Mclavin

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Everything posted by Mclavin

  1. Rhianna is needed if speculation is the topic
  2. Triumph for the pve and Frontier for pvp
  3. -1 just bring back calf shots
  4. I'd like to think the door itself although not the strongest the process is long because cosmeticically it shows high value and craftmans ship.. From finding the high ql gold to making it. Steel is stronger but the process is making steel is long too. Eitherway I think its OK...how does silver play out? Is it sightly easier?
  5. They're reviewing the launch so for now this can be closed and I'll make a new one once we know whats up if it's needed. I think this poll although not finished is conslusive enough to show the direction peoples votes are going and the post itself summed up the general feelings that can be commeted I doubt anything will bring a new angle and I just see the thread repeating/losing focus on the topic. Please close thread.
  6. Maybe and I'll put ChoooChooo Station right next to your deed so you can play with your Pal Mclovin
  7. Why do pvp miss out on something theyve been asking for since I started playing Fresh server. Fresh skills With epic you did fresh server, forgot fresh skills Now we got new server, and still don't get that new player start. If a week isn't a big difference in your eyes of wurm gain, then it isn't a big difference in bug gain either. Just release both alongside each other and keep everybody happy for once Literally Give us what we ask for and stop half assing the pvp community. Waited 5 years to experience a pvp server release with wurm online with fresh accounts, only ever got this with challenge.
  8. You should release pvp server on day 1 alongside the pve version, people/new blood will unlikely settle on freedom then a week later resettle on pvp, people who need faith converts because BL or w/e will also be an issue, then the fact idk why you're taking away the rush of a pvp server being fresh accounts by letting us skill over on freedom for a week prior. I find it hard to understand how you're mucking up and putting pvp on the back end once again. The quirks that come along with a pvp server opening is what makes part of the rush, yall just making excuses at this point for the delay and many of us would much rather have quirks pop up than completely lose out on pvp day 1 grind rush. Also, if you play on pvp you get both pvp and pve so why are we suggesting that keeping it delayed for a week gets people to experience it both? ------------ Points from broken sanity An overview of some of the points I made in the other thread: People will already be skilled up when the PvP server is released. This means PvPers will miss out on the fresh experience when PvP server opens. This is often the most exciting time for a new PvP server, as people rush to be able to ride horses, wield their chosen weapons, etc, all whilst scouting and skirmishing. PvP servers always rely on that initial burst of players. A lot of experienced groups will lose momentum by starting out on a PvE server. So even when they introduce the new servers, people who have already had their fresh start on the PvE server are now settled down and won't want to jump over. The only people who'll end up on the new PvP server will likely be older experienced players. If you're a new player who wasn't given the option of a PvP server upon tutorial completion, you're not likely to want to move to a new server when it's released, or even know how, or why you might want to. A lot of players will be interested in the PvP style game play (team work, big deed building, etc), rather than the more solo based gameplay of PvE. They won't see these teamwork kingdom based elements on a PvE server, and will stop playing. Once they've stopped playing, they're not going to care or know if a PvP server has been released. And even if they did, they wouldn't know it's a different experience to PvE servers. Upon the PvE server opening there 'll be a massive land grab from PvPers, only for the land to then be abandoned when the PvP server opens. Basically, this is the biggest (last?) chance for a big influx of players to Wurm, and the Devs are treating the PvP server as second rate *Unban Mcdaniel
  9. We're all a bit bruised in the head from being bashed around by hell horses because we tame with 32 horse taming skill. When a hell horse is not kicking us were being hit over the head by metal weapons and killing people and this reflects in our posts infact you could argue the more mistakes you find the more obvious it is that we are in the state of pvp numbness. Join panda, you'll soon forget your abcs Also taking in kjc refuges
  10. +1 I have 2 statues I built with differnt accounts I no longer own so would like to move them
  11. Nah we carry green hats, if we're needing heals we switch to green hats lmao
  12. All my kingdom will name themselves O0o0o0o0o In different format. Good luck calling target
  13. Panda for short but we stand tall when faced with war. Panda are recruiting, if you're looking to learn pvp or looking to support the back bone of our Kingdom by crafting, even from the safety of freedom, we got a spot for you. Drop a pm and come explore a new side to Wurm Online!
  14. Do you sell to chaos if I provide escort and payment before you cross, Interested in 50k but would pay 60c per,need to buy the crates too. Pn me
  15. That's like saying why can't we just right click/cotton a player model and click Cotton instead of the wound window, It's just something you learn/know.
  16. @Wargasm jumping to misinformation as much as he and friends jump to staff bashing, sad to read but glad he was corrected and put into place on the spot, i feel no need to further correct how wrong he was.
  17. oh sold already as i posted in seperate discord pm, apparently demmand is high for drake sets from champs that die to alts. Thanks all. can close