper of the same material as the wand, you will create a Magic Scroll of that spell rather than casting the spell. When using a scroll you do not have to worry about the flower configuration (you did it when you created the scroll). You can trade these scrolls with other players.

     

    Finally, you will also need a certain amount of karma to cast the spell (unless you are using a scroll), which goes down as your Wizardry level goes up. You earn karma passively on our server. Initially, if you don't spend it on anything else, you will earn enough karma to cast a low-level spell about every 70 minutes (including when you are offline).


  2. The next update brings a card set (Gold Edition) that gives you collectible coins. These coins are viewable in the world (requiring our custom client). There's 194. You have about a 1 in 8 chance of a pack giving you a silver coin and about a 1 in 600 chance of getting a gold coin.

     

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  3. Added a new class:

     

    Deep

    They start underground like dwarves and are able to "scour the overworld", which gives them foraging/gathering results from underground (right click the cave ceiling).
    They are also limited to the underground, unlike Dwarves, the same way that water and caves kill Fae.
    They start with only a pickaxe.

    Scouring results can also include logs and grass.

    There's no limit for scouring, unlike foraging.

    The traps (small game trap/large game trap) work for them underground.


  4. We now have a small game trap and a large game trap, both creatable with materials that Stone characters can make. They are both one use (as they are cheap) and spawn corpses after a while regardless of whether there are any creatures nearby.

     

    I have also added another 8 recipes for knapping for a total of 16. The recipes are now every half number from 1.0 to 8.5.


  5. Thanks snars. I will outline the Stone class, which is still in testing but here's what is done so far:

     

    The Stone Class

    • They can gather and knapp, which I will explain below (and so can everyone else, but the Stone and class *needs* to and also doesn't progress beyond it, unlike Iron)
    • They can't use metal items on other items, tiles, or animals.
    • They can't lead animals.
    • They can't sow, tend, harvest crops, or plant trees, but they can harvest from trees.
    • Like the Iron class, they have 1.0 skill gain and random spawn/random respawn on death.
    • Like the Loyal class, they cannot play cards and start with no items other than the mirror.
    • Unlike the Loyal class, they can still collect cards.

    Gathering

     

    Now everyone has a gathering ability in Nature, currently only usable on grass, which can provide the following results in decreasing order.

    1. Flint Core
    2. Branch
    3. Limestone
    4. Granite
    5. Quartz

    The branch is a normal branch, the others are tools for knapping, and come with a random weight, rounded to .1

     

    Knapping

     

    Limestone, granite, and quartz are all hammerstones for knapping, each with a different range of weights (which is about to be very important).

    Activate limestone, granite, or quartz and right click a flint core to see the "Knapp" action.

    Knapping reduces the flint core by the weight of the hammerstone. A flint flake will be produced in the process, which may be useful as an arrow head or may just be flint.

    Then, depending on the weight of the resulting flint core, an item may be created.

    The current target weights for recipes are any whole numbers from 1.0 to 8.0. These can make the following items:

    • Handaxe (Our new name for the crude knife)
    • Stone Sickle Head
    • Stone Axe Head
    • Stone Pickaxe Head
    • Stone Shovel Head
    • Stone Spear Head
    • Needle (Stone)
    • Baking Stone (Stone)

    I won't spoil which weights make which items.

     

    Recipe Changes

    • Staffs can be made with handaxe on log
    • Sickles (Stone) can be made with stone sickle head and handle
    • Long spear can be made with stone spear head and staff
    • Twisted grass can be made from two mixed grass
    • Bow string can be made from two twisted grass
    • Shod clubs can be made from handaxe on log
    • Vanilla crude tool creation is no longer possible

     

    Other Changes

    • You can now access your full bank from anywhere, as well as withdraw money, with options at the top of your inventory (same as you access the Endless Herald with)
    • There is no longer passive income in the game. There is still passive karma. I am working on adding a card set with collectible coins.

