hucklefinn

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  1. Hermitage In The Valley (Founder - Treble; Me) Deed Center 2306 1095 Unsure if you mark actual deed area, or even if you can but; its 21 tiles wide and 23 Tiles tall So; NW Corner 2296,1084 -- NE Corner 2316,1084 SW Corner 2296, 1106 -- SE Corner 2316,1106
  2. Is there a way to get a flat image of the base map?
  3. See, that is where donkeys come into play! most of those that can ride horses dont even bother with donkeys! But, they can bred for traits just like horses, if i find a decent breeder willing to, i will drag some donkeys across the map nd pen them up in areas for people to use to cover distances not possible with summons. with good bred donkeys, even non-prems can really see the wonders of mounts, may even get some to premium that otherwise wouldnt! And players with a priest that are self sufficient are an even better target to join; they most likely have something to offer, whether it be a good market, decent food, etc. Sadly, this would mean the Devs have to add in something new.. but if this was the case.. i would simply say, make a new lodestone; Soul Summon Lodestone, that priests can use the soul summon on, thus 'charging' it, that others can summon themselves to.. but how would the person -being- summoned find them/be summoned? the one being summoned will obviously need something to activate/use to show a list of such 'summoning stones' .. and then we are back to square one, in a way.. since well, adding new things isnt the point of this discussion, but using what we already have at our disposal.. however if a Developer wishes to join in and say this wouldnt be off the table, im fine going down that avenue of thought.. Regardless, with both donkeys and summons; you should be able to get most places very easily. and with donkeys, any player can now have a mount; new players -start- with the Body Control for donkeys. dont want the newbies to have a breedable mount? breed the final good trait donkey with decent horses and make some mules, kill the bad traits while keeping the good traits. boom, a temporary mount for newer players. it will eventually die of old age and not mean everyone has one. My Name is Treble ingame! feel free to hit me ingame if your a priest or animal breeder and wish to offer any services! As for donkeys, i will bring the breeders some breeding pairs, multiple pairs if possible and they have the room. i will also be starting to gather donkeys to breed, although will need a breeder to come examine traits every once in a while.
  4. and while i was typing away, someone else was also. Unreliable? in order to be effective... the maps are smallish; and i will admit, it will mainly help newer players.. but lets say i make it a web applet, priest players can get a code from, enter it in as a 'login' > the site can now know they are online. and marker overlaying an image, even dynamic ones, isnt hard. another idea; you can even seperate green into light green for active, but regaining favor, dark green for active and able. see, a server negates timezones; it is always awake. all it will require is the players with priests to well, -raises hand- << pretty much that much effort. i would have to make it 2 fold though, as in, make an alt that goes around and adds all of them as friends; i will set their status to yellow if i see them or their alt is online, if they 'login' with their key, their status goes to light green.. idk. working out the design aspects of a system still, but hey, thats what the discussion is for!
  5. We could do a red/yellow/green. if actively online, and known, its green; otherwise its red if the player usually isnt on, but will be yellow for whatever hours the priest in question (or the main of such priest, if the priest is an alt) well maybe it was before its time. but i will say this. i know enough html and javascript to make it not require the forum, the main issue there is hosting; but that may not be an issue.. it is a popular enough idea i dont see why not. With so many servers, especially the bigger ones, i can only assume there will be definitely people that prefer a bit of distance, either ingame distance wise, or socially to not really connect with too many; and they have the same likelyhood of both wanting to be a priest, and not being a priest and needing a lift. Now. i will say this, yes, people will almost always want to take something, usually a mount.. but if they can get back just as easily; why would they need to travel heavy? this would also support an entirely different thing, and i admit, i just now thought of it. people will visit each other more. people with traders will get a (admittedly, very small) boost to sales, inns might even be used 0.o as i have never seen people charge newer players for such a thing, simply because any newbie coming to the village, usually just stays; this promote actual visitors, not settlers. it will eventually make most the current community even closer; because we would interact a bit more. but the tool will be for newer players to find out the info.. obviously once you have already used such a tool and know when who is on (maybe friends list ingme) ...well you wont need it. the only negative is eventually once demand reaches a certain point, it being free will become less common. but of course, if it never reaches -quite- that degree, but is still relatively common, then the purpose is served.
