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Everything posted by Jerone0601

  1. Server Vote Reward Mod

    It could be possible by having the server ping results once a day and store the number of votes since last claiming. It could provide a reward based on the number then clear the vote number when the command is used. It is not horribly hard but also not super simple either. One of the biggest perks of a mod like this though is to keep players logging in as much as possible. A lot of times you might log in just to claim the vote and end up spending an hour or two online because a friend wanted to do something with you. If you make it so you don't have to log in then it takes that incentive away and ultimately could reduce the active population. I do want to thank the author of the mod. This was needed for a long time.
  2. [Released] Coldies Compilations

    What about those who log in after active? Maybe an announcement middle of screen that event is active when logging in...
  3. [RELEASED] Client mod loader

    The server must have server pack and http server mods properly set up. Also each client need serverpacks mod running.
  4. new mod idea, would like feedback and thoughts

    I would go with similar to Nappy's idea but limit to -10 al for any player not just active. The point being small server lose the main Smith or whatever you have something to fill in until someone fills the spot.
  5. (New Wonders)

    New Wonders New Wonders is a different type of Wurm Unlimited server. We are not happy with adding a few ease of game play items and letting it be. We thrive to give you a new gaming experience by providing unique creatures, challenges,and an End-Game. New Wonders is a fresh server with most of the community of World of Wonders coming over the server is already highly active. We slowed down the speed of gains on this server compared to previous server as well as making tweaks to rewards gained in our dungeons. To allow crafters to benefit more and keep a market going most dungeon items will now be unique crafting material needed to make end game type items, instead of giving the item out right. We have learned a lot from our first run and are determined to make this the best WU server for content and adventure. I have played WO and WU for years and eventually each server I slowly got bored and took long breaks. Once you build your castle or town what more is there? Normally the game provides a few unique fights every few weeks to keep you going for a while so you can get your end-game armor. Once you have it then what? Following in the footsteps of other mainstream games we provide random drop loot on a good variation of drop rates for different items including unique dungeon only drops. To provide more incentive and to make sure everyone is rewarded fairly a dungeon currency system was added so you will get rewarded by random rolls for loot drops or through currency purchases. On top of the dungeons we provide new more challenging world mobs as well as raid bosses. Currently hosting approximately 100 new mob types including approximately 10 boss type monsters. These will be reimplemented with more variety as the community grows. Four new armor sets added including two that can only be found here. New weapons added and all armor and weapons balanced to give a larger variety of useful items. Wurm has always provided a ton of sandbox play but with these additions we have added hours of replay value to the game. New Wonders 4k x 4k Map, PvE 1.5x Skill Gain 4x Actions (all actions corrected to be affected by multiplier) 50k creatures currently with 50% passive. Wild Worgs is our only custom mount found in the wild. As the server matures others will start spawning again. Maybe you will get lucky and find a Magic Carpet. No Deed Cost Upkeep IS Enabled Deeds auto disband after 90 days of inactivity Upkeep will remain steady and not increased Starter Town Starter town with a lot to offer to help out new players Public Mine Public Blacksmith Public Tailoring Building Public Inn with beds Public Cathedral with both lights Transportation Portal system replaced by caravan stations that allow fast travel between connected caravan stations. Caravan stations also allows carts/wagons/lead animals when using them. Mount and Cart Speed increased. ~20kts per no trait horse cart ~Hitch ANY animal that you can tame or dominate to your cart/wagon Animals will not unhitch due to ageing or becoming untamed Stablemaster available at Life Spring and all four distant outposts Do anything from your cart. Pretty much anything can be done from mounted. No need to get off your cart to cut down a tree. Bounty and Dungeon/World currency World Coin and Dungeons Coins. Any monster killed will provide you with world coin to be used at our world merchant. Dungeon Coins will provide specific dungeon coins to be used at the specific dungeons merchant. All creatures provide bounty up to 1s Creatures all have loot tables that could provide assorted goods to make unique gear Coin goes directly to your bank No bounty provided for burying corpses.(possibly implement later) Captive breed animals provide much less then wild animals Karma bounty for being logged on. Priest Modifications Three Unique Faiths: Odin, Loki, and Fenrir All kingdom priests are available No Priest restrictions Deity only spells Bless reduced to 5 faith cost New custom enchants Replenish=New Spell, automatically refills a liquid container with water-Fo Only Efficiency=New Spell, Reduces difficulty of skill checks when using the enchanted item-Vyn Only New Spell: Efficiency Efficiency is an enchant applicable to any enchantable item, including tools, weapons, etc. Efficiency reduces difficulty of skill checks when using that item. This applies to a great deal of actions, including getting higher average ores with a pickaxe, blocking more often with a shield, and creation chance when making items with an anvil. Unlocks this spell at 50 faith. It requires 50 favor to cast and has a difficulty of 60. It has no cooldown. Efficiency has negating interaction with Blessings of the Dark and Circle of Cunning. If either of those enchants exist, you cannot cast Efficiency, and vice-versa. It does stack with Wind of Ages, Nimbleness, Ring Enchants Industry=New Spell, Ring enchant that reduces difficulty checks-Vyn Only Endurance=New Spell, Ring enchant that reduces stamina usage-Mag Only Acuity=New Spell, Ring enchant that reduces favor usage-Vyn Only If you are wearing two rings with the same enchant, they will not stack. Instead, it will use the higher value. The ring enchants are extremley hard to cast. They should be considered a luxury item, not a necessity. They have a baseline 80 difficulty, and the cast