Animalchin

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About Animalchin

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  1. I am a new player to Wurm, (You entered through the portal to Wurm on day of Sleep, week 1 of the starfall of the Leaf, 1067. That's 16 days, 9 hours and 34 minutes ago.) and the Huser Canal Improvement Project was the first instance of a community project that I've witnessed in-game. I was attracted towards Wurm because of the way it is marketed as a large sandbox world that was developed around player influence. Having areas that can be re-built really adds to the dynamic feel of the game, and this whole concept of heritage sites just strikes me as out of place. Too much heritage and you end up with areas that never reach their full potential. It really doesn't make any sense to me that a GM would give the approval on a restoration project like this, and suddenly decide after the restoration started that it breaches certain boundaries that were never fully defined in the first place. It's like an umpire taking back his call after an inning is played. Player's were not suddenly land locked because of this project, they had Amish Estates canal just north of the Huser site. The players working on the project were fully dedicated to get the canal passable again as quickly as possible. At the same time, I feel a lot of this shouldn't even need to be mentioned. It's just a video game and shouldn't require GMs to hold players hands and tell them what they can and can not do in this sandbox land. I wasn't as fully invested in this project as others were, but watching its downfall has really left a bad taste in my mouth. There's nothing to do about it now, but I just wanted to share an outside perspective on this whole situation.