Oblivionnreaver

Banned
  • Content Count

    4,145
  • Joined

  • Days Won

    80

Everything posted by Oblivionnreaver

  1. perks are on all servers already m8, its just most titles (talented is the only one i've notice to transfer) and the sb+affinity+glim/addy lump that are server specific. i've cast 105+ power on all 3 servers, and my max sb, extra prays all that stuff are all working fine on all of em.
  2. you straight up camped what he was bashing with an alt, loaded it while she was bashing it because she didnt see it went over 70 damage, and instantly logged out so they couldn't say anything back. of course theres nothing in the rules saying "dont watch someone bashing something and snipe it" because its such an obscure case, but it's a ###### move, and you obviously know it seeing as you logged out the second you took it. Do you act like this irl lol, if so you probably don't have many friends "The police won't come to my house and arrest me so it's okay that i ate all your food, thanks roomie *walks out door*"
  3. if you don't like people talking bad about you don't do shady stuff lol, man up
  4. its pretty easy to make statements like that when you dont pvp but having a medieval glue factory is pretty much required coz walking sucks, and is even encouraged by mechanics even before the breed change, ratio for animals on deed is 5 in pvp compared to pve's 15 so you can have 3x the horses in your glue factory
  5. the floor loom shall pay for his internet this month
  6. Lava spread onto the tile the forge was on, Had to push it off the tile and back on for it to start damaging.
  7. Did a rift with 1 priest+3 fighter accounts/2 actual people yesterday, waves 3 and 4 took us about 2 hours or so (probably could have cut half an hour off if we didn't want to clap warmaster cheeks and go out clearing all the stray mobs), gonna be commenting on smaller rifts instead of the bigger ones with people running around like headless chickens. Rift AI is super bad. we had a certain spot where the mobs would walk over, find a mob in a collapsed cave, and try and target it every single time, pretty much forcing us to fight them all at once on that certain place. They would also aggro things outside the rift range and stare at the mob until it died. Teleporting rift mobs are annoying at best, and most of the time they'll just run straight back into melee. Rift dogs taunting breaks combat, interrupts cast timers, and resets focus. I feel like if it's that powerful, it should have a message saying that you were taunted pop up, much like how player spells do. Rift caster/warmasters don't have messages for their spells like players casting ice/fire pillar do, they probably should. The AOE cast damage as far as i can tell is being reduced by both body strength and soul strength, or maybe soul strength and armor? Oblivionnreaver was tanking the warmaster and was at 80% health when my 45 and 55 strength alts (all three in scale, but obliv has rare/supreme parts) were at dying. They'd get absolutely slaughtered by the aoes whereas obliv could just ignore them completely and i was dispelling tiles solely for the other accounts at the rift. We managed to kill the riftmaster in about 15-20 minutes from starting combat, we just facetanked the rest of the spawned mobs during the 50-25% part and didnt back out until turrets spawned, and he was at about 70% health when we re-engaged after healing up. Alts got demolished in like a minute of aoe's so it was just 2 people for about half of the rest of the fight and we still managed to kill him, i'm not sure what kinda weapons (probably LT lol) other people are running but we didn't have *too* much of a problem with it using BT+venom weapons, considering i was told it's impossible unless you have like 8 people. Only had a problem with people taking 5% health a second from double aoe cast. DR from his gold glow should probably scale with amount of people instead of being a flat amount. When a riftmaster gets onto a bridge, he spams his AOE non-stop without interruption aswell. i guess that's more of a bug than anything. Overall, it was a hell of a lot more fun than pub rifts, and i'd probably go to more rifts if nobody else showed up. My horseless alt running away from the riftmaster at 0% stamina while we beat up turrets was a hoot For rift points, as far as i can see, it's about 50 Base points, +2 for every point up to 100, and +1 for every point after that (approximation, i've only been to like 3 or 4 rifts). Someone that shows up for only the first wave can get almost as much participation as someone thats been there for the entire fourth wave, even though its probably 5-10 minutes in total. I feel like rift dogs should count for 1 point, jackals 3, ogres 5-8 and riftmaster like 40-100 or something like that, and balance the rift points reward appropriately. They also should only give points if you had the mob targeted when it dies, tagging is dumb. Expanding rift loot purchases for things like buying seryll+addy+glimmer and maybe random non-rift things like super expensive random affinity tokens, random unique bloods, weapon skins, sleep bonus, and other cool things would probably encourage rifting more. As far as i can tell, Metallic liquid is the ONLY practical thing you can get from a rift.
  8. Can put on rune of choice and whatnot 15s start bid 35s buyout 1h snipe
  9. fo and mag are friends and will never fight i havent watched the board in months but iirc they have common friends in dirtmaw and jackal due to past scenarios so they're double friends and probably won't ever be enemies again
  10. Anything you make out of it has no metal type and can't be imped
  11. For traitor missions, some mobs can spawn in either land or water, making them quite a bit harder to find than mobs that can only spawn in one. Suggestion is to either say whether they spawned on land or water in the mission detail, or make the amphibious mobs only spawn on higher (5+) diff missions.
  12. that's 43458, not 50k. around 6% transferred back. For me it was 834,755 becoming 42957, or 5.1%. Comparing skillgain/hour, most skills gave around 5-10% of their time value in skillgain in freedom, which is pretty bad. 110 hours-ish of efficiently strength grinding on jackal didn't even get me .1 strength on freedom. 27 hours of casting on sleep bonus gave me about 3 hours worth of channeling skillgain on freedom. Vom isn't that far behind me in STP so he probably grinded about the same time as me if he didn't chug sleep powder like i did when i was grinding channeling. Nobody said it would be less than 10% either.
  13. I guess with all the hot new windows of opportunity and whatnot that popped up this patch there's not really much of a point discussing it as it's maybe bugged, so i'll wait for the fun things to be fixed before discussing skillgain
  14. Oblivionnreaver had a bunch of skills not transfer, 28 soul depth didnt give a single tick https://niarja.com/universes/Online/clusters/jackal/skills/Oblivionnreaver the skills i got are nearly nothing, i could grind everything there except religion in under an hour https://niarja.com/universes/Online/clusters/jackal/skills/masssstaaa Not a single characteristic transferred, and again everything there is maybe an hour or two on sleep bonus maximum.
  15. So do epic only players get shafted by the "transfer to freedom" part or what, seems kinda funny
  16. Every now and again, i'll have clients randomly stop recieving anything from the server, resource monitor says its still sending packets and actions i do ingame will work, but it'll be stuck in refreshing and not receiving any packets, usually lasting about a minute until it kicks back in and catches up. logs from two characters side by side, me using my imp keybinds are still going through even when they're stuck like this.
  17. +1 Armoured heely crocs too while you're at it
  18. Killing them for the mission, they'd aggro and just sit there angrily
  19. Cat Chamber (Shrine) 452, 242 Strengths door (pylon) and Shames Shrine (shrine) 476, 1510 Cherrys rest (pylon) 309, 1588