Clarissy

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Posts posted by Clarissy


  1. saw a thread somewhere (i've looked at threads for so many hours) that suggested people posting console logs??? i think i found the right one. maybe someone could see if they could spot a problem with it. 
    i don't understand any of it

     

    Spoiler

    Time is Mon Jan 30 20:42:07 EST 2017
    Running client version 

    === System information ===
    Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\
    Operating system: Windows 10 (arch: amd64, version: 10.0)
    Java version: 1.8.0_60 (Oracle Corporation) <http://java.oracle.com/>
    Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
    Available CPUs: 4

    Jan 30, 2017 8:42:08 PM java.util.prefs.WindowsPreferences <init>
    WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
    Loading character Rissy
    Loading config default
    Loading props file PlayerFiles\configs\default\gamesettings.txt
    Executing PlayerFiles\configs\default\keybindings.txt
    Keybinds UI: Secondary keybind for MOVE_BACK: DOWN
    Keybinds UI: Secondary keybind for MOVE_FORWARD: UP
    Keybinds UI: Secondary keybind for "toggle inventory": I
    Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P
    Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT
    Keybinds UI: Secondary keybind for TURN_LEFT: LEFT
    Keybinds UI: Secondary keybind for TOGGLE_CHAT: T
    >>> Main thread exiting.
    Jan 30, 2017 8:42:12 PM com.sun.javafx.css.StyleManager getCachedImage
    WARNING: Error loading image: jar:file:/C:/Program%20Files%20(x86)/Steam/steamapps/common/Wurm%20Unlimited/WurmLauncher/client.jar!/gear_hover.png
    Saving props file PlayerFiles\configs\default\gamesettings.txt
    Keybindings saved.
    Loaded pack sound.jar (null)
    Loaded pack pmk.jar (null)
    Loaded pack graphics.jar (null)
    Loading props file PlayerFiles\players\Rissy\playerdata_test.txt
    Loading props file PlayerFiles\players\Rissy\stats.txt

    Preparing to enable console logging.
    Now logging to PlayerFiles\console.Rissy.log

