Ruger

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Posts posted by Ruger


  1. 17 hours ago, Sklo:D said:

     

    Actually to me it was absolutly clear from the beginning that AWS can't work out when hosting Wurm, it is a decision many businesses aim for, but I am personally very careful with cloud stuff, it is still somewhat overhyped. During my university lectures I became a lot insight in cloud technologies, so I finally develop a bit of feeling about what is a good thing in the cloud and what isn't.

    I tested Wurm in a Cloud back in 2016/2017 and yes that was exactly the biggest problem I also ran into. So I found (hardware) SSDs to give satisfying results, still especially on SQLite Wurm seems to be even more IOPS hungry, maybe due to different transcation handling and so on.  Actually my first tests on newest generation of NVMe SSDs had mindblowing results for Wurm, I really like to dive deeper into that topic. I post on the forums once I know how big the improvements are. 


    Anyways I guess it is better to fail than to never try something new, I would just recommend to be a bit more careful about hyping plans, it leads to dissappointment.

    2 hours ago, Sklo:D said:

     

    Intel Optane is a caching solution especially to improve the performance of old HDDs, using additional software which uses AI to analyse which programs and files are used by you to cache them so you can access them a lot faster. I haven't seen that in servers yet, generally caching disks in servers are mostly used when you have like 100TB storage on HDDs and you want to read/write the data faster. Wurm doesn't need that much space you can store a whole server with 1GB of storage, so NVMe storage is cheap enough nowadays to run Wurm on them directly without relying on caching solutions which will not really increase performance of NVMe storage as Intel Optane is also based on that type of storage so the performance is similar.

     

    (This explanation is simplified a lot the topic is quite complex.)

     

    Honestly it blows me that you're not being brought in to advise more on how to optimize the servers. Ive seen many posts since this whole AWS thing started where you spoke pretty much against it and it seems those words fell on deaf ears. 


  2. 6 hours ago, Brash_Endeavors said:

     

    I am not certain that /snipe counts as a system... I think it is merely a feature ....

    Aren't all things Wurm only a feature ... including the bugs?

     

     

    29 minutes ago, Retrograde said:

    For the record. 

     

    Combat is not just a PvP feature, and any approach to it would be with PvE in mind as well. 

     

    I see a lot of talk about the combat being clunky, but it does always make me curious about what people envision when they say "rework" 

    Ever played a game other then Wurm where there was a combat system? If so then you'd understand what players mean by "clunky" when they complain about it. The players that complain about the system largely are also the PvP population. While the PvE needs to be kept in mind, the combat system for PvE isn't bad other then its very hard to get into which might be changing with the update to effective quality levels. PvE combat is really chill. Target, stand, watch the messages, stab, stab, it dies, ride onto the next little monster.

    Edit: Lord, please dont touch terraforming. It is the one thing about wurm that isn't in need of a rework. Touch terraforming and it better come with an update that says "Wurm has now moved to a modern day game engine" lol


  3. My wurm start was some what like others, not so bad because after the tutorial island I was welcomed by Elwood, MamaD, and PingPong to Ultimarus on Indy. Though every time I did start a new character and tried to just play the game I couldn't do it. This game was so unforgiving with the wildlife, the failure rates, etc. that Im always impressed by the people who managed to stick it out on their own. Village life is definitely the life if a person is going to start out.


  4. In the 10+ years of me being around Wurm Ive only seen advertisement the couple times when Redbaron did it and Wassoo before him.


    This game has always relied on things like "Hey we made some new shiny stuff that old players might like..." and it spams out a few emails to us old players.


    Im curious to see how well they handle this second launch of Wurm to Steam. Im sure that company that bought owners share of Wurm wants to get their money back, its evident by the changes that they're about to try and bleed the community (both old and new). So will they throw a decent marketing budget to the steam launch in order to get any sort of ROI, well I sure hope so. A lot of changes, very good ones at that, have gone to the new player experience so I hope like hell they're not banking on just STEAM, steam tools and wishlists being the only marketing tool...


  5. Well ######...

    Things got real.

    Congratulations @Samool ... Im very sad to see @Buddawas removed. Though I havent finished going through the pile here to find out if he is still a developer or not, I hope he is; I can understand a product manager role change but he is still a beast developer.

     

    As far as the rest of this... Well... I might just have to dust off the old thumb drive with all things wurm on it and play again on these new servers. 

    And @Rolfwell hell... I wondered if you actually had your forum password still or if retro was posting for you. Glad to see you're pulling up a chair again and going to sit down at the desk to bang out some content.

     

    Edit: Perhaps for this whole steam thingy.. Yall take a few pages out of Sklo's book ;) They seemed to hit the nail on the head with the new player experience. 


  6. Bruh.. That necro though lol.

    And the fact that the topic is still relevant lol. Honestly I think wurm has seens its end point like someone else has said. It's done and being managed now in capable hands. On to the next project or retire out completely.


