Scooter

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Posts posted by Scooter


  1. Last prayer last night:
     

    [2023-05-20] [xx:27:20] You have reached your maximum Faith gains from prayer for the day. You can gain Faith from praying again in 15 hours, 19 minutes.

     

    After the next server day began, was told I had already hit my max gains. Timer also states I cannot gain faith until tomorrow.

     

    [xx:56:01] You have reached your maximum Faith gains from prayer for the day. You can gain Faith from praying again in 22 hours, 50 minutes.

    [xx:01:01] The server has been up 5 days, 1 hour and 14 minutes.


  2. I think this may be a side effect of the Never-Prem characters no longer being deleted after 90 days inactivity; 

     

    I had an alt called Tricycle for a small period of time, never really used it, and as such has since been removed from the game.

    The game does not think it exists, [20:03:07] Player not found with the name Tricycle.

     

    However, trying to register online with the same name tells me it DOES exist.

    Have tried to login with the credentials I had set for it previously, but still redirects me to registering the account online, despite being unable to do so.

     

     

    https://media.discordapp.net/attachments/1047214205876576340/1084567599423172728/image.png


  3. Logging in on a different PC appears to work. I moved my account to a different server, Release, and then Elevation, and tried to login on my main PC on each of those to no success..

     

    I then completely re-installed Wurm entirely, and set everything to Minimum. I could login, sort of. Every 5 seconds I'd get quite the lagspike. 

     

    image.png

    I've got no idea about Java, or anything like that really, but I opened a JVM Monitor application thing lol, and it showed the heap size as practically full, I imagine this shouldn't be happening? But again, no idea.

     

    After playing with the settings at Minimum, and getting severe lagspikes frequently, the game eventually locked up, and in the console there was this:

     

    Spoiler

    Java heap space

    There were errors:

    WARNING: Invalid pick 0x8fa5d9 (size 5)

    WARNING: Invalid pick 0x899fd3 (size 5)

    WARNING: Invalid pick 0x8fa5d9 (size 5)

    WARNING: Invalid pick 0x899fd3 (size 5)

    WARNING: Invalid pick 0x849ace (size 5)

    WARNING: Invalid pick 0x8fa5d9 (size 5)

    WARNING: Invalid pick 0x8fa5d9 (size 5)

    WARNING: Invalid pick 0x94aade (size 5)

    WARNING: Invalid pick 0x899fd3 (size 5)

    WARNING: Invalid pick 0x8fa5d9 (size 5)

    WARNING: Invalid pick 0x8fa5d9 (size 5)

    WARNING: Invalid pick 0x8fa5d9 (size 5)

    WARNING: Invalid pick 0x8fa5d9 (size 5)

    WARNING: Invalid pick 0x8fa5d9 (size 5)

    WARNING: Invalid pick 0x8fa5d9 (size 5)

    WARNING: Invalid pick 0x8fa5d9 (size 5)

     


