Oblivionnreaver

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Everything posted by Oblivionnreaver

  1. The troll king of gravel mountain has been subdued, but not before bashing a few window frames and doors. Some attempts were made to negotiate with the beast but unfortunately i do not speak dutch. All are free to come fight the beast. Makes Stonecutting imbue potions. Central indy closeish to shore, will post location a few hours before.
  2. you can always target the unique and swing between heals. just don't queue up casts and you'll swing the second you cast a spell. even 1fs 1 skill alts can hit uniques just fine, uniques have 100 CR compared to players which usually have 3 base and around 15-25 if they're strong accounts with horse and good slope and stuff so your hit chance is only slightly lower.
  3. alignment gain is based off listeners. mixing wl and bl bugs it out and makes it very unlikely for preacher to gain alignment in my experience, i'd guess because its checking for positive alignment and the opp faith actually got negative alognment, whereas faith is just checking for alignment change
  4. "A ) You may not block access to deeds, merchants, or structures not belonging to you." if there's any buildings still standing yes it's against the rules.
  5. The paypal ones are SUPER expensive, use the window under "Please make sure you are logged in with the proper account" and it will most likely be cheaper. i just checked and it's 196aud or 119 euro for 100 silver for me, paypal shows 160 euro same as screenshot above
  6. So i've talked with quite a few people about the unique change, most coming to me to ask my opinion on it, so i've had a bit of time thinking about this against my own will What exactly is the problem being fixed? Is it uniques are found too fast giving whoever's online when it spawns a huge advantage? I called pendulums being broken from the second they were in the priest overhaul notes in test and suggested to only have them work on 16x16 and 32x32 and you didn't listen, i'll be sure to mention this every chance i get retro mark my words Removing pendulums would fix this, but i'm not sure why get info/reveal creatures is also in this if that's the case, before the pendulum update most uniques wouldn't be penned for hours to a day or two after they spawned, unless someones gone full autism (me lol) and wants to spend hours driving an alt around and using hundreds/sometimes even over a thousand ql of gems. Searching by eye and searching with reveal is pretty much about the same on average, eyesight you can run around faster but you might miss smaller uniques easier, whereas reveal creatures makes sure you don't miss them at the expense of having to wait 40 seconds to cast it. Of course this depends on the unique (a raging dragon you'd just go by eyesight coz it'd aggro you from a local away and reveal creatures would slow you down, whereas a scared/diseased goblin leader you'd have to almost be on their tile for them to aggro, so you'd be wasting your time unless you used reveal creatures because it's near 0 aggro range alongside being extremely small to see especially in wooded areas/on top of mountains). Even years ago this spell was a thing and uniques could be roaming for days/weeks, hell even a red dragon was alive for about 6 months on indy so close to a highway that he'd aggro you as you ran past from dec2017-may2018 with only about a month of that actually being in a cave. Maybe hundreds of people saw him but they just got gibbed by him and were too scared to return i don't know, all i know was he attacked people on the highway and lived there for a few months. Or the goblin leader on xanadu i found after pendulums started working on uniques, he was quite literally 5 tiles away from the highway between newspring and lormere when i found him and had to drag him back to a rockface, he was there for 5 months. Point is reveal creatures hitting uniques is far from unbalanced and i don't really see why it'd be removed. Is it people are travelling from server to server to find uniques? As long as there's a notification that it spawns, people are gonna come in and search for it. Uniques spawn on an extremely predictable basis to the point where i'd start logging in my search alt 30 seconds before the spawn windows so if one spawned i'd already be logged in, so i don't think removing just the twitter alone would be enough albeit a step in the right direction, the 14 day cooldown between spawns, the spawns based on server uptime (lower spawn chance to match the average spawn time it has now) as well as "rumours of the venerable x" should all be removed if this is the case. Who exactly is giving me these rumors with 100% accuracy, should be "verified reports of the venerable x have been sent by the king" or each rumors message only has like a 10% chance to be real or something fun, seeing as this game loves rng. or at least move the server reboot to two hours later so you stop interrupting me having dinner at a reasonable time with uniques spawns, that's cool too Is it that people are being excluded from such things for not being in a unique hunting clique and that's against the spirit of the game or something? Public slayings are a hassle to set up, between people never listening to what you tell them, lag/crashing issues with lots of people in local which could even prevent you from bringing as many accounts as you want therefore lowering how much you get from it, having to set up fences and alt areas and make sure everythings secure so somebody doesn't steal it after you post the location, combined with the ever popular more people in local means less loot for you that comes with public dragon and drake slayings. By hosting a public slaying you're lowering the amount of loot you get for 10/14 uniques, lowering the value/rate at which you can sell them for all uniques if you're a market man, bringing in unnecessary risk towards yourself, and all you get in reward is a couple of people saying thanks as they sail away in a knarr full of alts with more loot than you got for finding and hosting the damn thing and some pm's from idiots calling you greedy because you didn't roll loot on an already public slaying. A year ago i loved the idea of bringing everyone together for slayings