  7. 2 hours ago, Aum said:

    while i do not have premium i did just throw another gold into the upkeep, i love that i can come back even a year later.....

     

     

    First - to hear you're not even prem'd right now is like o.o
    Second - I agree. This game still has its appeal year after year even if you aren't actively playing. Your disclaimer is spot on. lol

    Hearing the players experience of the hell hound reminds me of my first time coming into this game. I was wrecked by a freaking troll and spider just venturing away from Ultimarus shortly after Elwood took a buddy of mine and I in. We were instantly picked up by him, then we were instantly destroyed by spiders and trolls when we ventured from safety. We quit.

    Many... Many... Many... Years later... Im still logging on even if its just to browse the forums or to login my characters to say hi to friends.

    The new player experience in this game does suck ass but make it past that and well.. See Aums disclaimer. lol So well put Aum.


  8. Been around wurm something like 10 years or more, I dont know - dont keep track.

    and...

    Advertising ranks as probably the number one "Soon (tm)" item for this game...

    I feel like I know players who have done business with me over the years who have spent more money in this game then this company has spent in its advertising budget.

    Solution is simple.. freaking advertise.


  9. On 3/1/2019 at 8:13 PM, MordosKull said:

    Let's try to get Seleas and our other beloved a beautiful in-game memorial place.


    I think memorializing people in Wurm is an amazing idea and I'd personally be in favor of an actual GM-spawned only tombstone be made for this purpose.

    Player A passes away.
    Player B reports it - submits with either an obituary from credible source or something of proof (some say this is to far but sorry - to many trolls able to easily abuse otherwise)
    Player B makes a write up of the players life as they wish - submit for approval as well for appropriateness.


    GM spawns said tombstone that players can read on. Tombstone now also becomes a "guest book" where players can leave notes. 

    To expand on this - make it a 5x5 thing, couple benches, surrounded by hedges, small pillar on the corners, stone in the middle. - this be a pre-fabbed thing that gm pops down somewhere. 

    Iunno Im just rambling but I think this is an amazing idea because Wurm is well... a lot can be said. Yall know where Im going with this.

     


  10. 4 minutes ago, solmark said:

    hi folks, I am looking to buy a new laptop for Wurm use. Since this thread was from 2016, just wondered if anyone has any more recent experience on what works best for the Lands of Wurm. Any advice would be much appreciated!

    Well I assure you the game hasnt changed that much since 2016 that the discussion above is no longer relevant. Just follow the advice given above - get newer gen stuff and bam, you're good to go, happy wurming.


  11. On 1/5/2019 at 8:04 AM, Retrograde said:

    That's what we did years ago with the imping sweet spot, skill * .77 + 23, you can imp one item to high levels for better skill or you can create thousands of items for skill. 

     

     

    I know - the point of bringing it up is see how it was an ADDITION TO not a complete replacement of? That's what fishing should of been.


  12. 16 hours ago, Niki said:

    Looking at WoW, FFXIV and Runescape they add new systems for catchup for new players all the time.

     

    Food for thought thanks.

     

     

    Funny you mention that, Runescape mining and smithing rework comes out in 2 days. ? Guess what they did? You can still mine the same, can still smith thousands of pieces if you want to max that way OR you can smith one piece and imp on it over and over again getting better skill. Guess what the player base is doing? We're stupid excited for it. They didn't take anything away they just expanded upon.


  13. As I have stated in a previous post that has since been moved to "suggestions section", the old system should of been left in place and this new system should of been an addition to.

     

    A single developer saw chance to make their favorite skill more interactive and fun for them - which they thought would be more fun for everybody (not a bad thing - some best ADDITIONS to a game are solutions to personal problems or desires).

    Took the chance and did it

    (Next two in no particular order cause I honestly dont know the timeline but they seem really close)

    Change goes in.

    Developer passes away


    Now who is going to take the feedback on the clearly not well received system and fix it? Add old system back in, leave it the way it was. Add new system into it and be it a bonus to skilling similar to the way CoC gives more skill on tools or something. Yall know what Im trying to say. The new system sucks.

    As OG Aetherwalker said when hearing of the passing, "The last person to know and understand Rolfs bowl of spaghetti code is now gone, what will happen to wurm now?". Big Question. 
     


  14. Nothing should ever be taken away from the game - just built upon. 

    Old fishing should of stayed in and it should of just been expanded upon. If people wanted to do the reels, tackle, and minigame then let them do that and reward them in skill for doing that. However if in order to gain skill is still as hard as it was and the actions are harder to obtain that skill in the first place - that's a broken system. 

