Cadh20000

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About Cadh20000

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  1. Lol, so it does! Well, I had said "unless I missed it", so I guess I missed it!
  2. I had looked for it but earlier that file never appeared, the closest were "logging.properties" and "server.jar". After reading your reply I checked again for it and it truly wasn't there, but after restarting the computer and then running "WurmServerLauncher-patched.exe" again it finally showed up. Apparently it is "boatmod" causing the problem. I'm going to take it out and try again. The exact log file info reads: [05:46:54 PM] SEVERE org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher: javassist.NotFoundException: embark(..) is not found in com.wurmonline.server.players.Player org.gotti.wurmunlimited.modloader.classhooks.HookException: javassist.NotFoundException: embark(..) is not found in com.wurmonline.server.players.Player at org.gotti.wurmunlimited.mods.boatmod.BoatMod.preInit(BoatMod.java:176) at org.gotti.wurmunlimited.modloader.ModLoaderShared.lambda$loadModsFromModDir$6(ModLoaderShared.java:166) at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:184) at java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:175) at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1382) at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:481) at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:471) at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:151) at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:174) at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:418) at org.gotti.wurmunlimited.modloader.ModLoaderShared.loadModsFromModDir(ModLoaderShared.java:164) at org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher.main(DelegatedLauncher.java:20) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at javassist.Loader.run(Loader.java:286) at org.gotti.wurmunlimited.serverlauncher.ServerLauncher.main(ServerLauncher.java:33) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at PatchedLauncher.main(PatchedLauncher.java:20) Caused by: javassist.NotFoundException: embark(..) is not found in com.wurmonline.server.players.Player at javassist.CtClassType.getDeclaredMethod(CtClassType.java:1343) at org.gotti.wurmunlimited.mods.boatmod.BoatMod.preInit(BoatMod.java:163) ... 23 more *EDIT* After removing Boatmod it worked!
  3. I installed the server mod launcher according to the instructions, however when I start "WurmServerLauncher-patched.exe" it opens the cmd window, runs through a lot of lines of text so fast that I only catch a couple words at most, then closes it without doing anything else I can tell. It also does not log anything for me to copy and paste here. I tried to record it so you could see what I mean but Windows 10's "X-Box Game Bar" doesn't exactly want to cooperate and allow that, and I don't have any other screen-recording software on this.
  4. You sure they don't go into the "mods" folder that appeared?
  5. Are these server mods or client mods? They sound like server mods but unless I missed it, nothing here says for sure.
  6. Just a quick question, where you said what I quoted, do you mean I should install them in "\Steam\steamapps\common\Wurm Unlimited Dedicated Server"or should it be in the specific "\Steam\steamapps\common\Wurm Unlimited Dedicated Server\Adventure" or "\Steam\steamapps\common\Wurm Unlimited Dedicated Server\Creative" folders?
  7. And on the graphics end of things, anyone else think it ridiculous that the Canopy Bed has the WOOD dyable but the cloth canopy isn't? Making the cloth dyable as part of a "Better Beds" mod would be good too, even if it adds nothing to the functionality of the bed itself. I mean, seriously, I tried dyeing mine blue and the wood changed but left the canopy that same red...looked stupid.
  8. Thing is on the same Adventure server back in 2017 I could equip them, but now that I came back to the game in 2019, I'm totally unable too at all. I never dare take my horses anywhere unless hitched to a cart, wagon, etc... or they'll be able to wander freely if I'm forced to dismount and can't start Leading them fast enough (or at all if I die) since I can't saddle them. I wouldn't be do bothered if it weren't for the fact that I could do so before. If there is some setting that needs to be changed please tell me what so I can do so! *EDIT* Sorry about that, was kinda ready to blow my top from trying to figure it out and when you mentioned "swapping" their equipment it seemed as though you weren't even talking about the same thing since I wasn't trying to SWAP anything out for new gear, just trying to put some on them in the first place. Anyway I was just looking at the server settings and remembered you mentioned PVP being the problem so I've disabled that for now. Fingers crossed that this fixed it! *EDIT (again) It worked! I can now equip my horses! ? Thanks!
  9. Just bumping this again, still completely unable to equip any of my 10 branded horses regardless of permissions, distance from the horse, whether tamed or not, or whether currently on or off the deed. Even my GM character can't do so.
  10. As for spear fishing, I didn't do much but my success rate was around 80% so my method with it seems to work. Rather than looking out a ways I would aim the camera down at the tile I stood on with the bottom Edge of the screen barely showing my toes, it would take a little waiting but the fish always swam right up in front of me, like within a quarter-tile, so no need to try and figure which was the real one and accuracy was pretty good.
  11. When I was checking out the database I saw a listing for a "Corpse of venerable Emirhaan", I was curious and tried to teleport to the listed coordinates for it with my gm char but was told those coordinates didn't exist. So anyway my question is how do the coordinates used by the database translate to the in-game ones? I realize the in-game ones are only to a tile while the database ones are in a lot smaller increments, but how much smaller? 10 to a tile? Maybe 20?
  12. No good, I tried several times ranging from several steps away right up to the point of standing inside the horse and got that same "You're not allowed to do that." message every time.