New Wonders is a different type of Wurm Unlimited server. We are not happy with adding a few ease of game play items and letting it be. We thrive to give you a new gaming experience by providing unique creatures, challenges,and an End-Game. New Wonders is a fresh server with most of the community of World of Wonders coming over the server is already highly active. We slowed down the speed of gains on this server compared to previous server as well as making tweaks to rewards gained in our dungeons. To allow crafters to benefit more and keep a market going most dungeon items will now be unique crafting material needed to make end game type items, instead of giving the item out right. We have learned a lot from our first run and are determined to make this the best WU server for content and adventure. I have played WO and WU for years and eventually each server I slowly got bored and took long breaks. Once you build your castle or town what more is there? Normally the game provides a few unique fights every few weeks to keep you going for a while so you can get your end-game armor. Once you have it then what?
Following in the footsteps of other mainstream games we provide random drop loot on a good variation of drop rates for different items including unique dungeon only drops. To provide more incentive and to make sure everyone is rewarded fairly a dungeon currency system was added so you will get rewarded by random rolls for loot drops or through currency purchases. On top of the dungeons we provide new more challenging world mobs as well as raid bosses. Currently hosting approximately 100 new mob types including approximately 10 boss type monsters. These will be reimplemented with more variety as the community grows.
Four new armor sets added including two that can only be found here. New weapons added and all armor and weapons balanced to give a larger variety of useful items. Wurm has always provided a ton of sandbox play but with these additions we have added hours of replay value to the game.
New Wonders 4k x 4k Map, PvE
1.5x Skill Gain
4x Actions (all actions corrected to be affected by multiplier)
50k creatures currently with 50% passive. Wild Worgs is our only custom mount found in the wild. As the server matures others will start spawning again. Maybe you will get lucky and find a Magic Carpet.
No Deed Cost
Upkeep IS Enabled
Deeds auto disband after 90 days of inactivity
Upkeep will remain steady and not increased
Starter town with a lot to offer to help out new players
Public Tailoring Building
Public Inn with beds
Public Cathedral with both lights
Portal system replaced by caravan stations that allow fast travel between connected caravan stations. Caravan stations also allows carts/wagons/lead animals when using them.
Mount and Cart Speed increased. ~20kts per no trait horse cart ~Hitch ANY animal that you can tame or dominate to your cart/wagon
Animals will not unhitch due to ageing or becoming untamed
Stablemaster available at Life Spring and all four distant outposts
Do anything from your cart. Pretty much anything can be done from mounted. No need to get off your cart to cut down a tree.
Bounty and Dungeon/World currency
World Coin and Dungeons Coins. Any monster killed will provide you with world coin to be used at our world merchant.
Dungeon Coins will provide specific dungeon coins to be used at the specific dungeons merchant.
All creatures provide bounty up to 1s
Creatures all have loot tables that could provide assorted goods to make unique gear
Coin goes directly to your bank
No bounty provided for burying corpses.(possibly implement later)
Captive breed animals provide much less then wild animals
Karma bounty for being logged on.
Three Unique Faiths: Odin, Loki, and Fenrir
All kingdom priests are available
No Priest restrictions
Deity only spells
Bless reduced to 5 faith cost
New custom enchants
Replenish=New Spell, automatically refills a liquid container with water-Fo Only
Efficiency=New Spell, Reduces difficulty of skill checks when using the enchanted item-Vyn Only
New Spell: Efficiency
Efficiency is an enchant applicable to any enchantable item, including tools, weapons, etc.
Efficiency reduces difficulty of skill checks when using that item. This applies to a great deal of actions, including getting higher average ores with a pickaxe, blocking more often with a shield, and creation chance when making items with an anvil.
Unlocks this spell at 50 faith. It requires 50 favor to cast and has a difficulty of 60. It has no cooldown.
Efficiency has negating interaction with Blessings of the Dark and Circle of Cunning. If either of those enchants exist, you cannot cast Efficiency, and vice-versa. It does stack with Wind of Ages, Nimbleness,
Industry=New Spell, Ring enchant that reduces difficulty checks-Vyn Only
Endurance=New Spell, Ring enchant that reduces stamina usage-Mag Only
Acuity=New Spell, Ring enchant that reduces favor usage-Vyn Only
If you are wearing two rings with the same enchant, they will not stack. Instead, it will use the higher value.
The ring enchants are extremley hard to cast. They should be considered a luxury item, not a necessity.
They have a baseline 80 difficulty, and the cast is further reduced based on the quality of the target item.
If the ring is low quality, the power will almost always be low as well.
Cooldown removed from changing faith at altars.
Enchants that can possibly drop on dungeon items
Prowess=New Spell, Ring enchant that increase combat rating-No God can cast
Titanforged=New Spell, Increases speed, efficiency, and skill gain-No God can cast(Stacks with other enchants like WoA/BotD/Nimbleness)
Custom power settings on some spells to balance gameplay
(Raising Max Favor to 200 Max next update which will make linking not require)
Always succeed to meditate
No need to move certain tile distances
1/4 time for path promotions
Double size of crates 300 for small crates 600 for large crates
Bulk Storage Bins size greatly increased
No BS requirements for loading
Easy transfer if items between crates-crates, crates-bsb. 100 item transfer available regardless of character carry limit.
