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About Jerone0601

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  1. Dragon fight was fun with a large amount in attendance. We hit almost 60 people online during that time. Login server is online and has greatly reduced our lag through the main server. Our new Epic PvP server will be going live this weekend. People will be allowed to deed on the pvp server but it will be full deed cost and upkeep cost. Mounts are normal WO speed on the pvp server so you cant speed off when an enemy shows up. Hope to see you there.
  2. It is supposed to send you to spawn point that is set for the kingdom on destination server
  3. Found if I reset the server that the location of Vampire Hunter D, the ponderer, and Van Helsing has moved. Is this intended? I did do a property change to update my clue so maybe that triggered it but not sure.
  4. Thought I would test out the log cabin model you have. But keep throwing a nosuchmethoderror which cause server shut down. [07:46:04 PM] INFO com.wurmonline.server.Server: Shutting down the server - reason: Problem running the server - java.lang.NoSuchMethodError: com.wurmonline.server.items.ItemTemplateCreator.createItemTemplate(ILjava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;[SSSIJIIII[BLjava/lang/String;FIB)V [07:46:04 PM] INFO com.wurmonline.server.Server: Shutting down the server - cause: org.gotti.wurmunlimited.modloader.classhooks.HookException: java.lang.NoSuchMethodError: com.wurmonline.server.items.ItemTemplateCreator.createItemTemplate(ILjava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;[SSSIJIIII[BLjava/lang/String;FIB)V at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke( at com.wurmonline.server.items.ItemTemplateCreator.initialiseItemTemplates( at com.wurmonline.server.Server.startRunning( at com.wurmonline.server.ServerLauncher.runServer$1( at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke( at sun.reflect.DelegatingMethodAccessorImpl.invoke( at java.lang.reflect.Method.invoke( at org.gotti.wurmunlimited.modloader.server.ProxyServerHook$1$1.invoke( at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke( at com.wurmonline.server.ServerLauncher.runServer( at com.wurmonline.server.gui.WurmServerGuiController.startDB( at com.wurmonline.server.gui.WurmServerGuiMain.main( at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke( at sun.reflect.DelegatingMethodAccessorImpl.invoke( at java.lang.reflect.Method.invoke( at at org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher.main( at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke( at sun.reflect.DelegatingMethodAccessorImpl.invoke( at java.lang.reflect.Method.invoke( at at org.gotti.wurmunlimited.serverlauncher.ServerLauncher.main( [0
  5. Edit: Rushing to get things fixed I moved over the actiondemo..Thanks for the help
  6. The traveling merchant is a GM controlled trader that we set up and move each week with updated loot. We also keep him with a higher coin balance then all the other traders on the server so you can actually sell a decent amount to him. Not a modification just using in-game controls in a different way then normal.
  7. New event this weekend! Boat race, archery tournament, and maze run! Check out our forums for details! Start time at 6:00pm EST
  8. Some of our players participated in one of the custom dungeons last night! They had great battles and were rewarded with rare backpacks, sleep powders, helms and pickaxes! Come join in the fun and challenge a dungeon yourself!
  9. I use the guide instead of an NPC to do missions with because they don't speak.
  10. Great event! Thanks to all who showed up! The Caravan was saved and everyone came away with some great rewards-skill exp, tools, and vanity items! I got wrapped up in the event and forgot to get pics during the fight, but thought I would share a before pic of our event area and an after the fight view of the attack area.
  11. Prepping for our first server event! Jun 12, 2017 at 10:00pm A large caravan from a far away land has heard of the newly established village of Life Spring. They have sent an envoy ahead of there arrival to let us know they are coming with food and supplies for all. They have invited everyone to meet them at the East entrance of Life Spring for a grand festival on Saturday 17th of June around 4:00PM EST. Jun 14, 2017 at 11:03pm The magical envoy seems very nervous. He has not had any communication with the Caravan since he has arrived in Life Spring. Hopefully the caravan is ok.... Come join us to welcome the caravan, meet the community, and have some fun!
