Lucyein

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Everything posted by Lucyein

  1. No need to have teleports to markets as they are right next to towns. Besides, you can already just suicide an alt and mail from and to your actual char, putting item in your merchant or shopping easily so no need for teleport to starter towns. This seems like too much work for so little gain. Only good thing I can think of it is that the market horse sales would increase because of players who teleport (on foot obv.) to go to a location near the starter town. Increasing teleport in the game overall is a bad idea, unless you pay a price, for example losing some skills as if you just died or losing a significant ammount of sleep bonus. A dark gate feeding a little upon your life essence to teleport you to an alliance deed or starter town or whatever.
  2. +1 It is a great idea provided it doesn't become an additional gatekeeper for pvp
  3. This looks interesting +1 if the animals used in pvp such as horses, hell horses are excluded -1 if they are included
  4. It is not a drop on death item. Soul stone shouldn't change your name or gender. I think there should be a balance between useless and overpowered. Instead of a strong competitor with character grind and sell, this item would be a vessel for precipitated effort by many players who used it over a long period of time. The only difficult part with it is the beginning. Who will actually get some skills to high lvl on it or one skill to high lvl on it? That would likely be the communities in pve and pvp who didn't consider selling it initially and just grinded it as a large group effort. It is not very efficient to grind but could be fun knowing you are all working to feed this soul stone with effort which could end up becoming useful for everyone as a whole. The sleep bonus and resurrection stone restrictions are probably too extreme as restrictions and make the stone's initial skillgain very unlikely and make it an unused content in the game. -1 if the restrictions remain extreme. They are okay at 90 skill for example but in the beginning nobody is going to bother with that as it is.
  5. Sounds like the game Mount and Blade Warband
  6. WTS 95ql Supreme Horseshoes, pm me on forum with offer
  7. IRON PLATE

    That is only true if steel plate is %70 and not %65 (hence %2 difference). Silver/gold minedoors, iron plates... No real reason to make coal or gather it now. Making tools from steel? that is not really a thing, except skillers which take a tiny ammount of low ql steel. As a very high level plate smith I know very well that plate doesnt really have a market. People usually made for their friends and for their kingdoms for free. Now they will make it from iron and imp it with iron, which lifts a very heavy weight from their shoulders. If the difference is only %2, I suspect nobody will be making/using steel plate armor anymore. Also, regular and rare/supreme plate pieces were always far cheaper than they were supposed to be because of lack of demand in pve and free handouts in pvp. Now the iron plate will be far easier to make and probably a little cheaper, instead of steel plate requiring a lot of effort to make and being very cheap. It might actually have a market now and prices might start to make sense. It would have been better if they added a new important item that required steel though. The coalmaking and metallurgy skills are almost worthless now (especially coalmaking). Might be a good time to add crossbows that require steel as part and requiring steel to imp, using only steel bolts. Honestly I am surprised they didnt add bronze plate armor instead (or both, since people would still want it for the looks even though it would be more expensive). Not "that" easy to make and doesnt require coal, you no longer start cursing after finding copper and tin veins. If we have gold chain, we can have bronze plate, and also gold plate!
  8. Great service and swift delivery, thank you!
  9. I would like to buy the 30ql steel you have for 1k/1s. Delivered to pristine very close to border. 6000 of them
  10. Sold

