DemonaNightshade

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DemonaNightshade last won the day on July 21 2023

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  1. Greetings, Wurmians! Wurm Online depends on our volunteer staff to help keep the world running smoothly and we are looking to expand a bit. If you’ve ever been curious about what our staff roles involve and how to apply for them, you’ve found yourself on the right post! It can be a tough gig, but it can also be very rewarding. You’ll be part of a team that has a lot of passion for this amazing world we choose to spend our time in, and the support of some really great Team Leads who will help you grow in your role. Many roles have opportunities for advancement for those who are dedicated. Team members can also help to shape the future of Wurm, by providing feedback and ideas when needed for new features or events planned by the development team, and helping with occasional internal testing before things go to our public test servers or to the live ones. One of the benefits of taking on a role is Teamium, a monthly compensation where you can choose from multiple options depending on your needs for that particular month. You’ll be able to pick from a month of free premium, 10s in deed upkeep chips, 10k marks, or 10 sleep powders. These come in the form of a code you can redeem, so if you’ve got multiple characters you can choose which one to redeem your Teamium on. Each of our team leads has provided some information on what they are looking for in volunteers, and the responsibilities that come with the role, and I’ll share that with you now. You can always check to see which roles are recruiting by clicking the “Staff Apps” button at the top of the forum, which brings you to this post in the GM Hall: Chat Moderation Team Role Hierarchy: Community Assistant > Chat Moderator > Asst. Lead Chat Moderator > Lead Chat Moderator Community Assistants are the first line of support in the game by helping to answer game mechanics questions in CA Help! Does this sound like something you’d like to do? Well, look no further. In order to be eligible to apply, your character(s) should be in good standing with the community, have at least 30 days of playing time, and should already have a history of helping out in CA Help chat whenever possible (this helps us determine your game knowledge). Community Assistants report to the Lead Chat Moderator, and over time if they show aptitude for working with the community, may have an opportunity to progress to Chat Moderator. Chat Moderators are our first wave of response to the in-game support tickets. They also help keep the community safe by moderating our public chats. For any additional information on the role or applications, see the Staff Applications post linked above or send a forum PM to the LCM, Belisama. Belisama has been playing Wurm Online for about a decade. When playing the game, Bel is usually lost in thought on her play server. Bel loves helping players, and is frequently found in her dragon form, looking for snacks. If you see her, well...it's too late. She's behind you, contemplating roasted vs. raw... Discord Team Role Hierarchy: Discord Moderator > Senior Discord Moderator > Asst. Lead Discord Moderator > Lead Discord Moderator Learn on the job with our experienced team of Wurm Online volunteers on discord who answer player tickets/reports, solve technical problems/redirect to the forum for further help, guide new players, answer Community Assistance questions on discord, and moderate chat to keep it a welcoming place for all. You will have the support of a team of fellow discord moderators and led by the Lead Discord Moderator, Stonesolid. Early on, you will be expected to take a leadership role in your own learning, but will have the support and guidance of the entire team. You will receive onboarding materials to help you get started and guide your knowledge quest. Server engagement is required for this position. You must be a part of the community you serve. You should also want to stay up to speed on the changes and updates made to Wurm and keep up with staff chats for any problems, bugs, and changes. As a discord moderator, you're expected to have boundaries, take breaks, ask for assistance when you need it, get feedback from your team for any moderation, and handle all dealings with compassion and professionalism. Forum Team Role Hierarchy: Forum Moderator > Senior Forum Moderator > Asst. Lead Forum Moderator > Lead Forum Moderator The Wurm forums are a resource for players to discuss the game, including asking questions about mechanics and conducting player trades. They are also the primary venue for official announcements (such as release notes, important game news, and major bug notifications) and for reporting bugs. They are an integral part of the operation of Wurm Online, and the forum team is there to ensure a certain level of social appropriateness and constructive discussion; whether that's closing completed sales threads, ensuring posts are in the right section, or stepping in to moderate discussion where necessary, we aim to make the forums a welcoming and pleasant place to visit. Applicants who wish to volunteer for the forum team need to be members in good standing within the Wurm Online community, with some experience playing Wurm and using the Wurm forums. Applications may be sent to the LFM Brattygirl, following the process and format on the Staff Applications post linked above. Wurmpedia Team Role Hierarchy: Wurmpedia Assistant > Assistant Wurmpedia Manager > Wurmpedia Manager Wurmpedia Assistant - These persons help with greater Wurmpedia projects, such as formatting large volumes of pages, gathering information for new groups of articles, reorganizing pages etc. They develop and write guides and articles for players, review recent changes to ensure uniformity, remove Wiki vandalism, and guide new editors in learning the Wurmpedia. Wurmpedia Assistant applications should be sent in a forum PM to WM Oluffus. You don’t need advanced Wiki management or Wurm skills, but it would help to have: A good grasp of written English (if you speak another language, we may have projects for you!) The ability to work with a team and abide by team decisions (No egos here! Okay, minimal egos...) The ability to acknowledge when you are wrong and tell others kindly when they are wrong (you haven’t really Wiki’d until you’ve made some ridiculous spelling mistake in an edit or managed to completely ruin a template) A love of bulleted lists If you have specific skills that would help, let us know! You must be a Wurm player in good standing. You don't have to be premium, but you must be trustworthy. You must be present in the Wurmpedia discord.
