Oblivionnreaver

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Everything posted by Oblivionnreaver

  1. Looking to sell about 7-8 gold, 0.9euro per silver. message me on the forums or ingame.
  2. depriest/sell them because none of the og 4 align with my playstyle
  3. how do templates and champions work on chaos/epic, will anyone lib temp in a wl kingdom and anyone wl temp in a bl kingdom get depriested? will champions get dechamped?
  4. Doing some opening on WU for the gift packs, opened 3k of them 66% are sleep powder, 10% seryll, 10% glimmer, 10% addy, 96% of the items are fluff. have the odds been upped since last time or are they still this trash
  5. With all this talk of removing player gods and adding flavour to the deities/followers, it's pretty obvious that being a "follower" should be looked at. Currently, there's no reason to be anything except for vynora follower, if you're not one, you're throwing away free skillgain for no benefit. Currently the passives available with under 30 faith are Fo - Increased healing, it's something like a 3 power healing cover at all times iirc, isn't bad but isn't really good. 25% more food, this one is almost a penalty because it makes it harder for you to fill up on affinity foods 25% more stamina regen, almost completely useless outside some niche pvp situation where you only get 1 tick of stamina regen before your enemy comes back into combat or something. Keeping water on you, or toggling sleep bonus to rapidly regenerate stamina renders this passive useless. Vynora - 10% more skillgain. No competition, is the best. Food on your corpses decays at 20% of the speed. I actually have 0 idea why the hell this is a thing, but it is. Vynora priests get this bonus in inventory at 70 faith, but apparently corpses are super hygienic and you should stick your pizzas in a dead mans pockets before you ask a priest to keep it in his. Magranon - 25% to combat skills. Note that this isn't actually every combat skill, it applies to fighting subskills (stance, weaponless, shield bashing, taunting), shield subskills and archery subskills. Archery is what dictates accuracy/damage/targets for archery, and the sub-skills only provide a little boost to your effective archery, so the archery one can be considered non-functional/useless. Unless you're doing some extreme shield and stance grinding, this isn't comparable to vynoras, and you should go vynora while doing that grind anyway because you'll get 10% more characteristics. Libilia - Libilia doesn't really have any passives, they're all tied to the HOTS kingdom. Inside HOTS, they have - Absorb mycellium to heal a random wound - Stand on mycellium to feed themselves and stop ccfp from dropping With that, i'd like to suggest some changes, feel free to suggest what you'd like Fo's passives - The passive healing isn't bad, but with healing ticks being 10 minutes in-between, it doesn't see a lot of use with cotton and LT being available. Increasing the speed of healing/worsening ticks, and reducing the amount healed/reduced each time by the same factor, would make this perk much more attractive. I also think an active ability that can be used on yourself or others, that stops a wound from worsening wouldn't be too bad of an idea. The 25% food one should be changed to the food bar and CCFP bars dropping 25% slower instead of food filling up 25% faster. The stamina one like the food one, should be a reduction on stamina usage, instead of an increase to recharge rate. Something like 10-20% of the power of PoP's level 11 ability would give fo followers a nice niche of being a "working" follower, able to heal through wounds and work for longer without waiting for stamina or eating as much. Vynora's passives Personally, i feel the 10% skillgain is fine enough as it is, 10% skillgain in everything is decently strong as it is, that's 40% of the strength of PoK11 which can take months/years to get for some people. they "could" have more passives but i can't really think of anything that fits the theme i dunno what to do about corpse meal ability, that's just weird rolf Magranon - The bonus skillgain should be for every single weapon and fighting related skill in the game, not just a select few, and they should have a chance for random characteristic gain on kills, similar to mindstealer, or how you can get a little bit of characteristics from praying. They should get a weakened version of the bonus cr and damage that magranon priests get, maybe +1 cr and 5% damage, compared to the +2 cr and +15% damage that priests get at 40/70 faith, to give players who hunt a lot a god to follow. Libilia/HOTS - Mycellium bonuses should be allowed on freedom aswell. The mycellium drain ability should also be able to be used on corpses, damaging the corpse as if it was eaten/butchered and healing a number of wounds based on the strength of the mob. Standing on mycellium should prevent affinity food timers from dropping, and Libilia followers should be able to create mycellium on their own deeds in pve. Mycellium should also be allowed inside caves, even if its something dumb like inside a farming planter. Lib followers should get increased skillgain in all fighting skills and random characteristic gain chance on kills similar to magranon. I guess this is a "dark" version of magranon but there's not really much room for originality when you have "war god" and "war god but bad" Minor spells for followers From my understanding, this was a thing back in gold one, where you could cast the spells that require under 30 or less faith as a follower, given that pretty much all of the 30 faith spells, apart from tangleweave which is a new spell, are minor buff spells gives followers a little bit of power, but doesn't detract from the power of priests as all the hard hitting spells and enchants aren't available until later. They could have power of spells capped to 30/50 like champions on epic get in some conditions, and not be able to enchant items, as they aren't attuned with their god as a follower and can't access their powers properly or something if its considered a bit op. I'd move some of the 30-35 faith spells down to 30 faith like cure light, willowspine, oakshell, excel, bearpaws, corrupt+cleanse, fireheart, shard of ice while leaving the stronger spells like stronger healing spells, LOF and the aoe combat spells as priest only. The idea is that while a follower can cast these spells and kind of get a glimpse into what priesthood is to see if they like the idea, but a priest will both be much more powerful at these spells, and have a much larger arsenal at their disposal.