  6. The latest update brings a card set with multi-piece paintings. There are 41 such 3-piece canvases to collect in the latest card collection (along with many other cards). There's also an easier way to collect paintings than completing puzzles - with the full set of 3 cards, you can play any of them to trade all 3 cards for a random painting (of one of the cards). All art by me (AI generated).

    M0SwRsJ.jpg

     

    S6m2uoP.jpg

     

    Nd1wdfR.jpg

     

    EoFBztG.jpg


  7. The card/painting system has been completely reset (with the permission of players in a 12-0 vote) and MtG and Pokemon have been removed with a new card set added, which you can begin earning from now.

     

    All of the cards in the new set are playable, and they were all generated by me using Stable Diffusion.


  8. 1.1 The Puzzles and Paintings update

     

    You need our client patch 1.1 for this (in the discord).

     

    RTt2hyW.png

     

    We now have puzzles and paintings. Specifically, we have sliding puzzles that you create with cards and upon completion turn the card into a painting.

     

    kREMA07.png


    You insert a card into the puzzle board to set up the puzzle (it can be retrieved as long as you haven't completed the puzzle). Upon completing the puzzle, you get a painting of the puzzle you can hang up.

     

    5D8JXt8.png


    You can only move pieces that are adjacent to the gap, except when you are spending your free move, which you only get one of per puzzle. Be careful spending, because it may either be necessary to use it to solve the puzzle, or using it may make the puzzle unsolvable.

     

    The complexity of the puzzle depends on the rarity of the card

     

    Commons: 4x3

    Uncommons: 5x4
    Rares: 6x4
    Mythics: 7x5


    For convenience, I have made it so the pieces can be moved with any action so even double-clicking them (which usually examines), will move them and you can use a keybinding for examine to move them too.

     

    You can make a puzzle board with a carving knife on a fallen tree (toymaking) or by playing the "Moonfolk Puzzlemaker" card, which is a common in Kamigawa so many probably already have it.


  9. 45 minutes ago, Tyoda said:

    What the heck. This is an insane content dump! Good job!

     

    May I ask why the chess game requires a client patch? Seems doable server-side.

     

    Hey Tyoda, the client patch does a lot more than just the Chess and since we have it, it is the most convenient way for players to get new content (any server side content can fail which is why the custom map still randomly won't load for people sometimes). The patch should be compatible with all normal servers too.

     

    The client patch also is what allows you to see the cards in-game (it has a custom texture loading that allows the textures to be loaded from http) and it allows you to see cards in chat:

     

    96lpBf1.png

     

    Oh and with Chess, I also was able to reuse Chess models more efficiently than I could figure out how to by default, that might just be me missing how to do it properly by default, but again it just makes it easier for me to be able to implement stuff how I see fit to implement them.


  10. Here's an advertisement:

     

    wA7TP6n.png

     

    I have made Chess tables for us! You can actually play. When you right click a piece you see valid moves (if it is that color's turn). It supports Capturing, En Passant, Castling, Promoting (although only to a Queen for simplicity's sake). There's no draw rules and no Check-mechanics but the game is fully featured enough to be convenient to play. Whenever you need to, you can reset the board, with no need to put all those pieces back yourself. Anyone can move the pieces so if you want a private game it needs to be in a private place.

     

    To play with this, you will need our custom client patch, which you can find in the discord.

     

    gRKRJek.png

     

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    You can get the wooden version from toymaking. The marble version is exclusive to finding and playing a Thoughtlace card:

     

    0L0gEhg.jpg

     

    Which I guess means I will bring up the elephant in the room: the server is presently a bit of a love letter to collectible cards. You can collect packs and cards from Magic the Gathering and Pokemon. I don't know how long we will have this because I am just hoping this is fine with us being an entirely non-commercial project (I have explicitly said I don't even accept donations). If you have our client patch you can even see the cards and packs in the world:

     

    UVwnQaz.png

     

    8HWVKVl.png

     

    There's no game mechanics for the cards in the world but I have added the ability to "play" certain cards, meaning something interesting can happen like a goblin might appear or you might terraform the land in some way or (in this case) you might get a special item like with Thoughtlace.