  4. Spoiler

    [23:19:59] 
    [23:19:59] Preparing to enable console logging.
    [23:19:59] 
    [23:19:59] Preparing to enable console logging.
    [23:19:59] Now logging to C:\Users\USERNAME\wurm\console.Scooter.log
    [23:19:59] Time is Fri Dec 02 23:19:59 GMT 2022
    [23:19:59] Running client version 4.2.68
    [23:19:59]          client build# 31eadccf870b6afa4b64543613265407b8755a60
    [23:19:59]      client build time 2022-11-22 13:49
    [23:19:59] 
    [23:19:59] === System information ===
    [23:19:59] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
    [23:19:59] Operating system: Windows 10 (arch: amd64, version: 10.0)
    [23:19:59] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
    [23:19:59] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
    [23:19:59] Available CPUs: 8
    [23:19:59] 
    [23:19:59] 
    [23:19:59] === Wurm options ===
    [23:19:59] animation_playback_self = 0
    [23:19:59] ao_level = 1
    [23:19:59] auto_mipmaps_enabled = 1
    [23:19:59] auto_run_source = 0
    [23:19:59] cavedetail = 2
    [23:19:59] censor_chat = true
    [23:19:59] collada_animations = 3
    [23:19:59] colorItemsDamage = true
    [23:19:59] color_black = 0.0,0.0,0.0,1.0
    [23:19:59] color_cyan = 0.0,1.0,1.0,1.0
    [23:19:59] color_enchant_desc = 0.5,0.5,1.0,1.0
    [23:19:59] color_enchant_name = 0.0,0.5,0.5,1.0
    [23:19:59] color_enchant_power = 0.0,1.0,1.0,1.0
    [23:19:59] color_error = 1.0,0.3,0.3,1.0
    [23:19:59] color_fuchsia = 1.0,0.0,1.0,1.0
    [23:19:59] color_green = 0.4,0.72,0.47,1.0
    [23:19:59] color_grey = 0.5,0.75,1.0,1.0
    [23:19:59] color_lime = 0.5,1.0,0.5,1.0
    [23:19:59] color_maroon = 0.5,0.0,0.0,1.0
    [23:19:59] color_navy_blue = 0.23,0.39,1.0,1.0
    [23:19:59] color_orange = 1.0,0.58,0.04,1.0
    [23:19:59] color_outline_ally = 0.5,1.0,0.5,1.0
    [23:19:59] color_outline_friend = 0.5,0.75,1.0,1.0
    [23:19:59] color_outline_hostile = 1.0,0.0,0.0,1.0
    [23:19:59] color_outline_neutral = 0.5,0.5,1.0,1.0
    [23:19:59] color_purple = 0.5,0.0,0.5,1.0
    [23:19:59] color_red = 1.0,0.0,0.0,1.0
    [23:19:59] color_royal_blue = 0.5,0.5,1.0,1.0
    [23:19:59] color_salve_acid = 1.0,1.0,0.0,1.0
    [23:19:59] color_salve_fire = 1.0,0.0,0.0,1.0
    [23:19:59] color_salve_frost = 0.0,0.0,1.0,1.0
    [23:19:59] color_silver = 0.75,0.75,0.75,1.0
    [23:19:59] color_system = 0.5,1.0,0.5,1.0
    [23:19:59] color_teal = 0.0,0.5,0.5,1.0
    [23:19:59] color_white = 1.0,1.0,1.0,1.0
    [23:19:59] color_yellow = 1.0,1.0,0.0,1.0
    [23:19:59] combat_world_text = true
    [23:19:59] compressed_textures = false
    [23:19:59] compressed_textures_S3TC = true
    [23:19:59] contribution_culling = 200
    [23:19:59] custim_timer_source = 1
    [23:19:59] customTimer1 = -1|-1
    [23:19:59] customTimer2 = -1|-1
    [23:19:59] customTimer3 = -1|-1
    [23:19:59] customTimer4 = -1|-1
    [23:19:59] customTimer5 = -1|-1
    [23:19:59] debug_mode = false
    [23:19:59] defaultActions_source = 0
    [23:19:59] depth_clamp_enabled = 2
    [23:19:59] disable_select_all_shortcut = false
    [23:19:59] display_settings = false:false:0:1024:768:32:-1:false:true
    [23:19:59] enable_contribution_culling = false
    [23:19:59] enable_debugs = false
    [23:19:59] enable_ingame_wurmpedia = true
    [23:19:59] enable_lod = true
    [23:19:59] enable_seasonal_mappings = true
    [23:19:59] enable_shift_drag = false
    [23:19:59] enable_volumetric_fog = true
    [23:19:59] enable_vsync = false
    [23:19:59] enable_world_drag = true
    [23:19:59] event_log_rotation = 2
    [23:19:59] exec_source = 0
    [23:19:59] fast_yield = false
    [23:19:59] fbo_enabled = 2
    [23:19:59] flashAssist_climbing = true
    [23:19:59] flashAssist_inventory = true
    [23:19:59] flashAssist_stamina_low = true
    [23:19:59] flashAssist_stamina_water = true
    [23:19:59] fog_coord_src = 0
    [23:19:59] font_antialias = 2
    [23:19:59] font_bold = 11
    [23:19:59] font_default = 11
    [23:19:59] font_header = 24
    [23:19:59] font_italian = 11
    [23:19:59] font_monospaced = 11
    [23:19:59] font_static = 11
    [23:19:59] fov_horizontal = 80
    [23:19:59] fps_limit = 60
    [23:19:59] fps_limit_background = 30
    [23:19:59] fps_limit_enabled = true
    [23:19:59] fps_ui_buffer = 30
    [23:19:59] fps_uilimit_enabled = false
    [23:19:59] free_look_mode_disable_on_close_component = false
    [23:19:59] free_look_mode_disable_on_combat = false
    [23:19:59] free_look_mode_disable_on_open_component = false
    [23:19:59] free_look_mode_sensitivity = 10
    [23:19:59] game_client_thread_priority = 2
    [23:19:59] glsl_debug_loading = false
    [23:19:59] glsl_enabled = 2
    [23:19:59] gpu_skinning = true
    [23:19:59] graphics_profile = 2
    [23:19:59] gui_opacity = 3
    [23:19:59] gui_skin = 1
    [23:19:59] hard_mode = false
    [23:19:59] has_read_eula = true
    [23:19:59] head_bob = false
    [23:19:59] hide_cursor_with_ui = false
    [23:19:59] hide_inactive_friends = false
    [23:19:59] hide_menu_examine = false
    [23:19:59] hide_menu_no_target = false
    [23:19:59] hide_menu_spam_mode = true
    [23:19:59] hide_menu_stop = false
    [23:19:59] hide_onscreen_fail_messages = false
    [23:19:59] hide_onscreen_hostile_messages = false
    [23:19:59] hide_onscreen_info_messages = false
    [23:19:59] hide_personal_goal = false
    [23:19:59] high_res_binoculars = true
    [23:19:59] hint_texture_scaling = 2
    [23:19:59] impColumn = true
    [23:19:59] inverse_mouse = false
    [23:19:59] irc_log_rotation = 2
    [23:19:59] irc_notif = 0
    [23:19:59] item_creature_render_distance = 3
    [23:19:59] keep_fightwindow_hidden = false
    [23:19:59] key_bindings_source = 0
    [23:19:59] keyboard_layout = 0
    [23:19:59] limit_dynamic_lights = true
    [23:19:59] loadInventoryStartup = true
    [23:19:59] local_list_in_event = false
    [23:19:59] lod = 1
    [23:19:59] log_extra_errors = false
    [23:19:59] log_gl_errors = false
    [23:19:59] mark_text_read = true
    [23:19:59] material_as_suffix = true
