jdubb

Members
  • Content count

    10
  • Joined

  • Last visited

Community Reputation

1 Neutral

About jdubb

  • Rank
    Villager
  1. Thanks for your help Saroman! Your info definitely helped in the trial and error process of using blender and exporting to FBX. You rock dood!!!
  2. Using 3dsmax 8 (Cant afford any new versions) I froze tranform using alt-rightclick->freeze transform exported to alias(.fbx) 2005.08, no special options for exporting with profiles on this version opened with 2013.3 fbx converter, converted to dae overwrote vynstatuette in graphics.jar opened Wurm-U still lays on its side Looking at the fbx exporter that comes with 3dsmax8, this version is probably too old for what I am trying to do. also tried using blender which doesnt have any kind of freeze transforms, exported to FBX, using 2013.3 fbx converter to go to dae, model doesn't show in wurm, don't know if its rotated in the ground or not but cant see it. Thanks for trying to help me. I really, really appreciate it!
  3. Hello all! I was looking for any information anyone would be so kind as to share in how to actually change a model in Wurm Unlimited. First I made a simple convex top cubed (For easily identifying the top) in blender and exported it to dae. I then changed mapping inside graphics.jar and changed the model.decoration.statuette.vynora.gold = models/Statuettes/vynStatuette.dae instead of = models/Statuettes/vynStatuette.wom i then deleted the vynStatuette.wom in graphics.jar->models->Statuettes and added vynStatuette.dae No matter if I used Max or Blender to create the dae file, the model is always rotated on its side, on the x axis making the top of the model point in the z axis direction (Depending on its Yaw rotation, same as rotating object using move/rotate command in game). Blender and Max both use a Z up axis. Even if I rotate the model on its side then export to dae, the model is still rotated on its side in game. I've tried every different export option in blender for the dae file, which are both, matrix or rotTransLoc and I've tried each of these options with the models top facing Zup or rotated so the top faces Yup and the model is still laying on its side in game. I've checked every attempted model in Unity just to see what they looked like there. In the assets window images, all models were pictures on their side but when dragged and dropped onto scene, some of them were right side up, some were rotated on their side and all of them had greater or less then zero values in the x rotation property EXCEPT the 3d Studio max model. On that one, all the xyz rotation properties were zero and the axis gizmo showed Yup, Zdepth and Xleft/right. I thought for sure the Max dae model would work based on what Unity was showing me, but when imported to Wurm-U, it was still rotated on its side. Another avenue I tried was using Autodesks FBX converter to import dae models to fbx then back to dae. This didn't change anything either. All models whether rotated in max or blender showed with the top up inside the converter viewer, but any models converted were also laying on their side in Wurm-u. If anyone has successfully changed a default model for a custom made model and is willing to share their steps/tools used, my love for you will be eternal and everlasting!
  4. Hello, I tried to find it through searching but couldn't locate the answer. What level of blacksmithing is required to make a bee smoker. I am level 20 and have 0% chance, says I have too low skill to craft this item. Thanks for any help!
  5. Oh, I didn't think about that. It really doesn't matter what I set wamp up with so I can access the server from anywhere, I just need to set WUA to the 127.0.0.1. I will give that a go tonight. I like to be able to access the WUA remotely. Awesome! Thank you!
  6. Very very nice job! This is absolutely awesome!! The interface is fantastic and its easy enough to install, for a simpleton like me! A few confusions I had (Happens quite a bit) - I thought I actually had to install WUAHelper and WuaMod didn't realize these are the packages that come with WUA1.0.0 - When I set up wamp I set it up to be accessible from internet, I could get to the WUA page but it wouldn't connect to server, I had to put the wamp server back to localhost and port 80 and put 127.0.0.1 in the includes/config.php server internal ip address. Other than that, it only took me 1-2 hours to get it working! Very awesome!! Thank you very much!
  7. Lol, I am definitely using epic curve... That was easy! Thank you very much!