  2. Server Changelog Change: Tich Marble Frags found via archaeology will be changed to be metal. Bugfix: Campfires will no longer turn immediately to ash when snuffed. Bugfix: Erupt and Freeze permissions are now consistent and both now only require sorcery permissions on a village to cast. Client Changelog Bugfix: You can once again bind mouse keys with quick binds. Bugfix: Fixed all Jackal skins and metal staff not showing correctly.
  3. Server Changelog Change: Tich Marble Frags found via archaeology will be changed to be metal. This one did not make it in todays patch, it will be in on Tuesday. Bugfix: Fixed crashing issues when using the crafting window for bridges and planned walls/roofs. Bugfix: Campfires will now revert to Ash and will disappear completely after they have burned out. Client Changelog Bugfix: Hover keybinds will no longer accept invalid keys, any broken/invalid keybinds people have accidentally bound will be removed next client launch to resolve issues people have been having from them.
  4. Server Changelog Bugfix: Storing rare or enchanted items inside bulk containers is impossible again. Bugfix: Fixed the issue of not getting skillgain when meditating, if you didn't have a path. Bugfix: Fixed examine text for unlit fires. Bugfix: Fixed creating canoes that caused constant refreshing or crashing.
  5. Hi guys, just popping by to give you guys an update. This next week or so we (the dev team along with help from Malena/Katspurr) will be working on the website replacing images and text to align it much closer to something we feel represents the game we all love. For now, this thread is going to be locked, since a lot of it is just the same thing over and over and breeding arguments and negativity. Happy Wurming everyone!
  6. Before listing the patch notes today, we wanted to take a moment and talk a bit about the changes and new things coming with this update. The New Silver Shop In the Silver Shop, you’ll now be able to purchase items from anywhere in the world and at any time that previously were available only by trading with Traders. You’ll also notice a few fun new ones! You can find the silver shop in the Menu Bar under the Shop tab. In the Skins tab, you'll find a rotation of previously released skins available for purchase again! The Services tab is where you’ll find Meditation and Deity changes and a one-time option for an extra hour of sleep bonus and an extra care slot for your critters. Please note that this is the same as buying them with Marks, and if you have already purchased them in that way you can not purchase them again. Traders already placed on a deed will remain as a testament to the game's history, and any existing discounts tied to your deeds will still be applicable. As we progress, items available in the shop will also include those that offer discounts on deeds, fostering an even playing field for new players. Traders will remain available for purchase until July 17th, so seize the opportunity to invest in the future of your deeds while you still can. A Fresh New Look for the Website! Today is also the release of our new website! We're working on freshening things up and bringing a brand new feel to our website. Please keep in mind that this is still a work in progress, and will have many more features in the future. Please also note that some of these images are placeholders and will likely change over the next few weeks as we settle down from this update. You can see the new look by clicking right here! What kind of features are we planning, you ask? Here's a few! We will be working on be adding a dedicated community page to the website showcasing player-generated content, statistics, high-scores, and more. This community hub will offer newcomers a glimpse into the vibrant world of Wurm Online. We're also developing a character dashboard to manage all your accounts from one place and share your character stats(opt-in). While these feature aren't quite ready, be on the lookout for them! We will provide dates a bit closer to their completion on when you can expect them to go live. A New Way to Redeem Keys You'll now find an option under "Interface" to paste your key codes, making the process much easier! July's Monthly Skin! We have been so busy behind the scenes preparing for this update, we ran late on releasing June's Monthly Skin and are going to skip right to releasing this one for July instead. We apologize for missing a month, and will make sure to keep up the schedule going forward. July’s “Trusty Axe” skin gives your Small Axe a lovely leather wrapped handle detail! Available through the month of July in the Marks Shop at any settlement token, this skin can be applied to any Small Axe to give it a unique and fancy look! Now Craftable: The Crude Canoe! Meant to be an easier