Cuddles

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Everything posted by Cuddles

  1. Dye Maker mod

    good to hear 😃
  2. Decorations

    update on paintings mod, added window paintings, these are set lower than the other portrait paintings, so when you have a floor it will fit in the window, default images are the same as portrait. Also spent a lot of time tweaking the positioning, so you can push the paintings (not window) all the way up to the wall and it shouldn't push into the wall, unless you have rotated it completely around after dropping. The window paintings also have a very small block on the ground which when the picture is pushed into a wall you can still click the little tiny block on the ground in order to interact with painting eg push, pull.
  3. Dye Maker mod

    changed a check for ql and volume to be minimum of 1, it was previously set to 0 which caused a bug of 0 volume item.
  4. known bug with mission ruler, that after reboots some things are no longer linked, like triggers, need to go into mission ruler and relink things.
  5. Decorations

    bit more of a teaser, this carpet is actually white with black pattern and dyed green.
  6. Dye Maker mod

    Ok the model has been tweaked and I currently get no lag with V3.5
  7. Decorations

    Since we are really doing new stuff, the more people who can try the paintings mod the better, can find out if it all works as intended or if people have issues with different client settings and such, i doubt it will have issues but always good to find out early on in development than have to redo more work later. Even if people just throw it on a lan for themselves and can then give feedback would be a great help.
  8. Dye Maker mod

    i'll log on your server and have a poke
  9. i may revisit this in my decorations topic, just as an item that can be dropped on the ground.
  10. first glance, seems like the flag for isAlwaysPoll is the only real difference between lantern and lamp, which would greatly affect the decay ticks the item takes. Could probably just remove that flag from lantern, testing that change would be very long winded though since decay occurs over time while server is running.
  11. Decorations

    added first decorations mod, for paintings.
  12. Dye Maker mod

    forgot to mention the perms check, in order to extract dye if the device is on a deed then the player needs perms to 'pick up' in order to extract, anyone can add or check though.
  13. I did post a video years ago about how to start making a mod for WU but it's not around anymore I don't think, so here is a new 1. This is pretty much the basics.
  14. Decorations

    It is funny how ideas evolve and change into greater things. So there I was trying to make a stained glass window into a window space in game when I dropped a different image onto the model than the 1 I intended and the results were like OMG this could be awesome. So I am thinking paintings and the server admin can add in their own images into the mod folder to be used, so you end up with something like this. Same item in game, 1 moved to a window space and 1 just sitting against a wall.
  15. there was a patch in WU ?
  16. Decorations

    just so happens i was working on a bunny today
  17. Decorations

    ok so here goes, this is paintings (decorations) You need to have serverpacks mod and so do the players. The pictures can be crafted in game, there are 5 landscape and 5 portrait versions. The server admin can change them with a bit of effort. To change to your own images you need to go to the file named paintingmodels.jar in the mod folder, open it with something like winrar and then replace the jpg files with your own, the name is very important. Make sure to test them on lan/test server first since we are dealing with images and models, you may need to change the size of the file if it looks all messed up, i also suggest keeping file size under 350kb as it seemed like that also made it look messed up, either way you may need to play around with the picture to make it look good. ---== NOTE ==--- with images it seems the key is to have the pixel dimensions multiple of 4, just did a test with 420 x 560 for portrait and it worked nicely. https://1drv.ms/u/s!AjnBltNOSFjChAjOjPzE1LceGOMU?e=bXDjdp left to right is 1 - 5
  18. Decorations

