Enigma_Prime

Members
  • Content count

    16
  • Joined

  • Last visited

Community Reputation

10 Decent

About Enigma_Prime

  • Rank
    Villager
  • Birthday 11/07/1983

Profile Information

  • Gender
    Male
  • Location
    Xanadu, Center

Accounts

  • Xanadu
    Methadros

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Ash: would be nice if all containers that have the burn option gave ash over time based on how much you burn. Currently you have to build a bunch of coal piles or create an entire field full of camp fires. The reason… Your containers that burn fuel will only produce 1 ash? I think ash should be accumulated over time. So it seems current containers have a burn count down timer of sorts that adds time up to a maximum; then counts down until the fire goes out. Why not add a total burn time counter in the containers that reaches a max time then resets. Every time that counter reaches its max time it produces an Ash (0.10 ash as I recall) in the container. It will slowly fill up until it completely stifles the fire and needs to be cleared out. Now this shouldn’t be intended to inundate a player with Ash so the “Ash Timer” reset time should be… one or one half the max burn time so you only get one to two ash per refueling action. This also improves the issue with players accumulating A LOT of wood scrap from other projects. Speaking of which… Scrap: It also would be nice if coal Piles use primarily wood scrap rather than a ton of logs. It not only makes more sense (I’ve seen coal piles built in RL and you really do use mostly undesirable wood for it) but also improves the overabundance of wood scrap. I would say it would be nice to see a craft list for coal piles to be more like this: 3x Dirt 4x logs (17kg or better) 150x Wood scrap Crafting timers would have to be shortened for the large quantity of Scrap to add or have similar timers and have a requirement that the scrap has to be 10 Kg or better so the player would need to combine it. It would be enhanced even further if you had to craft the dirt into mud first but that would add a whole new ingredient to the game, Likely prohibitive for the devs. Thank-you for any thoughts on these subjects everyone! Happy Wurming!
  2. Saddlebags and Small Carts

    Well all I have in this regard is I know from experience that if I am weighted down and want to move faster then I hop on a horse and get my toon unloaded. So I just figured it worked out that the horse could carry more than your toon. As for the lock well... (I'm gunna get flack for this) I was a big fan of the key system that Wurm had with all locks. I understand we all had to walk around with a tonn of keys back then but I feel they should have kept the key system and just allowed players to key locks to certain keys rather than have a key for every lock you made.... I would be ok with making locks for the bags and having a key for it. Heck I'd go with individual permissions for the bags.
  3. Saddlebags and Small Carts

    I did not think about this aspect of this idea... Wow that would be nice!
  4. Xanadu Community Map

    My deed... Please add to map. Thanks! Name: Iron Heart Location: http://wurmonlinemaps.com/maps/xanadu?x=4241&y=-4995&z=7
  5. Saddlebags and Small Carts

    A sheep... Really? No joke? Why a sheep? I am confused with this rational... At least it was considered and I believe it should be considered again but with a horse.
  6. Saddlebags and Small Carts

    Well I do understand that it would seem as though there would be no function however there have been many times where I believe they would be useful. Example: Olive season. I have to collect many, many, MANY olives every season so much so that i easily fill one backpack full of them. When I do the weight is great enough to slow me down. Now I understand that all I need to do is have a horse to ride and it is no longer a problem. Then I have to make a trip to my FSB to store them and off I go for... 5 more trips or so. My point is: I have a horse with me already, It would be useful to have a saddlebag on it to hold all of the weight (Id say two backpacks worth would be good) and then I can load my toon down. By the time I encumber my toon I would have around 300ish olives. Well then at that point I'm half way done! All without the frequent trips to the FSB. Besides even if it were to make it look cool... Why would you not want the game to look cool? If you ask me this game could use more visual cool.
  7. LOCK PLEASE

    How do I add my deed name to this map? If here then it is called: Iron Heart http://wurmonlinemaps.com/maps/xanadu?x=4241&y=-4995&z=7
  8. Saddlebags and Small Carts

    So I looked at the forum to find anything about saddlebags and indeed the community has quite a bit about wanting it. So, I will not go into detail about it other than... Saddlebags would be a great addition to wurm! Seriously. Now onto the Small Carts. "But wait Enigma... There are small carts." Yep, I think it would be a nice addition to the game to have the ability to hitch one horse to the cart. it makes sense to me considering that is what people do with horses. They hitch them to stuff they would rather not pull on their own.Of course you would still have to lead it. The other thing that would be a nice addition is the ability to load a single Large Crate or two Small Crates in the Small cart. I cannot count the number of times where I needed to carry just one or two crates somewhere or needed a crate in a location where horses are unable to go. Hitching up a large cart for one crate just seems... excessive to me. In these instances I am forced to spend a large amount of time pushing or pulling it to the location. Even if the ability to hitch is not going to fly, loading into a small cart would be awesome. Well theres my 2 cents worth of Saddlebags and Small Carts!
  9. Selling property on deed to players

