Oblivionnreaver

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Posts posted by Oblivionnreaver


  1. 7 minutes ago, Shiraek said:

    When a nerf required for PVP balance unintentionally breaks a PVE game element, the change is rolled back until it can be implemented without breaking anything.

    you're aware salves don't do anything on pve right mobs have flat DR and glance is half their DR, using salved vs nonsalved has no effect on either. you're missing out on what 2% dmg from a glacial ring, its not an urgent fix

     

    excellent idea if it goes both ways however lots of stuff would get axed on pve from how badly it breaks pvp lol


  2. all shields get two guaranteed checks per 10 seconds/combat round after that each attack only has a chance to check shield block. more attacks against you = more block checks and bison have lots of attacks iirc. if one gets more checks per combat round it's completely unnoticeable at high skill


  3. the swing timer is how it always worked, you need 100 skill to have consistent 3s swing timers and even then server roundtrip time makes logs inconsistent sometimes due to logs using your clientside time


  4. officially you're allowed to be in two different kingdoms, but cannot be logged into both at the same time, have king offices on your non-main kingdom, and cannot pvp against any kingdom you're also in, so if you're in kingdom a and b, you can fight c on either but you can't fight either a vs b or b vs a. in practice, basically any kingdom is going to kick you out for being in another kingdom


  5. 1 hour ago, Skatyna said:

    This is completely wrong. Heal resistance works one way on PVE servers and completely nerfed on PVP servers.

    LT shares the same healing resistance values on pve and pvp (1 minute per 10% health healed, basically 200+(10*minutes fighting)% health healed for 20 minutes timer and heal immune), it's only healing spells that are different (1 minute per 3% health healed) so you just uhh, just use lt/cotton instead of healing spells outside of pvp because it's not urgent and there's passive mobs every three tiles

     

    check enemy in local means you'd get edge cases like people dipping into caves to full heal with 1/3 heal resistance, you could have it log combat and need to be out of pvp for x time but at that point you've spent more time coding the ability to heal in pve than you've spent working on pvp in the game in three years so that seems like a weird use of dev time


  6. current champ points is visible in spell effects, /champs has been broken since they removed permadeath afaik, was pretty rare for actual active champions to show up on it on chaos, and usually only 1 or 2 did at a time

     

    you get champion points for draining deeds with 5+ guards (3), killing other champions (30), kills on 50+ fighting toons (1, up to 10 times on the same person) and points equal to rank gained so 2-3 kills giving 17 sounds about right, you lose 1 per week and 1 per item enchanted unless mods are changing how they're gained/used


  7. 9 minutes ago, Ekcin said:

    Everytime I look at server status, Epic has 10-20 players online, frequently surpassing Chaos.

     sermons are currently being run on affliction with 8 toons logged in 24/7, you can check the graph and see it spends over half the day stuck at exactly 8 so i guess you can consider someone showing up every 3 hours to sermon counts as populated? it also surpasses chaos because 1. it's 4 servers and 2. chaos is also dead as ###### as stated before. the average is over the entire year, desertion averages 1, serenity averages 0, affliction averages 1, elevation averages 0.


  8. 14 minutes ago, Idlamn said:

    Why are they leaving because of this? Because WO team did the right thing not to butcher people's (ahem... paying customer's) game, in order to coerce them to come over? We might as well be unhappy Xanadu isn't as populous as it was at the beginning, given the fact that if they erased all the small Freedom servers plus the northern freedom ones, people would be forced to play here! With me! Foreeveeeerrr! 😈

    the main suggestion had nothing to do with deleting epic but that's something that's been said by plenty of people ever since they butchered to to be the WU system. xanadu doesn't average 0 people online 


  9. 1 hour ago, Idlamn said:

    I did hear instead people tell me they only want to play this game on Epic (because of the curve and action timers).

    are you asking all three people exclusively living on epic

    44 minutes ago, Idlamn said:

    I think those wanting their server erased are a minority. It's a surprise to me and I'm searching the forum for the post where it's discussed at length.

    discussing things on the forums is a sure way to get random people who will never ever play on the server to argue with you over inane ###### and thus most don't bother with it but

     has a variety of various put everyone on one server, including one person who doesn't even play on epic saying that all non-epic pvp servers be removed and epic worked on that was well received. most don't really care what server as long as it's one server without tomes that everyone can access, and plenty of people are in favour of their own server being removed for the health of pvp. i don't mean to be rude but arguing to keep servers (and inadvertently require dev time to make sure new features don't break there) that average literally 0 people online

     676fbbafcc493cb57ddc05e5b1a92601.png for 10/12 months of a year around is super unhealthy for the game, and epic has two of them, with the other two averaging one player. 