way of traveling around for newer players, though many older players may also find ways to make these easy-to-create boats useful! All that is needed to create the canoe is an axe, a carving knife, and a wood source. Create the unfinished canoe using an axe on a felled tree, and then add an oar, two logs, and six pegs to complete it! These boats are meant to be short-term travel options though, and cannot be improved or repaired. Crude Canoes will always decay, even on deed. Another Round of Clarification Messages! Another slew of clarification messages is going in with this update, and it’s just as long as the first! From breeding animals to fueling furnaces, or practicing your archery to using spells and runes, messages in event will be even clearer. Some examples: When breeding: “The Young Bison doesn't seem to be in the mood right now: She is far too juvenile.” No need to wonder anymore whether age, hunger, or anything else is the problem. When fueling a furnace: “The forge is now burning as hot as it can get.” To prevent over fueling. When missing your target during archery: “The war arrow lands in the tall grass” or “The hunting arrow hits an overaged birch tree”. This may help find lost arrows. Fo’s “Refresh” spell is now “Second Wind” and will more clearly state its effect on the target; “You restore <Target name>'s stamina.” Glow runes will now specify whether they glow Faintly, Moderately, or Brightly rather than Slight, Okay, and Decent. These are only a few examples. Check out the full list on the forums here: Click here to see the Event Message List Alchemy Cupboard Changes Previously, Alchemy Cupboards only held 10 small pottery flasks for storing liquids... but now they’ll be able to hold a lot more! Flasks will become Measuring Flasks instead, with the ability to set their volume like a measuring jug (up to 5 liters) and the option to seal or unseal them freely without needing a peg or sealing kit. Basins can store 60 liters of of liquid and can be sealed with wax sealing kits Storage Cabinets can store any kind of bulk item (food and non-food) and can be locked (including quality locks being set), but they do have a much smaller capacity than a food or bulk storage bin. Existing alchemist's cupboards will automatically gain these additions without losing anything currently stored in them. And Now... The Patch Notes! Server Changelog Bug fix: Meditation path advancement timers will now properly update their displayed skill level when you gain skill during a play session. Change: Changes to Holy Sites Dogs have been added to the creature spawn pools for Magranon holy sites. Donkeys have been added to the creature spawn pool for Magranon sand (obelisk) holy sites. Holy sites can now spawn creatures over a wider area around the holy site than they could before. Random holy site spawns can now include hostile creatures under more circumstances when they previously would not. Specifically, there is a chance to allow a hostile creature to be spawned if the spawn location is outside the boundary of the holy site itself, and has a greater chance with increasing distance from it. Chance to get a map hint is now increased by your current Faith Bonus and altar rarity when praying or preaching, by the number of valid sermon listeners when preaching, and by rug rarity and meditation path level when meditating. Chance is also increased significantly if you are meditating on a special tile for your meditation path (this is not a new change, but may not have been adequately expressed in previous patch notes). This should result in hints being a bit more common going Bug fix: Corrected very large material weights showing incorrectly in the crafting recipes list. Bugfix: Tunneling will now correctly check for side shafts Bugfix: Fixed an issue where it would sometimes tell you about having left and rejoined freedom isles influence when resizing villages. New: You may now redeem game keys from an option on the Interface menu dropdown. New: Early Game Boat - The Crude Canoe! This type of boat is very easy to create, and can be crafted in the wild using nothing more than any axe or saw, a carving knife, and a source of wood. To create, start by using any kind of axe, hatchet, or saw on a felled tree (TODO: weight), then add an oar, two logs, and six pegs. To aid in this, oars can now be created using a carving knife. Crude canoes travel a bit more slowly than a small rowing boat, and cannot hold any cargo. As they are intended for short-term use and are simple to create, crude canoes cannot be improved or repaired, and will always decay, even on deed. Unlike other vehicles, crude canoes do not need to be over 10 QL to function. Decay will not destroy a crude canoe while it is being piloted, but the extreme damage will cause a minor decrease