is further reduced based on the quality of the target item. If the ring is low quality, the power will almost always be low as well. Faith Change Cooldown removed from changing faith at altars. Enchants that can possibly drop on dungeon items Prowess=New Spell, Ring enchant that increase combat rating-No God can cast Titanforged=New Spell, Increases speed, efficiency, and skill gain-No God can cast(Stacks with other enchants like WoA/BotD/Nimbleness) Custom power settings on some spells to balance gameplay (Raising Max Favor to 200 Max next update which will make linking not require) Meditation Modifications Always succeed to meditate Unlimited meditations No need to move certain tile distances 1/4 time for path promotions Storage Double size of crates 300 for small crates 600 for large crates Bulk Storage Bins size greatly increased No BS requirements for loading Easy transfer if items between crates-crates, crates-bsb. 100 item transfer available regardless of character carry limit. Crops Do not rot Grow time is roughly 24 hours Harvesthelper gives an audible alert when crops grow Improved farming by Bdew allows planting/tending/harvesting large areas once skill is high enough Digging/Surface Mining/Mining Surface mining is 100% successful and only requires you to uncover that tile, no digging all the tiles around it. Moonmetal mining enabled. So get some moonmetals when mining random tiles. Dig/flatten/level from cart/wagon Dirt/tar/peat/moss/clay that are dug is put into Cart/wagon and even the crates you have loaded in the vehicle if mounted Tar/Moss/Clay all dig 10kg each dig Peat dig 20kg each dig Combat Weapon damage all normalized for 1H or 2H making all weapons viable Dual wielding improvements allows good damage output for dual wielding Custom mobs and rift mobs naturally spawn across the map Custom armor and weapons available through farming mobs in and out of dungeons Mount summon scrolls can be created with items found on mobs including drake mounts Dragons and hatchlings drop scale/hide on corpse for raffle to allow everyone to keep the little they get automatically New Armor Sets Pirate weave armor-Uses black cloth textures for most pieces, a mask, and studded boots/gloves. DR is at 0.55. 30% cast bonus like all cloth armor Goblin weave armor-Uses green cloth textures for most pieces and leather boots/gloves. DR is at 0.55. 30% cast bonus Pirate weave cloth can be found in Pirates Cove. Goblin weave cloth can be found on goblins and trolls, since the trolls like killing the goblins. Both materials can be found from treasure map guardians. New Weapons +0.3 base damage compared to normal weapons, higher parry rates Cursed Dagger Cursed Axe Cursed Shortsword Cursed Sickle +0.5 base damage compared to normal weapons, higher parry rates Infused Longsword Infused Warhammer Weapon Tweaks 2H weapons have lost some base damage and gained some parry. 2H have been way OP compared to dual wielding and provided higher damage then expected from base weapons. Essences New type of material used to make mid to end game type items. Currently used for summoning scrolls and new armors. The amount of items that use the new essences will increase as time allows. Essence of Life: Small chance a fragment will drop off any mob. Champion mobs have higher drop chance. Treasure mobs have higher chance Essence of Death: Small chance from Hell hounds,hell horses,hell scorpious, and zombies. Pirates cove mobs much higher drops. Treasure mobs have good drop chance Essence of Fire: Currently not in tables Essence of Holy: Scheduled to drop in our next dungeon Essence of Magic: Currently not in tables Essence of Water: Currently not in tables New Scrolls Scrolls of summoning have been added. You first must make an unbound scroll with 25 scroll fragments. Once you have an unbound scroll you need to decide what scroll to make. Avatar of Fenrir-5x Essence of Magic and Unbound Scroll Cursed Ship-10x Essence of Death Black Drake-5x Essence of Death Green Drake-5x Essence of Life Blue Drake-5x Essence of Water Red Drake-5x Essence of Fire White Drake-5x Essence of Holy Each of these scrolls can be crafted but also have a drop chance from uniques or dungeon bosses. The cursed ship can drop from final boss in pirates cove. The Avatar of Fenrir can drop off troll king. Each drake can drop from a dragon or hatchling of the same color. General Updates Kingdom Items All kingdoms items can now be crafted including PMKs Kingdom wagons other than Freedom requires 70 FC to craft. Betterfarming Adds ability to cultivate, sow, farm, harvest, harvest and replant in a bigger area Cultivate - works like normal, use shovel on tile Sow - activate any container containing stuff that can be planted and click on tile Farm - works like normal, rake on tile Harvest - will only harvest ripe tiles, requires scythe for grains. Harvested crops will be auto-combined in inventory to make one big item (even those that can't be normally combined). Harvest and replant - same as harvest but will use 1 produced item to immediately replant the tile By default at 50 skills you can do 3x3, at 70 skill 5x5 and at 90 skill 7x7 area Adds ability to mass plant and harvest planter racks Pick all - right click a planter rack with harvestable planters, requires 30 gardening skill (configurable). Plant all - activate a container and click a planter rack with empty pots, requires 50 gardening skill (configurable). Length of action is roughly equivalent to doing the same area manually Skill gain, stamina drain, tool damage, etc. is processed separately for every tile in the area Tiles that are not valid for the action or unreachable will take 0.1 second to skip. Enables planting in planters for additional items (configurable): Nettles, sassafras, woad, cocoa bean, nutmeg, Blueberry, lingonberry, raspberries All mushrooms General Updates Bdews Vanity Pets, Putting items on things, and taxidermy all live No Mail Cost All mailboxes start with 30 cast enchant 5 Sprouts at once from picking sprouts Horses will age through the foal stages quicker but age normal later in life Craft all pauldrons in the game (requires applicable skills) Fire burn time displayed in hours/minutes instead of vague read outs Hitching posts to hitch animals 2% chance when you sacrifice a rare+ you will get a strange bone New roll mod to easily roll off multiple items for a large group using /roll ## **. #=number of players, *=number of items Treasure maps modified to provide loot in chest and better loot on the treasure guardians CA automatically opened to all without having to toggle Affinity orbs are purchasable items on our rare merchant or get lucky and find one out hunting Updated 8/2/2018
  6. [Released] PVEpLands Mark and Recall - Quick travel mod