     

    but its whatever. devs already said they're happy with nothing happening for months, people aren't going to stick around for half a year just for minor bandaid fixes and chaos has already hit epic levels of dead yet again due to their announcement


  10. 4 hours ago, Finnn said:

    IDK what he did, doubt it was that "serious" as some claim it to be.

    "I'm completely clueless on the subject yet i must argue" i mean at least you're honest i guess

     

    15 minutes ago, Finnn said:

    Commenting somewhere.. yes.. sure.. but raiding his thread and starting to *****post there, is far from best way to handle it.. 

    the video in question was posted to that thread, they were discussing what he posted in the same thread


  11. 8 hours ago, Finnn said:

    So, where are the pvp suggestions, who have asked for pvp content, ignore the merge, that's pvp suacide, that aside, what else is asked for and haven't been implemented?

     

    https://forum.wurmonline.com/index.php?/search/&q=pvp chaos defiance epic&type=forums_topic&page=11&nodes=15&search_and_or=or&search_in=titles&sortby=newest

    since 2017 there's been 11 pages of suggestions with those words in the title (might have missed some but people generally specify pvp or which server when suggesting pvp changes), and the following were added

    5 lead limit
    1 rare speed trait
    1 fletching faster (done for pve)
    1 disembark/embark range limit
    2 remove war bonus
    1 remove player gods from epic (done for pve)
    1 remove player gods from chaos (done for pve)
    1 remove drake/scale dropping to ground on disconnect for epic

     

    8 changes in total over 6 years, or if you ignore the 3 that were done for pve and inadvertently completed a pvp suggestion, that leaves 5 changes from suggestions over 6 years, and one of them was suggested 5 times in total making up half of the suggestions added to the game lmao. 


  12. 18 hours ago, Army said:

    Instead, we are currently planning a general (non-merge) solution for character transfers between clusters, including PvE and PvP. We will soon inform you about our plans in detail, as this will require some public discussion in advance.

    ignoring the fact that this is even worse of a bandaid solution (if transferring characters is fine why would you not just do a full merge?) it just adds more uncertainty to state it like that. are skills transferring 1-1 and it's meaningless to improve your skills/buy prem during black friday if you have another higher skilled toon on the other cluster and you're not announcing it until the sales over? are all these skins we're buying during the sale going to be stuck on one cluster, or will items go through? will banks/meditation/faith cross?

     

    i'm not trying to be overly negative but more and more recently it seems like recent changes and directions for the future are completely disconnected with the community, followed by apology posts for being so disconnected. like i've seen plenty of people both for and against full merges but i've never once heard of someone thinking a third epic portal is the right idea lol. forums are the more vocal users and aren't really representative of the entire game community so you should really reintroduce polling changes, it's already built in the game via /poll and successful in other games, OSRS probably being the most relevant due to the similarities in time investment.

    Poll_Result_Pre-Hiding.png?759b6

    even something simple like requiring prem to vote, throwing in recent suggestion threads/ideas the devs throw out and polls with >70% yes votes get considered by devs would be a major improvement over what goes on now


  13. 25 minutes ago, topkos said:

    Hope that now you have a more clear idea of what I’m talking about.

    no i don't see how your weird pvper scapegoats relate to rolf removing voip due to it not being worth paying for (and he said as such in #irc). rolf just randomly enabled pvp/raiding one day so it's not even remotely related to a bunch of players (the majority of people in that thread are defiance pvpers, just fyi) asking for one pvp server

    34 minutes ago, topkos said:

    Well no now, because, rules are way more strict, and reputation is not longer a thing.

    still plenty of griefing between pve players, or do you consider them pvp community members the instant they squabble 

     

    thanks for your attempt at patronization and reading through my profile for some reason even though thats kinda weird way to react to a comment on the forums, i'll skip the revisionist history lessons though thanks


  14. 46 minutes ago, topkos said:

    another fine example oh how the very small PVP community affected the features for the rest of us.

    ? it was used for griefing on pve much more than it was on pvp lol

     

    was then removed because nobody paid for it and caused the client to crash often


  15. things heating up in the foraging fandom lol

     

    what does a "Monster Camp" node do? couldn't find any on test and goblin/troll spawners aren't exactly common

    will removing the old foraging system effect archaeology tile polling as they're linked iirc

    is the rarity chance being divided by how many items you've already found being removed/rarity chance being changed with the lower nodes?

    will there be a way to opt out of snow on mountains on deed?