  6. so, there's a few things to consider here imping with your hand cannot use enchants and can't be imped imping with water probably sucks too (i dunno if this is true or not, it's not as bad as tempering but i doubt think water counts as a 100ql tool, probably uses your skill as the tool ql) imping pottery does not get the 2x bonus to imp amount that armor and pretty much all tools/weapons get (if you can wear it, or if when you hold it as a weapon, you swing with the item instead of your fist, you imp it 2x as much) it could do with a bit of love, pottery is so rarely used i don't think many people have stopped to think "hey this sucks"
  7. casting on a 80+ body str 70+ soul strength acc, and a fresh spawn, tested about 50 casts on each with a 98 channeling, +5 bonus priest and the average damage was the same on both accounts. the spell is coded to ignore armor so i assume it's counting soul strength resistance as armor too. test was done on pve, dunno if it works fine in pvp. tried rotting gut too and that seemed to be getting reduced by soul str just fine.
  8. a 70ql ring with 91 glacial adds like 4% dmg to cold attacks, if you're using 2 pieces of jewelry they both have 66% effectiveness so like 5-6% dmg in total to salve weapon and frostbrand and stuff so seems perfectly normal that it doesn't reduce your TTK because you were already overkilling it by more than what the ring+necklace adds salve of frost itself only converts the damage type which its doing just fine, it doesn't add damage or anything, if you look at the enemies wounds they'll be cold wounds
  9. imagine telling someone not to bother and then crying when they dont bother and then getting upset when they log off after they're finished on their gm account
  10. isn't tundra coded to spread fast when majority of tiles surrounding dirt are tundra to help patch itself up after rifts already
  11. how tf you privatize a rift that has a giant beam showing where it is and spews mobs all over a local range, you trippin
  12. i'm talking about p/r before xanadu, not xanadu. where did you even get the idea that i thought xanadu was a good idea, the only mention i have of xanadu was that it was the end of pr/re being a populated seperate cluster. they've been making the game better with new features all these years and the population is still dropping at a constant rate, and new servers give them a big boost that eventually fades away. minor QoL changes don't bring people in, major changes and new servers (Literally all of the new maps had massive playerbase jumps, how many players resubbed because they can plant things underground?) saying that steam isn't some police state drm = loving drm defending it as the holy graal? you're making up some weird strawmans lol, i'm suprised you don't boycott wurm online because they don't give refunds on stuff bought on the store and that's not consumer rights or something you're a weird guy mr patreus, you seem like an ancap to me, you should really stop being angry and making up weird conspiracy theories because they went with a platform that you didn't like.
  13. the premium graph before P/R was hovering around 3500 premium before it came out, and after it fluxuated between 5000-6000 with a peak of 6300, with P/R being around 1100 of that for pretty much the entire time up until xanadu opened. total pop on at one time means nothing to the devs income and is a useless metric to measure by, as events such as impalongs and unique slayings, and things like school holidays, weekends, holidays and whatnot can skew it quite easily. it may not have changed your weird perception on the game, but all those extra players, all those vets making alts on the new servers, all the people paying for new deeds massively increased how much revenue CCAB had and claiming it "failed to bring any noticeable difference on the playerbase" is asinine. if you play solely for the market i can see why you don't want a steam only server with no RMT. Making an enjoyable game for the average player is more important than artificially propping up the market for veterans by forcing new players into a server where they'll have to compete with them, and the fact that you brag about how you went over to p/r solely to play the markets is both hilarious and sad. it's a good thing that the new steam servers having no RMT will help cull out the majority of people that do that. steam is babbys first DRM, it's barely able to be called one. the only way it could be less intrusive is if it went the gog route where there's just straight up no drm.
  14. except you know, the pristine and release servers being super populated until around when they got re-linked with the main servers🤔🤔🤔🤔🤔🤔🤔 the market being taken over is a bit less of a concern when theres no RMT (btw thats why servers are steam only lel, you can stop the conspiracy theories). if you don't like steam don't play on it, and if they fail they'll get merged into the main servers and you can sell your boats to them again
  15. its on test and was talked about in a couple of streams with devs you get points to get stuff from that list by buying premium
  16. if you'll do 50s for the supreme seryll staff cod it over m8
  17. how come theres been no patches this decade
  18. was dropping before the price increase, and months after the price increase it started growing again, so no.
  19. He's slightly buzzed, he's lost his sword and shield, he's here to be slain party, and he's a few days early, it's the renowned new years goblin leader! There'll be a goblin slaying today, all are welcome to come and smack the goblin leader short notice and all, too busy over new years to set up a slaying that's actually then unfortunately. Location is http://exodus.yaga.host/#611,1220 , or N12 ingame. Very close to shore