    === Wurm options ===
    animation_playback_self = 0
    auto_mipmaps_enabled = 2
    auto_run_source = 0
    cavedetail = 2
    censor_chat = false
    collada_animations = 3
    color_black = 0.0,0.0,0.0
    color_cyan = 0.0,1.0,1.0
    color_error = 1.0,0.3,0.3
    color_fuchsia = 1.0,0.0,1.0
    color_green = 0.08,1.0,0.08
    color_grey = 0.5,0.5,0.5
    color_lime = 0.0,1.0,0.0
    color_maroon = 0.5,0.0,0.0
    color_navy_blue = 0.23,0.39,1.0
    color_orange = 1.0,0.5,0.0
    color_purple = 0.5,0.0,0.5
    color_red = 1.0,0.0,0.0
    color_royal_blue = 0.23,0.39,1.0
    color_silver = 0.75,0.75,0.75
    color_system = 0.5,1.0,0.5
    color_teal = 0.0,0.5,0.5
    color_white = 1.0,1.0,1.0
    color_yellow = 1.0,1.0,0.0
    compressed_textures = false
    compressed_textures_S3TC = true
    connectByIpIp = 45.52.103.250
    connectByIpport = 3724
    contribution_culling = 150
    custim_timer_source = 1
    customTimer1 = -1|-1
    customTimer2 = -1|-1
    customTimer3 = -1|-1
    customTimer4 = -1|-1
    customTimer5 = -1|-1
    debug_mode = false
    depth_clamp_enabled = 1
    disable_select_all_shortcut = false
    display_settings = false:true:0:1280:600:32:-1:false:false
    enable_contribution_culling = false
    enable_debugs = false
    enable_lod = true
    enable_shift_drag = false
    enable_vsync = true
    engine_multithreaded = 0
    event_log_rotation = 2
    exec_source = 0
    fast_yield = false
    fbo_enabled = 2
    fog_coord_src = 0
    font_antialias = 2
    font_bold = 11
    font_default = 11
    font_header = 24
    font_italian = 11
    font_monospaced = 11
    font_static = 11
    fov_horizontal = 80
    fps_limit = 60
    fps_limit_background = 30
    fps_limit_enabled = true
    free_look_mode_disable_on_close_component = false
    free_look_mode_disable_on_combat = false
    free_look_mode_disable_on_open_component = false
    free_look_mode_sensitivity = 10
    game_client_thread_priority = 2
    glsl_debug_loading = false
    glsl_enabled = 2
    gpu_skinning = true
    gui_opacity = 3
    gui_skin = 1
    has_read_eula = false
    hide_inactive_friends = false
    hide_menu_examine = false
    hide_menu_no_target = false
    hide_menu_spam_mode = true
    hide_menu_stop = false
    hide_onscreen_fail_messages = false
    hide_onscreen_hostile_messages = false
    hide_onscreen_info_messages = false
    hide_personal_goal = false
    high_res_binoculars = true
    hint_texture_scaling = 1
    impColumn = true
    inverse_mouse = false
    irc_log_rotation = 2
    irc_notif = 0
    item_creature_render_distance = 3
    key_bindings_source = 0
    keyboard_layout = 0
    loadInventoryStartup = true
    local_list_in_event = false
    lod = 1
    log_extra_errors = false
    log_gl_errors = false
    mark_text_read = true
    material_as_suffix = true
    max_texture_size = 2
    mega_texture_size = 4
    model_loader_thread_priority = 2
    model_loading_threads = 1
    mount_rotation = false
    multidraw_enabled = 2
    no_brightness = false
    no_terrain_render = false
    no_world_render = false
    non_power_of_two = 2
    occlusion_queries_enabled = 2
    offscreen_texture_size = 2
    other_log_rotation = 2
    outline_picking = true
    player_texture_size = 2
    reflection_texture_size = 2
    reflections = 2
    release_context = false
    release_context_on_jogl_sleep = false
    remember_password = true
    render_distant_terrain = true
    render_glow = true
    render_sun_glare = true
    resident_models = false
    save_skills_on_quit = false
    screenshot_file_format = 1
    season_override = 0
    send_extra_tile_data = false
    setting_timestamps = true
    settings_version = 3
    shadow_level = 0
    shift_drag_default = 10
    showKChat = true
    show_body_in_inventory = false
    show_old_quickbar = false
    silent_friends_update = false
    skillgain_minimum = 1
    skillgain_no_alignment = true
    skillgain_no_favor = true
    skydetail = 1
    sound_al_gain = 15
    sound_buzzlevel = 2
    sound_cache_enabled = true
    sound_doppler_enabled = false
    sound_engine = 2
    sound_footstepslevel = 10
    sound_music_level = 0
    sound_play_PMAlert = false
    sound_play_ambients = true
    sound_play_buzz = true
    sound_play_combat = true
    sound_play_door = true
    sound_play_emotes = true
    sound_play_footsteps = true
    sound_play_music = false
    sound_play_weather = true
    sound_play_work = true
    start_dedicated_server = false
    stipple_enabled = true
    structure_render_distance = 3
    submit_client_data = 0
    terrain_bump = true
    terrain_res = 2
    test_attach_equipment = false
    test_mode = 0
    thirdPerson = false
    tile_transitions = true
    tiledecorations = 2
    togglePushToTalk = true
    treelist_outline = true
    trees = 3
    update_optional = true
    use_alpha_particles = true
    use_anisotropic_filtering = 2
    use_antialiasing = 1
    use_color_picking = true
    use_fast_clock_work_around = true
    use_fbo_color_picking = true
    use_nagles_algorithm = false
    use_nano_timer = false
    use_non_alpha_particles = true
    use_phobia_models = false
    use_tree_models = true
    use_weather_particles = true
    vbo_enabled = 2
    viewport_bob = true
    water_detail = 2

    Setting up Collada Model Loader
    Setting up WurmModel Model Loader
    Executing PlayerFiles\configs\default\keybindings.txt
    Translating legacy key PAGE_UP to PRIOR
    Translating legacy key PAGE_DOWN to NEXT
    Translating legacy key ENTER to RETURN
    Word filter loaded: 23
    Starting job manager with 3 worker threads
    Using LWJGL display 1920:1080:0:0 (false)

    Setting up OpenAL Sound Engine
    OpenAL version: 1.1 ALSOFT 1.15.1
    OpenAL renderer: OpenAL Soft
    OpenAL vendor: OpenAL Community
    OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    Generating: 128 source channels.