    [23:19:59] max_dynamic_lights = 8
    [23:19:59] max_shader_lights = 8
    [23:19:59] max_texture_size = 2
    [23:19:59] mega_texture_size = 5
    [23:19:59] model_loader_thread_priority = 2
    [23:19:59] model_loading_threads = 3
    [23:19:59] mount_control_mode = 0
    [23:19:59] mount_rotation = false
    [23:19:59] mouse_camera_sensitivity = 10.0
    [23:19:59] mouse_smoothing = 0.0
    [23:19:59] multicolor_usage = 1
    [23:19:59] multidraw_enabled = 1
    [23:19:59] no_brightness = false
    [23:19:59] no_terrain_render = false
    [23:19:59] no_world_render = false
    [23:19:59] non_power_of_two = 1
    [23:19:59] normal_maps = true
    [23:19:59] occlusion_queries_enabled = 2
    [23:19:59] offscreen_texture_size = 2
    [23:19:59] other_log_rotation = 2
    [23:19:59] outline_picking = true
    [23:19:59] player_texture_size = 2
    [23:19:59] quick_keybinds = true
    [23:19:59] reflection_texture_size = 2
    [23:19:59] reflections = 2
    [23:19:59] remember_password = true
    [23:19:59] render_bloom = false
    [23:19:59] render_distant_terrain = true
    [23:19:59] render_fxaa = true
    [23:19:59] render_sun_glare = false
    [23:19:59] render_vignette = false
    [23:19:59] renderer_type = 1
    [23:19:59] resident_models = false
    [23:19:59] save_skills_on_quit = false
    [23:19:59] screen_brightness = 0.0
    [23:19:59] screen_shake = true
    [23:19:59] screenshot_file_format = 1
    [23:19:59] season_override = 0
    [23:19:59] send_extra_tile_data = false
    [23:19:59] setting_timestamps = true
    [23:19:59] settings_version = 15
    [23:19:59] shadow_level = 2
    [23:19:59] shadow_mapsize = 1
    [23:19:59] shift_drag_default = 10
    [23:19:59] showKChat = true
    [23:19:59] show_body_in_inventory = false
    [23:19:59] show_creature_overlay = true
    [23:19:59] show_detailed_hover = true
    [23:19:59] show_examine_world_text = true
    [23:19:59] show_hit_direction_indicator = true
    [23:19:59] show_inventory_filters = true
    [23:19:59] show_local_world_text = true
    [23:19:59] show_old_menu = false
    [23:19:59] show_old_quickbar = false
    [23:19:59] show_tab_blinking = true
    [23:19:59] silent_friends_update = false
    [23:19:59] skillgain_minimum = 2
    [23:19:59] skillgain_no_alignment = true
    [23:19:59] skillgain_no_favor = true
    [23:19:59] skydetail = 1
    [23:19:59] sound_al_gain = 5
    [23:19:59] sound_buzzlevel = 2
    [23:19:59] sound_cache_enabled = true
    [23:19:59] sound_doppler_enabled = false
    [23:19:59] sound_engine = 2
    [23:19:59] sound_footstepslevel = 10
    [23:19:59] sound_music_level = 4
    [23:19:59] sound_play_PMAlert = false
    [23:19:59] sound_play_UIsounds = true
    [23:19:59] sound_play_ambients = true
    [23:19:59] sound_play_buzz = true
    [23:19:59] sound_play_combat = true
    [23:19:59] sound_play_door = true
    [23:19:59] sound_play_emotes = true
    [23:19:59] sound_play_footsteps = true
    [23:19:59] sound_play_music = true
    [23:19:59] sound_play_weather = true
    [23:19:59] sound_play_work = true
    [23:19:59] structure_render_distance = 3
    [23:19:59] submit_client_data = 2
    [23:19:59] supersampling = 0
    [23:19:59] swap_mouse_buttons = false
    [23:19:59] terrain_res = 2
    [23:19:59] test_attach_equipment = false
    [23:19:59] test_mode = 0
    [23:19:59] thirdPerson = false
    [23:19:59] tile_transitions = true
    [23:19:59] tiledecorations = 2
    [23:19:59] togglePushToTalk = true
    [23:19:59] treelist_outline = true
    [23:19:59] trees = 3
    [23:19:59] ui_font_scale = 100
    [23:19:59] ui_scale = 110
    [23:19:59] update_optional = true
    [23:19:59] use_alpha_particles = true
    [23:19:59] use_anisotropic_filtering = 4
    [23:19:59] use_antialiasing = 1
    [23:19:59] use_default_action = true
    [23:19:59] use_fast_clock_work_around = true
    [23:19:59] use_nano_timer = false
    [23:19:59] use_non_alpha_particles = true
    [23:19:59] use_phobia_models = false
    [23:19:59] use_tree_models = true
    [23:19:59] use_weather_particles = true
    [23:19:59] vbo_enabled = 1
    [23:19:59] vg_ui_theme = 1
    [23:19:59] viewport_bob = true
    [23:19:59] water_detail = 2
    [23:19:59] water_transparency = false
    [23:19:59] 
    [23:19:59] CachedOption: use_antialiasing : 2
    [23:20:00] CachedOption: model_loading_threads : 2
    [23:20:00] Setting up WurmModel Model Loader
    [23:20:00] Executing C:\Users\USERNAME\wurm\configs\configs\keybindings.txt
    [23:20:00] Translating legacy key NUMPAD7 to KP_7
    [23:20:00] Translating legacy key NUMPAD9 to KP_9
    [23:20:00] Translating legacy key SUBTRACT to KP_SUBTRACT
    [23:20:00] Translating legacy key ADD to KP_ADD
    [23:20:00] Translating legacy key EQUALS to EQUAL
    [23:20:00] Translating legacy key NUMPAD8 to KP_8
    [23:20:00] Translating legacy key NUMPAD5 to KP_5
    [23:20:00] Translating legacy key MULTIPLY to KP_MULTIPLY
    [23:20:00] Translating legacy key NUMPAD1 to KP_1
    [23:20:00] Translating legacy key NUMPAD0 to KP_0
    [23:20:00] Translating legacy key NUMPAD3 to KP_3
    [23:20:00] Translating legacy key NUMPAD2 to KP_2
    [23:20:00] Translating legacy key DECIMAL to KP_DECIMAL
    [23:20:00] Translating legacy key DIVIDE to KP_DIVIDE
    [23:20:00] Translating legacy key NUMPAD6 to KP_6
    [23:20:00] Translating legacy key NUMPAD4 to KP_4
    [23:20:00] Setting up OpenAL Sound Engine
    [23:20:00] OpenAL version: 1.1 ALSOFT 1.21.1
    [23:20:00] OpenAL renderer: OpenAL Soft
    [23:20:00] OpenAL vendor: OpenAL Community
    [23:20:00] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
    [23:20:00] Generating: 128 source channels.
    [23:20:00] 
    [23:20:00] === OpenGL information ===
    [23:20:00] LWJGL version: 3.3.1 1.2.0
    [23:20:00] OpenGL vendor: NVIDIA Corporation
    [23:20:00] OpenGL renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
    [23:20:00] OpenGL version: 4.6.0 NVIDIA 526.86
    [23:20:00] OpenGL extensions:
    [23:20:00]     GL_AMD_multi_draw_indirect