  12. Server features a fully functional starter town to help you get those skills up. Feel free to rest at the inn until you are ready to start your own deed or join an existing village. Current website/forums can be found at We are looking for a few more CMs, so if you are interested, please visit our forums and follow the instructions there. Thanks! Come check us out!
  13. PVE Server with large PVP area 2.5x Skill Gain 5x Actions (all actions corrected to be affected by multiplier) Custom 8k X 8k map Small amount of adamantine and glimmersteel veins throughout the map Over 110k creatures. Will expand as the populace grows and levels up. No Deed Cost Upkeep IS EnabledStarter TownLarge starter town with a lot to offer to help out new playersPublic MinePublic BlacksmithPublic Tailoring BuildingPublic KitchenPublic Inn with bedsTransportationPortals to the four corners of the map to accelerate traveling to far away placesMount and Cart Speed increased. ~30kts per no trait horse cart ~50kts per no trait HH cartShip Speed increased. (Currently Tweaking ship speed to be more comparable to increase cart speed)Hitch ANY animal that you can tame or dominate to your cart/wagonAnimals will not unhitch due to ageing or becoming untamedStablemaster available at Life Spring and all four distant outpostsBounty ModAll creatures provide bounty up to 1s for rift monstersCoin goes directly to your bankNo bounty provided for burying corpses.(possibly implement later)Captive breed animals provide much less then wild animalsPriest ModificationsAll kingdom priests are availableLibilia priest remain part of Freedom kingdom No Priest restrictionsDeity only spellsLinking is required for high favor castsMeditation ModificationsAlways succeed to meditateUnlimited meditationsNo need to move certain tile distances1/4 time for path promotionsStorageDouble size of crates 300 for small crates 600 for large cratesBulk Storage Bins size greatly increasedEasy transfer if items between crates-crates, crates-bsb. 100 item transfer available regardless of character carry limit.CropsDo not rotGrow time is roughly 12-14 hoursHarvesthelper gives an audible alert when crops growDiggingDig/flatten/level from cart/wagonDirt/tar/peat/moss/clay that are dug is put into Cart/wagon and even the crates you have loaded in the vehicle if mountedTar/Moss/Clay all dig 10kg each digPeat dig 20kg each digGeneral UpdatesNo Mail CostAll mailboxes start with 30 cast enchantHorses will age through the foal stages quicker but age normal later in lifeCraft all pauldrons in the game (requires applicable skills)Fire burn time displayed in hours/minutes instead of vague read outsOvens and forges will produce ash when lit up to 6.4kg Hitching posts to hitch animalsMonster loot tables being updated to provide more incentive to go out fighting 1% chance when you sacrifice a rare+ you will get a strange boneMove to center or move to corner enabled for easier organizing CA automatically opened to all without having to toggleAnnouncer mod PVPLarge PVP are in the SE mountains.Currently designing capture the flag type bases in the opposing craters to allow for some interesting team based games to be hostedPVP area will have more interesting loot from the mobs found there. More interesting mobs found in that area. (Rift monsters and others not normally seen)Events/Unique Features Ongoing events include over 20 small dungeons already created and stockedLoki's Mysteries: Small encounters you will find around the map. Is the trickster up to no good or did he leave some good items behind in the mayhem. All unique slayings will be community events that all are welcome to attend. Rare shop in main city with non craftable items for sale. The stock changes weekly.Traveling trader that moves weekly and has unique stockGMs will support player run events and ideas. Just post in suggestions or a support ticket in game to get the ball rolling.Rift Monster spawn is not currently enabled because the community is to new and not ready. Once skills are leveled up more they will be enabled to spawn with a low chance around the whole map. More will be found in the pvp area then anywhere.Currently working onA website. This one is only temporaryIncreasing sprout/fruit count when picking sprouts or harvesting fruit treesProviding a karma bounty on top of coin bounty from creaturesDragon/Drake/Other Unique mountsRandom Event Generator to make dungeons less predictable and require less GM interaction. Medium and Large dungeons are currently being designed and will be used for mid to end game challenges.Modifying what you can do from mounted
  14. server

    Has anyone found a fix for this? I see that covert to priest will work but cant change to follower from bone altar still.