     

    We have support for... every single Magic the Gathering card (about 29,000 cards) as well as the Pokemon base set. You can view all of them up close with our View/Inspect functionality. We even have a fully-featured binder system!

     

    lOu81sb.png

     

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    There's also a pack-opening screen that you get when you open a pack if you enjoy the suspense of finding out what each card is. The cards are weighted so that you get 1 rare, 4 uncommon, and 10 common (for both MtG and Pokemon).

     

    f90IC4a.png

     

    You can spend Karma (which is earned passively or from recycling unwanted packs/cards) to get cards in the Cards section of the Endless Herald (our custom newsletter that loads up when you start the game and can be accessed from your inventory:

     

    1O71hUD.png

     

    So yeah. If Wizards or the Pokemon company takes issue with us appreciating these images they'll go and I'll just have some AI-generated cards to collect instead. Personally I feel this is only encouraging me to get back into the respective card games (I have in fact got back into MtG Arena after doing this). But as you can see with the Chess functionality, and the custom classes, I am not a one-trick pony so it isn't the end of the world if we do end up replacing the cards in the game and there are many more features to come. This is a completely free community server so come and enjoy it with us!


  11. 11 days later and there's more.

     

    Traders

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    Core Skill selection screen for Fae and Dwarves:

     

    b4AOYNQ.png

     

    The Endless Herald:

     

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    Collectibles:

     

    HASteQM.png

     

    I strongly, strongly encourage you to give our Trader class a go. And join us for launch at midnight of the New Year (UK time)!


  12. Beta reset happening in 15 minutes, with the Dwarf class:

     

    1. Spawn in a mountain and always respawn there
    2. Have 10 core skills including mining and a random smithing skill.
    3. Spawn with a pickaxe, a large maul, a chisel, a carving knife, a flint and steel, a pelt, 10 kindling, and a barrel of dwarven ale.
    4. Mine different things to everyone else: they mine coal instead of slate, for example. Clay instead of tin. Ironwood instead of iron. Sand instead of sandstone. Lichens (mushrooms) instead of many other ores. Metals are instead obtained from point 6.
    5. Ironwood is literally wood with iron material. This means you can make anything you would normally make with wood, but to craft from it you have to heat up the wood in a forge. It doesn't burn. Not terribly practical and means some objects can't be improved but allows dwarves to obtain the basics.
    6. Mine resources, metals, alloys, and possibly glimmersteel from stone when there is a particular configuration of veins in the surrounding 8 tiles (the "recipes" you discover here are character-specific. Your dwarf has its own unique journey towards glimmersteel.)
    7. Can Strike the Earth (with a large maul) to move tiles around and break veins quickly. Each strike halves the resource of the tile and moves the tile away from the dwarf if there is space. Incredibly dangerous; stay the hell away from dwarves striking the earth. Note that striking the earth is primarily for veins but can also be used for cave walls. To strike the earth on plain cave walls you need to mine them once first.
    8. Can detect whether a vein is at or near its resonant frequency (use Strike the Earth until you get a message about it and then Mine until it reaches its resonant frequency).
    9. Can Sing to the Earth when the four corner veins in a 5x5 square surrounding a given tile are resonating. Singing to the Earth sets the resource of a cave wall to 200.


  13. New Game Mode

     

    Fae:

     

    Have a Heart tree
    Spawn at their Heart tree
    Always respawn at their Heart tree
    Can't live without their Heart tree so have to ensure it is never cut down
    Die underground
    Die in water

    Start with a Fae Soul
    Start with a Fae Amulet
    You can do Fae Alchemy by using the Fae Amulet inside the Fae Soul.
    Presently have 1x skill gain

     

    Fae Alchemy

     

    To use Fae alchemy, you must have at least 2 bulk items in your Fae Soul and the Fae Amulet should be in the Fae Soul too.

