Maiev

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Everything posted by Maiev

  1. well yea that sounds better but I seriously doubt it will happen
  2. Bump. Hell scorps need our support to fight against discrimination ?
  3. remove debuff from armor, nerf truestrike +1 truestrike might be better as normal dmg completely unavoidable hit that also slows down enemy walk speed greatly.
  4. Make SotG give most of its benefits at first level of SotG. So Insanity Level 7 %18 reduction Level 8 %22 Level 9 %26 Level 10 %28 Level 11 %30
  5. Sold

    Yes, they are made of iron.
  6. That sounds like a great survival experience. If I played wu I would have definitely joined you guys. Good luck out there
  7. do you not get the current account balance message when you get a bounty?
  8. How are you supposed to increase your silver in bank if you cant even put coins to a token? (there being no token).
  9. Sold

    Bump price changed
  10. Not having the skill level effect active but being able to grind it makes me think it will possibly lead to many bugs that can be exploited at least in the beginning. Imagine getting skill gains at 80 lvl as if your skill was 20 lvl. Another possible exploit could be that you would get max skillgain from imping a 30ishql item having 20 active skill while actually having 80. so you dont need a 90ql lump to grind your skill on that chain armor piece cuz it is about 30ql. Slower rate makes it balanced provided there are no exploits available. How much slower tho? Not slow enough and you will have people running many free chars on their strong computers to grind them up and sell them. Too slow and it has very little purpose. Does it make sense for a genuine newbie to grind up to 90 at weaponsmithing while freemium all the time? Not really. So wouldn't it be better if it was limited at 40 or 50. You have 20 effective but you can at max get 50 inactive skill unless you prem up. It will be on a slower rate, but not too slow. Another good option in my opinion is letting freemiums have full rights (can grind them and use them at current lvl) to few certain skills to a certain level like 40-50. Botanizing, Forage, Digging, Stone Cutting, Farming, Carpentry seem like good candidates to me.
  11. only allow some skills like forage, btanize, stone cutting etc. newbie get out of debt stuff
  12. Sold

    4 Rare Horseshoes, all 95+ ql, WoA are 98, 94, 97, 94 12s
  13. make walnut shorten time between each tick
  14. Make it impable with log and dirt
  15. Hell Scorps are more powerful than a lot of creatures that give tons of goodies when butchered and yet they give only meat and cochineal. So why not make hell scorps at least drop coal? Hell Hounds do it, among other good stuff they give. Hell scorps actually look more like they got coal inside than hell hounds do.
  16. open your own suggestion for mushroom farming this is a good idea
  17. I hated when they made hell horses unhitch when they age.
  18. I am sure they would ask for the pvp community's opinion about that if they were to ever implement it.
  19. I think the opposition to such a 1 time free med path transfer is partly born from the fact that the issue is raised long after the overhaul. However, long after is exactly the time that is enough to understand the effects of the overhaul.
  20. I haven't mentioned anywhere that soul stone should have a name or should change your name temprorary or otherwise. Why is there opposition to something that doesn't exist within the suggestion? Your name remains the same whether you use the soulstone or not. If soulstone would be implemented with a namechange included, I would also be against such a thing. However, this suggestion has nothing to do with a name change. The res stone activation and sleep bonus requirement are both bad ideas and extreme restrictions, I agree with that. The item would be useless and gather dust with these in place. The fact that it is a non-competitor to character grind and sales is the proof it is balanced and won't make the effort of character grind worth any less. It is an item which you can't be sure if it is useless or useful and that makes it balanced as a completely new and radical addition to the game. The item's goal is not for one person to grind it and sell it and another person to make use of it. The goal is precipitated effort on one or several useful skills. That kind of effort would not be likely born from the desire to sell or use by a single person, it would likely be born from other circumstances such as community effort or a solo char player premming a 2s 1month free 2nd toon to grind the stone for later personal use or sale. That is likely the only ''exploit'' that would be born from such an item provided its extreme restrictions are not implemented. If you can call that exploit that is. Actually with it being %20 only skillgain and that prem being only %20 cost, it is quite a fitting way to feed the stone. I am surprised nobody mentioned that possibility and complained about it.
  21. no, but you can trade your weaponsmithing for carpentry if you would like ?
  22. How about teleporting making you pass over your fatigue limit, making you unable to do any actions for many hours (which will be completely fine if you are about to log off anyways) and also requiring some kind of item like 10 gems over a certain ql or silver coins?
  23. This sounds like a completely different concept which looks very OP and encourages making a new char to grind a skill, turn into stone to sell for money and would make gaining skill and making an OP character by just buying easily made stones very easy. What I am suggesting is something that is %20 only skillgain, wont let you use your actual character and wont add anything to your character, wont take anything from your character. Only temprorary benefit from an item that is very hard to build to the point of actually being useful. It is not really overpowered. If such an item were to exist, it would take years for a decent one to be for sale since it is really stupid to grind skill for the item other than certain circumtances that dont involve selling the item as an initial goal. What you are suggesting, which you can of course suggest and probably much better with your own topic, is something extremely overpowered. People who already make chars to sell can now sell them easier and for more money because they would be made more useful by being made into a consumable that adds skills permanently to the buyer's char. Leaving trading aside, you can run 4 chars for example with 3 of them just making skills to add to your main char. It is game breaking. My suggestion not only has only %20 skillgain, but also the fact that it will not add any skills to your char so from skillgain standpoint you will actually waste time with your char by giving skill gains (which are nerfed by -%80) to the stone with the actions you are doing and gaining zero skills yourself. Using the stone is not good for your char's skillgain, it is very bad for your char's skillgains because you are not gaining any skill whatsoever while using the stone for some purpose, like using a stone that has high LW for making some saddles and armors. It is only good if you just use it to benefit from the skill temprorarily, otherwise you dont want the item in your inventory. The real question is if anyone will actually use the item, grind the item to a useful degree because it is far inferior to just making chars and sell them and buying these said chars for temprorary purpose. I know I am saying the same things over and over but there are so many replies made in a way as if I didn't say them.
  24. closed

    I will make %50 discount if someone buys all at once.