qob

Members
  • Content Count

    691
  • Joined

  • Last visited

Community Reputation

0 Neutral

About qob

  • Rank
    Villager

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Champs are a both a bad idea and deeply broken. Rolf should not waste any more of his time trying to balance that which cannot be balanced.
  2. It is not an issue on home servers. For 10s, you can have an alt get premium. Then when logged out, they provide permanent and invulnerable storage.
  3. The reason anyone would complain is because they think they might lose profit in game that's about it. The recent changes have all been to help the game and improve it from what I have seen keep up the great work and make your creation the way you see it. There is one other reason to complain: Fortifications. Building defenses is hard work in Wurm. If you make building easier, then fortresses will get bigger. Thus, PvP swings even more towards defense. Personally, I am ok with this. I like big sand castles and I don't go on the offense.
  4. Ah, you are correct, my apologies. I was dealing with old information. The wiki was updated in August to say that it is possible.
  5. I assume you know that mag priests can only collapse tiles while they are standing on the *inside* of the mine. Hence, to collapse a mine entrance, there has to be a second mine entrance for the priest to exit.
  6. ...

    ya, it is annoying, but not really a big deal. Gems are consumable. They ought to stay that way. Why not simply make gems combinable? and always at 100ql (but the weight determines amount of favor) a 100 ql (old style) gem would now act like a 1kg (max size) gem. You need at at least 0.10 ql to cast vessel on it. For every 2 favor you pull from a gem, it ablates 0.01 kg.
  7. I disagree that there is a general consensus here. I personally have no objections to other people chatting in own language in their village/alliance/local chats. kchat is designed for everyone in the kingdom, so I can understand the English only rule. (i.e. same general reasoning as using English for international air traffic control) Still, for a PMK, I could even see that kchat could well be a language other that English.
  8. Name change?

    I have no knowledge of Wurm's various databases, but if they used the character name as a key column in their database(s) it could be a real nightmare to change because a name would be spread across a number of different repositories. If you changed it in one database, you would then de-reference the information in another.
  9. Name change?

    When you sell the account, the behaviour of the character changes (sometimes dramatically). So, a naughty player could buy a toon, abuse it, get a bad rep and then buy a new character with established skills and a fresh reputation. The players of Wurm adapt to this problem without measurable impact and I don't see changing names as technically different from buying a character with existing skills. Therefore if the cost of changing names is roughly comparable to purchasing a skilled character, we know that this will be tolerable to the community. However, that amount probably "feels" too high for most people, so you might want to lower the cost somewhat and use a cooldown of some sort.
  10. Champs are just broken. If you do stuff, you get rewarded by gaining skill. If you do stuff as a champion, you gain skill and get also get champ rewards. If you make the threshold for champs low enough and rewards high enough, everyone has to be a champ to be competitive. We saw this on Wild. If you make the threshold and reward high enough, only those without a life can gain the large reward (and you unbalance everyone else - disaffecting the lions share of the PvP player base) If you make a high threshold and low reward, nobody bothers to champ (and so whatever time Rolf spent fiddling with it is a waste, delaying the more important work of improving the crafting game. It can't be fixed. Right now we are in a sweet spot where there are effectively no champs and they don't upset the balance. Not to mention that Rolf isn't pouring his time into a champ black hole.
  11. Note, that this would significantly increase the amount of actions executed by the server. I don't think that servers are currently bound by action processing (given various historical lag episodes, I rather expect decay and creature AI may have greater impact). However, this does need to be factored in.
  12. -1. Champions are a deeply and fundamentally broken feature. They are not worth Rolf's time to try (and fail) to tweak them into balance. Anything that lets a champ hang around longer than 15 days or so simply resuscitates what ought to be a corpse.
  13. Thanks Tich. While it is a pain to set up, I can see this being useful for me.
  14. Copied from the other thread: Champs are a silly idea. If you want a skill: grind it up like everyone else. Champs just mess up smooth progression creating short cuts along the way. I.e. they are exploits waiting to happen. If you want a class based game there are many other MMOs out there.
  15. Champs are a silly idea. If you want a skill: grind it up like everyone else. Champs just mess up the progression creating short cuts. I.e. they are exploits waiting to happen. If you want a class based game, go play any of the other million MMOs out there. Rolf has much better things to do than to spend his time trying to balance and fix something un-fixable.