    [13:12:38] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Enjoy
  11. Sold

    [00:08:21] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Enjoy
  12. Sold

    Name, Enchant(botd), Ql, Dmg, Weight Set1 - 16s rare horse shoe, iron (90) 93.54 0.00 0,50 rare horse shoe, iron (99) 93.06 0.00 0,50 rare horse shoe, iron (97) 93.61 0.00 0.50 rare horse shoe, iron (94) 92.63 0.00 0.50 Set2 - 16s rare horse shoe, iron (91) 93,43 0.00 0,50 rare horse shoe. iron (97) 93.78 0.00 0.50 rare horse shoe, iron (93) 93.27 0.00 0.50 rare horse shoe, iron (99) 93,47 0,00 0.50 Set3 - 16s rare horse shoe, iron (92) 92.84 0.00 0.50 rare horse shoe, iron (95) 93,35 0,00 0.50 rare horse shoe, iron (95) 93.87 0.00 0.50 rare horse shoe, iron (95) 93,12 0,00 0,50 Set4 - 16s rare horse shoe, iron (94) 93,50 0.00 0.50 rare horse shoe. iron (94) 93,20 0,00 0.50 rare horse shoe, iron (97) 92,22 0,00 0.50 rare horse shoe, iron (92) 93,90 0.00 0,50
  13. You guys are going to force people to pickup ash all the time either from the smelter or from the ground, and for what? For something that is not even realistic (so making the game more immersive would not be a reason to do it). Anything put into the smelter is either going to be sticking to the bricks as a thin layer or be part of the slag (the liquid that will seperate from the molten metal). You can say that wurm doesnt have to be realistic, it has magic. Well, smelter doesnt have to produce ash either, and they can make it so you produce ash out of thin air using magic, using fire pillar or something. Or forges can produce it, which they should be able to (while also not practical). We should just be able to make big campfires and get the ash from that.
  14. Lib should stay in pvp but pve should have her colossus. I mean.... a whole kingdom builds 1 colossus of lib at most (if any). So the colossus being unique to pvp doesnt do anything, it is not something people usually build. People should be able to build their own lib colossus in pve and glorify her. I assume we cant even bring the unfinished to pve and build it there (I havent seen any lib colossus in pve).
  15. -1 Make campfires give more ash based on log weight and better ql based on log ql instead. Making smelter produce ash will make it difficult for people who just want to smelt their ores and dont care about the ash. They will have to start dealing with the ash in order to continue. Besides, are those medieval wurm smelters supposed to produce ash? Doesnt it become part of the slag?
  16. Closed

    [15:18:17] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Items sent. Enjoy
  17. Closed

    [15:58:18] The items silently disappear from the spirit cottage. You expect them to arrive in less than ten minutes. Enjoy
  18. Number Name Enchant Ql Dmg 1 hatchet.iron(83botd) 92.69 0.00 1s 2 hatchet.iron(78botd) 92,78 0,00 1s 3 saw,iron (82botd) 92,31 0,00 1s 4 saw,iron (80botd) 92,42 0.00 1s 5 hammer,iron (86botd) 90.76 0.00 1,5s 6 hammer,iron(80botd) 91.72 0.00 1s 7 hammer.iron(86botd) 91.03 0.00 1,5s 8 rake,iron(79botd) 93,46 0,00 1s 9 rake,iron (92botd) 92,33 1,08 2s 10 rake,iron(93botd) 91,80 0,00 2s 11 rake,iron (81botd) 92,20 0,00 1s 12 rake,iron(96botd) 87,32 0.00 2,5s 13 rare large shield,iron (90botd) 84,53 0,00 9s 14 rare awl,iron(83woa88coc) 91,21 0,00 5s 15 rare awl,iron(89botd) 90,90 0,00 5s 16 rare horseshoe,iron(100botd) 92,25 0,00 5s
  19. If freedom kingdoms are actually going to be a thing, they should have a minimum number of deeds (and if you go below the number, kingdom disbands) and a minimum number of total cost of deeds in the alliance (and if you go below that cost, kingdom disbands). And yknow... you are a kingdom capital, so you need to be large, especia;ly since you are in peace time (freedom) and had time to develop. So active number of deeds, active ammount of deed cost for kingdom and minimum ammount of indeed tiles (not perimeter) cost, minimum number of templars (to defend from bandits from a roleplaying standpoint) for capital. If freedom kingdoms are allowed with no precautions, with no actual meaning, you will see that they quickly turn into 1 man investment kingdoms like what traders used to be but with designs. Also would be nice to add kingdom deed based pvp to the requirements above, where people are free to roam outside to hunt and whatnot but once enemy are within your kingdom deed borders, they can siege it or raid it or kill you inside it, like reverse permissions. All of which will only effect deeds within a kingdom, not normal deeds. Or it could be like only members and structures of a pve kingdom are targets for other pve kingdoms both on deed and offdeed, while regular freedom kingdom players and deeds remain safe from everything. This way, if people want kingdoms and pvp in pve server, they can have it, while everyone else is safe from all this and pve kingdoms are safe from freedom kingdom.
  20. +1 I dont have a spirit templar but that would be a nice change. I bet many people dont have spirit templars because they want to be able to breed their hell horses on deed. Game is punishing people for deeding their breeding areas/hiring spirit templar.