    [23:20:00]     GL_AMD_seamless_cubemap_per_texture
    [23:20:00]     GL_AMD_vertex_shader_viewport_index
    [23:20:00]     GL_AMD_vertex_shader_layer
    [23:20:00]     GL_ARB_arrays_of_arrays
    [23:20:00]     GL_ARB_base_instance
    [23:20:00]     GL_ARB_bindless_texture
    [23:20:00]     GL_ARB_blend_func_extended
    [23:20:00]     GL_ARB_buffer_storage
    [23:20:00]     GL_ARB_clear_buffer_object
    [23:20:00]     GL_ARB_clear_texture
    [23:20:00]     GL_ARB_clip_control
    [23:20:00]     GL_ARB_color_buffer_float
    [23:20:00]     GL_ARB_compatibility
    [23:20:00]     GL_ARB_compressed_texture_pixel_storage
    [23:20:00]     GL_ARB_conservative_depth
    [23:20:00]     GL_ARB_compute_shader
    [23:20:00]     GL_ARB_compute_variable_group_size
    [23:20:00]     GL_ARB_conditional_render_inverted
    [23:20:00]     GL_ARB_copy_buffer
    [23:20:00]     GL_ARB_copy_image
    [23:20:00]     GL_ARB_cull_distance
    [23:20:00]     GL_ARB_debug_output
    [23:20:00]     GL_ARB_depth_buffer_float
    [23:20:00]     GL_ARB_depth_clamp
    [23:20:00]     GL_ARB_depth_texture
    [23:20:00]     GL_ARB_derivative_control
    [23:20:00]     GL_ARB_direct_state_access
    [23:20:00]     GL_ARB_draw_buffers
    [23:20:00]     GL_ARB_draw_buffers_blend
    [23:20:00]     GL_ARB_draw_indirect
    [23:20:00]     GL_ARB_draw_elements_base_vertex
    [23:20:00]     GL_ARB_draw_instanced
    [23:20:00]     GL_ARB_enhanced_layouts
    [23:20:00]     GL_ARB_ES2_compatibility
    [23:20:00]     GL_ARB_ES3_compatibility
    [23:20:00]     GL_ARB_ES3_1_compatibility
    [23:20:00]     GL_ARB_ES3_2_compatibility
    [23:20:00]     GL_ARB_explicit_attrib_location
    [23:20:00]     GL_ARB_explicit_uniform_location
    [23:20:00]     GL_ARB_fragment_coord_conventions
    [23:20:00]     GL_ARB_fragment_layer_viewport
    [23:20:00]     GL_ARB_fragment_program
    [23:20:00]     GL_ARB_fragment_program_shadow
    [23:20:00]     GL_ARB_fragment_shader
    [23:20:00]     GL_ARB_fragment_shader_interlock
    [23:20:00]     GL_ARB_framebuffer_no_attachments
    [23:20:00]     GL_ARB_framebuffer_object
    [23:20:00]     GL_ARB_framebuffer_sRGB
    [23:20:00]     GL_ARB_geometry_shader4
    [23:20:00]     GL_ARB_get_program_binary
    [23:20:00]     GL_ARB_get_texture_sub_image
    [23:20:00]     GL_ARB_gl_spirv
    [23:20:00]     GL_ARB_gpu_shader5
    [23:20:00]     GL_ARB_gpu_shader_fp64
    [23:20:00]     GL_ARB_gpu_shader_int64
    [23:20:00]     GL_ARB_half_float_pixel
    [23:20:00]     GL_ARB_half_float_vertex
    [23:20:00]     GL_ARB_imaging
    [23:20:00]     GL_ARB_indirect_parameters
    [23:20:00]     GL_ARB_instanced_arrays
    [23:20:00]     GL_ARB_internalformat_query
    [23:20:00]     GL_ARB_internalformat_query2
    [23:20:00]     GL_ARB_invalidate_subdata
    [23:20:00]     GL_ARB_map_buffer_alignment
    [23:20:00]     GL_ARB_map_buffer_range
    [23:20:00]     GL_ARB_multi_bind
    [23:20:00]     GL_ARB_multi_draw_indirect
    [23:20:00]     GL_ARB_multisample
    [23:20:00]     GL_ARB_multitexture
    [23:20:00]     GL_ARB_occlusion_query
    [23:20:00]     GL_ARB_occlusion_query2
    [23:20:00]     GL_ARB_parallel_shader_compile
    [23:20:00]     GL_ARB_pipeline_statistics_query
    [23:20:00]     GL_ARB_pixel_buffer_object
    [23:20:00]     GL_ARB_point_parameters
    [23:20:00]     GL_ARB_point_sprite
    [23:20:00]     GL_ARB_polygon_offset_clamp
    [23:20:00]     GL_ARB_post_depth_coverage
    [23:20:00]     GL_ARB_program_interface_query
    [23:20:00]     GL_ARB_provoking_vertex
    [23:20:00]     GL_ARB_query_buffer_object
    [23:20:00]     GL_ARB_robust_buffer_access_behavior
    [23:20:00]     GL_ARB_robustness
    [23:20:00]     GL_ARB_sample_locations
    [23:20:00]     GL_ARB_sample_shading
    [23:20:00]     GL_ARB_sampler_objects
    [23:20:00]     GL_ARB_seamless_cube_map
    [23:20:00]     GL_ARB_seamless_cubemap_per_texture
    [23:20:00]     GL_ARB_separate_shader_objects
    [23:20:00]     GL_ARB_shader_atomic_counter_ops
    [23:20:00]     GL_ARB_shader_atomic_counters
    [23:20:00]     GL_ARB_shader_ballot
    [23:20:00]     GL_ARB_shader_bit_encoding
    [23:20:00]     GL_ARB_shader_clock
    [23:20:00]     GL_ARB_shader_draw_parameters
    [23:20:00]     GL_ARB_shader_group_vote
    [23:20:00]     GL_ARB_shader_image_load_store
    [23:20:00]     GL_ARB_shader_image_size
    [23:20:00]     GL_ARB_shader_objects
    [23:20:00]     GL_ARB_shader_precision
    [23:20:00]     GL_ARB_shader_storage_buffer_object
    [23:20:00]     GL_ARB_shader_subroutine
    [23:20:00]     GL_ARB_shader_texture_image_samples
    [23:20:00]     GL_ARB_shader_texture_lod
    [23:20:00]     GL_ARB_shading_language_100
    [23:20:00]     GL_ARB_shader_viewport_layer_array
    [23:20:00]     GL_ARB_shading_language_420pack
    [23:20:00]     GL_ARB_shading_language_include
    [23:20:00]     GL_ARB_shading_language_packing
    [23:20:00]     GL_ARB_shadow
    [23:20:00]     GL_ARB_sparse_buffer
    [23:20:00]     GL_ARB_sparse_texture
    [23:20:00]     GL_ARB_sparse_texture2
    [23:20:00]     GL_ARB_sparse_texture_clamp
    [23:20:00]     GL_ARB_spirv_extensions
    [23:20:00]     GL_ARB_stencil_texturing
    [23:20:00]     GL_ARB_sync
    [23:20:00]     GL_ARB_tessellation_shader
    [23:20:00]     GL_ARB_texture_barrier
    [23:20:00]     GL_ARB_texture_border_clamp
    [23:20:00]     GL_ARB_texture_buffer_object
    [23:20:00]     GL_ARB_texture_buffer_object_rgb32
    [23:20:00]     GL_ARB_texture_buffer_range
    [23:20:00]     GL_ARB_texture_compression
    [23:20:00]     GL_ARB_texture_compression_bptc
    [23:20:00]     GL_ARB_texture_compression_rgtc
    [23:20:00]     GL_ARB_texture_cube_map
    [23:20:00]     GL_ARB_texture_cube_map_array
    [23:20:00]     GL_ARB_texture_env_add
    [23:20:00]     GL_ARB_texture_env_combine
    [23:20:00]     GL_ARB_texture_env_crossbar
    [23:20:00]     GL_ARB_texture_env_dot3
    [23:20:00]     GL_ARB_texture_filter_anisotropic
    [23:20:00]     GL_ARB_texture_filter_minmax