    Best suggestion is to give back the old fishing, add in the new fishing and give the new fishing higher skill gain value over the old system. The way it was done just rewarded EVERY person who AFKd using the old system and penalized everyone who wants to do fishing in the future by making it that much harder. If it was me as @Nikisaid, which we dont agree on much - ever, I'd be working on all the skills I can before someone else comes along and does something ridiculous like this to the next skill.


  15. Damn... I check the forums from time to time just to see how the game is progressing and to see how the community is doing. Today I give it a look to find this and am crushed.  


    Rudie took me in shortly after the opening of Deliverance and eventually Winter joined us, these two would literally be the ones that taught me most everything I knew about the game. To this day when or if I login, my characters are all standing in the Rivendell area on Deliverance; I always considered the area to be "Home". Talking with Winter on Vent was a great time, venturing with him back and forth to Chaos a couple times was great; I don't think I'll ever forget the raid on Sparta cause that was also when Rudie and I were moving Winter from Chaos to Deliverance. His wisdom in the game was amazing, he knew just about every mechanic at the time inside and out, knew the best ways to train, and always played a big part in our Unique slaying adventures. Winter always gave what he could, would give the chain off his back for ya. 

    Wurm definitely lost a piece with this passing. 

    Rest Easy old timer.


  16. 14 minutes ago, BlGpapa said:

    so everyone lies,  ruger tell the truth....

    I would say more like: Ruger always is willing and has provided full chat logs+screenshots+paypal statements to staff and the otherside generally hasn't in which case we get upset people like these here. Odynn, nicrolis, and company mad that I got valrei items but what odynn never told his group is that Ruger had organized the slayings with agreement he kept the valrei items and odynn would get the full scale piece, skull, or whatever he chose. Then the valrei items had a price on them and everyone was like "wait, their were valrei items and these are worth something? They are worth more then the scale set I am trying to make? Oh no ruger is a theif.". Rasu saying incident at Deathfell and someone about the incident of Rosedragon, when really I had nothing to do with that. A lot of times people confuse me for original aetherwalker and original aetherwalker for me to which makes things that much more funny. 

     

    So yeah more like Ruger has always put everything on the table and said "Well?" and the other side has always had their bluff called and walked away. Ive never been one for big behind the scenes politicing and smere campaigns so I have left it all alone. Generally its the quietter ones that get screwed because they get overshadowed by the group that bands together that felt slighted because they had their bluff called.


  17. I commend you on attempting to make everything connect but you fail short by a far shot. You still keep saying Rara invited a character and said character cleaned you out but you never actually show that rara invited this character and said character was brought into your village to clean you out.

     

    Fun fact:

    Charlatan was banned with scale bits, not a scale set.

    Ruger was banned with a scale set. However this was year+ ago.

     

    Fun fact #2: 

    I changed from Trenith forum acccount to tintin because I made a character named tintin after I gave trenith account away when I bought a few accounts, namely Rara and Jup. I made ruger forum account when I made ruger character.


  18. 7 minutes ago, Huntar said:

     

    stop post

    Alright I will. Can yall at least make this thread more  entertaining by providing logs, screenshots, etc. of anything I am accussed of? I mean support tickets were filed, least people could do is even provide those and show how they lost because they didnt give the truth and nothing but the truth, instead got caught in they own lies and ######. If we're going to name and shame, let's put it all on the table as accurately as possible for the record please. Thanks.


  19. 1 minute ago, Ecrir said:

    Shitty stuff like this just seems to keep on happening and it's a real shame, especially since the GMs never seem to do anything to return the items. I hope some, if not all, of this stolen gear will end up back in the hands of MD. On one hand I'm glad I'm the only one who can access my gear (as it's on an alt with a unique password), not even my closest in game friends can access that stuff as they are all human and humans make mistakes. On the other hand it's a shame one must go to such extremes to keep his/her stuff safe as it seems the game's staff won't do anything useful to help the victims of such thefts. It's no wonder the player count keeps on tanking.

    If things were actually taken, which no evidence of anything being taken has been made yet - its all circumstantial and im entertaining the hell out of it -, it sounds like it was all done because MD made poor use of his permissions system. A magic chest with a lock, requires permissions right? A house, requires permissions right? Didn't they just make a very indepth new permission system? Doesnt said new permission system allow you to set villager, nonvillager, and even specific player permissions? Sounds like MD didn't set his permissions properly.


  20. 1 minute ago, MetalDragon said:

    That post alone confirms your helped yourself to all my gear unless you have a perfect story behind that too.

     

    I'm not going to argue the fact you sold the account as we've already established you're a compulsive bullshitter.

     

    How does that post alone confirm that? Did you physically see me log into Rara and pickup anything? Did you physically see me ride off into the sunset with anything? Did you physically see these items laying around any deed I own? You just said Rara invited a character named Slimmyballs into the village and they cleaned you out. Im asking if you can show proof of that and you can't even do that. But Im the bullshitter?