  8. I am running a dedicated server and using the custom map Riverlands, a 2096x2096 map made by Miretta. I am mining rock quality way above my mining skill using an 8ql pickaxe. I also noticed that my tree logs were a higher quality than my woodcutting skill using a 30ql hatchet. Of course I am still learning a lot of the ins and outs of a dedicated server and the settings but not sure what would cause this. My server is only using serverpacks mod. My client is only using connectionfix, custommap, livemap, and serverpacks mods. Thanks for any help!
  9. I feel for ya buddy! I spent all day and the night before with the same situation. **Make sure you have the right mods on the server! **Make sure you have the right mods on the client! Check server.log in dedicated server folder and look for the line... [11:57:25 AM] INFO org.gotti.wurmunlimited.mods.serverpacks.ServerPackMod: Added pack FA967472740E6ED60200D64EBD052C6480076D0C for pack mods\serverpacks\<NAMEOFMAP>.jar This line means that the server is packing the updated map and making it available to the client just fine. If this line is not in the server.log, there should be some kind of error in the log If the server is packing the map jar and making it available, Check the player console log or the player console in game after you log in. The last lines in the console will show... INFO: Got server pack 372753CE8FC2407050C957B8EE2A6DD0E09A7BE0 (http://<MY-INTERNET-IP>/packs/372753CE8FC2407050C957B8EE2A6DD0E09A7BE0) INFO: Added server pack 372753CE8FC2407050C957B8EE2A6DD0E09A7BE0 The first line there means that the client is getting the server pack. The second line means the client is adding the server pack. If there are no errors here, then all is good with the jar file. Finding out if these lines are present will help pinpoint your issue.
  10. Holy cow! I spent hours and hours trying to get a custom map working after creating a new dedicated server. I finally just used "Playtime" as the new map name and server name and it worked. *Changed MAPNAME field to Playtime in wurmlogin.db *Edited my custom map in Gimp and resized it to 920x620, Saved it as /steamcmd/wurm_unlimited_server/MyDatabaseCopy/maps/Playtime.png *Created mappings.txt and put... map.Playtime = maps/Playtime.png *Selected mappings.txt and the maps folder in /steamcmd/wurm_unlimited_server/MyDatabaseCopy/, right clicked and went to 7-zip->Add to Archive, selected zip, named archive Playtime.jar *Right clicked the Playtime.jar and opened it with 7-zip, verified the files were there and the structure was correct, all good *Copied Playtime.jar to /steamcmd/wurm_unlimited_server/mods/serverpacks *Edited serverpacks.properties in /steamcmd/wurm_unlimited_server/mods and put... publicServerAddress=xx.xxx.xxx.xxx (my actual internet ip address) serverPacks=Playtime.jar *Started wurmServerLauncher.exe and ran with administrator privileges *Changed Server Name in Local Server tab to Playtime *Started server from WurmServerLauncher-patched.exe *Read server.log in /steamcmd/wurm_unlimited_server/ and verified the following... [timestamp] INFO org.gotti.wurmunlimited.mods.serverpacks.ServerpackMod: Added pack 372753CE8FC2407050C957B8EE2A6DD0E09A7BE0 (REALLY?!!) for pack mods\serverpacks\Playtime.jar *Started Client, joined server named Playtime *Opened console inside client and verified pack was downloaded and installed with these lines... INFO: Got server pack 372753CE8FC2407050C957B8EE2A6DD0E09A7BE0 (http://<MY-INTERNET-IP>/packs/372753CE8FC2407050C957B8EE2A6DD0E09A7BE0) INFO: Added server pack 372753CE8FC2407050C957B8EE2A6DD0E09A7BE0 Initializing font texture for Monospaced (11). Texture Size: 128 *Opened map in game and it showed the custom map FINALLY! I tried using all kinds of names for the custom map, server name combinations, capitalizations and nothing worked until I changed it all to Playtime. After I got it working, I tried changing Server name from WurmServerLauncher-patched.exe gui and it all worked up until the point of opening the map inside the client and getting... No mapping found for map.<NEW SERVER NAME> in the C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\PlayerFiles\console.PLAYER.log So basically the server name has to match what is put in mappings.txt. I'm not sure how bad I was changing the mappings.txt and server name, but it took me over 10 hours to figure this was the culprit. so if your server name is My Awesome Server Rocks then mappings.txt must say... map.my awesome server rocks = maps/MyAwesomeServerRocks.png I was originally posting asking a zillion questions about this process, but while typing the questions and doing the step by step I listed, it got solved, lol. Thanks for the awesome tools, you guys ROCK!!