LightedShadows

Members
  • Content Count

    10
  • Joined

  • Last visited

Community Reputation

0 Neutral

About LightedShadows

  • Rank
    Villager

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Cluichaun Bay has Disbanded (J11/I11) Broken Woods Was Created and needs added to 3647, 7229 http://wurmonlinemaps.com/Maps/Xanadu?x=3647&y=-7229&z=8 I was/am Mayor of booth TY
  2. Interested in joining please contact me ingame. LightedShadows Clurichaun Bay (J11/I11)
  3. WTB 1kBrick + 1kMortar Delivered to J11/I11 border Xanadu Clurichaun Bay http://wurmonlinemaps.com/Maps/Xanadu?x=1831&y=-3216&z=8 PM in game
  4. https://github.com/ago1024/WurmServerModLauncher/releases I use the server side hitching post works great. Its a little more work setting up the dedicated server but adding mods is so much easier.
  5. I would be willing to donate to someone a reasonable price to make this for me! I realize the more I think about this the more involved the time and complexity would be so maybe it could be done in stages so I don't have to chuck out a mass of donations all at once. Contact me VIA steam or here. Best to hit me up on Steam as I am playing Wurm most of the time and not reading the forums. my steam name is Lighted Shadows http://steamcommunity.com/profiles/76561198062906825/ A skill called Advanced Botany Function: Plant Breeding Like the way you can breed animals you can place 2 plants next to each other and breed them to get a different variety of plant. As an example make different types of Wemp. Say Blue Wemp and Kush Wemp that could be bred to make Blue Kush Wemp. Said Wemp could then be harvested (killed then butchered) to provide a produce that can be used latter on for some custom cooking recipes. Ultimately I would like to see said food give some benefit like accelerated healing for a set time. I imagine you could just make a creature that has the model of a plant and make it breedable. Maybe make the movement speed of the plant "0" and give it no skills so it can't attack you. My daughter plays a lot with me on my local server and she would like a horror plant that can be tamed and attack people when they get too close. Maybe it could some day look like the plant from Little Shop of Horror.
  6. The way I read it is the higher the # the slower the gain. He is using a divider so its like 10/5=2gain but 10/2=5gain (just an example)
  7. TY So much I installed the serverpacks server side but did not install it on the client side as I did not know there was a separate one. I have it now TYVM
  8. I dont get it I went threw all the steps to get the hitching post and I can make one but it shows up as a bag with a ?. Do I have to do something on my client to get the hitching post to work? I put in the serverpacks cropmod and hitching post with the respective properties file and it all seams to work but the image for the post is not showing up in my client. just a silly burlap bag with a ? that I assume is a placeholder for a missing model. My other clients one my LAN and my friends from the NET can make it also just we all see this bag.
  9. Is it possible to put in custom plants in the game. Like adding a crop like corn but say Giant Tomato plants? Would it require client side to download or install something for new plant types to work?