The Second Age is a time of plenty, but only the strong will be able to make their fortune in these hostile lands. Do you have what it takes to carve your name in the annals of history, or will your legacy be lost to the sands of time?
We have a beautiful 2048x2048 map for you to explore. It has plenty of lakes, plains, gently sloping hills, and mixed forests, as well as some centralized mountains. The mountains can be steep, but in certain places you're able to scale them without having to turn on climbing. The map is mostly untouched, with only the spawn town and a 5x5 area for the White Light having been edited.
Spawn Town: Make it yours
We have provided some basic amenities in the spawn town, but everything else the players will have to make, for the spawn town belongs to you! There's lots of room for you and other players to make farms, or housing, or whatever else you might like. It's a great place to skill up in relative safety before heading out into the wide world.
Mobs are set to 20k, with 70% hostile, so you will never run out of things to hunt, and making a living from the wilderness will be even more rewarding!
You start with 20 in all characteristics and level 1 in all skills. Your starting kit is comprised of two ropes, a steel and flint, a pottery bowl, a compass, a waterskin and a tent, as well as a hatchet, carving knife, shovel, saw, pickaxe, rake, mallet, pendulum and a pelt, all of which are 30ql. You also receive a set of 30ql leather armor, a 30ql longsword, and a 30ql shield to help you get started.
The first 121 tiles of every deed is free to buy. After that, you must pay 2.5c for every additional tile. Now I know that sounds expensive, but upkeep is only 5i per tile. The deed tiles are expensive to buy, making it more difficult to create massive deeds, but once you own the tiles, they're very easy to pay for. Similarly, Templars are 1s to buy, but only 5c a month in upkeep after the steep initial purchase price. If no one who belongs to the deed logs in for 30 days, upkeep will increase dramatically to speed up decay of dead deeds.
We have curated a selection of mods that both add new features and introduce quality of life changes. We've included some community favorites such as removing priest restrictions, bounties on mobs, improved digging, some changes to meditation that have made it much more accessible, and increased capacity of crates and bulk/food storage bins! That's just a teaser though; for our full, extensive mod list, you'll have to click on the link below.
Thanks so much for reading, and we hope to see you on The Second Age!