  6. Lets start this by saying, i have no idea why this has not already happened, so if i has, and for whatever reason taken down, apologies 0.o but eh.. So, in a sentence, why havent priests made a map of priests able to summon someone, and like, there be a market for it? I have yet to be able to do this myself, never being a priest, so unsure. it cost favor; just as a spell, so it uses a resource; and keep in mind, not really saying it has to be any more exenspsive, if there be a cost at all, but why hasnt there been a list of priests willing to do so? Well that is what i would propose, a list and map grid, etc, and even price if you have one. Ya sure, we got cargo transport easily, and yes the mounts with carts and such can make land travel a bit.. .trivial, beyond terrain issues. add in wagons and better draft animals and im sure most of the vets already dont worry about travel. but we have a map, and honestly they can be markers for the map even. anyways, just an idea that i would love to discuss if any priests would want to; i can start taking ingame names, location(map grid and server name), prices, etc. ___________ EDIT - More Information (WIP) ___________ I would basically do this.. keep in mind this is a general system.. there would be 2 main 'kits' the system could offer, a way to get around; rowing boat or mule/donkey. one is a lot more work... until you consider the fact these will be decent trait animals: maybe not all good, but decent enough to be a decent help for starting players. mules will always be free to anyone that finds them, and will be restocked at these stations.. which i will call santuaries or temples, since they are priest based, and will want at least 2 separate religions; although any will really be accepted in the beginning, later it will be based on need, and each deed placed for such use will need exactly 1 of each religion, plus 1 non-priest fighter to act as a guard and help clear the stronger beasts, plus a possible second fighter that rotates with nearby villages; thus clearing the roads between.. these guards will not mess with anything farther than 3-4 tiles from the road; only those posing direct threat to random travelers will be routinely dealt with... lesser slower beast near open areas will simply be lured away. since this will be something that, if done right, can support a deed; we can place deeds far enough from starter towns to be useable and not really interfere in any way, smaller port towns near the starter towns closest to each, and the last fighter be mainly put between; ensures each will be be entirely safe both newbie and even vets who want to do a short delivery without much delays on the road regardless, i would be asking there to be priests that have an account that can summon, and also temporary relocate to such a deed for the time they wish.. keep in mind, as it gets used it will generate some income; upkeep is taken off the top, the rest is essentially split between all parties of the deed. i will technically have a part in each, but i use that to pay the fighters that go between villages; and thus wouldnt share in the deeds income directly. the rest goes to hiring newbie for the lighter maintainence things, and bulk item / scrap metal / etc. newbie would be asked to make some small amount of resources; the tools they starter with are need alone, else the deed will supply the tool; and ql should matter for such a thing.. a thing the note is i would want to discuss things where A) Skill level doesnt cap QL (Foraging, but not farming, butchering but not cooking, etc.) or where QL for it is still reasonable around 20QL (scrap metal used for item creation to name an example, things like bulk planks and shafts for similar purposes), or even things like repairing the buildings and things that a priest may or may not be able to always do, depending on who they follow. now, some priests can do things other priests cant, so full place of each priest and 1 fighter could essentially make sure the entire deed is good; if they was able to be fully active. which is the main reason they will have to relocate to such a deed; because at the end you can take your share, go home for however long, and come back to any other of these deeds, possibly even cross server, and hey, im sure the higher your skills... well, we wont be saying you have to do anything really besides summons; if people needs spells you have and wish to use your services; that will be up to the priest doing it, and any income is their own.. anything the newbies and such do is simply stored, and either used or sold; the income going towards deed income. How will such a system be... viable? Meh. as i said. i do a bit of programming, it is a bit a big thing honestly, so will take some time, but it is indeed far from impossible. as a side note; we would possibly even welcome those close to being able to soul summon; so long as they planned to stay for however long a degree after, but make no such restriction. keep in mind the deed it self will be run be each me, one of my alt, or someone i appoint mayor; mainly because all deed functions will have to be centralized in order to go into a site i will have to create... eh. but i will be