    Last I heard Ulviirala was stepping away from Wurm modding.
  7. [Released] Coldies Compilations

    "Since we'd be using this to create public areas, such as Events lands, it would be great if they could have some way of not needing upkeep, even on a server with upkeep enabled. Is this even possible?" Set the deed to permanent deed and it does not need upkeep. That is part of the default server options.
  8. If properly connected there should be no limit. It could be something is not connected up correctly along the way. I have run a modified version of this mod on 4k map and never seen an issue with distance, our server has a very extensive road system.
  9. (New Wonders)

    New trading posts mod activated. It allows players to pick up trade goods from any trading post and drop them off at another trading posts. Depending on the size of the ship and distance between each of the trading posts you get paid. You can make up to 4s per trade run with a caravel and the longest run.
  10. If anyone is using caravan station fork off Bdew's HWportals and need updates let me know. I finally caught up with Bdew on versions and will push the new code up if needed. I believe only Wonders uses it but thought I would offer in case someone else did.
  11. Sindusk Server Mods

    From what I can see the mod will not break anything in its current state. But due to the changes to the die method the maps wont drop right now from killing. Verified old maps would work when used on 1.8.
  12. I missed one mod update and it was killing the whole process. Not sure if this is the case with you but you must update Craft More Things by Aus, or it will keep the server from not loading fully. This also kept a lot of little glitches. I have not updated that mod in a long time but was needed this time around. Luckily Aus released an update days ago, just missed it.
  13. I am currently troubleshooting mine again and I do have a conflict somewhere other then spellmod and ago items. Still trying to pinpoint the issue but we are pushing around 100 mods between our own custom ones and public ones. Nothing is throwing logs that points to this but went back to basics. I started by loading only Ago's stuff and loaded fine. Now I am slowly loading one by one all of our mods to ensure they are all loading. If my issue comes from a public mod I will let you know.
  14. Not sure about him, but I am using the 0.39 beta version. Running it on LAN or my dedicated box I still have not found a fix to get them to work. Never experienced the issues before and spent hours trying to figure it out yesterday
  15. I have been using these mods since release of the http server and before. This is the first version I have seen issues, and like you I cannot figure a work around on it. No log saying anything about what is not working but at this point none of the mods dependent on the http server is working. Been working through mod by mod and ensure I had no conflicts with other mods but found nothing at all.
  16. Player Gods and Their Benefits