    Decorations mod V 1.1 requires serverpacks for both server and client. https://1drv.ms/u/s!AjnBltNOSFjChA2Wpyj7JSFtCt4-?e=QB27Dj Going from left to right Rocking horse:- has 2 dye areas, when first created it is very white and really needs that dye to make it look nice, this means players should be making it the colours they want. Teddybear:- stands upright Lute:- the Lute stands up but also has a lean to it, looks best when placed like it is leaning against something like a wall. Duck:- just a yellow ducky Marbles:- below duck in image, a satchel with colourful marbles. Bilboquet:- ball on a string and a handle, an old game. Leaning Axe:- an axe that has a lean to it, like lute looks best when up against a wall or such. Bunny:- a blue bunny Bowling set:- wooden 6 pin bowling set Koala:- because I am an Aussie Block set with dragon image:- long name. it is a wooden chest that contains blocks that have an image on the blocks, like an old puzzle game. Chess Table:- very decorative table that has a chess board pattern on top. Chess Chair:- a chair to suit the table. On the table are all the pieces of a chess game, all made individually, white is marble and black is slate. so you would need to make 8 of each pawn and so on. Best to use the 'drop-> place' feature in game for putting these on the table, I will probably do a small video later for it.
  19. ok rift mod had some fixes and improvements. spawning mobs no longer resets power to 0, just subtracts the power used from the total. when sacrificing you get an event print stating the 3 power stages set by the server admin.
  20. seems on rift mod, if you try to summon it always resets power, i'll fix that and make some improvements, did that mod a while ago now lol
  21. Dye Maker mod

    Ok so firstly this is a collaboration between 2 people, me and Angie, Angie did the models and they look awesome. It has a new model, so the server will need to run serverpacks mod and the players will also need the client version of serverpacks mod in order to see the model. General idea is that at the moment in order to make big volumes of the same color is difficult but also recreating that exact same color at a later date is almost impossible. So we added a new device called a 'Dye Maker' although it is more of an extractor or separator but either way dye maker is the name i originally gave it and it stuck. Device can be crafted in game by players. The process goes like this. Craft the device which will be on the ground, just like forge, fountain and such. Activate the dye in your inventory and right click the device, click 'Add dye' and this will add your dye to the device, there is an amount that is lost for adding dye (this is set by server admin). Activate any item and you get the action of 'check dye' this will tell you exactly how much dye has been stored in the device. Activate a container that can hold dye in your inventory and right click device, click 'Extract Dye' and then you will get a window pop up asking you to set the values for the dye. Choose your RGB, quality and volume. perms, the player needs pickup perms on deed in order to extract dye, anyone can add dye and check how much dye but need perms to extract dye. That is pretty much it, there are very complex calculations as far as how much dye is added to the device. Properties file looks like this ## Item template Id to use for the dye maker device, change if it conflicts with another mod targetid = 5858 ## % amount of liquid lost when adding to device losspercent = 50 ##lowest value of R,G and B for extraction, example: if set to 50 all 3 values must be at least 50. minimumextraction = 50 ## maximum of R+G+B allowed to add to device, any higher cannot be added as is to device maxrgb = 450 The game itself makes it very easy to make white dye which in the game at least is 255 255 255, so making white dye would add large amounts of each RGB, so there is a loss value to counter this which is set by the server admin, default is 50%. Then on the other side of the coin 0 0 0 is pure black and doing volume calculations on 0 would mean adding a tiny bit of dye you could extract thousands of volume of pure black, so there is a minimum value for the R G B extraction, which can be set by admin, default is 50. Which means the lowest RGB values possible to extract are 50, so 50 50 50, this makes a dark brown but not quite black colour. Also a maxrgb value for adding dye, this is R+G+B, so you if set to 450 then you won't be able to add pure white of any ql. https://1drv.ms/u/s!AjnBltNOSFjChAaSk_GXtEbXecVP?e=OQCEkZ So there is a group of us working together at the moment in our own time to make more interesting things for wurm, including models. This is just the first released mod and there will no doubt be more to come.
  22. just logged on Genesis, which is Ayluin's server and it worked fine.
  23. of course a mod conflict can do that, I am not saying it is but that is 100% possible.... There are a lot of factors in this, it's not the kind of thing you just download and plop in a folder and forget about.