Gekko

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Everything posted by Gekko

  1. 20s still available for 18 euro
  2. Dropping price to 18s...get 10% free
  3. Works well in most places as it is so remote people can't be bothered to go there to ruin it I would imagine. I hope they manage to maintain that right for a long time to come. Where I live it's illegal to pitch a tent on land YOU OWN for more than 30 days of the year. Basically everything is illegal unless you're at a government sanctioned campsite.
  4. I've spent the past 10 years looking for one, never found it. Many have tried, all have failed. Every game that has attempted it, has gone for mass, 'casual' appeal. Something that can never work...at least if everyone is on the same set of servers. The game has to be as slow as Wurm, or it will be trolled/griefed/destroyed. (People have tried that in WO as well) Persistent, non-instanced housing is an extremely fine balance to maintain. For all the grief the players give the devs here, they have somehow managed it and that deserves some kudos. Haven and Heart was probably the closest anyone came to emulating the WO experience. Although it is severely lacking imo. (Haven't tried it in years)
  5. Or just allow both full sized ones. Otherwise then you're having to unload everything from your half-size into full-size every time you return to deed. +1 for taking both though.
  6. Good luck with this joe, always great to see more of the 'survival' aspect of Wurm, including more crops.
  7. Selling 20s for 17e, after further price drop! Get it fast! Verified Paypal only.
  8. I think all (if not almost all) CPUs come with an integrated 'GPU'. It will not be used along with your dedicated GPU. (It isn't considered dual GPU) You don't need 2 GPUs to run 2 monitors. You can do it from a single card, you just need a splitter cable or some way to link the 2 monitors. For your purposes, it is a simple as just running a cable from your GPU to your monitor like usual, then either connecting your monitor to your TV, or depending on your GPU it may have 2 outputs...otherwise you need the HDMI splitter. Which Nvidia GPU do you have?
  9. Gardening Nerf?

    "Manage and keep them"...sounds like the 'a lot of work' option :s
  10. I noticed this too after returning. Definitely something to do with the game and some of the recent updates. Gets my fans going near 100%...on a single mid-settings account at 1080p.
  11. Did anything change for you recently as well Thorakkanath? What sort of frame rate did you get say 6 months+ ago? (or however long you have had that system) Also, do other games/programs have any issues with low frame rates currently? The specs on your hardware are well above what is required to run Wurm at maximum settings, even with an 'older' CPU. (5 years in tech is a long time) Also, where are you in Wurm? From experience, certain areas have considerable differences in frame rate. Built up areas and places with multiple people in local drop frames even on the highest end rigs...just an issue with Wurm. Are there a lot of objects around? Things like sculptures etc that clutter an area can have a huge impact.
  12. Seems to matter a lot, given how much you post in this thread.
  13. Can you say why you want a limit? If it's just so you can 'catch up', it doesn't matter....you can't. Unless the 'top' players all quit and never sell their accounts and no one else beats you to it...and you grind for like 5+ years non-stop. Doesn't have to be a captcha... a CA could pm you a random question or something every hour...it isn't like there are a lot of people hitting fatigue timer every day.
  14. Why not just add something similar to a 'bot check' after you run out of fatigue, that you have to answer every 30 minutes (with randomization) or something in order to keep playing? Something like in Syrnia, if anyone ever played that. Macro users get caught, grinders can keep going, problem solved. The idea that 'some people should be held back' doesn't even make sense any more... some people are 10 years 'ahead' of new players, so even if it was a competition, it's already over.
  15. That is a fair point, I hadn't realized there were issues with the others. Maybe add it to the list for future, when they're all sorted
  16. With all the new building materials and wall types, something I always felt missing from Wurm is log cabins. We have palisades already, but their style doesn't fit with the clean-cut wooden house walls. These could either be used as cheap, no nails required noobie-friendly houses that are quick to make, or with increased difficulty a rustic home for anyone...I'm not sure what is best. Could always do both! Could either require logs or fallen trees, much like palisades...whichever works best. Add some daub (Clay + grass) to finish.
  17. Some alternative way to remove marsh, turning it straight into dirt would be a good idea. Makes no sense that they way to remove it is place floorboards then destroy. +1 for cheaper floorboards
  18. I don't believe it is ad ridiculum. The other's points were that "its unfair that someone plays longer than I do" somehow giving them an 'unfair advantage'. My point was that, there will almost always be someone who can play longer...I just took it to the extreme. You can't limit other people based on 'i can't play that much, so neither should you'. No one is advocating for macro use. I'm saying it makes no sense to limit people's play time, especially given that they pay for it. The only time I can see something like fatigue being useful would be in the first month of a game's release...where it is designed so players don't 'get ahead too quickly' and people remain bunched up. For a game over 10 years old, the point about it being 'unfair' that someone plays longer just doesn't hold. In that case, anyone who started 10 years ago has an 'unfair' advantage as they have had more time to play. tl;dr It's a sandbox game not a competitive sport. Let people play as long as they wish, it isn't hurting anyone...the only people being hurt are those who can't play because they hit fatigue, whether you "agree" with someone playing 16+ hour days or not.
  19. It shouldn't matter whether what you consider "fun" or "not fun" includes grinding and not moving tiles. Some people obviously play Wurm for that experience. Play your own way and let them play theirs. I don't see any posts of "I sit on 1 tile for 6 hours...we should cap how many tiles people move per hour" taking the other side of the argument people are trying to make here. Fatigue system does not stop macro users. It only limits how long they can macro on a single account within a set time frame. Something that can be solved other ways.
  20. The fatigue system itself does not stop macro users. It only limits them to X hours per day. A better solution would be to just flag any accounts that hit the current limit and have GMs check to see whether they are macroing or not. (As currently happens anyway)
  21. What's wrong with that? If someone has more time to play, why limit them? Because you don't have as much time? Well, I've only got 1 hour a day to play, so therefore everyone should be limited to 1 hour a day skillgain...it doesn't make any sense. So what if someone can change the game world a lot in the time they have to play? Sure, you can take MMORPGs like Wurm to be a 'competition'...but unless you have 16 hours+ a day, you will never win and it is pointless to do so in a genre where time played beats 'skill' every time. (Assuming you're talking about some form of 'skill highscores' type thing. The only competition exists in who can do it longer. Some people may find that fun, I'm not saying it is good or bad or that people shouldn't do it...but don't expect to 'win' unless you can put in the time. My point was that it isn't the only, or most efficient way to stop macro users. Therefore, it doesn't really have any benefits if you just change how macro users are detected/caught. (I believe they already have a multitude of ways to detect it)
  22. Take the personal details out of it. Who does the fatigue timer hurt? -> People who choose to play enough to hit their limit and can no longer choose to do actions that require fatigue. Who does the fatigue timer help? -> As implemented, it was designed to help devs/community in regards to macro use. Is this actually effective? All it blocks is people using a macro for a very extended period of time. Surely there are other ways to do this? Macro users can just macro for less time per day or macro multiple accounts and it wont be an issue. Really, if it has no benefits and only harms, let's call them 'committed', players... is there any valid reason as to why it should remain part of the game beyond "its already there"?