BDCKoolaid

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About BDCKoolaid

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  1. So how will we know where to go once we get to the deed you listed as the meeting point?
  2. @KodyI believe the second link is outdated. Plate armor used to have an added DR to the player of 70%. Now it has been reduced to 65% for iron and can be bumped to 67.5% if the set is made of steel. Heard OR mention a 5% base DR before, but don't see how that's remotely relevant when discussing the DR of a certain armor, as that supposed 5% doesn't really have anything to do with the armor. It has something to do with you while in the armor, but it's just misleading at best as far as I can tell. If you insist on accounting for the 5% base DR, then old plate had 75% and new iron plate has 70% or 72.5% if it's steel. Either way, it has gone down, and the second link most likely reflects the old value.
  3. Seems that the damage on use comment really upset the bourgeoisie in the crowd. I think one big problem is that people see their items as an investment of silver and get extremely upset at the thought of that investment not being worth the exact same as it always was, in spite of MANY hours of HEAVY use. That seems more artificial to me than the concept of wearing out something you use heavily. I wish I could go buy a new car from the dealership and turn it back in a few years later with 300k miles on it and get all of my money back for it
  4. Cedar Rapids Tannery, Armorer, and Equine Trade *All items made to order from T21, Southern Coast of Celebration, West of Sunset Canal* Stock Includes: Leather Goods: Saddles (no enchantment): Creation ql - 5c 50ql - 15c 60ql - 20c 70ql - 35c Bridles and Saddle Bags: 30ql - 10c Toolbelts: 50ql (5 slots) - 15c 60ql (6 slots) - 20c 70ql (7 slots) - 35c Leather Armor (studded or plain)(single piece): 50ql - 15c 60ql - 20c 70ql - 35c Leather Armor (studded or plain) (complete set): 50ql - 60c 60ql - 75c 70ql - 90c Horse Shoes and Tools: Horse Shoes (full set of 4 shoes): 50ql - 50c 60ql - 70c Blacksmithed tools (not bladed) 50ql - 15c 60ql - 25c Plate Armour Smithing: Plate helm (iron)(any style): 50ql - 15c 60ql - 20c 70ql - 35c 80ql - 50c Plate helm (steel)(any style) 50ql - 30c 60ql - 40c 70ql - 50c 80ql - 75c Complete Plate Armour Set (iron) 50ql - 60c 60ql - 75c 70ql - 90c 80ql - 1s 25c Complete Plate Armour Set (steel) 50ql - 80c 60ql - 90c 70ql - 1s 25c 80ql - 2s Equine Services: 5 Speed Trait Horses - 30c With Delivery to any coastal deed (not Chaos) - 50c 5 Speed Trait Hell Horses - 60c With Delivery to any coastal deed (not Chaos) - 90c *Inventory of horses as well as color selection may vary. Order in advance to ensure a timely delivery* *Any item sold above is eligible for re-improvement at a pro-rate based on the difference between current ql and ql desired. Please send /tell for quote* *Prices are subject to change at any time and for any reason*
  5. I think you hit the nail on the head with that one.
  6. @Flubb You left a lot to unpack there. I like the sound of it all on paper. Not sure how it would turn out in practice though. I'm definitely getting the vibe that the vast majority of commentors are on the same page with decay of items (atleast offdeed) needing to be strengthened significantly. As for damage rates, which would probably affect the economy more than decay, aside from boats that is, everyone seems to be a little more back and forth. And rightfully so, as it's very tricky even on paper to get right, and we all know that a good idea on paper can still be an abomination when implemented.
  7. Starts talking about weapon and armor damage rates when I say in the OP that I think those rates are just fine...
  8. our reading comprehension is almost as bad as our grasp of the law of supply and demand. And after further thought, I think after 4 straight hours of chopping vegetables, you have amassed a metric ton of chopped veggie. Having 50 damage on a knife, which seems like a lower ql knife to me tbh, seems like a very balanced trade off for the sheer amount of chopped vegetables you produced.
  9. Sounds very based in reality and probably a good system, but I think it would A) Get away from the spirit of wurm and B. Be very development and workload intensive. Probably not something we could reasonably ask or expect to be implemented.
  10. You make an excellent point that I completely ignored coming from the perspective that priests are most often alts for a player with a crafter main. I won't even begin to try to think up a way to incorporate priests into this, but I agree that it's something that should be addressed.
  11. True, for some it's "increased chores", but for others it's "increased business" for sellers, which is what I'd hope to accomplish with the change.
  12. I'm totally okay with having different rules for chaos, but the fact that that's even possible is the HEART of the problem with boats lol Was it off deed the majority of that time? Is it really possible for a boat to last that long in the wild?