in its speed. Crude canoes can have up to 1 passenger in addition to the captain. Change: Alchemist's cupboards have been significantly improved: Vials have been renamed to "measuring flasks", can have their volume set like measuring jugs (up to a maximum of 5 liters), and can be freely sealed or unsealed without needing a peg or sealing kit. Each alchemist's cupboard now contains two basins and four storage cabinets. Each basin can store 60 liters of liquid and can be sealed using a wax sealing kit. Each storage cabinet can store any kind of bulk item (food or non-food), and can be locked and have a quality lock set, but also has much smaller capacity than a food storage bin or bulk storage bin. Existing alchemist's cupboards will automatically gain these additions without losing anything currently stored in them. Change: Containers with adjustable volume can now have their volume set with liquids inside, as long as the volume being set could still hold all that liquid. Change: Many warning, error, and other messages changed for the sake of clarity: Color, glow, farming, enchant success, and spell rune effect descriptions. Failure messages when hitching or unhitching creatures Failure messages when attempting to move or drop items that cannot be dropped Failure message when attempting to install a stone or metal mine door without enough Mining skill Failure messages when moving items into the wrong type of bulk container Failure messages when attempting to give a creature items it cannot equip Unclear or missing messages in archery, especially when arrows or thrown objects miss their targets or break. Messages when a creature is not in the mood to breed, with specific reasons given if Animal Husbandry skill is at least 15 Failure message when casting a spell that still has a cooldown timer active (the time given is now more precise) New: Crafting success chance is now given under more circumstances, not just creating a new item: Continuing an unfinished item Creating a healing cover (requires 30 Natural Substances skill) Creating transmutation liquid Continuing a fence Success chance is now shown when hovering over the "Create" or "Continue" button with the mouse in the crafting window, whenever crafting is possible but a chance for failure is present. Change: Some minor quality-of-life improvements have been made to the process of creating transmutation liquid: You can now activate the liquid or its container and right-click the solid or its container, rather than having to specifically activate the liquid and right-click the solid's container. If the solid is not in a pottery amphora, attempting to mix the ingredients will give an appropriate failure message, instead of the option not appearing at all in the right-click menu. You can now create transmutation liquid even if one of the containers is on the ground, as long as you could carry any weight that would be added to your inventory. You can now create transmutation liquid inside large amphoras in addition to small amphoras. Change: The spell "Refresh" has been renamed to "Second Wind" in order to differentiate it from the Path of Love "Refresh" ability. The spell itself has not been changed, only the name. Bug fix: Unexpected destruction of a creature cage will now cause the creature to escape properly instead of getting stuck in limbo. Bug fix: Loading a creature into a creature cage is now blocked if the cage is above 80 damage, since that amount of damage would cause the creature to be dumped back out anyway. Bug fix: Corrected some messages shown when dragging items from a creature (or saddle bags) to a container and failing. Bug fix: Erroneous "too unruly" message is no longer given when trying to drag items to saddle bags that contain too many items already. Bug fix: Fixed bee smokers sometimes not allowing you to add more fuel even if there was some space left for more. New: Dragging equipment to empty space in the creature's equipment window will now attempt to automatically equip it to the right body slot, as if you had dragged it to the creature itself. Change: Branded creatures may now be renamed by anyone with both "Manage Item" permissions for the creature and "Brand" permissions in the village, not just the village mayor. New: Combat wound messages are now shown to players near the defender as well as creatures near the attacker. Change: Changed small metal shield name, so it will read, for example, "small iron shield" instead of "small iron metal shield". Bugfix: Running custom timers will now resume with the appropriate time remaining after quitting the game and launching it again later. For example, if you have a custom timer running with 8 minutes remaining when you quit the game, then log in again 5 minutes later, the timer will start running automatically with 