    === OpenGL information ===
    LWJGL version: 2.9.1
    Adapter info: igdumd64 (9.17.10.4229)
    OpenGL vendor: Intel
    OpenGL renderer: Intel(R) HD Graphics 2000
    OpenGL version: 3.1.0 - Build 9.17.10.4229
    OpenGL extensions:
        GL_EXT_blend_minmax
        GL_EXT_blend_subtract
        GL_EXT_blend_color
        GL_EXT_abgr
        GL_EXT_texture3D
        GL_EXT_clip_volume_hint
        GL_EXT_compiled_vertex_array
        GL_SGIS_texture_edge_clamp
        GL_SGIS_generate_mipmap
        GL_EXT_draw_range_elements
        GL_SGIS_texture_lod
        GL_EXT_rescale_normal
        GL_EXT_packed_pixels
        GL_EXT_texture_edge_clamp
        GL_EXT_separate_specular_color
        GL_ARB_multitexture
        GL_EXT_texture_env_combine
        GL_EXT_bgra
        GL_EXT_blend_func_separate
        GL_EXT_secondary_color
        GL_EXT_fog_coord
        GL_EXT_texture_env_add
        GL_ARB_texture_cube_map
        GL_ARB_transpose_matrix
        GL_ARB_texture_env_add
        GL_IBM_texture_mirrored_repeat
        GL_EXT_multi_draw_arrays
        GL_NV_blend_square
        GL_ARB_texture_compression
        GL_3DFX_texture_compression_FXT1
        GL_EXT_texture_filter_anisotropic
        GL_ARB_texture_border_clamp
        GL_ARB_point_parameters
        GL_ARB_texture_env_combine
        GL_ARB_texture_env_dot3
        GL_ARB_texture_env_crossbar
        GL_EXT_texture_compression_s3tc
        GL_ARB_shadow
        GL_ARB_window_pos
        GL_EXT_shadow_funcs
        GL_EXT_stencil_wrap
        GL_ARB_vertex_program
        GL_EXT_texture_rectangle
        GL_ARB_fragment_program
        GL_EXT_stencil_two_side
        GL_ATI_separate_stencil
        GL_ARB_vertex_buffer_object
        GL_EXT_texture_lod_bias
        GL_ARB_occlusion_query
        GL_ARB_fragment_shader
        GL_ARB_shader_objects
        GL_ARB_shading_language_100
        GL_ARB_texture_non_power_of_two
        GL_ARB_vertex_shader
        GL_NV_texgen_reflection
        GL_ARB_point_sprite
        GL_ARB_fragment_program_shadow
        GL_EXT_blend_equation_separate
        GL_ARB_depth_texture
        GL_ARB_texture_rectangle
        GL_ARB_draw_buffers
        GL_ARB_color_buffer_float
        GL_ARB_half_float_pixel
        GL_ARB_texture_float
        GL_ARB_pixel_buffer_object
        GL_EXT_framebuffer_object
        GL_ARB_draw_instanced
        GL_ARB_half_float_vertex
        GL_ARB_occlusion_query2
        GL_EXT_draw_buffers2
        GL_WIN_swap_hint
        GL_EXT_texture_sRGB
        GL_ARB_multisample
        GL_EXT_packed_float
        GL_EXT_texture_shared_exponent
        GL_ARB_texture_rg
        GL_ARB_texture_compression_rgtc
        GL_NV_conditional_render
        GL_EXT_texture_swizzle
        GL_ARB_sync
        GL_ARB_framebuffer_sRGB
        GL_EXT_packed_depth_stencil
        GL_ARB_depth_buffer_float
        GL_EXT_transform_feedback
        GL_EXT_framebuffer_blit
        GL_EXT_framebuffer_multisample
        GL_ARB_framebuffer_object
        GL_EXT_texture_array
        GL_EXT_texture_integer
        GL_ARB_map_buffer_range
        GL_EXT_texture_snorm
        GL_INTEL_performance_queries
        GL_ARB_copy_buffer
        GL_ARB_sampler_objects
        GL_NV_primitive_restart
        GL_ARB_seamless_cube_map
        GL_ARB_uniform_buffer_object
        GL_ARB_depth_clamp
        GL_ARB_vertex_array_bgra
        GL_ARB_shader_bit_encoding
        GL_ARB_draw_buffers_blend
        GL_ARB_texture_query_lod
        GL_ARB_explicit_attrib_location
        GL_ARB_draw_elements_base_vertex
        GL_ARB_instanced_arrays
        GL_ARB_fragment_coord_conventions
        GL_EXT_gpu_program_parameters
        GL_ARB_texture_buffer_object_rgb32
        GL_ARB_compatibility
        GL_ARB_texture_rgb10_a2ui
        GL_ARB_vertex_type_2_10_10_10_rev
        GL_ARB_timer_query
        GL_INTEL_map_texture
        GL_ARB_vertex_array_object
        GL_ARB_provoking_vertex