    [23:20:00]     GL_ARB_texture_float
    [23:20:00]     GL_ARB_texture_gather
    [23:20:00]     GL_ARB_texture_mirror_clamp_to_edge
    [23:20:00]     GL_ARB_texture_mirrored_repeat
    [23:20:00]     GL_ARB_texture_multisample
    [23:20:00]     GL_ARB_texture_non_power_of_two
    [23:20:00]     GL_ARB_texture_query_levels
    [23:20:00]     GL_ARB_texture_query_lod
    [23:20:00]     GL_ARB_texture_rectangle
    [23:20:00]     GL_ARB_texture_rg
    [23:20:00]     GL_ARB_texture_rgb10_a2ui
    [23:20:00]     GL_ARB_texture_stencil8
    [23:20:00]     GL_ARB_texture_storage
    [23:20:00]     GL_ARB_texture_storage_multisample
    [23:20:00]     GL_ARB_texture_swizzle
    [23:20:00]     GL_ARB_texture_view
    [23:20:00]     GL_ARB_timer_query
    [23:20:00]     GL_ARB_transform_feedback2
    [23:20:00]     GL_ARB_transform_feedback3
    [23:20:00]     GL_ARB_transform_feedback_instanced
    [23:20:00]     GL_ARB_transform_feedback_overflow_query
    [23:20:00]     GL_ARB_transpose_matrix
    [23:20:00]     GL_ARB_uniform_buffer_object
    [23:20:00]     GL_ARB_vertex_array_bgra
    [23:20:00]     GL_ARB_vertex_array_object
    [23:20:00]     GL_ARB_vertex_attrib_64bit
    [23:20:00]     GL_ARB_vertex_attrib_binding
    [23:20:00]     GL_ARB_vertex_buffer_object
    [23:20:00]     GL_ARB_vertex_program
    [23:20:00]     GL_ARB_vertex_shader
    [23:20:00]     GL_ARB_vertex_type_10f_11f_11f_rev
    [23:20:00]     GL_ARB_vertex_type_2_10_10_10_rev
    [23:20:00]     GL_ARB_viewport_array
    [23:20:00]     GL_ARB_window_pos
    [23:20:00]     GL_ATI_draw_buffers
    [23:20:00]     GL_ATI_texture_float
    [23:20:00]     GL_ATI_texture_mirror_once
    [23:20:00]     GL_S3_s3tc
    [23:20:00]     GL_EXT_texture_env_add
    [23:20:00]     GL_EXT_abgr
    [23:20:00]     GL_EXT_bgra
    [23:20:00]     GL_EXT_bindable_uniform
    [23:20:00]     GL_EXT_blend_color
    [23:20:00]     GL_EXT_blend_equation_separate
    [23:20:00]     GL_EXT_blend_func_separate
    [23:20:00]     GL_EXT_blend_minmax
    [23:20:00]     GL_EXT_blend_subtract
    [23:20:00]     GL_EXT_compiled_vertex_array
    [23:20:00]     GL_EXT_Cg_shader
    [23:20:00]     GL_EXT_depth_bounds_test
    [23:20:00]     GL_EXT_direct_state_access
    [23:20:00]     GL_EXT_draw_buffers2
    [23:20:00]     GL_EXT_draw_instanced
    [23:20:00]     GL_EXT_draw_range_elements
    [23:20:00]     GL_EXT_fog_coord
    [23:20:00]     GL_EXT_framebuffer_blit
    [23:20:00]     GL_EXT_framebuffer_multisample
    [23:20:00]     GL_EXTX_framebuffer_mixed_formats
    [23:20:00]     GL_EXT_framebuffer_multisample_blit_scaled
    [23:20:00]     GL_EXT_framebuffer_object
    [23:20:00]     GL_EXT_framebuffer_sRGB
    [23:20:00]     GL_EXT_geometry_shader4
    [23:20:00]     GL_EXT_gpu_program_parameters
    [23:20:00]     GL_EXT_gpu_shader4
    [23:20:00]     GL_EXT_multi_draw_arrays
    [23:20:00]     GL_EXT_multiview_texture_multisample
    [23:20:00]     GL_EXT_multiview_timer_query
    [23:20:00]     GL_EXT_packed_depth_stencil
    [23:20:00]     GL_EXT_packed_float
    [23:20:00]     GL_EXT_packed_pixels
    [23:20:00]     GL_EXT_pixel_buffer_object
    [23:20:00]     GL_EXT_point_parameters
    [23:20:00]     GL_EXT_polygon_offset_clamp
    [23:20:00]     GL_EXT_post_depth_coverage
    [23:20:00]     GL_EXT_provoking_vertex
    [23:20:00]     GL_EXT_raster_multisample
    [23:20:00]     GL_EXT_rescale_normal
    [23:20:00]     GL_EXT_secondary_color
    [23:20:00]     GL_EXT_separate_shader_objects
    [23:20:00]     GL_EXT_separate_specular_color
    [23:20:00]     GL_EXT_shader_image_load_formatted
    [23:20:00]     GL_EXT_shader_image_load_store
    [23:20:00]     GL_EXT_shader_integer_mix
    [23:20:00]     GL_EXT_shadow_funcs
    [23:20:00]     GL_EXT_sparse_texture2
    [23:20:00]     GL_EXT_stencil_two_side
    [23:20:00]     GL_EXT_stencil_wrap
    [23:20:00]     GL_EXT_texture3D
    [23:20:00]     GL_EXT_texture_array
    [23:20:00]     GL_EXT_texture_buffer_object
    [23:20:00]     GL_EXT_texture_compression_dxt1
    [23:20:00]     GL_EXT_texture_compression_latc
    [23:20:00]     GL_EXT_texture_compression_rgtc
    [23:20:00]     GL_EXT_texture_compression_s3tc
    [23:20:00]     GL_EXT_texture_cube_map
    [23:20:00]     GL_EXT_texture_edge_clamp
    [23:20:00]     GL_EXT_texture_env_combine
    [23:20:00]     GL_EXT_texture_env_dot3
    [23:20:00]     GL_EXT_texture_filter_anisotropic
    [23:20:00]     GL_EXT_texture_filter_minmax
    [23:20:00]     GL_EXT_texture_integer
    [23:20:00]     GL_EXT_texture_lod
    [23:20:00]     GL_EXT_texture_lod_bias
    [23:20:00]     GL_EXT_texture_mirror_clamp
    [23:20:00]     GL_EXT_texture_object
    [23:20:00]     GL_EXT_texture_shadow_lod
    [23:20:00]     GL_EXT_texture_shared_exponent
    [23:20:00]     GL_EXT_texture_sRGB
    [23:20:00]     GL_EXT_texture_sRGB_R8
    [23:20:00]     GL_EXT_texture_sRGB_decode
    [23:20:00]     GL_EXT_texture_storage
    [23:20:00]     GL_EXT_texture_swizzle
    [23:20:00]     GL_EXT_timer_query
    [23:20:00]     GL_EXT_transform_feedback2
    [23:20:00]     GL_EXT_vertex_array
    [23:20:00]     GL_EXT_vertex_array_bgra
    [23:20:00]     GL_EXT_vertex_attrib_64bit
    [23:20:00]     GL_EXT_window_rectangles
    [23:20:00]     GL_EXT_import_sync_object
    [23:20:00]     GL_IBM_rasterpos_clip
    [23:20:00]     GL_IBM_texture_mirrored_repeat
    [23:20:00]     GL_KHR_context_flush_control
    [23:20:00]     GL_KHR_debug
    [23:20:00]     GL_EXT_memory_object
    [23:20:00]     GL_EXT_memory_object_win32
    [23:20:00]     GL_NV_memory_object_sparse
    [23:20:00]     GL_EXT_win32_keyed_mutex
    [23:20:00]     GL_KHR_parallel_shader_compile
    [23:20:00]     GL_KHR_no_error
    [23:20:00]     GL_KHR_robust_buffer_access_behavior
    [23:20:00]     GL_KHR_robustness
    [23:20:00]     GL_EXT_semaphore
    [23:20:00]     GL_EXT_semaphore_win32
    [23:20:00]     GL_NV_timeline_semaphore
    [23:20:00]     GL_KHR_shader_subgroup
    [23:20:00]     GL_KTX_buffer_region