3 minutes remaining. New: Adding fuel to a furnace, lamp, bee smoker, or anything else that burns fuel, will now send a message if it has been brought to maximum fuel capacity or temperature. This message is given to everyone in the immediate vicinity of the item, unless it is being held in a player's inventory, in which case only they will see the message. Change: Descriptions given when examining burning fires have been improved: Normal temperature descriptions such as "searing hot" have been removed, since for fires they are redundant. Two additional descriptions have been added for when a fire is at extremely high temperatures, at thresholds where the fire is hot enough for items inside to reach "glowing brightly" and "glowing white-hot" respectively. At over 20 Firemaking skill, an estimate of how long a furnace will continue burning is given. More information, and more precise times, are given at higher skill levels. Note that these are only estimates, as many factors influence how long a fire will burn. This applies to ovens, forges, kilns, smelters, campfires, and stills. Change: Dragging small carts, vehicles, or other items is now a bit more convenient: The amount of weight you are carrying on your body/inventory no longer contributes excessively to stamina loss when dragging things. Stamina loss now properly calculates the weight of bulk items stored inside the item being dragged. Movement speed is now a bit faster than before when dragging small carts, crude canoes, and rafts, and a bit slower than before when dragging large ships (corbitas, cogs, knarrs, and caravels). Movement speed penalties from dragging (and some other sources) now stack with movement penalties from carried weight in a far less punishing manner. Crude canoes, small rowing boats, and small sailing boats can now be dragged over land at any height, but with a penalty to speed, and a significant penalty to stamina drain from any weight stored in the boat. Creating items from a felled tree can now be done when the felled tree is on the ground. If either the item or the scrap created with it cannot fit into your inventory due to weight or item count limits, it will drop to the ground instead. Creating items from the felled tree will be prevented if you do not have appropriate permission to pick up the tree. Change: Medium axes and axe heads have been renamed again, this time to "large axe" and "large axe head", to be consistent with the skill the weapon uses, and their descriptions have been changed to reflect this. Change: Black ink can no longer be drunk. While cephalopod ink is perfectly edible in real life, the potential to misclick and accidentally chug your ink when attempting to fill your pen was simply too high.
  7. Those were Malena's videos I cannot take credit for them
  8. There is no truth to those. We have zero plans to implement temperature changes affecting players. That section should be one that has been changed when the website goes live.
  9. A lot of the text on the website has been redone by the dev team before the launch and will be more reflective of Wurm Online as it goes live. We will be actively working to suit the website more to our beloved game and community. I understand all of your concerns and I will be making sure things align a bit better to the image we all have for this wonderful world.
  10. Hello everyone! Just like the last batch, with how many messages we've updated and added with today's patch, we thought it may be best to make a separate post showing all of the changes. We hope that these changes will help clarify problems that may arise for new and older players alike! Message changes are sorted into categories for ease, and lists under these categories will be in spoilers to make other categories easy to find. Runes And Spells Mining Items Alchemy Creatures Fire Vehicles and Hitching Archery
  11. Yeah I've gotten quite a lot of premium I didn't need for med AND faith swaps lol
  12. For those of you worried about the silver shop, it's pretty much just what the traders have offered the last few years. A few bundle deals for multiple Sleep Powder, Shakers, etc have been added and a couple of decorative items for fun. The skins portion will have previously released skins available, and a couple of marks things are moving into the shop as well to give players the option of silver instead of marks for purchasing. For example, you can purchase a meditation path switch or faith swap with silvers rather than buying a year worth of premium to get those things (like some of us with premium until 2030 from doing that exact thing 😛 )
  13. Hi Emoo 🙂 I just wanted to let you know that Willow is not taking on all of those roles. She's Head Game Master yes, but for the others she is only overseeing the people in those roles.
