Oblivionnreaver

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Everything posted by Oblivionnreaver

  1. for spell gems, they seem kinda useless outside of one-shot courier casts and stuff unless they can store multiple casts depending on gem ql or something. the whole "cast as if you were them" thing is kind of meh, because you could just you know, buy the enchant. would be gather gems - sacc - cast - send to user - cast again instead of just sacc - cast so it just seems like it's wasting two peoples time instead of one alongside massive material cost in gems imo would be better to just store a cast power up to say (gem ql + 100) / 2 or something, with star gems having like +15 to max power. gives star gems value for trade as they can store high end enchants and they're rare enough that they won't have an overbearing presence in enchanting (only kinda common/cheap currently because there's not really any use for them outside of a journal goal and maybe making a sorcery staff one time), low/mid ql gems are still good for giving away 70 enchants to your newbie friends or courier or whatever. even with this it'd be a 80ql gem to store a 90 cast which is still pretty expensive but not exorbitant and would have some use, i really doubt someones gonna buy a few dozen gems to get a good cast on the current suggested system and gems have *some* value so newer players probably won't want to pay a premium for them either
  2. Is this only enchants, or will it work for strongwall, player buffs etc? is there nothing pvp related planned for 2023
  3. the client to not crash every 30 minutes of hunting and anti-woa
  4. i shot my alt a few times and he got instagibbed by the poison, surely it's a bug lol
  5. Looking for the following tools with multiple speed runes. Paying 20s for a 2x 10% speed rune of any of these, 60s for 3x 10% speed rune. Ideally iron steel or MM but will consider others, pm on forums or storelot ingame what metal type+runes Hatchet Pickaxe Shovel Trowel Any imping tools Carving knife Stone chisel Saw
  6. maybe we can finally enter 2011 and get webhooks instead of twitter integration
  7. realistically all a pmk gives you is choice of king and some resistance to metagaming ###### like sniping hotas because they're kingdom based not alliance based like they were in the previous hota, tower guards not attacking same kingdom spy alts, people looking for poorly set permissions with alts yadda yadda. organized players will still be the same, limiting pmks to certain areas doesn't fundamentally change it and from that map you can easily box in bl and prevent them from chaining to mainland with roughly a dozen towers and two deeds whereas jk has reasonable space and mr has a massive space without pmks so that's not really balanced between the kingdoms either. i'm not really for or against pmk's and honestly would just prefer no pmk's with more effort put into alliance based factions + war dec'ing but limiting area they can be is just a copout. if you want the base kingdoms to stay relevant you need to actually like, advertise/incentivize pvp so there's new people coming in instead of doing three lines of pvp changes a year and hoping it suddenly has hundreds of players to fill 3 base kingdoms + pmks, because it's just the same groups of players cannibalizing each other currently and they're going to gravitate towards pmks
  8. goes 54km/h with supreme 90ql/100woa gear zoom zoom Pickup from J25 cele Start 50s snipe 1h
  9. examining an enchanted item then right clicking the enchant text crashes client 100% of the time
  10. its removed from the game. was just used on top of a mountain and it started the process to become a player god
  11. remember when one weapon wasn't hilarioisly broken to the point that theres 0 reason to use anything else
  12. Was chatting with a friend about upcoming holy sites and the topic of mindstealer came up after reading "in exchange for a powerful Mind Stealer-like effect, using the creature template to determine possible skills" in the notes and we kind of laughed and said "so it's going to give absolutely nothing?" In its current state, mind stealer is a mildly interesting enchant, stealing a percentage of the difference between your skill and the mobs skill (roughly 1/1000 of the difference at 100 power), however it has some issues - Mobs have a very small range of skills, the vast majority of mobs have characteristics and weaponless fighting, no weapon skills, no stance skills, they don't even have fighting. The exceptions are trolls which have clubs, rift casters have channelling and the goblin leader who has shortsword/medium metal shield. It obviously doesn't make sense for a pig to give you weapon smithing or whatever, but mobs should have stance skills and the humanoids should have some basic knowledge seeing as they're knowledgeable enough to cook and record recipes (especially with the upcoming goblin camps showing they can use weaponry + probably craft them) - Skills and characteristics have the same % stolen, so IF they even had skills to steal, it's going to be a comically low amount as it's balanced around characteristics. After ~90k kills with 90-105 mindstealer i've gone from 19 to 39 weaponless fighting, and that has mobs with as high as 70 weaponless, and i'm only ever stealing weaponless from every mob but 1 in the game. - Conditions such as champion don't directly change characteristics or skills, so they don't increase mindstealing even though it'd make sense for a champion to be stronger and therefore worth more to mindsteal (and the holy site version seems to agree with champ being worth more and diseased being worth less) - Mobs for the most part have very low characteristics, there isn't a single common mob that has 20+ mind logic and only scorpions have over 20 mind speed sitting at 25, which is ironic considering it's called mindstealer and it's basically impossible to ever steal mind. Most characteristics top out at ~40's for common mobs, and since the skillgain and steal chance are based off the difference between your skill and theirs, they need to be 10+ levels over you to get a decent skill tick (and you'll never get anything if you're above them), so past low 30's mindstealing gains are extremely low. The exception to this is soul strength, which due to taming difficulty using soul strength (and tbh was probably forgotten by rolf when he added mindstealer), has a variety of super high soul strength mobs, with hell horses having 72 and lava fiends having a massive 90 soul strength, and the steal doesn't follow the general curve for skills, you'll get massive ticks such as Soul strength increased by 0.0157 to 75.0202 which is roughly 3 hours of mining worth stolen off a single lava fiend which is a bit absurd I'm not really sure how i'd go about balancing it, but mind stealer should have some value past 30 characteristics, actually steal skills at a reasonable value and have a variety of skills not just weaponless, be modified by mob conditions and probably follow the actual skillgain curve at super high characteristics when fighting also super high characteristic mobs. Right now it's only really useful on a freshly spawned toon or a priest alt killing glue tier hellhorses, diminishes quickly then curves back up quite a bit for pvp-orientated grinders wanting a lot of soul strength. There's no reason not to get it on a weapon since it doesn't block any other casts, but there's also not really a lot of reason to get it either
  13. got an example of any of them come anywhere close to caffeine with double fatigue that nfi has? 50 lp was doable in a day with caffeine too out of that entire list the only purchased accs in it that pvp (barely) are xrumx and dridmar, and i guess silakka if you ignore the fact that if i grinded a new acc itd be #2 instead of #1, most of the bought accs never grinded and barely hit the average on nfi. that'd be something the devs would have to check the numbers on, and characteristics balancing needing some work would be the same on either cluster as there's more active 75+ str toons on defiance than there is on chaos lol
  14. bump, won't be any more made for a while so get it while the tie dye's hot
  15. Looking for some colourful critters to spruce up your deed? Look no further! Auction is for 1 wagon (Choice of wood type chosen by winner), two banners, two tall banners, two flags, one tent Starting bid: 40s Snipe: 1h All bids must have an accompanying capybara to be considered valid Pickup from j25 cele or i22 chaos
  16. so you didn't even test it out ingame to see if the prophecies in your dream were true before writing a paragraph on the forums? truly amazing
  17. continued epic updates is peak sunk cost fallacy
  18. even decade old accs usually sit around 50-60 strength as thats when general building/terraforming drops off a cliff, if you actively grinded when caffeine was a thing you're probably stronger than the average chaos accs. there's a few 80+ str accs on chaos but there's also a bunch on nfi too
  19. bump still sucks for under 90 characteristic babbies