and i'd get annoyed when people would slay humanoids privately but between people doing stupid ###### and all the random insults i got in pm's after all i can think is they have the right idea. Can't really patch that though. For the actual searching part, there's a lot of FUD about how hard it is to search and all that junk and people seem to have bought it. Can totally search by yourself especially with a pendulum, wouldn't be that hard to form a search party with your alliance on w/e server you're on. No matter what you do, someone is going to say "its not fair they have an advantage so great i can't do it so i'm just gonna sit on my deed and be mad instead of searching". First it was people from chaos were coming over in huge groups and its pointless to search since they'll find it first, then the freedom unique hunting groups formed and it was suddenly the private groups are here in large groups and it's pointless to search since they'll find it first and then it was something else probably i don't really keep up with it but i'm sure theres some excuse like you need 109litw and full fantastic horsegear to find them or something idk, completely ignoring the fact that rng could have dropped it right next to your deed and all you need to do is look outside. Now, for the actual searching part itself, and how the changes effect it For an 8x8 server, I'd say it's not that much different than how it was before the priest rework. As said above looking by eye and using reveal creatures were fairly balanced against each other, looking by eye means you can cover more ground in a shorter time but the effectiveness of this depended on the type of unique you were hunting, how good your eyesight is, the terrain you're searching in, and the weather (if its fog you may as well log out), whereas reveal creatures was much slower but means everywhere you searched was 100% clear of uniques. I personally liked reveal because i'm the kind of person to second guess everything and reveal creatures and a good understanding of the map meant you would almost never run past a unique and not catch it, some of my friends searched only by eyesight because they loathed the idea of having a priest just to hunt uniques and they found plenty of uniques too. But with the removal of every single form of locating a unique, the difficulty of finding uniques has shifted around. Something like a goblin leader is tiny and has a very small aggro range, and runs so slow you can outrun it in plate, if it's' in a forest or on a mountain, finding one of these via eyesight is going to be tremendously harder than finding a dragon, which is massive, occasionally spreads its wings out and is probably 5+ meters tall when doing so. The troll king and goblin leader look fairly similar to their normal mob counterparts apart from wearing a hat and *maybe* having some followers but that seems to be useless like always, as they don't spawn with any followers only gather them, so unless they spawn near a group of them they'll be alone. i've only ever found 1 troll king with trolls following him, and never ever found a goblin leader with followers except on epic where they had been alive for years and roamed around the map, even mr xanadu GL mentioned above didnt have any followers after 5 months coz they're spawner only. The hatchlings are smaller than the dragons and have the same change but i don't think its a big enough of a change to notice any difference,and the FG/kyklops are big and unique looking enough that you're not going to mistake them for anything else. The traits that change how far a unique will aggro from will have massive impacts on how hard it is to find them seeing as a unique sprinting straight at you makes their presence very well known. Personally i think that no twitter or rumours messages would be more than enough to make them "accessible" to anyone that wants to try their luck searching a server that may have a unique on it while keeping the chance for someone that travels on that server to run into one by accident. You'll probably still see the same groups of people finding uniques as you did in the past no matter what you do, as they're the ones going out and searching for them constantly. I don't think this change does anything except make them take longer to do their goal, but i'll have to see what the proper rework is like to comment on it. If you're making a buffer around deeds that'd make spawns on 8x8 pve servers very predictable, for example, rifts have a buffer around deeds and i think theres like 3 places on each server that they spawn, kind of defeats the purpose of the removing pendulums to increase the amount of time before they're found or whatever it is you're trying to do, and instead pushes it towards secret group with their info gathered over the time they've been searching has a much greater chance of finding uniques. i'm not really sure what you're trying to do though tbh How does that change a dragon aggroing you and chasing you into a deed and then bashing, or someone luring it into a deed to deliberately bash it, or it camps you when you spawn because it won't move because it sees you in the respawn menu as a target on the tile you died and will sit there aggrod on your corpse and instantly sprint at you wherever you spawn nearby, endlessly dunking you as soon as you spawn until someone can come lure it away? uniques bashing deeds isn't really that big of a concern unless someone deliberately leads them to it or you're super unlucky, there's much bigger problems than a couple of walls getting knocked down that comes with a unique in the deed uninvited
  7. What about the suspicious gold also that model is really low texture pls fix
  8. - Make moving from bulk to container ignore your inventory limit. Makes 0 sense why i have to empty my inventory if i want to move 100 corn into a satchel in 1 move. Inventory item limits are dumb anyway. - Make shift+drag work on moving items from bulk container, for example if you have it set to 25, the shift+drag window will pop up with 25, then it'll open the bulk transfer window which won't have the 25 saved. - Make it say what you're too far away from. - Make bulk transfer work for moving into containers like smelters. probably some other stuff that sucks too but i cant remember them