  14. Hello Wurmians, and welcome to another Valrei International! This issue will be introducing a few new things and reveal a few changes coming soon to Wurm Online. To start off, we’ll be showing you a new boat option that will make traveling easier for early-game characters… Introducing the Crude Canoe! Players who are just starting out sometimes like to travel to find that perfect spot to settle down and start working on their new home, and that adventure can be a bit dangerous. Between outrunning critters and running across large bodies of water while on foot with no way to cross them, new player travel is quite perilous. A solution we have found that should help with this is to bring a new early-game boat into the world of Wurm. This vessel can be crafted with just a few materials and only requires an axe, a carving knife, and wood source. Players can use any kind of axe on a felled tree to create the unfinished canoe, and then finish it by adding an oar, two logs, and six pegs to the canoe. You’ll be able to craft oars with a carving knife in order to make this small boat easier to create. Due to the ease of creation and their intention for short-term use, these crude canoes cannot be improved or repaired and will always decay, even on deed. There is no cargo space, but you can bring 1 friend along for the ride. Unlike normal boats these can be captained when they are below 10 quality. More Clarification Messages, and a few Timer Additions! Another set of clarification message changes is coming, as well as some requested timers. These new messages will tackle a few different things such as animal breeding, fueling of fires and furnaces, archery, spell and rune related events, and much more. Some examples would be: ⦁ Clarifying the reason why an animal cannot be bred. Instead of simply saying the creature isn't in the mood, you’ll be given the reason why. Whether it is hungry, too young, has recently been bred, or is unable to breed (such as mules), players won't be left wondering why their creature isn't in the mood anymore. ⦁ Furnaces and fires will now let you know how hot they are as you fuel them, and with 20 firemaking skill will give an estimate to how much longer they may burn on Examine. “The <item name> is now burning as hot as it can get. You estimate the fire will last between 20 and 30 minutes.” ⦁ Fo's Refresh Spell will be getting a new name to differentiate it from the meditation ability 'Refresh': Second Wind! To further clarify the effects of this spell, its event message will be the following: “You restore <Target name>'s stamina.” On top of all of these message changes, there will be a few more additions to the Timers window. Priests will be able to see cooldowns for their spells included in their Timers, making planning your casts much easier. These timers only show during an active cooldown period, and will disappear when you no longer need to wait to cast that particular spell again. After many requests since the previous Timer changes, lockpicking has been added as well! Alchemical Usefulness Alchemists rejoice: One of Wurm Online’s fanciest looking furnishings has just gotten a lot more useful! Previously Alchemy Cupboards only held 10 small pottery flasks for storing liquids, but now they’ll be able to hold a lot more: Flasks will become Measuring Flasks instead, with the ability to set their volume like a measuring jug (up to 5 liters) and the option to seal or unseal them freely without needing a peg or sealing kit. Basins can store 60 liters of of liquid and can be sealed with wax sealing kits Storage Cabinets can store any kind of bulk item (food and non-food) and can be locked (including quality locks being set), but they do have a much smaller capacity than a food or bulk storage bin. When these changes go live, existing alchemist's cupboards will automatically gain these additions without losing anything currently stored in them, so you won't need to worry about anything you currently are keeping in them. A New View on Success… Another often requested change that we will be making is to show the Success Chance in situations where they weren’t visible before: Continuing an unfinished item Creating a healing cover (requires 30 Natural Substances skill) Creating transmutation liquid Continuing a fence Players will no longer be left wondering how easy it will be to complete an item or craft some transmutation liquid, or why a lower quality piece just won’t seem to attach. And last, but not least... Say hello to the new Silver Shop! Coming some time during June, we will be introducing a new Shop UI which makes purchasing items normally bought from Traders much more convenient. This does, sadly, signal the end of Traders themselves. Once this update goes live, Traders will no longer be able to be purchased. Around that time, we will announce the timeline for the removal of existing Traders. Those who have existing Traders for their deeds will have the price of the Trader refunded to the mayor of the deed. You may also notice a few new tabs: The Skins Tab, and those of you asking for the reruns of old monthly skins will find those here (as well as a few new ones!). The Services tab will bring silver purchase options for Faith and Meditation swaps, the Extra Care Slot, and the Extra Hour of Sleep Bonus. Another change involving purchase options for items that were previously only bought with Marks, is the addition of Wooden Nameplates and Magical Ink to the Items tab in the new shop. Thanks for checking out this issue of the Valrei International! We'll be concluding this issue with a few Community Events you may want to check out. Happy Wurming! Heathen Trading Co. Summer Solstice Bash June 20th-23rd on Cadence (NFI Only) Celebrate the Summer Solstice with an event-filled Impalong on the Northern Isles! Friendship Bay Summer Impalong July 20th - 25th on Pristine (SFI Only) Southern Wurmians can also celebrate the summer with friends during the 6th annual Friendship Bay Summer Impalong!