     

    Use your Fae Amulet inside the Fae Soul. The bulk items in your Fae Soul will be destroyed and replaced with an alchemised item.

     

    Any number of bulk items can go into the Fae Soul; all will be consumed and the recipe will change according to the exact contents of the Fae Soul.

     

    The recipes are also unique to you. If you discover that branch + blue mushroom = clay, others are likely to find something different.

     

    The resulting item is also limited to bulk items. Nonetheless, you can discover very powerful production chains that will be unique to you.

     

    Most outcomes are duds: rock shards, branches, or iron rocks. These however are also very useful early game - craft them into a crude knife, crude shovel, and crude axe.

     

    You can verify which tree is your Heart tree by alchemising on the tile. If it is your Heart tree, you will see that. If you completely lose the area of your tree, you will find it when you next die and respawn (directly on the tree).


  14. Update:

     

    Beta is coming along nicely. I have modded many more changes. The biggest one is Iron accounts:

     

    You can make an Iron account the same way you make a Loyal account: have the word "Iron" at the start of the name (capitalisation doesn't matter).

     

    Iron accounts start with no items, have 1x skill gain, spawn in a completely random spot on the server, and whenever they die they go to another random spot on the server

     

    Other changes:

     

    I have carefully tweaked each creature count (overall it equates to about 30% aggressive) and have included gorillas and hyenas (presently nonaggressive)
    50 salesmen/women spawn randomly all over the map and can be traded with
    You can hitch 2 creatures to tents
    Fog spiders don't spawn
    Creatures that would normally spawn underground spawn on the surface instead (and don't spawn underground)
    You can load with 21 Body Strength
    You can trade with traders regardless of their kingdom and regardless of being a passenger in a vehicle
    You are allowed to choose your own name capitalisation
    Base movement speed is increased by 30%
    I fixed the new player newbie buff bug so you don't have to leave and rejoin to get the buffs anymore
    You can build near holy ground
    Loyal accounts start with no items


  15. The Beta starts on Wednesday at 6pm UK time. I realize that's a bit early but hey that's 3am on Thursday in South Korea. All who participate in the Beta will be added to the beta channel on discord and be able to vote on the settings that will make it into the final version of the Endless Isles.

     

    Thank you to everyone who has been contributing maps during the Alpha. We have enough to have a very full map. I will reveal it tomorrow.


  16. So I have finally learned to mod and my first two contributions to this server are:

     

    1. Money is now given to all players regardless of whether they are online or not. As such, I am reducing the payment to about a third of what it was (70 iron instead of 2 copper). This is to balance out the experience of those who have more play time and those who have less.

    2. I isolated the BankBalanceAction from sindusk's servertweaks mod, so you can now check your balance in game by right clicking your body. I hadn't wanted to add the whole servertweaks mod without needing it.

     

    This brings up what to do about alts. You will have two options.

     

    1. You can have alts that don't interact with your other main characters (even indirectly, like trading with someone on condition of another trade with the alt). Do this if you are approaching your alt as a separate playthrough.

    2. You can have servant alts. They must have "Loyal" at the start of the name. All players whose names start with "Loyal" are not credited by what I am calling the Universal Basic Income mod.

     

    I want to be clear that I don't allow macros at all in case this sounded like Loyal accounts were for macroing.


  17. On 11/17/2022 at 12:58 PM, Batta said:

    If each one has a 200 tile border, won't that make it 400 tiles between them? That seems like a lot of water on the map

    I'm also changing this to a 150 border, I think that will be enough.

     

    Update: I'm not even sure we're going to get the amount of islands where it matters so send me any kind of island you like.


  18. 10 minutes ago, Batta said:

    If each one has a 200 tile border, won't that make it 400 tiles between them? That seems like a lot of water on the map

    If the map is irregular (not square) like yours (Ozma) then we can probably fit it together with others with a smaller border. There's also the option of me programmatically resizing some of the bigger ones if we need to. So feel free to send me anything and I'll see what I can do with it.