  9. It's because they're wood, they'll stack with non-rare items. every single wood item in the game does it.
  10. Neither the caster nor the linked account get progress towards their "spend x favor" journal goals, seems like at least one of them should. Looking at my logs for the last month i've spend around 400k favor via grinding with links, and almost 0 progress on goals on any of the accounts in question, only progress they've made is from casting by themselves
  11. between pok, affinities, food affinities, 90+ coc being cheap, sleep bonus being easy to get and sweet spot skilling it's insanely easy to skill compared to what it was in the past, i did 1-90 WS in about 3 weeks for fun, and 90-95 took about another 2 weeks on top of that. i could have grinded another imping skill to about 99.5 or 5 imping skills to 95 instead but ah well its not like i actually imp anything nowadays. 95 channeling now that's a fun one
  12. left fist is obelisk passage is pylon https://pastebin.com/GyrLLaZd is complete list of all possible names for each structure if you need to identify which ones are missing vs niarja's list or soemthing
  13. Super old thread but still happens/reproducible with any action at 90% stamina, it's just more noticeable on shorter timers. Chopping takes about 3-4 actions per 1% of stamina for me but the timer jumps from 2.4 seconds to 3 seconds at 90% stamina. 100%-97% stamina 2.2 seconds 96-93% stamina 2.3 seconds 92% stamina 2.4 seconds 91-89% 3.0 seconds 88-86% 3.1 seconds 85-82% 3.2 seconds and so forth, .1 seconds per 3% stamina all the way down to 0%. There's a weird bump in the curve that happens at 90-91% stamina for some reason, which means that even tiny wounds can really lower how many actions/hour you do due to this bug
  14. lefts fist at 1083, 6317.5 passage to shard is around 6978.5, 5076.5 from my understanding any structures not just ones built for missions count now so it might be a bit rough finding every single mission structure ever built, i know of where a bunch more of the mission ones are are but i'll have to go to them and mark exactly what the locations are whenever i'm on xan next
  15. there's a cape in the game already there's already the ability to tame dogs in the game i'm pretty sure quite a lot of people wanted capes
  16. Now looking for one with 70+ med and one with 50+ med
  17. it's not a bug, things like food take damage when put into a bank.
  18. vynora only has 3 passives please buff
  19. As title says, remove the 50% favor regen penalty when doing actions, serves no purpose except try to make priests alts chained to altars, which is funny because praying halves it too.
  20. Video of it happening, happens every single time i go fast enough to take fall damage.
  21. Happened multiple times on xanadu today. When on steep slopes, i disembark and lead my horse. I walk away and my horse does not follow, it doesn't give a "stops leading" message or anything, and i have to stop leading when a few tiles away from it, and walk back to where it is, and relead it to fix it. Relogging still shows it in the same location and still being "led". Attempting to ride it when it's "led" but still showing somewhere else gives me a too far away message. Extra info: Hell Horse is saddled, leading 2 hell horses one has no gear, the one with no gear does not have this problem, not branded, not tamed, fo priest Walking back onto same tile occasionally makes it follow again but it stops following if i go too fast. https://i.gyazo.com/429c746a8e165098ea18c2433b7c656c.mp4
  22. Saying there's a pvp way of preventing it is straight up wrong. you cant disband it before the graphics come out because they still get added even if the kingdom disbands (as shown in current example of crow kingdom) and you can add upkeep remotely. you can't cover every single server border in alts to watch for people coming in because that'd require hundreds of accounts with someone watching them. you can't stop someone sending alts over do it and risk absolutely nothing except a large crate of cloth sheets, a needle, nails and some unfinished wagons. You can kill an alt and maybe take some of their pmk gear and undercut them but that's not exactly reliable and they can just send another alt over whenever they want, whereas you'd have to be on alert 24/7 to try and find them. Y'all aren't ready for the upcoming anime PMK that you can't do anything to stop