BDCKoolaid

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About BDCKoolaid

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  1. [19:58:56] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thank you!
  2. This is why I took the time to mention that a server would have an active lifespan of over a decade.
  3. @Sinduskhas a very valid point. That sense of new and unspoiled adventure is a very appealing thing. So much so that it even manages to draw off longtime players to start over with no skills and all their possessions gone just to experience it again. In my opinion, that is perfectly fine and well. It generates money and it brings a level of freshness to the game that can get very stale in a lot of aspects over time. All that being said, I wholeheartedly agree with @Revnikthat we have to then deal with the natural waste products of this process, which are several old, stale, heavily colonized (ruined) servers with active player counts in the single digits. The way I see this process being closed looped and self sustaining is to accept travel of veterans to new lands as a normal expected part of the process and regulate it in a way that is beneficial to everyone. I do not mean totally wide open as in letting veterans travel to harmony on day 1 that it opened, but there is no reason a timeline can't be established saying for example: New Server 1 implemented Jan 1st Free travel to NS1 opens July 1st Oldest Server 1 closes December 31st The general idea is just to introduce a constantly rotating cycle of adding a new, fresh server to the start of the queue and then some specific and highly advertised time later you remove the oldest server from existence. The timeline may need to be adjusted for PvP servers as there are fewer of them and they seem to go through cycles of change in playerbase and leadership more often than PvE servers by far, but as far as PvE goes, with the current number of servers we have now (including NFI) we would have a total lifetime for each server that is over a decade before the server is wiped. I think that is more than fair to give people who are averse to moving a chance to enjoy a long settled life on a server before it is discontinued, and it gives those with more sense of adventure a new server to explore/conquer every year (if using my example timeline). As for the impact of veterans on a new and fledgeling economy, I feel as though this impact will start to average out and become more mild after a few rotations of servers being created/destroyed, but I cannot be certain. If someone takes a hiatus and loses things, they didn't care enough about them to check on them in a 12 month to 10 year period and it moves all of that crap out of the way for new and excited players to use that space in their stead. We've had many conversations in the past about the fact that old abandoned crap stays to clutter up the servers and get in every active player's way for FAR too long. Example: I had a friend quit the game about a year ago. Still to this day I see his caravel parked out in the middle of the ocean in the exact spot that he logged out in. Judging from the damage currently on it, it will occupy that spot for at least another 2 years, serving as both an eyesore and another reminder that this land was well and truly spoiled long before you ever got here (for new players). Thank you for coming to my Ted Talk...
  4. [18:05:02] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thank you very much!
  5. Sent you a PM.
  6. [09:19:48] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. Thank you very much!
  7. I've sold the 2x 99ql lumps, but if you can get back to me with an adjusted price, I'd love to send the rest.
  8. Scale Set: (SOLD) Scale Set 2 (very incomplete): (SOLD) Hide Set #1: (SOLD) Hide Set #2 (Incomplete) (SOLD) (duplicate cap still remains) Bits and Bobs: Entertaining offers on everything. Thanks all Items currently sold: Blue Drake Set 78ql seryl basinet helm ALL adamantine lumps ALL seryl lumps ALL seryl helmets incomplete red drake set (1 cap still available) white dragon scale scrap white dragon scale glove Red Drake Cap Supreme Steel Plate Vambrace White Dragon Scale Jacket
  9. Pretty sure someone, maybe Retro? designed a tool you can use to completely create your own map with custom topography and stuff. Should be pretty easy to find if you search the forum Edit: It was Budda:
  10. I have 70 woodcutting on the dot and my max with a fully imbued hatchet is over 95ql.
  11. Allow me to insert myself.... From a 30k foot view, since I dont ever hit fatigue and never will, I think in general, the correct answer is always the choice that allows for the most individual freedom. Don't hit fatigue? You've got nothing to worry about. Your experience is unhampered by the system. Someone else does hit fatigue? The system is hampering their personal play style. It starts getting disgusting when someone has the audacity to think they have any right to decide how someone else can play the game. Don't like account sharing? Don't do it. Don't like being able to play beyond what fatigue allows? Don't do it. Mind your own and get out of the way of everyone else doing the same. For the sake of a better world for everyone, let go of the idiotic notion that you have any authority to override someone else's free will.
  12. I agree with @Scooter. It should be fine. Can always postpone it later if it runs late.