trying to do it in a way so that regardless of any single persons inactivity; the places can still function. I will basically have a few different roles for each diety, such as a farmer for Fo; rope creation i think can be done; you can improve regardless of religion I think. either Mag or Vyn cant mine, but mag can even also be a fighter if I remember (( or can all priests really excel there now? we got alot more spells.. )) Etc.. And will try to be rotating each of these roles for each deeds within a certain area... I wont really decide much i admit.. I will make a program to both store and come up with such schedules based on times online, timezones, etc, and have it crunch all those numbers.. so most the headache wont be -too- bad. the main issue will probably be finding enough active priests to run enough deeds. they will want to be far enough way to viable for any -need- for a summon, but close enough to warrant summoning -to- it. Im aiming for roughly ((map width in tiles/ 2000)^2), so Xanadu my main home server, would be 16 -6 small maps of 2K (Melody of the SFI, and of the North; Deliverance, Exodus, Celebration, Pristine, and Release [plus all epic servers]]) a side barely having the minimum four on each corner) -5 maps of 4K(the medium map size, including; Harmony, Cadence, Defiance of the SFI, and of the North; Independence and Chaos.. and Seasonal world: Jackal.) tile map will also be able to use only 4 deeds. [I can only assume Jackal being seasonal; this entire sytem will be useless on, is only mentioned in regards to map size.] -Xanadu is the only 8K*8K(roughly) map.. will want each one to be roughly a straight shot about 1500-200 tiles apart, and there be highway that entire straight shot, and mostly flat, without any big dip up or down.. so yes they will definitely add up in total.. just means it can start small. but will end with either 12 or 16, depending on where we put them. this still puts the total number of deeds in the mid 50's.. 56-60 to be precise. now this will be 11 separate smaller 4 deeds clusters, and a 12-16 mega cluster, so really most the smaller ones can be a bit standard; the main highway issues will be on the largest map, Xanadu.. and those will be temporary. keep in mind i can only do a few of 2K maps in addition to at least most of Xanadu; so will be looking for priests that think they can handle multiple alts on different servers, and have at least be active on a couple in most cases.. may need multiples; idk, pm me. Now i have -alot- of various projects planned, and actually plan to have an alt i just delete and remake for each server to do literally nothing but walk around, die, different starter, etc... in each area to i can figure out different things; also keep in mind, most are functionally cosmetic and will return the land to its state before (terraforming steppe, then replanting steppe as you go, if you go slow enough for a line of tiles to regrow you can go the same with tundra and i think marsh, i do know tundra does spread slowly.) eh. regardless, newbies who wish to donate a bit of time for the summons will always have something they can do until they get bored and leave to go do whatever. this in turn can be sent a central place for all deeds, and now the entire group at least has an income; that is also the reason the mayor accounts of each deeds income will go towards such expenses. as i said, some priests can also be fighter, on some deeds a priest or fighter can also be a mayor; there isnt much difference; but if both the mayor and fighter are priests the entire village will be maxed at 4 priests, 1 of each religion. i will be trying to make sure each future site will of course be suitable for such a thing..
  7. Looking for work, I am not premium, so can not do higher QL goods. I have low digging, currently just a bit over 3, but willing to grind it to make it more workable, to obtain the skills needed for a digging job. I want mining skill, currently 7-9, so a mining job would be optimal. Also, bricks wouldn't be bad either, as I also wish to grind masonry, and stone cutting would help that. I don't have much woodcutting level, but willing to grind to get at least a minimum level to be able to provide a minimum quality logs or felled trees for jobs that may arise. I am almost up to 20 carp, so low QL bulk carp items could be a good job. I am willing to accept work for almost any job, but I also do not wish to travel too far from my village, as I have a house, and a decent area that I am liking. If the pay is good enough though, then I would be willing to travel anywhere, or if my travel itself is paid for, which I do not expect, not would think will arise.
  8. I am indeed looking for work, but I am a part of a village already, around J11 on the Xandu server. If you are nearby, I could supply the labor. I would include the rough location your at, maybe a general 'south eastern part of Independence ' for example. Also, what do you meant by you will pay by completion not final sale? How I would interpret that is, you will pay based on speed an or ql, but you are advertising to newbies who can do neither, except maybe speed if they are committed and your guidelines are not too strict.