    GLSL version: 1.40 - Intel Build 9.17.10.4229
    GLSL max vertex uniforms: 512 (512)
    GLSL max fragment uniforms: 1024 (1024)
    GLSL max varyings: 41 (41)
    Intel hardware, enabling experimental GLSL problem workarounds
    Preloading builtin materials
    Failed linking program: program.skin_tex0.7_light
    Unable to link program (program.skin_tex0.7_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
    Unable to load material program: material.mesh.skin : program.skin_tex0.7_light
    Failed linking program: program.skin_tex0.8_light
    Unable to link program (program.skin_tex0.8_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
    Unable to load material program: material.mesh.skin : program.skin_tex0.8_light
    Failed linking program: program.skin_tex0_rare.7_light
    Unable to link program (program.skin_tex0_rare.7_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
    Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light
    Failed linking program: program.skin_tex0_rare.8_light
    Unable to link program (program.skin_tex0_rare.8_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
    Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light
    Failed linking program: program.static_tex0.7_light
    Unable to link program (program.static_tex0.7_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
    Unable to load material program: material.mesh.static : program.static_tex0.7_light
    Failed linking program: program.static_tex0.8_light
    Unable to link program (program.static_tex0.8_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
    Unable to load material program: material.mesh.static : program.static_tex0.8_light
    Failed linking program: program.static_tex0_rare.7_light
    Unable to link program (program.static_tex0_rare.7_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
    Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light
    Failed linking program: program.static_tex0_rare.8_light
    Unable to link program (program.static_tex0_rare.8_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
    Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light
    Failed linking program: program.terrain.6_light
    Unable to link program (program.terrain.6_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
    Unable to load material program: material.terrain.bumpmap : program.terrain.6_light
    Failed linking program: program.terrain.7_light
    Unable to link program (program.terrain.7_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
    Unable to load material program: material.terrain.bumpmap : program.terrain.7_light
    Failed linking program: program.terrain.8_light
    Unable to link program (program.terrain.8_light): com.wurmonline.client.renderer.shaders.ProgramLinkException: <no message>
    Unable to load material program: material.terrain.bumpmap : program.terrain.8_light
    Preloading builtin materials done
    Launching Collada Model Loader threads
    Launching WOM Loader threads
    Starting workaround for fast running clocks
    Using LWJGL timer.
    Initialized mouse with 5 buttons.
    Experimental direct buffer cleaner init successful
    Startup Phase - Setting up..
    Initializing font texture for SansSerif (11). Texture Size: 512
    Initializing font texture for SansSerif (11, italic). Texture Size: 128
     


    i dunno if all that text is required for anyone to get an idea of whats going on but. i'm definitely not figuring this out on my own


  2. alright. my friend bought each of us a copy of the game yesterday and once things were installed, we were good to go. we immediately got on the server and everything worked great! we played for probably around 3 hours with no issue. around that mark my game crashed without any warning and, since then, i haven't been able to get back onto the server, OR any other server. (tested for good measure)
    the client launches fine, allows me to try to connect via IP and loads for awhile, and then it just disappears from my taskbar and steam says the game isn't running any longer. i get no error code, and likewise, my friend says there are no error logs on the server itself. 
    i've tried switching to a different character, installing the game, and reinstalling java so far. obviously none of them have worked, and most of the threads i found through google about this seemed unresolved. 

    if it's important i'm currently running windows 10, i have the latest version of java, and i have an intel(r) graphic card. 
    i can't imagine it being an outdated graphic card since it was running fine before, (and i have played wurm online many times without issues other than a bit of lag,) but hey, i'm pretty lost at this point.
    any suggestions?? i'm pretty lost on what to do next.