    The spells and attributes are not that random. They are based on the gods ID number which goes in numerical order when creating them. So each 101 God across all servers have the same spells/attributes. Sindusk spell craft can help modify the spell lists but not the attributes. There is a buff the player God gets that is similar to tome bluffs but better if I recall correctly. If you know how to edit the SQL db they can be removed rather easily. The GM tool will tell you the attributes of each god.
  17. [RELEASED] Creatures Mod

    You need serverpacks installed on your client to download and utilize the texture even if the server has this installed.
  18. Server Backup

    When shutting down select global it shuts the whole cluster down.
  19. This exploit was found months ago, just not made public. Most public servers corrected the issue and I thought Sindusk posted a fix. The original modder is not active anymore. If you want a safer version there should be a few options available.
  20. (New Wonders)

    We will be opening two new dungeons soon. We have finished creating the monsters and the dungeon areas. We will start testing the new mobs tomorrow and hopefully open one if not both by next weekend. Sharpen your swords and work on your fight skill. You are going to need it.
  21. Personal Merchant who buys resources

    I believe it is meant for a player to be able to purchase goods without needing to be present. So person sets up merchant to buy swords at 1c each and people could come buy and sell swords. The player could then take them off the merchant and do whatever they want to with the swords.
  22. Conquest server code dump

    I have not been modding recently or even looking for new mods to add but this has caught my attention. Awesome that you released it. I might have to break from my original work to pull some of this stuff in.
  23. (New Wonders)

    Dragon slaying event this weekend. Come and join the fun.
  24. You can easily do this yourself. I updated bdew's awesome mod for my own servers use long ago. If you just go in the PortalItems in the source code you can easily change the required materials. Here is an example of how mine is setup. My is not portals, I did some other code changes and made them caravan stations making it feel a little more RP. I also changed the model to the supply depot to fit what I wanted. It is really a cut and edit ItemList and number of items. Multiple guides on the forum to set up an IDE to get this done. Really no coding experience required, watch a couple 10 minute videos and you can easily get this done. The code you are looking at changing will look like what I have below. Skill and item list will be different since I already drastically changed mine compared to the original but it points you in the direction. CreationEntryCreator.createAdvancedEntry(SkillList.CARPENTRY_FINE, ItemList.nailsIronLarge, ItemList.plank, portalItemId, true, false, 0f, true, true, CreationCategories.ANIMAL_EQUIPMENT) .addRequirement(new CreationRequirement(1, ItemList.plank, 50, true)) .addRequirement(new CreationRequirement(2, ItemList.nailsIronSmall, 50, true)) .addRequirement(new CreationRequirement(3, ItemList.nailsIronLarge, 50, true)) .addRequirement(new CreationRequirement(4, ItemList.shaft, 20, true)) .addRequirement(new CreationRequirement(5, ItemList.stoneBrick, 25, true)) .addRequirement(new CreationRequirement(6, ItemList.log, 5, true)) .addRequirement(new CreationRequirement(7, ItemList.satchel, 5, true)) .addRequirement(new CreationRequirement(8, ItemList.tentMilitary, 1, true)) .addRequirement(new CreationRequirement(9, ItemList.rock, 25, true)) .addRequirement(new CreationRequirement(10, ItemList.rope, 50, true)) .addRequirement(new CreationRequirement(11, ItemList.dirtPile, 20, true)) .addRequirement(new CreationRequirement(12, ItemList.bulkContainer, 1, true)) .addRequirement(new CreationRequirement(13, ItemList.wheelAxleSmall, 1, true)); }
  25. (WIP) Template for modding

    Some of the community was asking for examples of modded items. This is a WIP and not an actual mod that should be used. This release gives examples on how to create custom Armor, Weapons, and furniture. It also provides examples on how to make existing tools/weapons craft able with other materials. There is no jar or property file, only source code. Just giving some players trying to learn an easy example to build from. If anyone wants to add things to it please do a pull request in GIT and I will merge in any changes. Custom wagons were requested, I did not provide those yet because of the way I have them implemented is not easy to follow for someone starting out in coding. I am looking at another more simple method and then I will release that. I also plan on adding in some creature templates in the next version. Again, this is example code for anyone to use to build there own mods. Nothing special here just examples with a decent amount of comments. I will slowly add to the master branch of the code with new examples. I will consider any requests. Only examples, not full mods, sorry cannot support full mod creation and support at this time. Some of the code was authored by Behemoth for a custom mod my server runs. Just giving credit where it is due.