Kubon

Members
  • Content Count

    9
  • Joined

  • Last visited

Everything posted by Kubon

  1. That's exactly what I was thinking when creating this offer, but as you can see the idea of an additional payment or lowered price (It's actually the same, just reworking the price list) didn't met expectations of customers. This is the reason why i removed insurance option and fees - i put them in imp costs. For now there is only one way of payment in main post but as i said before it doesn't mean you can't negotiate payment rules. That's how buisness and market works in my opinion - or at least should. Thank you for your support, that means a lot for me. Being opened is something i find the most important find when running a buisness. The only thing that i can't agree is that most impers don't charge extra cost for rolls. Let me explain it again, if 90ql shield would be worth 1c and able to imp in 3 minutes, but rare 50s and average time to do it would be 30 minutes I would be making rare shields for people just for 10c when following your way of thinking. Don't you find it illogical? I know that the figures are completly different but it shows that every price include something more then only time and resources to create (or imp in this example). When you buy cheeseburger the price include workers insurances, advertisements, logistics costs of transport, renting a local and a lot of other stuff. I'm sure that ingredients + maker's salary is not more than 20% of it's price. 100% agreed
  2. Well if there are a lot of voices telling me, that charging additional fee is a bad practice I decided to remove it - sorry for making turmoil. So, from now you can place your orders and don't be scared of paying anything more than listed. I'm sure you will feel more comfortable without it
  3. Thank you for your point of viev actually your posts were helpfull for me and showed that majority doesn't accept big fees. I know that the "additional payment" sound like something bad but look, if i would place price list that is 20% higher would you spot that? I know that from marketing point of view it is better to give than to charge additionaly. I'm sure that it would look better to change list on insurance included stakes and write that you will get 20% discount if you will accept the rarity fee. But i belive you're smart enough to look at figures, not how offer looks. I'm too lazy to remake price list. So thanks to this discussion I'm adding an option of insurance, hope you'll enjoy it
  4. The second part - that's why I'm considering adding insurance. The first part - i use my time to let rng work, the luck factor doesn't mean I can't include rng to service price. Let's say you give me 1s and it will take me 10 minutes to turn it into 2s, it works 100% time so expected value time =1/10 minutes I claim 10% rake so my EV is 0,1/ 10 minutes Now let's say you give me 1s and it still takes me 10 minutes to turn it into 2s but there is 10% chance that i will turn it into 5s ( 90% for 1s) so EV will be 1*0,9 + 0,1*5= 1,4 I claim 10% rake so my EV is 0,14/ 10 minutes First expamle shows how it would work without rarity system Second example shows how much worth is my job including rarity system. I don't care if you will hit this 10% chance, because in infinity I always earn 14c/10 min. The problem is how should I collect tax. I can make it constant - 14c/10min of my job or make it depending on the result of "roll". But I can do it also dependant so it will be 10c for 1s roll and 0,5s for 5s roll - for me it's the same but you can find it unfair. And that's why I'm offering you insurances - to reduce variance.
  5. Thank you for response, that's the problem i knew someone will ask. As you can see I'm new on forum and still learn how people rule their ingame economy activity. This is my first way of earning so every feedback worth a lot. Back to what you said, please note that turning rare/ supreme is something that happens quite often (for me at least) and it would be unprofitable for me to offer you improvements without any compensation for increasing rarity - I would imp shields for myself and ten sell them if become rare. That's something I don't want to do - my earning would depends mostly on luck and would be verry variable, that's why my offer looks like that. Of course it doesn't mean prices are not negotiable. I'm verry flexible and I want to satisfy your needs. How do you find adding an option (name it insurance) to pay let's say 20% more if you want me to resign from rarity fee? Would you like to use this offer? Again thanks for feedback, that means a lot for me, do not be afraid to negotiate and write your opinion
  6. PRICE LIST ABOVE Rules: 1. Repair it before sending. 2.Send your shield to Kubon and rename it with desired ql and your name. 3. Minimum order value = 15c. 4. All orders will be made within 48 hours - if not you got it for free - unless order 100x 90ql shields 5.No longer fee for making shields rare/sup/fan! I also sell new shields, prices 80% as listed (<60 column)
  7. Hammer, iron QL_81 WoA_91 + CoC_90 2,0s lump, iron QL_90 WoA_93 + CoC_87 2,1s Whetstone QL_97 WoA_90 + CoC_90 1,8s +pelt highest ql, woa and coc 91 CoD to Kubon