    [23:20:00]     GL_NV_alpha_to_coverage_dither_control
    [23:20:00]     GL_NV_bindless_multi_draw_indirect
    [23:20:00]     GL_NV_bindless_multi_draw_indirect_count
    [23:20:00]     GL_NV_bindless_texture
    [23:20:00]     GL_NV_blend_equation_advanced
    [23:20:00]     GL_NV_blend_equation_advanced_coherent
    [23:20:00]     GL_NVX_blend_equation_advanced_multi_draw_buffers
    [23:20:00]     GL_NV_blend_minmax_factor
    [23:20:00]     GL_NV_blend_square
    [23:20:00]     GL_NV_clip_space_w_scaling
    [23:20:00]     GL_NV_command_list
    [23:20:00]     GL_NV_compute_program5
    [23:20:00]     GL_NV_compute_shader_derivatives
    [23:20:00]     GL_NV_conditional_render
    [23:20:00]     GL_NV_conservative_raster
    [23:20:00]     GL_NV_conservative_raster_dilate
    [23:20:00]     GL_NV_conservative_raster_pre_snap
    [23:20:00]     GL_NV_conservative_raster_pre_snap_triangles
    [23:20:00]     GL_NV_conservative_raster_underestimation
    [23:20:00]     GL_NV_copy_depth_to_color
    [23:20:00]     GL_NV_copy_image
    [23:20:00]     GL_NV_depth_buffer_float
    [23:20:00]     GL_NV_depth_clamp
    [23:20:00]     GL_NV_draw_texture
    [23:20:00]     GL_NV_draw_vulkan_image
    [23:20:00]     GL_NV_ES1_1_compatibility
    [23:20:00]     GL_NV_ES3_1_compatibility
    [23:20:00]     GL_NV_explicit_multisample
    [23:20:00]     GL_NV_feature_query
    [23:20:00]     GL_NV_fence
    [23:20:00]     GL_NV_fill_rectangle
    [23:20:00]     GL_NV_float_buffer
    [23:20:00]     GL_NV_fog_distance
    [23:20:00]     GL_NV_fragment_coverage_to_color
    [23:20:00]     GL_NV_fragment_program
    [23:20:00]     GL_NV_fragment_program_option
    [23:20:00]     GL_NV_fragment_program2
    [23:20:00]     GL_NV_fragment_shader_barycentric
    [23:20:00]     GL_NV_fragment_shader_interlock
    [23:20:00]     GL_NV_framebuffer_mixed_samples
    [23:20:00]     GL_NV_framebuffer_multisample_coverage
    [23:20:00]     GL_NV_geometry_shader4
    [23:20:00]     GL_NV_geometry_shader_passthrough
    [23:20:00]     GL_NV_gpu_program4
    [23:20:00]     GL_NV_internalformat_sample_query
    [23:20:00]     GL_NV_gpu_program4_1
    [23:20:00]     GL_NV_gpu_program5
    [23:20:00]     GL_NV_gpu_program5_mem_extended
    [23:20:00]     GL_NV_gpu_program_fp64
    [23:20:00]     GL_NV_gpu_shader5
    [23:20:00]     GL_NV_half_float
    [23:20:00]     GL_NV_light_max_exponent
    [23:20:00]     GL_NV_memory_attachment
    [23:20:00]     GL_NV_mesh_shader
    [23:20:00]     GL_NV_multisample_coverage
    [23:20:00]     GL_NV_multisample_filter_hint
    [23:20:00]     GL_NV_occlusion_query
    [23:20:00]     GL_NV_packed_depth_stencil
    [23:20:00]     GL_NV_parameter_buffer_object
    [23:20:00]     GL_NV_parameter_buffer_object2
    [23:20:00]     GL_NV_path_rendering
    [23:20:00]     GL_NV_path_rendering_shared_edge
    [23:20:00]     GL_NV_pixel_data_range
    [23:20:00]     GL_NV_point_sprite
    [23:20:00]     GL_NV_primitive_restart
    [23:20:00]     GL_NV_primitive_shading_rate
    [23:20:00]     GL_NV_query_resource
    [23:20:00]     GL_NV_query_resource_tag
    [23:20:00]     GL_NV_register_combiners
    [23:20:00]     GL_NV_register_combiners2
    [23:20:00]     GL_NV_representative_fragment_test
    [23:20:00]     GL_NV_sample_locations
    [23:20:00]     GL_NV_sample_mask_override_coverage
    [23:20:00]     GL_NV_scissor_exclusive
    [23:20:00]     GL_NV_shader_atomic_counters
    [23:20:00]     GL_NV_shader_atomic_float
    [23:20:00]     GL_NV_shader_atomic_float64
    [23:20:00]     GL_NV_shader_atomic_fp16_vector
    [23:20:00]     GL_NV_shader_atomic_int64
    [23:20:00]     GL_NV_shader_buffer_load
    [23:20:00]     GL_NV_shader_storage_buffer_object
    [23:20:00]     GL_NV_shader_subgroup_partitioned
    [23:20:00]     GL_NV_shader_texture_footprint
    [23:20:00]     GL_NV_shading_rate_image
    [23:20:00]     GL_NV_stereo_view_rendering
    [23:20:00]     GL_NV_texgen_reflection
    [23:20:00]     GL_NV_texture_barrier
    [23:20:00]     GL_NV_texture_compression_vtc
    [23:20:00]     GL_NV_texture_dirty_tile_map
    [23:20:00]     GL_NV_texture_env_combine4
    [23:20:00]     GL_NV_texture_multisample
    [23:20:00]     GL_NV_texture_rectangle
    [23:20:00]     GL_NV_texture_rectangle_compressed
    [23:20:00]     GL_NV_texture_shader
    [23:20:00]     GL_NV_texture_shader2
    [23:20:00]     GL_NV_texture_shader3
    [23:20:00]     GL_NV_transform_feedback
    [23:20:00]     GL_NV_transform_feedback2
    [23:20:00]     GL_NV_uniform_buffer_unified_memory
    [23:20:00]     GL_NV_uniform_buffer_std430_layout
    [23:20:00]     GL_NV_vertex_array_range
    [23:20:00]     GL_NV_vertex_array_range2
    [23:20:00]     GL_NV_vertex_attrib_integer_64bit
    [23:20:00]     GL_NV_vertex_buffer_unified_memory
    [23:20:00]     GL_NV_vertex_program
    [23:20:00]     GL_NV_vertex_program1_1
    [23:20:00]     GL_NV_vertex_program2
    [23:20:00]     GL_NV_vertex_program2_option
    [23:20:00]     GL_NV_vertex_program3
    [23:20:00]     GL_NV_viewport_array2
    [23:20:00]     GL_NV_viewport_swizzle
    [23:20:00]     GL_NVX_conditional_render
    [23:20:00]     GL_NVX_linked_gpu_multicast
    [23:20:00]     GL_NV_gpu_multicast
    [23:20:00]     GL_NVX_gpu_multicast2
    [23:20:00]     GL_NVX_progress_fence
    [23:20:00]     GL_NVX_gpu_memory_info
    [23:20:00]     GL_NVX_multigpu_info
    [23:20:00]     GL_NVX_nvenc_interop
    [23:20:00]     GL_NV_shader_thread_group
    [23:20:00]     GL_NV_shader_thread_shuffle
    [23:20:00]     GL_KHR_blend_equation_advanced
    [23:20:00]     GL_KHR_blend_equation_advanced_coherent
    [23:20:00]     GL_OVR_multiview
    [23:20:00]     GL_OVR_multiview2
    [23:20:00]     GL_SGIS_generate_mipmap
    [23:20:00]     GL_SGIS_texture_lod
    [23:20:00]     GL_SGIX_depth_texture
    [23:20:00]     GL_SGIX_shadow
    [23:20:00]     GL_SUN_slice_accum
    [23:20:00]     GL_WIN_swap_hint
    [23:20:00]     WGL_EXT_swap_control
    [23:20:00] OpenGL pixel format: 8:8:8:8
    [23:20:00] OpenGL depth format: 24:8