    I was wondering if you had a bit of sarcasm in there but i wasn't too sure. It is hard to tell with webposts. I am one of the individuals that have an alliance as well however this idea is to build upon that community. Thank you for the clarification! Enjoy!
  10. Selling property on deed to players

    As I do see your point on this, albeit a bit intense, I do believe you are missing the point of the idea. As it is now all deed owners (or friends with permissions of deed control) have to actively seek out people to join their deed. This not only takes time and effort to do distracting from the game, but also it also has unfavorable side effects. The owner takes the time to find someone to join their deed, good, however a lot of them want to do their own thing on the deed. Now they have to find someone in the community that has permission to change permissions (not always hard to do but still distracts from the game, no to mention they are not always available). Another point I can make is the fact that I do not, as a deed owner, want to give a stranger that is unfamiliar with projects I'm working, free rain of my deed. Many of these strangers will not fully understand what they are doing in the game. Yes, I agree. It only takes one silver to own your own deed. However that hardly helps the lack of community this game provides. Everyone can have their own deed by themselves forever isolated in a sea of wilderness. Now provide a small area on a deed for an even cheaper price of a few copper and now you get in the levels where even a silver will go a long way. All the while being near other players to learn, grow, help and succeed in the community and have more fun with interaction. To your point of "Real Estate fraud in Wurm!"... Firstly it is disappointing that you would have that impression for other players in this game however I cannot disagree that there are certain players that do indeed play that way. I would think there would be identifiers in these cases for the player interested in purchasing these properties should notice. Such as the history of the deed. Has it been around long? Are there other citizens? Existing structures that time an effort has been put in that show intrinsic value to the deed owner? If there are no buildings on the deed; if the history is only a few weeks; if there are very few if any citizens with the deed then it is most likely not a good idea to put your value in the property. If the buyer doesn't look into the safety of their own value and is duped like this... well thats on them. Report the toon that owned the deed if you get enough reports against your toon... ban. Period. I have updated my post with the idea that renting spots is a more viable option and would possibly alleviate this "Real Estate fraud" idea. The point of this idea is to alleviate the distraction of micromanaging the deed to a more free flow approach, so both the mayor and the new citizen can have a bit of buffer from any misunderstandings. The mayor set an area that the citizen can do what they want without the risk of anything getting ruined for the deed owner and The deed owner no longer has to put so much effort into getting citizens. As far as "... better options already exist.", well that is up to an individuals preference an opinion. I cannot ague the point with the exception that it is my opinion that the "existing options" are lackluster in comparison. Thank-you for your input and Happy Wurming!
  11. Someone on my post pointed me to this idea and I think both ideas could be mashed in one concept. It may be an easier interface than what I was visualizing. The motivation for me posting such an idea was both to relieve the micromanaging concept of the current deed system and "break the ice", as it were, for people trying to become part of a community. I really hope that we can eventually have a combined option of both ideas! EDIT: +1
  12. Woad Planters

    This, I love this, I wants this, this must happen. I found it funny that they just went through an update with planters so you can grow all sorts of other things but very few spices and not woad. I was so sad when i realized this.
  13. Selling property on deed to players

    Most likely it would be considerably cheaper to buy property. For example: My deed is 32x32 (not huge but humble) This is 1024 tiles and it costs me approx 3 silvers 52 coppers which comes to about 35200 iron total. this is roughly .34 copper per tile. for a 5x5 space I'd charge about 8.5 copper. Now I know this could be considered anecdotal and the price that other deed owners would charge would vary a bit but if I was a newbie or an individual that does not want to bother with a deed then this would be enticing. Considering I would reap all the benefets of the deed without all the management. Besides the focal of this idea is to create more community and if joining a settlement was as easy as "hey buy this property and be a member of this deed so we can help you in a more effective way" would go a long way in my opinion to promote community. Not to mention this is a one time purchase rather than a monthly cost. I did some more maths and for an 11x11 deed (the smallest allowed) the monthly cost without a spirit would be 24c. with a guard add 100c/month. This maths is assuming, iirc, that 100 iron is 1 copper and 100 copper is 1 silvers etc (please correct me if I am wrong).
  14. Selling property on deed to players

    The ability to just change certain permissions on select tiles would be very useful. However I was trying to also tackle the "Player Community" aspect as well. Thank-you for your feedback!
  15. Selling property on deed to players

    Thank-you This is why I left those questions open. I was unsure how those questions would be resolved and my SO suggested I post it here to maybe find answers and to simply post the idea of course.