Do not rot
Grow time is roughly 24 hours
Harvesthelper gives an audible alert when crops grow
Improved farming by Bdew allows planting/tending/harvesting large areas once skill is high enough
Surface mining is 100% successful and only requires you to uncover that tile, no digging all the tiles around it.
Moonmetal mining enabled. So get some moonmetals when mining random tiles.
Dig/flatten/level from cart/wagon
Dirt/tar/peat/moss/clay that are dug is put into Cart/wagon and even the crates you have loaded in the vehicle if mounted
Tar/Moss/Clay all dig 10kg each dig
Peat dig 20kg each dig
Weapon damage all normalized for 1H or 2H making all weapons viable
Dual wielding improvements allows good damage output for dual wielding
Custom mobs and rift mobs naturally spawn across the map
Custom armor and weapons available through farming mobs in and out of dungeons
Mount summon scrolls can be created with items found on mobs including drake mounts
Dragons and hatchlings drop scale/hide on corpse for raffle to allow everyone to keep the little they get automatically
New Armor Sets
Pirate weave armor-Uses black cloth textures for most pieces, a mask, and studded boots/gloves. DR is at 0.55. 30% cast bonus like all cloth armor
Goblin weave armor-Uses green cloth textures for most pieces and leather boots/gloves. DR is at 0.55. 30% cast bonus
Pirate weave cloth can be found in Pirates Cove.
Goblin weave cloth can be found on goblins and trolls, since the trolls like killing the goblins.
Both materials can be found from treasure map guardians.
+0.3 base damage compared to normal weapons, higher parry rates
+0.5 base damage compared to normal weapons, higher parry rates
2H weapons have lost some base damage and gained some parry. 2H have been way OP compared to dual wielding and provided higher damage then expected from base weapons.
New type of material used to make mid to end game type items. Currently used for summoning scrolls and new armors.
The amount of items that use the new essences will increase as time allows.
Essence of Life: Small chance a fragment will drop off any mob. Champion mobs have higher drop chance. Treasure mobs have higher chance
Essence of Death: Small chance from Hell hounds,hell horses,hell scorpious, and zombies. Pirates cove mobs much higher drops. Treasure mobs have good drop chance
Essence of Fire: Currently not in tables
Essence of Holy: Scheduled to drop in our next dungeon
Essence of Magic: Currently not in tables
Essence of Water: Currently not in tables
Scrolls of summoning have been added. You first must make an unbound scroll with 25 scroll fragments. Once you have an unbound scroll you need to decide what scroll to make.
Avatar of Fenrir-5x Essence of Magic and Unbound Scroll
Cursed Ship-10x Essence of Death
Black Drake-5x Essence of Death
Green Drake-5x Essence of Life
Blue Drake-5x Essence of Water
Red Drake-5x Essence of Fire
White Drake-5x Essence of Holy
Each of these scrolls can be crafted but also have a drop chance from uniques or dungeon bosses. The cursed ship can drop from final boss in pirates cove. The Avatar of Fenrir can drop off troll king. Each drake can drop from a dragon or hatchling of the same color.
All kingdoms items can now be crafted including PMKs
Kingdom wagons other than Freedom requires 70 FC to craft.
Adds ability to cultivate, sow, farm, harvest, harvest and replant in a bigger area
Cultivate - works like normal, use shovel on tile
Sow - activate any container containing stuff that can be planted and click on tile
Farm - works like normal, rake on tile
Harvest - will only harvest ripe tiles, requires scythe for grains. Harvested crops will be auto-combined in inventory to make one big item (even those that can't be normally combined).
Harvest and replant - same as harvest but will use 1 produced item to immediately replant the tile
By default at 50 skills you can do 3x3, at 70 skill 5x5 and at 90 skill 7x7 area
Adds ability to mass plant and harvest planter racks
Pick all - right click a planter rack with harvestable planters, requires 30 gardening skill (configurable).
Plant all - activate a container and click a planter rack with empty pots, requires 50 gardening skill (configurable).
Length of action is roughly equivalent to doing the same area manually
Skill gain, stamina drain, tool damage, etc. is processed separately for every tile in the area
Tiles that are not valid for the action or unreachable will take 0.1 second to skip.
Enables planting in planters for additional items (configurable):
Nettles, sassafras, woad, cocoa bean, nutmeg,
Blueberry, lingonberry, raspberries
Bdews Vanity Pets, Putting items on things, and taxidermy all live
No Mail Cost
All mailboxes start with 30 cast enchant
5 Sprouts at once from picking sprouts
Horses will age through the foal stages quicker but age normal later in life
Craft all pauldrons in the game (requires applicable skills)
Fire burn time displayed in hours/minutes instead of vague read outs
Hitching posts to hitch animals
2% chance when you sacrifice a rare+ you will get a strange bone
New roll mod to easily roll off multiple items for a large group using /roll ## **. #=number of players, *=number of items
Treasure maps modified to provide loot in chest and better loot on the treasure guardians
CA automatically opened to all without having to toggle
Affinity orbs are purchasable items on our rare merchant or get lucky and find one out hunting