    [23:20:00] 
    [23:20:00] CachedOption: mega_texture_size : 2
    [23:20:00] GLSL version: 4.60 NVIDIA
    [23:20:00] GLSL max vertex uniforms: 4096 (4096)
    [23:20:00] GLSL max fragment uniforms: 4096 (4096)
    [23:20:00] GLSL max varyings: 124 (124)
    [23:20:00] CachedOption: max_shader_lights : 2
    [23:20:00] GLSL max lights: 8 (8)
    [23:20:00] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
    [23:20:00] 
    [23:20:00] Vertex/index buffer memory limit: 4096MiB
    [23:20:02] Word filter loaded: 23
    [23:20:02] Starting global frame job manager with 8 worker threads
    [23:20:02] Starting global lazy job manager with 4 worker threads
    [23:20:02] Starting workaround for fast running clocks
    [23:20:02] Using LWJGL timer.
    [23:20:04] Startup Phase - Initializing..
    [23:20:04] Preloading builtin materials
    [23:20:04] Preloading builtin materials done
    [23:20:04] Setting up Collada Model Loader
    [23:20:04] Launching Collada Model Loader threads
    [23:20:04] Launching WOM Loader threads
    [23:20:04] Startup Phase - Setting up..
    [23:20:05] Loading window positions from C:\Users\USERNAME\wurm\players\Scooter\windows_1024x768.txt
    [23:20:05] Loading props file C:\Users\USERNAME\wurm\players\Scooter\windows_1024x768.txt
    [23:20:06] Gui initialized
    [23:20:06] Startup Phase - Preparing terrain...
    [23:20:06] CachedOption: skydetail : 2
    [23:20:06] CachedOption: tiledecorations : 2
    [23:20:08] Startup Phase - Connecting ..
    [23:20:08] Disabling Nagles
    [23:20:08] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\_Event.2022-12.txt
    [23:20:08] CachedOption: collada_animations : 2
    [23:20:08] Disabling Nagles
    [23:20:10] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\_Friends.2022-12.txt
    [23:20:10] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Alliance.2022-12.txt
    [23:20:10] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Village.2022-12.txt
    [23:20:10] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\MGMT.2022-12.txt
    [23:20:10] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\JK_HELP.2022-12.txt
    [23:20:10] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\GV_HELP.2022-12.txt
    [23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\GL-Jenn-Kellon.2022-12.txt
    [23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Jenn-Kellon.2022-12.txt
    [23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Trade.2022-12.txt
    [23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Non-English_GL.2022-12.txt
    [23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Spanish_GL.2022-12.txt
    [23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\JK_CA_Help.2022-12.txt
    [23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Tutorial_Help.2022-12.txt
    [23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Russian_GL.2022-12.txt
    [23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\German_GL.2022-12.txt
    [23:20:12] Login successful
    [23:20:12] Executing C:\Users\USERNAME\wurm\configs\configs\autorun.txt
    [23:20:12] Starting update of login splash image...
    [23:20:12] Finished loading new login splash image!
    [23:20:14] Execution aborted at connection 1, iteration 0
    [23:20:14] Error loading DDS <graphics.jar:models/Braziers/brazierPillar.dds>.
    [23:20:14] 
    [23:20:14] Java heap space
    [23:20:14] Run time 0s, local time Fri Dec 02 23:20:14 GMT 2022
    [23:20:14] Destroying game window
    [23:20:14] ====== CLIENT CRASH ======
    [23:20:14] Unexpected crash while playing
    [23:20:15] java.lang.OutOfMemoryError: Java heap space
    [23:20:15]     at java.util.ArrayList.iterator(Unknown Source)
    [23:20:15]     at class.jSouKVH2LN.XwhlvVTrl(SourceFile:93)
    [23:20:15]     at class.yeI3ZvI0.FZOk5L6Gfy(SourceFile:48)
    [23:20:15]     at class.laf0FRxWit.FZOk5L6Gfy(SourceFile:337)
    [23:20:15]     at class.UrmxoIKjjR.FZOk5L6Gfy(SourceFile:69)
    [23:20:15]     at class.WkOcxWUlyx.FZOk5L6Gfy(SourceFile:314)
    [23:20:15]     at class.WkOcxWUlyx.FZOk5L6Gfy(SourceFile:227)
    [23:20:15]     at class.ErgzcnxSY5.mMV5oPkCW(SourceFile:314)
    [23:20:15]     at class.ErgzcnxSY5.mMV5oPkCW(SourceFile:244)
    [23:20:15]     at class.yk12sXpvQt.mMV5oPkCW(SourceFile:69)
    [23:20:15]     at class.qM27TpeNdB.mMV5oPkCW(SourceFile:145)
    [23:20:15]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8447)
    [23:20:15]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
    [23:20:15]     at java.lang.Thread.run(Unknown Source)
    [23:20:23] Error loading DDS <graphics.jar:structures/Hoppers/storage.dds>.
    [23:20:23] 
    [23:20:23] Exception in thread "Wurm 4.2.68(31eadcc) main thread" Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
    [23:20:23] Exception in thread "WOM Model Loader 2" java.lang.OutOfMemoryError: Java heap space
    [23:20:23] Java heap space
    [23:20:23] java.lang.OutOfMemoryError: Java heap space
    [23:20:25] Error loading DDS <graphics.jar:structures/birch.dds>.
    [23:20:25] 
    [23:20:25] java.lang.OutOfMemoryError: Java heap space
    [23:20:25] Java heap space
    [23:20:36] Exception in thread "WOM Model Loader 3" Exception in thread "Disposer" java.lang.OutOfMemoryError: Java heap space
    [23:20:36] Exception in thread "Sound Unloader" java.lang.OutOfMemoryError: Java heap space
    [23:20:36] java.lang.IllegalMonitorStateException
    [23:20:36]     at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.signal(Unknown Source)
    [23:20:36]     at java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(Unknown Source)
    [23:20:36]     at java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(Unknown Source)
    [23:20:36]     at java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source)
    [23:20:36]     at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    [23:20:36]     at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    [23:20:36]     at java.lang.Thread.run(Unknown Source)
     

    Have tried to use default config, alternative clients (Low Memory, Unstable, etc), verified all files. Deleted all .jars and forcefully re-downloaded them all. Restarted my PC a few times. 

     

    I get to the splash screen, the client becomes unresponsive, and then it closes. An instance of wurm is often found still running in the background despite "crashing", even using up to 60% CPU when I've noticed it.

    My account is on Serenity. Other accounts of mine that are also on Serenity are unable to login and face the same issue. I have accounts on other servers that are able to login just fine.

     

    32GB RAM

    3060 TI

    i7-4820k

     

     

    Edit:

    Forgot to update, however, a fresh install of Windows 10 appears to have resolved any issues.


  5. Attempting to "Continue" cladding via a keybind produces [23:17:31] You are too far away to do that.

    No matter how close I get to the cave wall. Can ofcourse build it normally without the use of keybinds.

     

    Adding onto this, Cladding still consumes 0 stamina whatsoever, nor does it damage the trowel you use.


  6. Examined a new player earlier today, and the 3 Newbie Buffs they get were shown in my Event Tab as this:

     

    [10:48:57] Newbie agg range buff has been cast on it, so it has (INVALID ENCHANTMENT, REPORT THIS AS A BUG!) [100]

    [10:48:57] Newbie food and drink buff has been cast on it, so it has (INVALID ENCHANTMENT, REPORT THIS AS A BUG!) [100]

    [10:48:57] Newbie healing buff has been cast on it, so it has (INVALID ENCHANTMENT, REPORT THIS AS A BUG!) [100]

     

    Never noticed it before, so it's recent.


  7. As stated in these patch notes: https://www.wurmonline.com/2021/10/28/patch-notes-28-oct-21/
     

     

    Change: Son of Nogumps will no longer steal the following items: 

    - Rare items
    - Unimprovable items

    - Items greater than 95ql

    - Artifacts

    - No-drop items

    - Royal items

    - Unique items

    - Coins

    - Gift items

     

    However today: 
    [23:41:36] Young Caroler steals a left stylish shoulder pad from you and starts running off.
    [23:39:14] Young Caroler steals a necklace of protection from you and starts running off.
    [23:37:56] Young Caroler steals a right stylish shoulder pad from you and starts running off.

    All being items that may not be repaired/improved ---> "No longer steal Unimprovable items"

     

     

     

     


  8. 30 minutes ago, Ajala said:

    Possible new bug!!!

     

    I've frying up some green tea leaves to make yellow tea leaves and some of them are turning into Oolong leaves while in a frying pan in a lit oven.

     

    The leaves are going Oolong almost instantly upon transferring from a satchel in my inventory to the frying pan.

     

    The ones that turned had been in the satchel in inventory for over an hour. Others turned to yellow tea leaves when fried as expected.

    Could you put this in the actual bug report section, rather than here?